[Request]Rune Factory 5 US (ryujinx) - Page 3
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Posts: 12 Joined: Wed Apr 21, 2021 3:25 am Reputation: 1 Re: [Request]Rune Factory 5 US (ryujinx)
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Post by Cakey » Sun Mar 27, 2022 5:20 am
Cake-san wrote: ↑Sat Mar 26, 2022 8:21 pmThank you so much for this! Could you explain how to use the item id editor? I have a table with the item id's from the game on it, but CE obviously has a different id associated with each item in-game. As an example I have a lamp squid that I would like to change to a fruit sandwich. I don't have the CE id for it though or a sandwich in my possession to find out, only the official one. How do I go about doing this? Edit: I see I get a list of items to select when changing values, and it does change the item name on the table - but not the ID and actual item in game? Edit edit: Worked on a stack of crystals. Didn't realize the squids don't stack so guess it didn't work because of that, ignore me. Works great - time to woo Martin faster!minhnhatx wrote: ↑Sat Mar 26, 2022 5:13 pm This game uses so much memory that 32GB RAM is recommended to use CT. 16GB is not enough.I have only 8GB RAM![]()
- time
- cur hp
- cur rp
- money
- seedpoint
- rank
- stone
- lumber
- Skills exp
- Skills level
- rucksack ( activate -> open /do something with rucksack )
- Item Max Level (will crash if transition between places so, need to save,then restart emulation...)
- Item Max Stack
- Inventory Item - id editor
Posts: 4 Joined: Sun Mar 27, 2022 4:52 am Reputation: 0 Re: [Request]Rune Factory 5 US (ryujinx)
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Post by Gunx12632 » Sun Mar 27, 2022 5:41 am
Hello, Im just curious, how do you use these cheats on ryujinx. Thanks for your time. Top glyth Expert Cheater
Posts: 244 Joined: Tue Aug 29, 2017 4:30 am Reputation: 9 Re: [Request]Rune Factory 5 US (ryujinx)
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Post by glyth » Sun Mar 27, 2022 8:02 am
Cake-san wrote: ↑Sat Mar 26, 2022 8:21 pmcant seem to tick player or ruck sack using 7.4 version of ce Topminhnhatx wrote: ↑Sat Mar 26, 2022 5:13 pm This game uses so much memory that 32GB RAM is recommended to use CT. 16GB is not enough.I have only 8GB RAM![]()
- time
- cur hp
- cur rp
- money
- seedpoint
- rank
- stone
- lumber
- Skills exp
- Skills level
- rucksack ( activate -> open /do something with rucksack )
- Item Max Level (will crash if transition between places so, need to save,then restart emulation...)
- Item Max Stack
- Inventory Item - id editor
Posts: 433 Joined: Sun Mar 26, 2017 4:32 pm Reputation: 818 Re: [Request]Rune Factory 5 US (ryujinx)
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Post by Cake-san » Sun Mar 27, 2022 10:52 am
Cake-san wrote: ↑Sat Mar 26, 2022 8:21 pm Since this game use il2cpp, I just write a simple mono features like thinggy to automatically populate some symbols... Hence, here's a lazy pointer, which should cover a lot more of the game's variables.
Posts: 33 Joined: Sat Mar 26, 2022 7:22 pm Reputation: 3 Re: [Request]Rune Factory 5 US (ryujinx)
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Post by Kirisuma » Sun Mar 27, 2022 5:00 pm
Ninomae Tako'nis wrote: ↑Sat Mar 26, 2022 9:53 pmYeah you are probably right.Kirisuma wrote: ↑Sat Mar 26, 2022 9:15 pm shame there is no cheat table for Yuzu yet... the game works perfectly fine in the latest Yuzu Early Build.Having both emulators isn't too bad. They barely take up any space themselves, only the games. You can have both emulators point to the same folders for games, mods and other stuff like that. So you only need one copy of most things. Different games run better on different emulators so I have both myself. Until the Switch gets a definitive emulator like the other consoles, having both is almost required if you want to properly run every game.I have sadly no Idea on how the hell Ryujinx works... and honestly don't want to have two emulators installed that are for the same games... xD But good work for making a functioning cheattable for Ryujinx.
