Skull Cavern - Stardew Valley Wiki

Skull Cavern Entrance For ladder/shaft spawn rates, special monster drops, and the contents of crates and barrels, see The Mines.

The Skull Cavern is located in the northwest area of the Desert. It is initially locked and requires the Skull Key to gain access.

Contents

  • 1 Overview
    • 1.1 Iridium
    • 1.2 Qi's Challenge
    • 1.3 Qi's Hungry Challenge
    • 1.4 Skull Cavern Invasion
    • 1.5 Difficulty Levels
  • 2 Time
  • 3 Strategy
    • 3.1 Food
    • 3.2 Explosives
    • 3.3 Staircases
    • 3.4 Rings
    • 3.5 Warp Totems
  • 4 Monsters
  • 5 Prehistoric Floors
  • 6 Treasure Rooms
  • 7 Secret
  • 8 Trivia
  • 9 References
  • 10 History

Overview

A shaft for faster descending

There is no practical limit to the number of floors (sometimes called levels) in the Skull Cavern.[1] Similar to the Mines, the Player advances through floors in the Skull Cavern by finding a ladder on each floor, either by mining rocks or defeating enemies. The Skull Cavern has the same possible floor layouts as the ones in the Mines.

Unlike the Mines, there is no elevator to save progress, but on every floor there is a ladder at the starting point where the Player can leave the Skull Cavern. Each visit must start again from the first floor.

When ladders to the next floor appear from breaking rocks, 20% of the time they will appear as a shaft (or hole) instead of a ladder. Shafts make it possible to travel 3-9, 11, 13 or 15 floors at a time. The number of floors dropped is based on an integer x between 3 and 8 inclusive, chosen with equal probability, with a 90% chance that the player drops x floors and a 10% chance that the player drops 2x-1 floors. The amount of floors dropped is predetermined based on the mine floor, game day, and Random Seed. In particular, Luck does not affect the chances of jumping down a certain number of floors. This also means that if multiple shafts spawn on the same floor, they will all drop the player the same number of floors, so it does not matter which one is chosen. Jumping down the shaft causes Health damage equal to 3x the number of floors skipped (although jumping down a shaft will never reduce health to less than 1). Note that if a shaft above floor 100 is calculated to drop the player past floor 100, it will be modified to only drop the player to floor 100.[2]

If the player runs out of health while exploring Skull Cavern, they will wake up sometime later on the same day in Harvey's Clinic. A fee of data-sort-value="1000">Gold.png1,000g will be deducted for emergency surgery. Several items may also be lost. Passing out at 2:00 am will cause the player to lose data-sort-value="1000">Gold.png1,000g or 10% of funds, whichever is less.

Iridium

The chance to find Iridium Ore increases slowly and steadily as the player descends into the Skull Cavern, rapidly increasing from floor 10 to 100.

The monsters in the Skull Cavern also have a chance to drop Iridium Ore and Iridium Bars, as well as special items. It can be a good idea to bring the Lava Katana or Galaxy Sword, as enemies are particularly strong.

High Luck increases the frequency of ladders/shafts. Rapid descent to floors with a higher chance of spawning Iridium Nodes is often more efficient for acquiring ore than thorough exploration. Staircases can also be stacked, so a single inventory slot can hold 999 staircases. Even blindly placing staircases will take some time though; the lower the player descends with staircases, the less time they have to explore the Skull Cavern.

Qi's Challenge

After entering the Cavern for the first time, a letter will be received on the following day from Mr. Qi. The letter begins the quest Qi's Challenge, which is completed by reaching floor 25 in the Skull Cavern. Completing the quest awards data-sort-value="10000">Gold.png10,000g, delivered by mail the following day. If the player reaches floor 25 of the Skull Cavern during the first visit, the quest will automatically be fulfilled the next day.

Qi's Hungry Challenge

"Qi's Hungry Challenge" is a possible, repeatable Special Order, that may be accepted in Qi's Walnut Room on Ginger Island. It is completed by reaching floor 100 of the Skull Cavern within the given time limit. While this quest is active, no food or drink items can be consumed while the player is in the Skull Cavern. Buffs from food/drink before entering the Skull Cavern will stay active.

