Skate 3 - RPCS3 Wiki
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| Skate 3 | |
|---|---|
| Developer(s) | EA Black Box |
| Publisher(s) | Electronic Arts |
| Series | Skate |
| Release date(s) | NA May 11, 2010AU May 13, 2010EU May 14, 2010 |
| Release type | Console exclusive |
| Genre(s) | Sports |
| Mode(s) | Single-player, Multiplayer |
| GameID(s) | BLUS30464 (IRD), BLES00760 (IRD), BLJM60296 (IRD)DemoNPEB90226, NPUB90375, NPHB00200 |
| Internal resolution | 1152x640@2xMSAA |
| Quick links | Check CompatibilityOpen Issues Search Google Wikipedia Page |
Skate 3 (stylized as skate 3) is the third installment in the Skate series. It is a skateboarding extreme sports game set in an open world environment and played from a third-person perspective. The game takes place in the fictional city of Port Carverton, which embraces skateboarding, unlike the "skateboarding is a crime" mentality portrayed in the second game. Although the location is a more colorful and friendlier place than Skate 2's de-saturated, and grainy streets, the gameplay provides a similar feel to the first and second games. Port Carverton is made up of three districts, Downtown, the University, and Industrial. Although the overall look of the city is very clean (except industrial) each district has its own unique designs and monuments. Downtown is full of slick rigid ledges and rails, while the University is full of banks and open areas. Industrial is the most unusual; it is home to a huge quarry that has bricks of stone.
Several notable skateboarding professionals appear throughout the game, such as Danny Way, Darren Navarette, Terry Kennedy, Eric Koston, Chris Cole, Pat Duffy and Jason Lee.
Similar to the Tony Hawk games, Skate features a "Skate.Park" mode that allows players to build custom skate parks. EA introduced three new online game modes: "1-Up", "Domination", and "Own The Lot". In "1-Up", players compete in turns to beat the other team's last score in a given time period. In "Domination", teams compete to gain the most points on set spots in an area within a time limit. In "Own The Lot", two or more players try to complete tasks before their time limit ends.
Unlike the previous Skate games, Skate 3 has no offline multiplayer game modes on the disc. Players must purchase the "San Van Party Pack" downloadable content in order to access the offline "Party Play" mode.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
| Setting | Option | Notes |
|---|---|---|
| Preferred SPU threads | 1 - 3 | May help to fix choppy audio or slow motion (game speed not FPS) on weaker CPUs (see below) |
GPU configuration
| Setting | Option | Notes |
|---|---|---|
| Anti-aliasing | Disabled | Improves performance. Optional. |
| Write color buffers | On | Fixes skater previews, picture missions and dynamic lighting bloom, but slightly reduces performance. |
Advanced configuration
| Setting | Option | Notes |
|---|---|---|
| Vblank rate | 120 | Allows for 120 FPS cap; can go higher. |
Known Issues
Audio and physics
Users with CPUs with less than 12 threads may experience audio or physics issues. This happens when the audio or physics thread are being starved. To fix it, you can try changing the Preferred SPU Thread setting to 1, 2 or 3. Test it out and see what's best. If the game has high FPS but is running in slow-motion, then the physics thread is being starved, try a different value.
Objects can fall through the ground randomly - Issue 11936
When in-game, objects such as rubbish bins can fall through the ground then appear in the normal position and fall through the ground again repeatedly. A workaround for it is to use ASMJIT for SPU Decoding, you can also try testing on RPCS3 builds older than May 2022 as according to user reports this regression only popped up sometime around that month. Rebooting the game will also fix it.
