Psychic (type) - Bulbapedia, The Community-driven Pokémon ...

Types Normal Fire Fighting Water Flying Grass Poison Electric Ground Psychic Rock Ice Bug Dragon Ghost Dark Steel Fairy Stellar ???

The Psychic type (Japanese: エスパータイプ Esper type) is one of the eighteen types. Psychic-type moves are super effective against Fighting- and Poison-type Pokémon, while Psychic-type Pokémon are weak to Bug-, Dark-, and Ghost-type moves.

Contents

  • 1 Battle properties
    • 1.1 Additional effects
    • 1.2 Generation I balance issues
  • 2 Pokémon
    • 2.1 Pure Psychic-type Pokémon
    • 2.2 Half Psychic-type Pokémon
      • 2.2.1 Primary Psychic-type Pokémon
      • 2.2.2 Secondary Psychic-type Pokémon
    • 2.3 Changed types
  • 3 Non-Pokémon opponents
  • 4 Moves
  • 5 Abilities
    • 5.1 Interacting with the Psychic type
    • 5.2 Exclusive Abilities
  • 6 Items
    • 6.1 Cram-o-matic
  • 7 Notable Psychic-type Trainers
  • 8 Icons
    • 8.1 Core series
    • 8.2 Side series
    • 8.3 Spin-off games
  • 9 Statistical averages
    • 9.1 Overall
    • 9.2 Fully evolved
  • 10 In spin-off games
    • 10.1 Pokémon Sleep
  • 11 In the TCG
  • 12 Trivia
  • 13 In other languages
  • 14 References

Battle properties

Note: Type effectiveness multipliers may vary in other games outside the core series.

Offensive properties of Psychic-type moves
Super effective (×2) Not very effective (×½) No effect (×0)
FightingPoison PsychicSteel Dark
Defensive properties of Psychic-type Pokémon
Weak to (×2) Resists (×½) Immune to (×0)
BugGhostDark FightingPsychic None
  • In Generation I only, likely due to a bug, Psychic-type Pokémon were immune to Ghost-type moves.
  • Dark- and Steel-type were introduced in Generation II.

Additional effects

If the Psychic-type move Miracle Eye affects a Dark-type Pokémon, its immunity to Psychic-type attacks will be removed.

When Psychic Terrain (introduced in Generation VII) is in effect, the power of Psychic-type moves is increased by 30% (50% prior to Generation VIII) if the user is grounded.

Generation I balance issues

In the Generation I games, Psychic-type Pokémon were at the center of a balance issue.[1] This issue was rectified in Generation II, with the addition of the Steel and Dark types as well as of more moves that are strong against Psychic types.

Additionally, Psychic-type Pokémon were immune to Ghost-type moves instead of being super effective, although this was seemingly not intended as it contradicts the statement of Psychic Johan in Saffron Gym. However, his dialogue was adjusted in the English version of Pokémon Yellow to reflect the observed behavior, whereas the Japanese versions preserved the original text from Pokémon Red, Green, and Blue.

Japanese RGBY English RB English Yellow
エスパーに ゆうりな もの?⋯⋯ はははーッ!ゆうれい や むし くらい だぜ! Psychic Pokémonfear only ghostsand bugs! Psychic Pokémonfear only bugs!

Pokémon

As of Generation IX, 109 Pokémon or 10.63% of all Pokémon are Psychic-type (counting those that are Psychic-type in at least one of their forms, including regional forms), making it the 5th most common type among Pokémon after Flying and before Bug. After the introduction of Galarian Slowbro in Generation VIII, all other types have been paired up with the Psychic type at least once, making it the third type to have this trait.

The Pokémon below are listed by their current types. Some Pokémon have had their types changed, usually when a new type was introduced.