While this quest is active, Big Slimes may occasionally have hearts that will give 10 health points when slain. Another strategy to regain health without eating is to equip one or more Vampire Rings or to use a weapon with the Vampiric enchantment. The Fairy Box trinket can also be used for healing.

The use of staircases is permitted. Completing the quest awards data-sort-value="25">Qi Gem.png 25 Qi Gems.

Skull Cavern Invasion

The "Skull Cavern Invasion" is a possible, repeatable Special Order, that may be accepted in Qi's Walnut Room on Ginger Island. It is completed by reaching floor 100 of the Skull Cavern within the given time limit. While the quest is active, stronger variations of monsters occupy the Cavern, similarly to the Dangerous Mines. Radioactive Nodes can also spawn here, like the Dangerous Mines.

The use of staircases is permitted. Completing the quest awards data-sort-value="40">Qi Gem.png 40 Qi Gems. After completing the challenge for the first time, the statue at the Cavern's entrance can be used to toggle hard mode in the cavern.

Difficulty Levels

Similar to The Mines, the Skull Cavern can be made dangerous in one of two ways. One is through the "Skull Cavern Invasion" quest, and the other is using the statue at the entrance to the Skull Cavern. These two effects can stack. If neither of these are active, the difficulty level is 0. If only one is active, then the difficulty level is 1. If both are active, the difficulty level is 2. [3]

While this mainly acts as a toggle between the normal Skull Caverns (difficulty 0) and the "dangerous" Skull Caverns (difficulty > 0), there are some effects which stack. This includes the following:

  • Chance to find Radioactive Ore increased by 0.1% per difficulty level; [4]
  • Chance of a Monster spawning increased by 2% per difficulty level; [5]
  • Chance for Slimes to spawn as stacked slimes increased by 10% per difficulty level; [6]
  • Chance for defeated monsters to drop Diamonds and Prismatic Shards increased by 0.1% per difficulty level; [7]
  • Monster resilience (their resistance to damage) increased by base value times difficulty level (i.e., monsters at difficulty level 2 will have 3x their base resilience); [8]
  • Monster health increased with difficulty level according to a linear interpolation function; [9]
  • Monster damage increased with difficulty level according to a linear interpolation function. [10]

Note that although the statue is still physically accessible while Skull Cavern Invasion is active, it cannot be toggled during the quest, regardless of whether the quest has been successfully completed before. Attempting to interact will simply lead to a "..." reaction. If the player wishes to ensure that the Skull Caverns are at a particular difficulty level, they must toggle the shrine accordingly before accepting the quest. That is, players wishing to attempt the challenge of level 2 difficulty must activate the shrine before accepting the quest, and players who want to ensure difficulty does need exceed level 1 must deactivate the shrine before accepting the quest. After the quest has ended, the statue will become usable again.

Time

Time runs more slowly in Skull Cavern than elsewhere in the game: whereas one hour of game time normally lasts 43 seconds, in Skull Cavern one hour lasts 54 seconds (25% longer). However, time reverts to normal 43-second hours in multiplayer games and on Prehistoric Floors.[11]

This has two main implications:

  • Players have more real-time available before the end of the day, and should be able to descend deeper than otherwise.
  • The game-time duration of any buff is decreased.

This adjustment in timing has no effect upon other aspects of the game, such as equipment processing times. For example, Honey placed in a Keg at noon is ready with Mead at 10 pm even if the player spends most of that time in the Skull Cavern.

Strategy

Food

Shown below are foods with Buffs that are useful when exploring the Skull Cavern. Note that eating food with buffs will wipe out any active buffs and replace them with the buffs from the newly eaten food. If the newly eaten food has no buffs, the existing buffs will remain in effect. Coffee, Triple Shot Espresso and Ginger Ale are an exception to this rule; they will stack with other food buffs (but not each other).