Posts: 29 Joined: Wed Sep 15, 2021 11:45 pm Reputation: 2 Re: [Request]Rune Factory 5 US (ryujinx)
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Post by pearlypeach » Sun Mar 27, 2022 6:39 pm
Cake-san wrote: ↑Sun Mar 27, 2022 10:52 amI'm so sorry Cake-san, but I can't seem to get your table to work! I click on the box and nothing happens - when I hover over it, it says something like "Lua error at line 1: failure determining what PlayerData means". Am I doing something wrong? EDIT: I also tried your first table, I could open up to the Player and Rucksack options, but nothing happens when I tick the boxes. I'm using CE v7.4, if that helps! Top glyth Expert CheaterCake-san wrote: ↑Sat Mar 26, 2022 8:21 pm Since this game use il2cpp, I just write a simple mono features like thinggy to automatically populate some symbols... Hence, here's a lazy pointer, which should cover a lot more of the game's variables.![]()
Posts: 244 Joined: Tue Aug 29, 2017 4:30 am Reputation: 9 Re: [Request]Rune Factory 5 US (ryujinx)
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Post by glyth » Sun Mar 27, 2022 11:21 pm
pearlypeach wrote: ↑Sun Mar 27, 2022 6:39 pmsame issue Top nos4r2 Expert CheaterCake-san wrote: ↑Sun Mar 27, 2022 10:52 amI'm so sorry Cake-san, but I can't seem to get your table to work! I click on the box and nothing happens - when I hover over it, it says something like "Lua error at line 1: failure determining what PlayerData means". Am I doing something wrong? EDIT: I also tried your first table, I could open up to the Player and Rucksack options, but nothing happens when I tick the boxes. I'm using CE v7.4, if that helps!Cake-san wrote: ↑Sat Mar 26, 2022 8:21 pm Since this game use il2cpp, I just write a simple mono features like thinggy to automatically populate some symbols... Hence, here's a lazy pointer, which should cover a lot more of the game's variables.![]()
Posts: 248 Joined: Sun Oct 29, 2017 3:58 am Reputation: 47 Re: [Request]Rune Factory 5 US (ryujinx)
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Post by nos4r2 » Mon Mar 28, 2022 12:52 am
It work just fine for me new table are pretty much the same as save editor now but skill pointer from the first table are better the lazy pointer one don't have a name list Top
Posts: 29 Joined: Wed Sep 15, 2021 11:45 pm Reputation: 2 Re: [Request]Rune Factory 5 US (ryujinx)
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Post by pearlypeach » Mon Mar 28, 2022 12:59 am
nos4r2 wrote: ↑Mon Mar 28, 2022 12:52 am It work just fine for me new table are pretty much the same as save editor now but skill pointer from the first table are better the lazy pointer one don't have a name listI'm not sure what I'm doing wrong? I'm using the latest version of cheat engine, I've used Ryujinx cheat engine tables before, and I've tried restarting both the game and cheat engine multiple times. Am I missing a crucial step?
I click on the first option in the table and nothing happens. Top minhnhatx Expert Cheater
Posts: 176 Joined: Wed Sep 30, 2020 7:55 am Reputation: 145 Re: [Request]Rune Factory 5 US (ryujinx)
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Post by minhnhatx » Mon Mar 28, 2022 1:43 am
pearlypeach wrote: ↑Mon Mar 28, 2022 12:59 am I'm not sure what I'm doing wrong? I'm using the latest version of cheat engine, I've used Ryujinx cheat engine tables before, and I've tried restarting both the game and cheat engine multiple times. Am I missing a crucial step? I click on the first option in the table and nothing happens.I don't think you are doing anything wrong. The table was working fine when I first tested it. Try restarting your computer.