Pure Psychic-type Pokémon

# Name
0063 Abra Abra
0064 Kadabra Kadabra
0065 Alakazam Alakazam
Alakazam MegaAlakazam
0077 Ponyta PonytaGalarian Form
0079 Slowpoke SlowpokeGalarian Form
0096 Drowzee Drowzee
0097 Hypno Hypno
0150 Mewtwo Mewtwo
Mewtwo MegaMewtwo Y
0151 Mew Mew
0196 Espeon Espeon
0201 Unown Unown
0202 Wobbuffet Wobbuffet
0325 Spoink Spoink
0326 Grumpig Grumpig
0358 Chimecho Chimecho
0360 Wynaut Wynaut
0386 Deoxys DeoxysNormal Forme
Deoxys DeoxysAttack Forme
Deoxys DeoxysDefense Forme
Deoxys DeoxysSpeed Forme
0433 Chingling Chingling
0480 Uxie Uxie
0481 Mesprit Mesprit
0482 Azelf Azelf
0488 Cresselia Cresselia
0517 Munna Munna
0518 Musharna Musharna
0574 Gothita Gothita
0575 Gothorita Gothorita
0576 Gothitelle Gothitelle
0577 Solosis Solosis
0578 Duosion Duosion
0579 Reuniclus Reuniclus
0605 Elgyem Elgyem
0606 Beheeyem Beheeyem
0677 Espurr Espurr
0678 Meowstic Meowstic
Meowstic MegaMeowstic
0789 Cosmog Cosmog
0790 Cosmoem Cosmoem
0800 Necrozma Necrozma
0856 Hatenna Hatenna
0857 Hattrem Hattrem
0955 Flittle Flittle
0956 Espathra Espathra

Half Psychic-type Pokémon

Primary Psychic-type Pokémon

# Name Type 1 Type 2
0078 Rapidash RapidashGalarian Form Psychic Fairy
0122 Mr. Mime Mr. Mime(VI+) Psychic Fairy
0144 Articuno ArticunoGalarian Form Psychic Flying
0150 Mewtwo MegaMewtwo X Psychic Fighting
0177 Natu Natu Psychic Flying
0178 Xatu Xatu Psychic Flying
0249 Lugia Lugia Psychic Flying
0251 Celebi Celebi Psychic Grass
0280 Ralts Ralts(VI+) Psychic Fairy
0281 Kirlia Kirlia(VI+) Psychic Fairy
0282 Gardevoir Gardevoir(VI+) Psychic Fairy
Gardevoir MegaGardevoir Psychic Fairy
0358 Chimecho MegaChimecho Psychic Steel
0439 Mime Jr. Mime Jr.(VI+) Psychic Fairy
0475 Gallade Gallade Psychic Fighting
Gallade MegaGallade Psychic Fighting
0494 Victini Victini Psychic Fire
0527 Woobat Woobat Psychic Flying
0528 Swoobat Swoobat Psychic Flying
0561 Sigilyph Sigilyph Psychic Flying
0628 Braviary BraviaryHisuian Form Psychic Flying
0720 Hoopa HoopaConfined Psychic Ghost
Hoopa HoopaUnbound Psychic Dark
0741 Oricorio OricorioPa'u Style Psychic Flying
0786 Tapu Lele Tapu Lele Psychic Fairy
0791 Solgaleo Solgaleo Psychic Steel
0792 Lunala Lunala Psychic Ghost
0800 Necrozma Dusk ManeNecrozma Psychic Steel
Necrozma Dawn WingsNecrozma Psychic Ghost
Necrozma UltraNecrozma Psychic Dragon
0858 Hatterene Hatterene Psychic Fairy
Hatterene GigantamaxHatterene Psychic Fairy
0876 Indeedee Indeedee Psychic Normal
0898 Calyrex Calyrex Psychic Grass
Calyrex Ice RiderCalyrex Psychic Ice
Calyrex Shadow RiderCalyrex Psychic Ghost

