Role-playing Video Game | History & Examples - Britannica
Maybe your like
Multiplayer RPGs

Persistent multiplayer game worlds, known as massively multiplayer online role-playing games (MMORPGs), have their origin in early text-based multiuser dungeons played on mainframe computers and minicomputers. Because the introduction of graphics in RPGs pushed early PCs and telephone connection speeds to their limits, most of the first graphical multiplayer RPGs settled for small worlds limited to a few players. For example, AOL’s Neverwinter Nights (1991–97) at first limited the game world to a few dozen players on its proprietary dial-up network. Similarly, Blizzard Entertainment’s Diablo (1997), an action-oriented game with some RPG elements, which was originally released for Windows OS and later for the Mac OS, included the ability for four players to enter the game’s world together by signing up through the company’s Battle.net game-hosting service.
What do you think?- Should Minors Play Violent Video Games?
Explore the ProCon debate
The most popular early MMORPGs for Windows OS were Electronic Arts’ Ultima Online (1997– ) and Sony’s Everquest I & II (1999– ). Though still persisting, the number of subscribers to these games declined significantly as MMORPGs with improved graphics were released. Sony also runs the game server for Square Enix’s Final Fantasy XI (2002– ), also known as Final Fantasy XI Online, for the PlayStation 2, Windows OS, and Microsoft’s Xbox 360; its large user base is concentrated in Japan, where it is highly popular.
Related Topics: electronic game role-playing game massively multiplayer online role-playing game (Show more) On the Web: ABC listen - Soul Search - Making new realities with role-playing games and the internet (Dec. 11, 2025) (Show more) See all related content
Access for the whole family! Bundle Britannica Premium and Kids for the ultimate resource destination. Subscribe 
The leaders in the “second generation” of MMORPGs include Blizzard’s World of Warcraft (2004– ) for Windows OS and Mac OS, Turbine, Inc.’s Lord of the Rings Online (2007– ) for Windows OS, and Electronic Arts’ Warhammer Online (2008– ) for Windows OS. World of Warcraft became so popular that it created an employment category, known as “gold farmer,” in China, where thousands of players accumulated game resources to sell through various online venues.
William L. HoschTag » Why Are Rpgs So Popular
-
Why Are RPGs So Popular - Conan Exiles Dev Has Its Say - Fanatical
-
Why Are RPG Video Games So Popular? - Quora
-
7 Reasons Why We Love RPG Games - GAMERS DECIDE
-
Why Are Rpgs So Popular In Japan - GameFAQs - GameSpot
-
5 Reasons Why We Love RPGs - Welcome - Culture Of Gaming
-
The Psychology Of Why We Love Role Playing Games - Medium
-
Why Is Fantasy So Popular? : R/rpg - Reddit
-
Role-playing Video Game - Wikipedia
-
Why Did RPGs Become So Disproportionately Popular In Japan?
-
The Psychology Of Online Role-Playing Games - GoodTherapy
-
Role-Playing Games (RPGs) Revealed | Newzoo Game Genre Report
-
RPGs Are Mobile's Biggest Genre By Revenues: How Do Gamers ...
-
Mobile's Biggest Genre Are RPGs - Thanks To Only 3 Countries
-
RPGs Took Over Every Video Game Genre - IGN