Relic Power - The RuneScape Wiki
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Relic powers can be unlocked by offering various relics at the mysterious monolith. They are the principal benefit of the Archaeology skill.
Players are able to have up to 3 of their unlocked relic powers active at one time. None of the members relic powers work on free-to-play worlds. If playing on a free-to-play world with members-only relic powers active, they have no effect.
Harnessing relic powers costs chronotes and monolith energy, and is done via the interface at the mysterious monolith. Relic powers have no upkeep cost and are permanently active if selected. The chronotes cost to harness a relic power will always be the required monolith energy times 20.
Wearing the Archaeology cape or the Archaeology master cape allows the player to modify their relic powers at banks, eliminating the need to visit the mysterious monolith.
Unharnessing a relic power has a confirmation prompt, but overriding an existing relic power with a new one does not.
Monolith energy limit edit

Monolith energy has a maximum limit of 650, which is unlocked at level 120 (it can be boosted from level 112 by maintaining an advanced pulse core boost). The monolith energy is not permanently consumed in the process of harnessing a relic power and is merely a mechanic put in place to restrict certain relic power combinations from being used.
The maximum monolith energy can be upgraded several times by completing special research, each of them requiring specific qualifications. These upgrades are listed in the following table. Furthermore, solving Mysterious City, requiring level 120 Archaeology, increases the energy by 150 for a maximum of 650 with all of the above research completed.
| Requirement | Qualification | ||
|---|---|---|---|
| 5 | Archaeology tutorial | N/A | +150 |
| 40 | Mysterious Monolith: Existence | Assistant | +100 |
| 70 | Mysterious Monolith: Architecture | Associate | +150 |
| 90 | Mysterious Monolith: Symbology | Professor | +100 |
| 120 (b) | Mysterious City | Associate | +150 |
The table below shows that the maximum limit is 650, provided all specified requirements are met.
| Requirement | ||
|---|---|---|
| Archaeology tutorial | +150 | 150 |
| Mysterious Monolith: Existence | +100 | 250 |
| Mysterious Monolith: Architecture | +150 | 400 |
| Mysterious Monolith: Symbology | +100 | 500 |
| Mysterious City | +150 | 650 |
Relic presets edit
Players can create customised relic power loadouts and swap between them while at the Monolith or while using the Archaeology cape at a bank. Two presets are unlocked by default; a third preset can be purchased from the Archaeology Guild Shop for 80,000 chronotes after obtaining the Professor qualification, while a fourth preset is automatically unlocked after obtaining the Guildmaster qualification.
The main benefit of relic presets is that switching loadouts only costs 80% of the total chronote cost to harness relics. If one of the relics in the second loadout is already being harnessed, its cost is deducted from the loadout activation cost. Harnessing a new relic power in an inactive loadout still costs the full price, however — the discounted price is only applied upon activation of the loadout.
List of relic powers edit
Combat powers edit
| Relic power | Effect | Activation cost[c 1] | Required relic | Creation cost[c 2] | |||||
|---|---|---|---|---|---|---|---|---|---|
| Font of Life | Increases maximum health by 500. | 50 | 1,000 | 280,000 | The Mortal Cup | 5 | N/A | ||
| Berserker's Fury | Deal up to +5.5% damage (all styles) the lower your current life points are below max. (Doesn't stack with Dharok the Wretched's equipment set bonus.) | 250 | 5,000 | 1,400,000 | Dharok's Memento(lock of hair + amulet of the forsaken) | 56 | 8,031,219 | ||
| Shadow's Grace | Reduces the cooldown of Surge, Escape, Bladed Dive, Dive and Barge by 50%. (Doesn't stack with Mobile perk.) | 50 | 1,000 | 280,000 | Aurelius's Mask | 67 | 1,076,148 | ||
| Blessing of Het | Food and potions heal 10% more life points. | 100 | 2,000 | 560,000 | Eye of Het (broken) | 74 | N/A | ||
| Death Ward | 5% damage reduction when your life points are below 50%; 10% damage reduction when they are below 25%. | 150 | 3,000 | 840,000 | Ring of Solomon(give a restored Aviansie dreamcoat to Armadyl) | 81 | 331,188 | ||