Secondary Psychic-type Pokémon

# Name Type 1 Type 2
0026 Raichu RaichuAlolan form Electric Psychic
0079 Slowpoke Slowpoke Water Psychic
0080 Slowbro Slowbro Water Psychic
Slowbro MegaSlowbro Water Psychic
Slowbro SlowbroGalarian Form Poison Psychic
0102 Exeggcute Exeggcute Grass Psychic
0103 Exeggutor Exeggutor Grass Psychic
0121 Starmie Starmie Water Psychic
Starmie MegaStarmie Water Psychic
0122 Mr. Mime Mr. MimeGalarian Form Ice Psychic
0124 Jynx Jynx Ice Psychic
0199 Slowking Slowking Water Psychic
Slowking SlowkingGalarian Form Poison Psychic
0203 Girafarig Girafarig Normal Psychic
0238 Smoochum Smoochum Ice Psychic
0307 Meditite Meditite Fighting Psychic
0308 Medicham Medicham Fighting Psychic
Medicham MegaMedicham Fighting Psychic
0337 Lunatone Lunatone Rock Psychic
0338 Solrock Solrock Rock Psychic
0343 Baltoy Baltoy Ground Psychic
0344 Claydol Claydol Ground Psychic
0374 Beldum Beldum Steel Psychic
0375 Metang Metang Steel Psychic
0376 Metagross Metagross Steel Psychic
Metagross MegaMetagross Steel Psychic
0380 Latias Latias Dragon Psychic
Latias MegaLatias Dragon Psychic
0381 Latios Latios Dragon Psychic
Latios MegaLatios Dragon Psychic
0385 Jirachi Jirachi Steel Psychic
0436 Bronzor Bronzor Steel Psychic
0437 Bronzong Bronzong Steel Psychic
0555 Darmanitan DarmanitanZen Mode Fire Psychic
0648 Meloetta MeloettaAria Forme Normal Psychic
0655 Delphox Delphox Fire Psychic
Delphox MegaDelphox Fire Psychic
0686 Inkay Inkay Dark Psychic
0687 Malamar Malamar Dark Psychic
Malamar MegaMalamar Dark Psychic
0765 Oranguru Oranguru Normal Psychic
0779 Bruxish Bruxish Water Psychic
0825 Dottler Dottler Bug Psychic
0826 Orbeetle Orbeetle Bug Psychic
Orbeetle GigantamaxOrbeetle Bug Psychic
0866 Mr. Rime Mr. Rime Ice Psychic
0899 Wyrdeer Wyrdeer Normal Psychic
0936 Armarouge Armarouge Fire Psychic
0954 Rabsca Rabsca Bug Psychic
0976 Veluza Veluza Water Psychic
0981 Farigiraf Farigiraf Normal Psychic
0985 Scream Tail Scream Tail Fairy Psychic
1010 Iron Leaves Iron Leaves Grass Psychic
1015 Munkidori Munkidori Poison Psychic
1022 Iron Boulder Iron Boulder Rock Psychic
1023 Iron Crown Iron Crown Steel Psychic

Changed types

These Psychic-type Pokémon have had their types changed.

# Name Original types New types
0122 Mr. Mime Mr. Mime Gen I-V Psychic Gen VI+ Psychic Fairy
0280 Ralts Ralts Gen III-V Psychic Gen VI+ Psychic Fairy
0281 Kirlia Kirlia Gen III-V Psychic Gen VI+ Psychic Fairy
0282 Gardevoir Gardevoir Gen III-V Psychic Gen VI+ Psychic Fairy
0439 Mime Jr. Mime Jr. Gen IV-V Psychic Gen VI+ Psychic Fairy

Non-Pokémon opponents

Some opponents featured in Pokéstar Studios in Pokémon Black 2 and White 2 can be battled like Pokémon and they have designated Pokémon types.

Brycen-Man
 Dark  Psychic 
Levitate
HP Atk Def SpA SpD Spe
100 100 100 100 100 100
UFO 2
 Psychic  Electric 
Levitate
HP Atk Def SpA SpD Spe
100 100 100 100 100 100

Moves

As of Generation IX, there are 79 Psychic-type moves, which makes up 8.46% of all moves (excluding those that are Psychic-type only under certain circumstances), making it the second most common type among moves after Normal and before Grass.

Prior to changes in Generation IV, all damaging Psychic-type moves were special, but they may also now be physical depending on the attack.

