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  • #1 Sep 6, 2013 Creeper8243 Creeper8243
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    Can someone please explain what a redstone comparator does? (I an new to minecraft) Rollback Post to Revision RollBack
  • #2 Sep 6, 2013 munin295 munin295
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    Basic functions include: Maintain signal: Where a repeater will boost the power level of redstone dust back up to 15, a comparator will output the same signal strength in front it gets from the back. So, theoretically, the same signal strength can be maintained indefinitely (with many comparators). Compare signals: In its default mode, the comparator will compare a signal strength from behind it with a signal strength from its side(s). If the signal at the back is greater or equal to the signals from either side, it will output the back signal. If the signal from either side is greater than the signal at the back, it will output nothing. Side signal strength only counts if it's from redstone dust, or a repeater or comparator pointing directly at the comparator's side (if you just put a torch or powered block or something else at the comparator's side, it won't count). Subtract signals: If you right-click the comparator the front torch will turn on, indicating it is in subtraction mode. Now the comparator will output the back signal strength minus the side signal strength (the greater side if two sides have inputs). Again: dust, repeater or comparator only at the side. Inventory measure: A comparator will treat a non-empty container as a power source and output a signal strength in proportion to how full the container is. This is very useful for redstone mechanisms that handle items -- you can tell when an item has moved in or moved out, roughly how many items are in, etc. For more info, see the wiki: Redstone Comparator. Last edited by munin295: Sep 6, 2013 Rollback Post to Revision RollBack
  • #3 Sep 6, 2013 Creeper8243 Creeper8243
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    Quote from munin295 Basic functions include: Maintain signal: Where a repeater will boost the power level of redstone dust back up to 15, a comparator will output the same signal strength in front it gets from the back. So, theoretically, the same signal strength can be maintained indefinitely (with many comparators). Compare signals: In its default mode, the comparator will compare a signal strength from behind it with a signal strength from its side(s). If the signal at the back is greater or equal to the signals from either side, it will output the back signal. If the signal from either side is greater than the signal at the back, it will output nothing. Side signal strength only counts if it's from redstone dust, or a repeater or comparator pointing directly at the comparator's side (if you just put a torch or powered block or something else at the comparator's side, it won't count). Subtract signals: If you right-click the comparator the front torch will turn on, indicating it is in subtraction mode. Now the comparator will output the back signal strength minus the side signal strength (the greater side if two sides have inputs). Again: dust, repeater or comparator only at the side. Inventory measure: A comparator will treat a non-empty container as a power source and output a signal strength in proportion to how full the container is. This is very useful for redstone mechanisms that handle items -- you can tell when an item has moved in or moved out, roughly how many items are in, etc. For more info, see the wiki: Redstone Comparator.
    Thanks for the info. Rollback Post to Revision RollBack
  • #4 Sep 6, 2013 zetalus zetalus
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    i figured out, sort of by accident, that because they carry over the redstone signal input ,instead of refreshing it, that a simple timer can be made from them. and by timer i should clarify, i am new to redstone so i don't know the name to it so i'll just give an example. it is sort of like the item in red power 2 state cell it will hold a redstone signal for a limited time but the only way to configure the time would be to change the design and add more redstone dust or remove some. Rollback Post to Revision RollBack
  • #5 Sep 6, 2013 munin295 munin295
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    Quote from zetalus … i don't know the name to it so i'll just give an example. it is sort of like the item in red power 2 state cell it will hold a redstone signal for a limited time but the only way to configure the time would be to change the design and add more redstone dust or remove some.
    "Fader circuits" can be used to make pulse extenders and fader pulsers. They do have the feature of doing things more compactly than repeaters, but they can be very finicky to work with. LonelyTraveler did some good work figuring out a bunch of designs for different pulser periods. Rollback Post to Revision RollBack
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