Image Name Ingredients Energy / Health Buff(s) Duration
Autumn's Bounty.png Autumn's Bounty Yam.png Yam (1)Pumpkin.png Pumpkin (1) Energy.png220Health.png99 Foraging.png Foraging (+2)Defense.png Defense (+2) Time Icon.png 7m 41s
Coffee.png Coffee Coffee Bean.png Coffee Bean (5) Energy.png3Health.png1 Speed.png Speed (+1) Time Icon.png 1m 23s
Crab Cakes.png Crab Cakes Crab.png Crab (1)Wheat Flour.png Wheat Flour (1)Egg.png Egg (1)Oil.png Oil (1) Energy.png225Health.png101 Speed.png Speed (+1)Defense.png Defense (+1) Time Icon.png 16m 47s
Cranberry Sauce.png Cranberry Sauce Cranberries.png Cranberries (1)Sugar.png Sugar (1) Energy.png125Health.png56 Mining.png Mining (+2) Time Icon.png 3m 30s
Eggplant Parmesan.png Eggplant Parmesan Eggplant.png Eggplant (1)Tomato.png Tomato (1) Energy.png175Health.png78 Mining.png Mining (+1)Defense.png Defense (+3) Time Icon.png 4m 39s
Fried Eel.png Fried Eel Eel.png Eel (1)Oil.png Oil (1) Energy.png75Health.png33 Luck.png Luck (+1) Time Icon.png 7m
Fried Mushroom.png Fried Mushroom Common Mushroom.png Common Mushroom (1)Morel.png Morel (1)Oil.png Oil (1) Energy.png135Health.png60 Attack.png Attack (+2) Time Icon.png 7m
Ginger Ale.png Ginger Ale Ginger.png Ginger (3)Sugar.png Sugar (1) Energy.png63Health.png28 Luck.png Luck (+1) Time Icon.png 5m
Lucky Lunch.png Lucky Lunch Sea Cucumber.png Sea Cucumber (1)Tortilla.png Tortilla (1)Blue Jazz.png Blue Jazz (1) Energy.png100Health.png45 Luck.png Luck (+3) Time Icon.png 11m 11s
Magic Rock Candy.png Magic Rock Candy N/A Energy.png500Health.png225 Mining.png Mining (+2)Luck.png Luck (+5)Speed.png Speed (+1)Defense.png Defense (+5)Attack.png Attack (+5) Time Icon.png 8m 24s
Maple Bar.png Maple Bar Maple Syrup.png Maple Syrup (1)Sugar.png Sugar (1)Wheat Flour.png Wheat Flour (1) Energy.png225Health.png101 Farming.png Farming (+1)Fishing.png Fishing (+1)Mining.png Mining (+1) Time Icon.png 16m 47s
Miner's Treat.png Miner's Treat Cave Carrot.png Cave Carrot (2)Sugar.png Sugar (1)Milk.png Milk (1) Energy.png125Health.png56 Mining.png Mining (+3)Magnetism.png Magnetism (+32) Time Icon.png 5m 35s
Pepper Poppers.png Pepper Poppers Hot Pepper.png Hot Pepper (1)Cheese.png Cheese (1) Energy.png130Health.png58 Speed.png Speed (+1)Farming.png Farming (+2) Time Icon.png 7m
Pumpkin Soup.png Pumpkin Soup Pumpkin.png Pumpkin (1)Milk.png Milk (1) Energy.png200Health.png90 Luck.png Luck (+2)Defense.png Defense (+2) Time Icon.png 7m 41s
Roots Platter.png Roots Platter Cave Carrot.png Cave Carrot (1)Winter Root.png Winter Root (1) Energy.png125Health.png56 Attack.png Attack (+3) Time Icon.png 5m 35s
Spicy Eel.png Spicy Eel Eel.png Eel (1)Hot Pepper.png Hot Pepper (1) Energy.png115Health.png51 Luck.png Luck (+1)Speed.png Speed (+1) Time Icon.png 7m
Stuffing.png Stuffing Bread.png Bread (1)Cranberries.png Cranberries (1)Hazelnut.png Hazelnut (1) Energy.png170Health.png76 Defense.png Defense (+2) Time Icon.png 5m 35s
Super Meal.png Super Meal Bok Choy.png Bok Choy (1)Cranberries.png Cranberries (1)Artichoke.png Artichoke (1) Energy.png160Health.png72 Speed.png Speed (+1)Max Energy.png Max Energy (+40) Time Icon.png 3m 30s
Triple Shot Espresso.png Triple Shot Espresso Coffee.png Coffee (3) Energy.png8Health.png3 Speed.png Speed (+1) Time Icon.png 4m 12s

Explosives

Bombs make quick work of densely-clustered stones and ore veins. They can also be used for permanently defeating Mummies.