Gen Move Category Contest Power Accuracy PP Range Description
I Agility Status Cool 000 000% 3030 (max 48)
     
     
Self
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
V Ally Switch Status Clever 000 000% 1515 (max 24)
     
     
Self
The user teleports using a strange power and switches places with one of its allies.This move's chance of failing rises if it is used in succession.*
I Amnesia Status Cute 000 000% 2020 (max 32)
     
     
Self
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
I Barrier Status Cool 000 000% 2020 (max 32)
     
     
Self
The user throws up a sturdy wall that sharply raises its Defense stat.
III Calm Mind Status Clever 000 000% 2020 (max 32)
     
     
Self
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
I Confusion Special Clever 05050 100100% 2525 (max 40)
     
     
Normal
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
III Cosmic Power Status Beautiful 000 000% 2020 (max 32)
     
     
Self
The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
I Dream Eater Special Clever 100100 100100% 1515 (max 24)
     
     
Normal
The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
VIII Eerie Spell Special 08080 100100% 055 (max 8)
     
     
Normal
The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.
VIII Esper Wing Special 08080 100100% 1010 (max 16)
     
     
Normal
The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit.
VIII Expanding Force Special 08080 100100% 2020 (max 32)
     
     
Normal
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
III Extrasensory Special Cool 08080 100100% 2020 (max 32)
     
     
Normal
The user attacks with an odd, unseeable power. This may also make the target flinch.
VIII Freezing Glare Special 09090 100100% 1010 (max 16)
     
     
Normal
The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
II Future Sight Special Clever 120120 100100% 1010 (max 16)
     
     
Normal
Two turns after this move is used, a hunk of psychic energy attacks the target.
VII Genesis Supernova Special 185185 000% 011 (max 1)
     
     
Normal
After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.
VII Glitzy Glow Special 08080 09595% 1515 (max 24)
     
     
Normal
The user bombards the target with telekinetic force. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s special moves.
VIII G-Max Gravitas Physical 000 000% 033 (max 4)
     
     
1 Other
A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns.
VIII G-Max Gravitas Special 000 000% 033 (max 4)
     
     
1 Other
A Psychic-type attack that Gigantamax Orbeetle use. This move changes gravity for five turns.
IV Gravity Status Clever 000 000% 055 (max 8)
     
     
Both Sides
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
V Guard Split Status Clever 000 000% 1010 (max 16)
     
     
Normal
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
IV Guard Swap Status Clever 000 000% 1010 (max 16)
     
     
Normal
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
IV Heal Block Status Clever 000 100100% 1515 (max 24)
     
     
Many Others
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
V Heal Pulse Status Beautiful 000 000% 1010 (max 16)
     
     
Normal (long-range)
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
IV Healing Wish Status Beautiful 000 000% 1010 (max 16)
     
     
Self
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
V Heart Stamp Physical Cute 06060 100100% 2525 (max 40)
     
     
Normal
The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
IV Heart Swap Status Clever 000 000% 1010 (max 16)
     
     
Normal
The user employs its psychic power to switch stat changes with the target.
VI Hyperspace Hole Special Clever 08080 000% 055 (max 8)
     
     
Normal
Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect.
I Hypnosis Status Clever 000 06060% 2020 (max 32)
     
     
Normal
The user employs hypnotic suggestion to make the target fall asleep.
III Imprison Status Clever 000 000% 1010 (max 16)
     
     
Self
If opposing Pokémon know any move also known by the user, they are prevented from using it.
VII Instruct Status 000 000% 1515 (max 24)
     
     
Normal
The user instructs the target to reuse the move last used by the target.
I Kinesis Status Clever 000 08080% 1515 (max 24)
     
     
Normal
The user distracts the target by bending a spoon. This lowers the target's accuracy.
I Light Screen Status Beautiful 000 000% 3030 (max 48)
     
     
Your Side
A wondrous wall of light is put up to reduce damage from special moves for five turns.
VII Light That Burns the Sky Special 200200 000% 011 (max 1)
     
     
Normal
This attack inflicts Attack or Sp. Atk damage—whichever stat is higher for the user, Necrozma. This move ignores the target’s Ability.
IX Lumina Crash Special 08080 100100% 1010 (max 16)
     
     
Normal
The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.
IV Lunar Dance Status Beautiful 000 000% 1010 (max 16)
     
     
Self
The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured.
VIII Lunar Blessing Status 000 000% 055 (max 8)
     
