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- Thread starter Zeehond23
- Start date Oct 29, 2013
Zeehond23
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Hi, How do I rotate objects (like a locomotive) so it lays on it's side rather than stand upright? What would I add to this: Code: _vehicle_134 = objNull; if (true) then { _this = createVehicle ["Land_loco_742_blue", [4899.187, 6079.8657, 0.17932098], [], 0, "CAN_COLLIDE"]; _vehicle_134 = _this; _this setDir -97.659218; _this setPos [4899.187, 6079.8657, 0.17932098]; }; thanks! Ccen
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I don't think you can rotate them that way, only the direction they are facing. RRentiger1112
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cen what is your server provider for overwatch? Ccen
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I provide it myselfRentiger1112
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cen
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Dayz.st does UUrbanSkaters
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Use the setVectorUp command: Code: YourVehicleName setvectorup [0,0.1,0.01]; More information on this command here: http://community.bistudio.com/wiki/setVectorUp ZZeehond23
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thanks for the tip, though I cant figure out where to add this in my .sqfAlienX
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Here probs, if this does nothing then put it after the setpos line. Code: _vehicle_134 = objNull; if (true) then { _this = createVehicle ["Land_loco_742_blue", [4899.187, 6079.8657, 0.17932098], [], 0, "CAN_COLLIDE"]; _vehicle_134 = _this; _this setDir -97.659218; _this setVectorUp [0,0.1,0.01]; _this setPos [4899.187, 6079.8657, 0.17932098]; }; ZZeehond23
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thanks for the help, works like a charm everyone! You must log in or register to reply here. Share: Facebook X (Twitter) Reddit Pinterest Tumblr WhatsApp Email Share Link- Home
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