Bombs can be crafted, or purchased from Dwarf:

Image Name Ingredients Purchase Price
Cherry Bomb.png Cherry Bomb Copper Ore.png Copper Ore (4)Coal.png Coal (1) data-sort-value="450">Gold.png450g
Bomb.png Bomb Iron Ore.png Iron Ore (4)Coal.png Coal (1) data-sort-value="1000">Gold.png1,000g
Mega Bomb.png Mega Bomb Gold Ore.png Gold Ore (4)Solar Essence.png Solar Essence (1)Void Essence.png Void Essence (1) data-sort-value="1600">Gold.png1,600g

The Slingshot's Explosive Ammo is also effective in dealing with small groups of stones, Iridium Ore deposits, and incapacitated Mummies. Loading the Slingshot with Gold Ore deals substantial damage, making it potentially useful for dispatching tough targets. Explosive ammo can be crafted, or bought at the Adventurer's Guild for data-sort-value="300">Gold.png300g.

Staircases

Staircases can be used for rapid descent or skipping troublesome floors. If the player has one or more Crystalariums, they can be used to produce Jade which can be traded for Staircases with the Desert Trader on Sundays.

Rings

Several Rings may assist in exploring the Skull Cavern. See the Rings page for full descriptions.

Warp Totems

A Warp Totem can be used to make a quick exit if supplies are running low or the day is almost over to avoid the fee of up to data-sort-value="1000">Gold.png1,000g for passing out at 2:00 am.

A Warp Totem: Desert (or Desert Obelisk) can be used to access the Desert about 4 hours earlier than Pam arrives at the Bus Stop.

Monsters

Image Monster HP Damage Notes
Armored Bug.png Armored Bug 1 8 Can only be killed while using a weapon with the bug killer enchantment.
Big Purple Slime.png Big Slime 60 5 A chance to split into smaller Slimes when killed. Big Slimes are purple in the Skull Cavern.
Purple Slime.png Purple Slime 410 28 Can drop Iridium Ore and Iridium Bars.
Lava Bat.png Lava Bat 80 15 Only appears on floors 20 and 40 unless 20 or 40 are mummy floors; flies.
Mummy.png Mummy 260 30 Appears on Mummy floors. Needs to be finished with a bomb of any type after being knocked out with other weapons. If a bomb does enough damage to knock the Mummy out, it will also destroy it. Using a weapon with the Crusader enchantment stops them from reviving. Frequently drops Solar Essence when slain, and occasionally drops Cloth.
Serpent.png Serpent 150 23 Moves quickly; default flying enemy. Frequently drops Void Essence. Occasionally drops Spicy Eel and Bombs.
Iridium Bat.png Iridium Bat 300 30 Appears at floor 51+ and on prehistoric floors. Very high HP and Damage. Frequently drops Iridium Ore and Solar Essence.
Iridium Crab.png Iridium Crab 240 15 Appears at floor 26+ except not on mummy floors. Can drop Iridium Ore and Crab Cakes.
Carbon Ghost.png Carbon Ghost 190 25 Can appear on Mummy floors. Frequently drop Omni Geodes. May occasionally drop Refined Quartz.
Pepper Rex.png Pepper Rex 300 15 Appears mainly on prehistoric floors; breathes fire. Drops Dinosaur Egg or one of 3 prehistoric Artifacts.
Mutant Fly.png Mutant Fly 66 12 Can appear on prehistoric floors.
Armored Bug Dangerous.png Armored Bug (dangerous) 250 20-27 Only appears when the Skull Cavern is in a "dangerous" state.
Mummy Dangerous.png Mummy (dangerous) 445 38-55 Only appears when the Skull Cavern is in a "dangerous" state.
Royal Serpent.png Royal Serpent 300-1050 32-48 Only appears when the Skull Cavern is in a "dangerous" state.
Purple Slime Dangerous.png Purple Slime (dangerous) 403 20-30 Only appears when the Skull Cavern is in a "dangerous" state.
Squid Kid Dangerous.png Squid Kid (dangerous) 250 22-32 Only appears when the Skull Cavern is in a "dangerous" state.