     
All Allies (Except Self)
The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
III Luster Purge Special Clever 09595 100100% 055 (max 8)
     
     
Normal
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
III Magic Coat Status Beautiful 000 000% 1515 (max 24)
     
     
Self
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
VIII Magic Powder Status 000 100100% 2020 (max 32)
     
     
Normal
The user scatters a cloud of magic powder that changes the target's type to Psychic.
V Magic Room Status Clever 000 000% 1010 (max 16)
     
     
Both Sides
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
VIII Max Mindstorm Physical 000 000% 033 (max 4)
     
     
1 Other
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
VIII Max Mindstorm Special 000 000% 033 (max 4)
     
     
1 Other
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
I Meditate Status Beautiful 000 000% 4040 (max 64)
     
     
Self
The user meditates to awaken the power deep within its body and raise its Attack stat.
IV Miracle Eye Status Clever 000 000% 4040 (max 64)
     
     
Normal
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
II Mirror Coat Special Beautiful 000 100100% 2020 (max 32)
     
     
Varies
A retaliatory attack that counters any special move, inflicting double the damage taken.
III Mist Ball Special Clever 09595 100100% 055 (max 8)
     
     
Normal
A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.
VIII Mystical Power Special 07070 09090% 1010 (max 16)
     
     
Normal
The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.
VII Photon Geyser Special 100100 100100% 055 (max 8)
     
     
Normal
The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
V Power Split Status Clever 000 000% 1010 (max 16)
     
     
Normal
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
IV Power Swap Status Clever 000 000% 1010 (max 16)
     
     
Normal
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
IV Power Trick Status Clever 000 000% 1010 (max 16)
     
     
Self
The user employs its psychic power to switch its Attack stat with its Defense stat.
VII Prismatic Laser Special 160160 100100% 1010 (max 16)
     
     
Normal
The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
I Psybeam Special Beautiful 06565 100100% 2020 (max 32)
     
     
Normal
The target is attacked with a peculiar ray. This may also confuse the target.
IX Psyblade Physical 08080 100100% 1515 (max 24)
     
     
Normal
The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
I Psychic Special Clever 09090 100100% 1010 (max 16)
     
     
Normal
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
VII Psychic Fangs Physical 08585 100100% 1010 (max 16)
     
     
Normal
The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
IX Psychic Noise Special 07575 100100% 1010 (max 16)
     
     
Normal
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
VII Psychic Terrain Status 000 000% 1010 (max 16)
     
     
Both Sides
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
III Psycho Boost Special Clever 140140 09090% 055 (max 8)
     
     
Normal
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
IV Psycho Cut Physical Cool 07070 100100% 2020 (max 32)
     
     
Normal
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
IV Psycho Shift Status Clever 000 100100% 1010 (max 16)
     
     
Normal
Using its psychic power of suggestion, the user transfers its status conditions to the target.
V Psyshock Special Beautiful 08080 100100% 1010 (max 16)
     
     
Normal
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
VIII Psyshield Bash Physical 07070 09090% 1010 (max 16)
     
     
Normal
Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.
V Psystrike Special Cool 100100 100100% 1010 (max 16)
     
     
Normal
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
I Psywave Special Clever 000 100100% 1515 (max 24)
     
     
Normal
The target is attacked with an odd psychic wave. The attack varies in intensity.
I Reflect Status Clever 000 000% 2020 (max 32)
     
     
Your Side
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
I Rest Status Cute 000 000% 055 (max 8)
     
     
Self
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
III Role Play Status Cute 000 000% 1010 (max 16)
     
     
Normal
The user mimics the target completely, copying the target's Ability.
VII Shattered Psyche Physical 000 000% 011 (max 1)
     
     
Normal
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
VII Shattered Psyche Special 000 000% 011 (max 1)
     
     
Normal
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
III Skill Swap Status Clever 000 000% 1010 (max 16)
     
     
Normal
The user employs its psychic power to exchange Abilities with the target.
VII Speed Swap Status 000 000% 1010 (max 16)
     
     
Normal
The user exchanges Speed stats with the target.
V Stored Power Special Clever 02020 100100% 1010 (max 16)
     