| Fury of the Small | All adrenaline generating basic abilities generate +1% adrenaline. | 150 | 3,000 | 840,000 | Goblin Warpaints(combine the red hand cave painting with the green skull cave painting) | 97 | 578,230 | ||
| Persistent Rage | Your adrenaline now generates outside combat at a rate of 5% every 1.2 seconds, instead of having it drained. | 150 | 3,000 | 840,000 | The Rings of Razulei(give two restored hellfire katars to Dagon the Gatekeeper) | 98 | 1,011,500 | ||
| Heightened Senses | Increases maximum adrenaline by 10%. | 350 | 7,000 | 1,960,000 | Cup of Nectar(use a restored kantharos cup on Everlight at the Everlight Dig Site) | 105 | 284,895 | ||
| Conservation of Energy | After using an ultimate ability, you will regain 10% adrenaline. | 350 | 7,000 | 1,960,000 | Experimental Aether Reactor | 118 | 7,775,748 | ||
- ^ GE price of chronotes required
- ^ Difference in material and chronotes GE prices (Price(materials)−Price(chronotes)) or total GE prices of materials
Skilling powers edit
| Relic power | Effect | Activation cost[c 1] | Required relic | Creation cost[c 2] | |||||
|---|---|---|---|---|---|---|---|---|---|
| Unexpected Diplomacy | 10% increase to all reputation gains at the Heart, Farming Guild, Menaphos and Mazcab. | 50 | 1,000 | 280,000 | Seal of the Praefectus Praetorio | 25 | −309,182 | ||
| Pouch Protector | When using runecrafting pouches, they will never degrade. | 100 | 2,000 | 560,000 | Threads of Fate(abyssal thread + giant pouch) | 36 | −273,605[c 3] | ||
| Nexus Mod | When entering the Abyss, you will arrive at the centre. | 150 | 3,000 | 840,000 | Abyssal Gatestone(chaotic gatestone + chaos star) | 68 | 468,500 + | ||
| Endurance | When running, you will no longer drain your run energy. | 100 | 2,000 | 560,000 | Oo'glog Wellspring | 81 | −352,380 | ||
| Pharm Ecology | Your herb and mushroom patches no longer become diseased. | 150 | 3,000 | 840,000 | Queen Mab's Moonstone(give King Oberon's moonshroom spores to Fairy Queen) | 81 | 137,071 | ||
| Always Adze | When woodcutting, you will always burn your cut logs for immediate Firemaking XP. | 100 | 2,000 | 560,000 | Seed of the Charyou Tree(use Seed of the Charyou Tree (inactive) while wearing flame gloves) | 83 | N/A | ||
| Sticky Fingers | Increases the rate of auto-pickpocketing by 50% at the cost of 33% less experience. | 100 | 2,000 | 560,000 | Andvaranaut(give a restored Dominarian device to Reldo) | 84 | 346,128 | ||
| Deathless | When dungeoneering, you will never receive a penalty for dying. | 100 | 2,000 | 560,000 | Koschei's Death Egg(give the Koschei's needle to Koschei) | 91 | 254,686 | ||
| Divine Conversion | When converting memories at a rift, you will convert your entire backpack in one go. | 100 | 2,000 | 560,000 | Cres Framework(transfer personality to a golem framework while holding a large memory inside a Guthixian Cache) | 98 | 2,254,261 | ||
| Bait and Switch | Fishing produce are cooked when caught. | 100 | 2,000 | 560,000 | Evil Bob's Catspaw(bring a death mask to Bob while wearing a catspeak amulet) | 99 | 400,620 | ||
| Flow State | 20% increase to Archaeology excavation precision (at the expense of receiving no soil). | 200 | 4,000 | 1,120,000 | Soma(add a series of ingredients to an orthenglass flask) | 102 | 254,112 | ||
| Death Note | All guaranteed bone and ash drops are noted. | 150 | 3,000 | 840,000 | Kaladanda | 108 | −176,912 | ||
| Abyssal Link | Teleport spells from the spellbook no longer require runes, but award no magic XP. | 250 | 5,000 | 1,400,000 | The Subtle Blade | 112 | 8,357,352 | ||
| Slayer Introspection | When requesting a new slayer assignment, you will have a choice between the minimum and maximum assignment amounts. | 200 | 4,000 | 1,120,000 | Amascut's Enchanted Gem | 119 | −813,872 | ||
- ^ GE price of chronotes required
- ^ Difference in material and chronotes GE prices (Price(materials)−Price(chronotes)) or total GE prices of materials
- ^ If bought the giant pouch from Wizard Korvak in the Runecrafting Guild
Luck enhancers edit
| Relic power | Effect | Activation cost[c 1] | Required relic | Creation cost[c 2] | |||||
|---|---|---|---|---|---|---|---|---|---|