Prehistoric Floors

See also: The Mines#Infested Floors A Prehistoric Floor

Prehistoric floors are a type of infested floor containing mainly Pepper Rex monsters. Mutant Flies and Iridium Bats can also spawn and attack the player there. Dinosaur Eggs and Fiddlehead Ferns can be foraged on Prehistoric floors. Foliage on this floor has a chance to yield an Ancient Seed when cut down. There is a ≈2.2% chance to encounter a prehistoric floor at and below floor 7.[12]

Because prehistoric floors are infested, all enemies on this floor must be killed before a ladder appears.

Treasure Rooms

Small rooms containing treasure chests, similar to those in the Mines, can randomly appear at floors 10+. Daily luck and luck buffs affect the chance to find Treasure Rooms.

The probability of encountering one when entering a new floor equals to 0.01 + (Daily Luck / 10) + (Luck Buffs / 100).[12] This means Treasure Rooms have a base chance of 1% to appear with daily luck increasing the chance by 1% at best or decreasing by 1% at worst, with the Special Charm adding 0.25%, and food buffs adding 1% for every point of luck. In multiplayer, the luck values taken into account are the average of luck stats of players present in the Skull Cavern.

Floor 100 of the Skull Cavern is guaranteed to contain a treasure chest. The only exception is during the run where the player completes the secret. Floors 200 and 300 of the Skull Cavern are also guaranteed to contain 2 and 3 treasure chests, respectively.

Below is a table of all possible treasures that can be randomly found inside Treasure Chests in the Skull Cavern. All percent chances listed below are assuming that the player has claimed Farming Mastery (for the Golden Animal Cracker) and Combat Mastery (for the Trinkets). If either or both have not been claimed, then the chances for all other available items are slightly increased.