     
Normal
The user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
V Synchronoise Special Clever 120120 100100% 1010 (max 16)
     
     
All Others
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
VIII Take Heart Status 000 000% 1010 (max 16)
     
     
Self
The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats.
V Telekinesis Status Clever 000 000% 1515 (max 24)
     
     
Normal
The user makes the target float with its psychic power. The target is easier to hit for three turns.
I Teleport Status Cool 000 000% 2020 (max 32)
     
     
Self
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
III Trick Status Clever 000 100100% 1010 (max 16)
     
     
Normal
The user catches the target off guard and swaps the target's held item with its own.
IV Trick Room Status Clever 000 000% 055 (max 8)
     
     
Both Sides
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
IX Twin Beam Special 04040 100100% 1010 (max 16)
     
     
Normal
The user shoots mystical beams from its eyes to inflict damage. The target is hit twice in a row.
V Wonder Room Status Clever 000 000% 1010 (max 16)
     
     
Both Sides
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
IV Zen Headbutt Physical Clever 08080 09090% 1515 (max 24)
     
     
Normal
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Abilities

Interacting with the Psychic type

A Pokémon with Protean or Libero will become a Psychic-type Pokémon if it uses a Psychic-type move. A Pokémon with Color Change, Imposter, Mimicry, RKS System, or Multitype will become a Psychic-type Pokémon if (respectively) it is hit with a Psychic-type move, is sent out against a Psychic-type opponent, if the terrain is psychic, if it is holding a Psychic Memory, or if it is holding a Mind Plate or Psychium Z.

A Darmanitan with Zen Mode will also change from a Fire-type into a dual Fire/Psychic-type form upon losing more than 50% of its HP.

Exclusive Abilities

Only Psychic-type Pokémon have these Abilities. This does not include signature Abilities.

Gen Ability Description
IV Forewarn When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
VII Psychic Surge Turns the ground into Psychic Terrain when the Pokémon enters a battle.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Items

Name Description
Odd Incense Odd Incense An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.
Mind Plate Mind Plate An item to be held by a Pokémon. This stone tablet is imbued with the essence of psychic energy and boosts the power of the holder’s Psychic-type moves.
Payapa Berry Payapa Berry If a Pokémon holding this Berry is hit with a supereffective Psychic-type move, the power of that move will be weakened.
Psychic Gem A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.
Psychic Memory A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.
Psychic Tera Shard Psychic Tera Shard On rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters.
Psychium Z This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Z-Moves.
Soul Dew Soul Dew A wondrous orb to be held by either Latios or Latias. It raises the power of Psychic- and Dragon-type moves.
Twisted Spoon Twisted Spoon An item to be held by a Pokémon. This spoon is imbued with telekinetic energy and boosts the power of the holder's Psychic-type moves.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
Choice Specs Choice Specs
Dawn Stone Dawn Stone
Destiny Knot Destiny Knot
Exp. Candy L Exp. Candy L
Exp. Candy M Exp. Candy M
Exp. Candy S Exp. Candy S
Exp. Candy XL Exp. Candy XL
Exp. Candy XS Exp. Candy XS
Galarica Wreath Galarica Wreath
Lax Incense Lax Incense
Light Clay Light Clay
Payapa Berry Payapa Berry
Power Lens Power Lens
Psychic Seed Psychic Seed
Pure Incense Pure Incense
Rare Candy Rare Candy
Room Service Room Service
Sitrus Berry Sitrus Berry
Starf Berry Starf Berry
Tamato Berry Tamato Berry
Wise Glasses Wise Glasses

Notable Psychic-type Trainers

Main article: Category:Psychic-type Trainers
Gen Trainer Title Location
I Sabrina Gym Leader Saffron Gym
II Will Elite Four Indigo Plateau
III Tate and Liza Gym Leaders Mossdeep Gym
IV Lucian Elite Four Sinnoh Pokémon League
V Caitlin Elite Four Unova Pokémon League
VI Olympia Gym Leader Anistar Gym
VII Dexio Pokémon Trainer N/A
VII Faba Aether Branch ChiefAether Foundation Aether Paradise
VIII Bede Pokémon Trainer(Later becomes a Fairy-type Gym Leader) N/A
VIII AverySh Pokémon TrainerGym Leader Isle of Armor
IX Tulip Gym Leader Alfornada Gym