Special Notes
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
| Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
|---|---|---|---|---|---|---|---|
| 1.05 (NA/EU), 1.00 (JP) | N/A | No | No | No | No | Not available | Requires custom server: Custom server (Project Not Under Active Development) |
Patches
Anchors: skate3_105title: &skate3_105title "Skate 3": BLUS30464: [ 01.05 ] BLES00760: [ 01.05 ] BLJM60296: [ 01.00 ] sk83_ar_notes: &sk83_ar_notes "Requires \"Stretch To Display Area\" checked in the GPU settings. Certain 2D elements may be stretched." sk83_ar_configurable_values: &sk83_ar_configurable_values "Aspect Ratio": Type: double_enum Value: &32_9_value 3.555555555555556 Allowed Values: "32:9": *32_9_value "21:9 (3840x1600)": 2.4 "21:9 (3440x1440)": 2.388888888888889 "21:9 (2560x1080)": 2.37037037037037 "16:10": 1.6 "4:3": 1.333333333333333 "5:4": 1.25 sk83_noblur: &sk83_noblur - [ be32, 0x0173E100, 0x3C80019A ] # lis r4, 0x19A - [ be32, 0x0173E104, 0x38845A74 ] # addi r4, r4, 0x5A74 - [ be32, 0x0173E108, 0x80A40000 ] # lwz r5, 0(r4) - [ be32, 0x0173E10C, 0x2C050000 ] # cmpwi r5, 0 - [ be32, 0x0173E110, 0x41820018 ] # beq end - [ be32, 0x0173E114, 0x80C50000 ] # lwz r6, 0(r5) - [ be32, 0x0173E118, 0x2C060000 ] # cmpwi r6, 0 - [ be32, 0x0173E11C, 0x4182000C ] # beq end - [ be32, 0x0173E120, 0x38E60078 ] # addi r7, r6, 0x78 - [ be32, 0x0173E124, 0x39000000 ] # li r8, 0 - [ be32, 0x0173E128, 0x99070000 ] # stb r8, 0(r7) - [ be32, 0x0173E12C, 0x4E800020 ] # blr PPU-376469bd27d45a617b6d086894c07e4a00f86fde: "No Blur": Games: *skate3_105title Author: "tuukkas" Notes: "Removes blur." Patch Version: 1.0 Patch: - [ load, *sk83_noblur ] - [ be32, 0x005F59A4, 0x4914875D ] # bl 0x0173E100 "Aspect Ratio": Games: *skate3_105title Author: "tuukkas" Notes: *sk83_ar_notes Configurable Values: *sk83_ar_configurable_values Patch Version: 1.0 Patch: - [ bef64, 0x01840638, "Aspect Ratio" ] "60 FPS": Games: *skate3_105title Author: "illusion" Notes: "Force 60 FPS in all modes." Patch Version: 1.0 Patch: - [ be32, 0x00947138, 0x38a00000 ] "Moon Gravity": Games: *skate3_105title Author: "Aphelion" Notes: "Being airborne for too long will cause you to respawn." Patch Version: 1.0 Patch: - [ bef32, 0x0184ffb4, -60 ] - [ bef32, 0x0194fe64, -60 ] - [ bef32, 0x01857678, 120 ] - [ bef32, 0x01858198, 120 ] "No Fall Damage": Games: *skate3_105title Author: "Aphelion" Notes: "Only works while you're on your board. Jumping from the most extreme heights may still trigger bails because your character folds up and hits their limbs on the ground, so the game thinks you skated into something at high speed." Patch Version: 1.0 Patch: - [ be32, 0x00d69588, 0xc80b13fc ]Canary Patches
PPU-b34a07c8bc8ee4018657a36539d9d7b1f28bd9bb: "1280x720 Resolution": Games: "Skate 3": BLUS30464: [ 01.00 ] Author: "Margen67" Notes: "Original resolution is 1152x640. Breaks shadows." Patch Version: 1.0 Patch: - [ be16, 0x005bbe96, 1280 ] # 0x0480 - [ be16, 0x005bbea2, 720 ] # 0x0280 Retrieved from "https://wiki.rpcs3.net/index.php?title=Skate_3&oldid=49934" Last modified- 27 November 2025
- 1 Configuration
- 1.1 CPU configuration
- 1.2 GPU configuration
- 1.3 Advanced configuration
- 2 Known Issues
- 2.1 Audio and physics
- 2.2 Objects can fall through the ground randomly - Issue 11936
- 3 Special Notes
- 3.1 Netplay testing
- 3.2 Patches
- 3.3 Canary Patches
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