Image Name Quantity  Chance [13] 
Golden Animal Cracker.png Golden Animal Cracker 1 2%
Basilisk Paw.png Basilisk Paw 1 0.63%
Fairy Box.png Fairy Box 1 0.63%
Green Frog Egg.png Frog Egg 1 0.63%
Golden Spur.png Golden Spur 1 0.63%
Ice Rod.png Ice Rod 1 0.63%
Magic Quiver.png Magic Quiver 1 0.63%
Parrot Egg.png Parrot Egg 1 0.63%
Mega Bomb.png Mega Bomb 5 3.6%
Bomb.png Bomb 10 3.6%
Artifact Trove.png Artifact Trove 5 1.22% (if Volcano Shortcut is open)3.6% (if Volcano Shortcut isn't open)[14]
Cinder Shard.png Cinder Shard 10-20 2.38% (if Volcano Shortcut is open)0% (if Volcano Shortcut isn't open)[14]
Life Elixir.png Life Elixir 2-4 3.6%
Omni Geode.png Omni Geode 5 2.7% (if Mystery Boxes are available)5.4% (if Mystery Boxes aren't available)[15]
Omni Geode.png Omni Geode 10 0.9% (if Mystery Boxes are available)1.8% (if Mystery Boxes aren't available)[15]
Warp Totem Farm.png Warp Totem: Farm 5 3.6%
Rain Totem.png Rain Totem 1-3 3.6%
Cherry Sapling.png Cherry Sapling 1 0.6%
Apricot Sapling.png Apricot Sapling 1 0.6%
Orange Sapling.png Orange Sapling 1 0.6%
Peach Sapling.png Peach Sapling 1 0.6%
Pomegranate Sapling.png Pomegranate Sapling 1 0.6%
Apple Sapling.png Apple Sapling 1 0.6%
Iridium Sprinkler.png Iridium Sprinkler 1-2 3.6%
Quality Sprinkler.png Quality Sprinkler 4 3.6%
Parsnip Seeds.png Parsnip Seeds 5-20 0.09%
Bean Starter.png Bean Starter 5-20 0.09%
Cauliflower Seeds.png Cauliflower Seeds 5-20 0.09%
Potato Seeds.png Potato Seeds 5-20 0.09%
Garlic Seeds.png Garlic Seeds 5-20 0.09%
Kale Seeds.png Kale Seeds 5-20 0.09%
Rhubarb Seeds.png Rhubarb Seeds 5-20 0.09%
Melon Seeds.png Melon Seeds 5-20 0.09%
Tomato Seeds.png Tomato Seeds 5-20 0.09%
Blueberry Seeds.png Blueberry Seeds 5-20 0.09%
Pepper Seeds.png Pepper Seeds 5-20 0.09%
Wheat Seeds.png Wheat Seeds 5-20 0.09%
Radish Seeds.png Radish Seeds 5-20 0.09%
Red Cabbage Seeds.png Red Cabbage Seeds 5-20 0.09%
Starfruit Seeds.png Starfruit Seeds 5-20 0.09%
Corn Seeds.png Corn Seeds 5-20 0.09%
Eggplant Seeds.png Eggplant Seeds 5-20 0.09%
Artichoke Seeds.png Artichoke Seeds 5-20 0.09%
Pumpkin Seeds.png Pumpkin Seeds 5-20 0.09%
Bok Choy Seeds.png Bok Choy Seeds 5-20 0.09%
Yam Seeds.png Yam Seeds 5-20 0.09%
Cranberry Seeds.png Cranberry Seeds 5-20 0.09%
Beet Seeds.png Beet Seeds 5-20 0.09%
Spring Seeds.png Spring Seeds 5-20 0.09%
Summer Seeds.png Summer Seeds 5-20 0.09%
Fall Seeds.png Fall Seeds 5-20 0.09%
Winter Seeds.png Winter Seeds 5-20 0.09%
Cactus Seeds.png Cactus Seeds 15 1.19%
Cherry Bomb.png Cherry Bomb 15 3.6%
Red Slime Egg.png Red Slime Egg 1 1.8%
Seafoam Pudding.png Seafoam Pudding 1 1.8%
Purple Slime Egg.png Purple Slime Egg 1 3.6%
Energy Tonic.png Energy Tonic 2-4 2.41%
Spicy Eel.png Spicy Eel 5 1.19%
Crab Cakes.png Crab Cakes 5 1.19%
Iridium Bar.png Iridium Bar 2-3 3.6%
Autumn's Bounty.png Autumn's Bounty 5 0.24%
Pumpkin Soup.png Pumpkin Soup 5 0.24%
Super Meal.png Super Meal 5 0.24%
Cranberry Sauce.png Cranberry Sauce 5 0.24%
Stuffing.png Stuffing 5 0.24%
Farmer's Lunch.png Farmer's Lunch 5 0.24%
Survival Burger.png Survival Burger 5 0.24%
Dish O' The Sea.png Dish O' The Sea 5 0.24%
Miner's Treat.png Miner's Treat 5 0.24%
Roots Platter.png Roots Platter 5 0.24%
Prismatic Shard.png Prismatic Shard 1 3.6%
Crystalarium.png Crystalarium 1 3.6%
Seed Maker.png Seed Maker 1 3.6%
Auto-Grabber.png Auto-Grabber 1 3.6%
Red Cowboy Hat.png Red Cowboy Hat 1 1.8%
Blue Cowboy Hat.png Blue Cowboy Hat 1 1.8%
Mystery Box.png Mystery Box 5 3.6% (Foraging Mastery not claimed)[15]
Golden Mystery Box.png Golden Mystery Box 5 3.6% (Foraging Mastery claimed)[15]
White Turban.png White Turban 1 3.6%
Auto-Petter.png Auto-Petter 1 3.6%
Dark Cowboy Hat.png Dark Cowboy Hat 1 3.6%

Secret

After reading Secret Note #10, the player will find Mr. Qi at floor 100 of the Skull Cavern. A cutscene ensues in which:

Details 
Mr. Qi will either congratulate the player for reaching floor 100 while using 10 or fewer Staircases or say the player is "clever" but not "honorable" for using more than 10. In either case, he will award the player with Iridium Snake Milk, which permanently increases the player's max health by 25 points. Note that drinking the Milk costs the player 5 Energy.