Icons

Core series

Icon fromPokémon Ruby and Sapphire Icon fromPokémon Emerald Icon fromPokémon FireRed and LeafGreen Icon fromGeneration IV Pokédex icon fromGeneration IV Icon fromGeneration V Icon fromGeneration VI Icon fromPokémon Sun, Moon, Ultra Sun and Ultra Moon Icon fromLet's Go, Pikachu!; Let's Go, Eevee! Icon fromPokémon Sword and Shield Symbol icon fromLet's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME (Gen VIII) Icon fromPokémon Brilliant Diamond and Shining Pearl Symbol icon fromPokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet, and HOME (Gen IX) Icon fromPokémon Legends: Arceus Symbol icon fromPokémon Legends: Arceus Icon fromPokémon Scarlet and Violet Tera icon fromPokémon Scarlet and Violet Tera symbol icon fromPokémon Scarlet and Violet

Side series

Icon fromPokémon Stadium Icon fromPokémon Stadium 2 Icon fromPokémon Box Ruby & Sapphire Icon fromPokémon Colosseum Icon fromPokémon XD: Gale of Darkness Icon fromPokémon Battle Revolution

Spin-off games

Symbol icon fromPokémon Ranger Symbol icon fromPokémon Battrio Symbol icon fromPokémon Tretta Symbol icon fromPokémon GO Symbol icon fromPokémon Rumble Rush Symbol icon fromPokémon Masters EX Tera symbol icon fromPokémon Masters EX Symbol icon fromPokémon Mystery Dungeon: Rescue Team DX Symbol icon fromPokémon Mezastar Symbol icon fromNew Pokémon Snap Symbol icon fromPokémon Sleep

Statistical averages

Overall

Stat
HP: 76.83
Attack: 77.96
Defense: 78.73
Sp.Atk: 97.97
Sp.Def: 90.05
Speed: 79.46
Total: 501

Fully evolved

Stat
HP: 85.93
Attack: 91.17
Defense: 87.76
Sp.Atk: 110.97
Sp.Def: 100.21
Speed: 90.06
Total: 566.1

In spin-off games

Pokémon Sleep

Unlike in the core series games, in Pokémon Sleep, each Pokémon can only have one type, which determines the kind of Berry that the Pokémon will gather for Snorlax to feed on. Psychic-type Pokémon will gather Mago Berries, and typically have the Snoozing sleep type.

The following is a list of Psychic-type Pokémon in Pokémon Sleep.

# Pokémon Name Sleep type
0122 Mr. Mime Mr. Mime Snoozing
0177 Natu Natu Snoozing
0178 Xatu Xatu Snoozing
0196 Espeon Espeon Snoozing
0202 Wobbuffet Wobbuffet Snoozing
0280 Ralts Ralts Snoozing
0281 Kirlia Kirlia Snoozing
0282 Gardevoir Gardevoir Snoozing
0360 Wynaut Wynaut Slumbering
0439 Mime Jr. Mime Jr. Slumbering
0488 Cresselia Cresselia Snoozing
0517 Munna Munna Snoozing
0518 Musharna Musharna Snoozing

In the TCG

Main article: Psychic (TCG)

Due to the decreased amount of types in the TCG, Psychic generally adopts all Ghost-type Pokémon under its typing. It also adopted Poison-type Pokémon after the Diamond & Pearl set, whereas previously they were a part of the Grass-type, though they would later be incorporated into Darkness from Sword & Shield onward. Fairy-type Pokémon were also adopted into Psychic starting in the same set.

Psychic-type Pokémon in the TCG are generally weak to Darkness, Metal, and other Psychic Pokémon (until Sword & Shield), with a Resistance to Fighting. Psychic-type Pokémon are strong against Fighting, Grass (until Diamond & Pearl), and Psychic Pokémon (until Sword & Shield), whilst Colorless, Darkness and Metal Pokémon can resist this type.

