World Cords to Map Location Hello! I did some research into this and it seems quite difficult. If any of you can point me in the right direction on making something that will convert a in-game world location, and give me the square on the map it corresponds to, that would be wonderful. Side note: I am internal. Hopefully that helps this out a lot. so far i have found this inside "public class MapView : FacepunchBehaviour" // RVA: 0x77C2C0 Offset: 0x77B4C0 VA: 0x18077C2C0 public Vector2 WorldPosToImagePos(Vector3 worldPos) { } maybe i can call this and figure some [removed] out?
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7th June 2022, 12:33 AM
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Originally Posted by FameHekker Hello! I did some research into this and it seems quite difficult. If any of you can point me in the right direction on making something that will convert a in-game world location, and give me the square on the map it corresponds to, that would be wonderful. Side note: I am internal. Hopefully that helps this out a lot. so far i have found this inside "public class MapView : FacepunchBehaviour" // RVA: 0x77C2C0 Offset: 0x77B4C0 VA: 0x18077C2C0 public Vector2 WorldPosToImagePos(Vector3 worldPos) { } maybe i can call this and figure some [removed] out?
i mean yeah that sounds about right, why haven't you tried it yet? takes 3d position and returns "image pos" (2d pos)? try it
Originally Posted by FameHekker Thanks but I was more thinking about the grid location. Example, converting your player location to the map would bring up "A3".
With the map location you can write a function to figure out what square there in
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