| Ring of Luck | You will always gain the effect of tier 1 luck. | 50 | 1,000 | 280,000 | Hand of Glory (Ring of Luck)(hand of glory + Ring of Luck) | 24 | 1,693 | ||
| Ring of Wealth | You will always gain the effect of tier 2 luck. | 100 | 2,000 | 560,000 | Hand of Glory (Ring of Wealth)(hand of glory + Ring of Wealth) | 51 | 10,146 | ||
| Ring of Fortune | You will always gain the effect of tier 3 luck. | 150 | 3,000 | 840,000 | Hand of Glory (Ring of Fortune)(hand of glory + Ring of Fortune) | 58 | 1,004,614 | ||
| Luck of the Dwarves | You will always gain the effect of tier 4 luck. | 200 | 4,000 | 1,120,000 | Hand of Glory (Luck of the Dwarves)(hand of glory + Luck of the Dwarves) | 83 | 61,156,860 | ||
- ^ GE price of chronotes required
- ^ Difference in material and chronotes GE prices (Price(materials)−Price(chronotes)) or total GE prices of materials
Experience multipliers edit
| Relic power | Effect | Activation cost[c 1] | Required relic | Creation cost[c 2] | |||||
|---|---|---|---|---|---|---|---|---|---|
| Spirit Weaver | Grant a 50% experience boost when creating Summoning pouches, but pouches are crafted one at a time every 4 ticks (2.4s), instead of all at once. | 50 | 1,000 | 280,000 | Pastkeeper's tapestry | 87 | −494,558 | ||
| Inspire Love | You will gain 2% more XP when training support skills.(Agility, Dungeoneering, Slayer, and Thieving) | 250 | 5,000 | 1,400,000 | Ariadne's Diadem | 116 | −399,000 | ||
| Inspire Effort | You will gain 2% more XP when training gathering skills.(Archaeology, Divination, Farming, Fishing, Hunter, Mining, and Woodcutting) | 250 | 5,000 | 1,400,000 | Petasos | 117 | 63,754 | ||
| Inspire Genius | You will gain 2% more XP when training artisan skills.(Crafting, Construction, Cooking, Firemaking, Fletching, Herblore, Runecrafting, and Smithing) | 250 | 5,000 | 1,400,000 | Howl's Thinking Cap | 118 | −291,996 | ||
| Inspire Awe | You will gain 2% more XP when training combat skills.(Attack, Constitution, Defence, Magic, Prayer, Ranged, Strength, Summoning, and Necromancy) | 250 | 5,000 | 1,400,000 | Helm of Terror(combine Helm of Terror (inside) with Helm of Terror (outside)) | 119 | −1,042,358 | ||
- ^ GE price of chronotes required
- ^ Difference in material and chronotes GE prices (Price(materials)−Price(chronotes)) or total GE prices of materials
Achievements edit
- Monolithic Power (
20) – Harness the power of three relics at once. - Relic-weary (
0) – Unlock all relic powers at the monolith.
Update history edit
This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!- update 10 February 2025 (Update):
- Archaeology Relics can now be harnessed to two loadouts with three Relics each.
- To maintain a sink for Chronotes, switching the active loadout costs 80% of the Chronote cost of each Relic harnessed to that loadout.
- If a relic is harnessed to both the selected and active loadout, the Chronote cost of this Relic is also deducted from the loadout activation cost.
- An additional loadout tab can be purchased from the Archaeology Guild Shop for 80,000 Chronotes, requiring the Professor qualification. (Added to The Prodigal Spender achievement.)
- An additional loadout tab is awarded for completing the Guildmaster qualification. (Added to the Guildmaster qualification certificate.)
- Archaeology Relics can now be harnessed to two loadouts with three Relics each.
- patch 14 April 2020 (Update):
- If you have the Berserker's Fury relic power active while wearing a full Dharok's set, the Dharok's set effect will be applied instead of the relic power.
- update 30 March 2020 (Update):
- Added to game.
Trivia edit
- During RuneFest 2019's Archaeology demo, three additional relic powers were shown, which were not released with Archaeology. In addition, Pharm Ecology was called "Healthy Herbs" and only affected herbs, while Luck of the Dwarves was not included as a relic at all.
- Lingering Death: Stunning the target refreshes the player's bleed effects.
- Death Note: All guaranteed bones and demonic ashes drops are automatically noted.
- This relic power was later released as part of the Orthen Dig Site update.
- Set Reduction: Set effects require 1 less item to activate.
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