Trivia

  • Generation III introduced the most Psychic-type Pokémon of any generation, with 20, and Generation VI introduced the fewest Psychic-type Pokémon, with six.
  • Generation I introduced the most Psychic-type moves of any generation, with 15, and Generation VI introduced the fewest Psychic-type moves, with only one, Hyperspace Hole.
  • The Psychic-type is the most common type for Legendary and Mythical Pokémon, with at least one Psychic-type Legendary or Mythical Pokémon introduced in each generation for a total of 23 out of 85 (counting Phione and the Galarian legendary birds).
    • It also has the most Pokémon with Mega Evolutions of all types, with thirteen.
  • The Psychic-type is the only type that shares its name with a move and Trainer class.
  • There has been at least one Psychic-type specialist in every region and generation. It shares this trait with the Fighting and Ice types, although Ice-type Pokémon Trainer Sina is not native to the Alola region where she can be battled.
    • Psychic has the most notable type experts of any type, with 11 (12 if Tate and Liza are counted separately).
    • The only core series game that doesn't feature a notable Psychic-type expert is Pokémon Legends: Arceus.
  • In Generation I, the color gold was often used in relation to Psychic-type Pokémon, possibly as a reference to parapsychology. Kanto's Psychic-type Gym is located in Saffron City (saffron is a color similar to gold), and its badge is named ゴールドバッジ Gold Badge in Japanese. It is also represented in Pokémon designs such as the Abra-line, the Drowzee evolutionary line, Psyduck, and in Golduck's name. In the Pokémon Mystery Dungeon games, there's also the Gold Gummi, which is the Gummi variety loved by Psychic-type Pokémon.
  • The Psychic type could be considered a special counterpart to the Fighting type:
    • The Psychic type's highest average stat is Special Attack, while the Fighting type's is Attack.
    • The Psychic-type is the only former special type to not have any of its old moves changed into physical moves, while the Fighting-type is the only former physical type to not have any of its old moves changed into special moves.
    • Counter and Mirror Coat, moves that counter physical and special attacks are, respectively, Fighting- and Psychic-type moves.
    • Bulk Up and Calm Mind, moves that raise physical and special stats are, respectively, Fighting- and Psychic-type moves.
    • The Cram-o-matic considers Choice Band and Muscle Band Fighting-type inputs and Choice Specs and Wise Glasses Psychic-type inputs.
  • A Pokémon cannot have a double resistance to Psychic without being Psychic-type itself.
    • However, a Psychic-type Pokémon also cannot have a double resistance to more than one type.
  • Rattled, an Ability introduced in Generation V, is affected by the weaknesses of the Psychic-type. However, no Psychic-type Pokémon has this Ability.

In other languages

Language Title
Japanese エスパー Esper
Bulgarian Психомощни Psikhomoshtni
Catalan Psíquic
Chinese Cantonese 超能力 Chīunàhnglihk
Mandarin 超能力 Chāonénglì
Czech Psychický
Danish SynskPsykisk
Dutch Psychisch*Paranormaal
Finnish MeedioPsyykkinenPsyyke
French Canada Psychique*
Europe Psy
German Psycho
Greek Μέντιουμ Méntioum
Hebrew על חושי Al Khushi
Hindi साइकिक Psychicमानसिक Maanasik*
Hungarian Pszichikus
Indonesian Psychic*Telepati*PsikisMental
Italian Psico
Korean 에스퍼 Esper
Malaysian Psikik
Norwegian PsykiskPsychic*
Polish PsychicznyPsycho*
Portuguese Brazil PsíquicoParanormal
Portugal Psíquico
Romanian Psihic
Russian Психо PsikhoЭкстрасенс Ekstrasens
Spanish Psíquico
Swedish PsykiskOckultÖvernaturlig*Magiker*
Thai พลังจิต Phlangchitเอสเปอร์ Esper
Turkish Psişik
Vietnamese Siêu năng

References

  1. Sugimori, Ken "Psychic Pokémon seemed to dominate in the previous Pokémon game, so we needed to come up with new Pokémon and types to make Pokémon Gold and Silver more balanced." Nintendo Power 134 (July 2000) p. 79 (retrieved August 16, 2010)

Tag » What Is Psychic Strong Against