QiCutsceneSkullCavern.png

Trivia

  • The plaques that can be occasionally found on the walls contain enciphered messages.
  • To reach the deepest floor of Skull Cavern, the Quarry Mine Floor would need to be bypassed, which has no ability to produce a ladder. This floor is coded as 77377, and can be found at floor 77257 of the Skull Cavern, (which counts floor 1 as floor 121 internally).[16]
  • Starting at floor 880, Iridium Bats will become red bats and have double health and faster speed.[17]

References

  1. The integer limit is 2147483647. Because Skull Cavern is coded as floor 121 of the Mines, the deepest level of Skull Cavern is 2147483527. To reach that limit in one Stardew Valley day, the player would have to descend over 2 million floors per real-time second.
  2. See MineShaft::enterMineShaft in the game code.
  3. See various locations where SkullCavesDifficulty is incremented and checked in the game code.
  4. See Locations.MineShaft.createLitterObject in the game code.
  5. See Locations.MineShaft.adjustLevelChances in the game code.
  6. See Locations.MineShaft.populateLevel in the game code.
  7. See Monsters.Monster.InitializeForLocation in the game code.
  8. See Monsters.Monster.BuffForAdditionalDifficulty resilience calculations in the game code.
  9. See Monsters.Monster.BuffForAdditionalDifficulty MaxHealth calculations in the game code.
  10. See Monsters.Monster.BuffForAdditionalDifficulty DamageToFarmer calculations in the game code.
  11. See MineShaft::getExtraMillisecondsPerInGameMinuteForThisLocation and Game1::UpdateGameClock in the game code.
  12. ↑ 12.0 12.1 See MineShaft::loadLevel in the game code.
  13. See MineShaft::getTreasureRoomItem in the game code.
  14. ↑ 14.0 14.1 The "Volcano Shortcut" is the shortcut between the Volcano entrance and Floor 10 (the Caldera).
  15. ↑ 15.0 15.1 15.2 15.3 Mystery Boxes are considered available once the player has viewed the Mr. Qi plane cutscene.
  16. See Locations.MineShaft::quarryMineShaft in the game code.
  17. See StardewValley.Bats::Bat in the game code.

History

  • 1.3.27: Added Carbon Ghost, Iridium Bat, Iridium Crab, Treasure Rooms, and encounter with Mr. Qi. Removed exploit that allowed the player to avoid bomb damage by consuming food after placing a bomb.
  • 1.4: Added Pepper Rex. Added White Turban to possible Treasure Room items. All players entering a shaft in Multiplayer now descend to the same floor. Qi's challenge can now be completed during the first visit to the Skull Cavern. Shafts will no longer drop the player past floor 100.
  • 1.5: Added Auto-Petter to possible Treasure Room items. Fixed chests spawned on certain floors being shifted down by 4 tiles. Fixed message appearing when opening a treasure room chest before opening the initial 15 Parsnip Seeds given by Mayor Lewis.
  • 1.5.2: Added Dark Cowboy Hat to possible Treasure Room items.
  • 1.5.5: Reaching floor 100 will result in a guaranteed treasure chest, except when viewing the secret cutscene.
  • 1.6: Additional chests added to Skull Cavern levels 200 and 300. Mystery Boxes, Trinkets, and the Golden Animal Cracker added to the chest loot pool. Added statue at the Cavern's entrance that can be used to toggle hard mode in the cavern after completing the Skull Cavern Invasion quest.
  • 1.6.4: Added 20 new 'alternate' floor layouts. Added more variety (Artifact Troves, Cinder Shards, Seafoam Pudding, Spicy Eel, Crab Cakes, and Golden Mystery Boxes), and improvements, to Skull Cavern treasure chests.
  • 1.6.6: Fixed issue causing only 1 Omni Geode to be produced from treasure chests.

Tag » Where Is The Skull Cavern In Stardew Valley