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12:00am EST - The team is working on heavy optimization and polish pass across UI, AI, rendering, and backend systems—while advancing Boxes DLC, weapon refreshes, and multiple Hackweek prototypes alongside continued naval/mission performance cleanup.
UI Updates
Recent UI and system updates focused on cleaning up the experience and improving performance. The server browser has been overhauled with the ping column removed, a new region column added, proper region sorting, and clearer connection details (region + ping shown in the modal). Unknown regions are now pushed to the bottom for better clarity.
On the settings side, a new export tool allows players to export all settings (ADX and Excel formats) via a context menu, and shadow presets have been restored and cleaned up. The safe zone warning popup has been refreshed to match the updated UI, the game tips system has been fixed and optimized (including major performance improvements), and legacy main menu elements continue to be purged as part of the broader UI modernization effort.
Hackweek Continues
Hackweek brought a wave of experimental prototypes across multiple systems. Golf continues to evolve with a functional leaderboard UI, scoring system, test course, improved golf cart visuals, and deployable fixes. Construction bots are being explored with blueprint-skinned building blocks, roboport blueprint loading, and ongoing prefab/codegen groundwork.
On the tech side, logistics saw major node graph upgrades including copy/paste, delay nodes, tooltips, import/export support, and improved data cable visuals. Decorative plant variants received new LODs and collider polish, while mesh LOD quality-of-life work and server-side mesh culling experiments aim to improve performance. A new flag system prototype also surfaced, featuring clan control visuals and enhanced map marker feedback.
QoL
Gameplay systems and QoL
Boat aim sway scaled by velocity.
Boat slowdown when hit by cannons.
Sail deploy improvements (better collision feedback).
Armored ladder hatch rig + animations integrated.
Cannon user damage protection added (temporary 50%).
Inventory give commands respect streamer mode.
Duplicate bot ID fixes (ID recycling, editor freeze fixes, save/load fixes).
Health display immortal check fixes.
Wind turbine deploy SFX added.
Drone deploy guide orientation fix.
Tool cupboard corpse prevent-building volume fix.
Various collider optimizations (kapok branch, harbor ladder, etc.).
Other Stuff
Workshop and skins
Skin viewer cleanup: added BBQ, LNY spear, and Chinese lantern; lighting tweaks; removed random ordering in the limited tab; added a debug preview command.
Workshop animator controls: new FX/particle/light controls for workshop previews.
BBQ is now skinnable and fully integrated into the skin viewer.
DLC and item pipelines
Boxes DLC progress and ongoing setup/optimization work.
Weapons and audio
Salvaged Axe refresh: new world model, LOD passes, mip streaming, and remake folder structure.
Weapon refresh merges: M92, binoculars, flashlight, medical syringe, molotov, salvaged cleaver, water bucket, and flare.
Melee audio rework merges: butcher knife and salvaged melee weapons.
Player rigs and animation
Shield arm rotation additive support exposed and applied to handguns.
Cannonball reload hand/prop adjustments.
Added female skin sets for testing.
Legacy hair moved into its own folder.
IK adjustments and player seed updates.
Twitch underwear skin pass.
AI and missions
Scientist spawner updates: new AI work, convar integration, and proper weapon entity handling.
Naval scientist AI cleanup: smoke visibility checks, suppressive fire tuning, and reload jitter fixes.
Naval missions performance overhaul: major speedups (WorldPositionGenerator ~30x faster), new cooldown servervars, resetmissions commands, and mission state updates requested on join.
Performance and rendering
A broad set of performance, shader, and rendering improvements across the board.
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