How to re-produce the issue I have: Restart your computer Start your Ryujinx game Start the CT Activate the script "Rune Factory 5 USA v1.0.1 (64-bit) (Ryujinx)" and "Player". It works. Everything works. Open the same table, a second session Activate the script, it does not work. Close all Cheat Engine sessions, start up again, activate the script It does not work. Restart the computer, it works again. So to prevent this issue from happening, before you close Cheat Engine, Deactivate "Player", then deactivate "Rune Factory 5 USA v1.0.1 (64-bit) (Ryujinx)", then you may close Cheat Engine. Last edited by minhnhatx on Mon Mar 28, 2022 2:07 am, edited 2 times in total. Top
Posts: 316 Joined: Mon Jul 12, 2021 9:39 pm Reputation: 83 Re: [Request]Rune Factory 5 US (ryujinx)
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Post by Ninomae Tako'nis » Mon Mar 28, 2022 1:54 am
pearlypeach wrote: ↑Mon Mar 28, 2022 12:59 am ...Did you update Ryujinx? Unlike normal games, updating the emulator itself can break cheat tables. Even if the game version is the same. One of the reasons its such a pain in the ass to keep emulation tables up to date. Especially ones that update multiple times a week haha. Top
Posts: 29 Joined: Wed Sep 15, 2021 11:45 pm Reputation: 2 Re: [Request]Rune Factory 5 US (ryujinx)
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Post by pearlypeach » Mon Mar 28, 2022 2:17 am
minhnhatx wrote: ↑Mon Mar 28, 2022 1:43 am ...The problem is that I can't even get to that point haha, I can't even get the Player and Rucksack options to show up without turning off "hide children when deactivated". Activating the script "Rune Factory 5 USA v1.0.1 (64-bit) (Ryujinx)" simply doesn't work for me. And yes I did update Ryujinx, but using an older build doesn't seem to help either.
Posts: 176 Joined: Wed Sep 30, 2020 7:55 am Reputation: 145 Re: [Request]Rune Factory 5 US (ryujinx)
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Post by minhnhatx » Mon Mar 28, 2022 2:33 am
pearlypeach wrote: ↑Mon Mar 28, 2022 2:17 am The problem is that I can't even get to that point haha, I can't even get the Player and Rucksack options to show up without turning off "hide children when deactivated". Activating the script "Rune Factory 5 USA v1.0.1 (64-bit) (Ryujinx)" simply doesn't work for me.
As you can see, I have the same issue. Can't even activate/toggle the first script. Solution: restart your computer To prevent this issue from happening, deactivate the scripts before you close Cheat Engine. Top
Posts: 29 Joined: Wed Sep 15, 2021 11:45 pm Reputation: 2 Re: [Request]Rune Factory 5 US (ryujinx)
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Post by pearlypeach » Mon Mar 28, 2022 2:35 am
minhnhatx wrote: ↑Mon Mar 28, 2022 2:33 amRestarting unfortunately does not solve the issue for me. I have done that several times. Sorry if I'm getting annoying with all my posts haha, I just really want this to work. And I've tried troubleshooting in every way I can. Toppearlypeach wrote: ↑Mon Mar 28, 2022 2:17 am The problem is that I can't even get to that point haha, I can't even get the Player and Rucksack options to show up without turning off "hide children when deactivated". Activating the script "Rune Factory 5 USA v1.0.1 (64-bit) (Ryujinx)" simply doesn't work for me.As you can see, I have the same issue. Can't even activate/toggle the first script. Solution: restart your computer To prevent this issue from happening, deactivate the scripts before you close Cheat Engine.
KaguraSuzu Noobzor
Posts: 14 Joined: Mon Mar 28, 2022 3:25 am Reputation: 7 Re: [Request]Rune Factory 5 US (ryujinx)
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Post by KaguraSuzu » Mon Mar 28, 2022 3:31 am
Cake-san wrote: ↑Sat Mar 26, 2022 8:21 pmThank you so much ! I can confirm your cheat work fine with Jp version of the latest game 1.1.1 Top Post Replyminhnhatx wrote: ↑Sat Mar 26, 2022 5:13 pm This game uses so much memory that 32GB RAM is recommended to use CT. 16GB is not enough.I have only 8GB RAM![]()
Update 1 Since this game use il2cpp, I just write a simple mono features like thinggy to automatically populate some symbols... Hence, here's a lazy pointer, which should cover a lot more of the game's variables.
- time
- cur hp
- cur rp
- money
- seedpoint
- rank
- stone
- lumber
- Skills exp
- Skills level
- rucksack ( activate -> open /do something with rucksack )
- Item Max Level (will crash if transition between places so, need to save,then restart emulation...)
- Item Max Stack
- Inventory Item - id editor
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