Skyrim: Mid-Game Review - The CRPG Addict
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Tuesday, November 22, 2011
Skyrim: Mid-Game Review
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| Because I can't take images from my television, I've stolen these screenshots from The Unofficial Elder Scrolls pages. If they ask me to remove them I will, but I hope my theft is mitigated by my earnest plea that everyone visit TESP because they've done an awesome job cataloging every game, including some I never knew about. |
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| My wife: "You just spent two hours reading books in a game?" |
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| "And now you're spending a half hour making potions? What kind of game is this?" |
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| Skyrim's giant spiders are suitably giant and terrifying. |
33 comments:
hellboyNovember 22, 2011 at 8:22 PMIn regards to one of your gripes - you can set hotkeys on the PC verison of Skyrim. Just press a number while hovering over an item in the favorites list.I don't share you dislike of the dungeons though. I generally find them to be of a pretty good length, and I'm not sure I've come across one that took me 2 hours to complete.The rest of your views are pretty similar to mine though - an excellent game that I expect I will spend many more hours on in the coming weeks.
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The Enraged GeekNovember 22, 2011 at 8:23 PMOn the PC, you can still hotkey your weapons and abilities. I'm not sure about the console, though.
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The Enraged GeekNovember 22, 2011 at 8:23 PMWell...it seems like hellboy beat me to it by a few seconds...
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AnonymousNovember 22, 2011 at 8:42 PMI came to mention the hotkeys as well. It's so incredibly not-mentioned-anywhere...
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AnonymousNovember 22, 2011 at 10:00 PMGlad that you, too, are enjoying Skyrim. From what I read they finally got the leveling done right - one of the main reasons I avoided Oblivion was the broken leveling system.I just got to Solitude tonight...was having trouble against an enemy halfway up the 7000 steps, so I said "that can wait", and headed west to explore. I love the open-ended nature of games like this.Oh and also...I don't want to hear ANYONE complain about poor graphics in Skyrim. My computer is 2 years old with a mediocre ATI card, so I get to use the LOW setting in order to play smoothly. Guess what? Skyrim still manages to look very nice indeed.
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AnonymousNovember 22, 2011 at 10:04 PMI should clarify that by "broken leveling system" I mean that all the enemies leveled up with you (in the non-modded version), so there was no point that you could return to some area and totally kick butts and be badass.With Skyrim, I understand that each area "sets" when you first enter it, so for the rest of the game, respawns are based on your level at that time, not your level currently when you return to it.
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CRPG AddictNovember 22, 2011 at 11:31 PMThanks for the hotkey correction, everyone. I've been playing it on the X360, which doesn't have that feature. I look forward to this feature when I play it on a PC in 15 years.
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Zenic ReverieJanuary 15, 2012 at 8:54 PMI look forward to playing in on the 360 in about 30. Let's hope we're still all around by then. :D
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BandaxNovember 23, 2011 at 2:58 AMCompletely understandable that you take a break from the classics (and some "not so classic") once in a while. And Skyrim is a great game to take that break for. I've been playing it (on PC) since it came out and it is truly great. Like you, I haven't even touched the main storyline so far... and I'm having a blast. Is it perfect... no... but no game is. And... I'm a guy somewhat like yourself... been CRPG gaming since the early 1980's. I've "played 'em all", and Skyrim is simply fun. Keep up the great posts... and heep having fun!
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ClarcoNovember 23, 2011 at 3:42 AM
Doesnt Skyrim support the chat-keyboard on the xbox controller?Well, does anything support that addon-keyboard by the way?
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AnonymousNovember 23, 2011 at 4:02 AMWhy don't you do a review for a modern game and then a classic game (in your chronology)?- rodrigo
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MaribotNovember 23, 2011 at 4:03 AM"Combat is realistic and brutal"No it's not. It's same, primitive as in Oblivion "step forward, hit, step backward" system. "I never get sick of fighting dragons"TBH I'm sick of it. Dragons are ridiculously underpowered yet killing them takes a lot of time and changing game difficulty to master doesn't change it at all - it just makes their health bar longer meaning even more time on killing creature that can easily be killed by a bear.Don't get me wrong - I love the way they behave but I just wish there were 5 times less dragon but 5 times more powerful."As far as I can tell, they finally got the economy right."No they haven't' I'm not even in the middle of the game and despite buying almost every house in game (with full equipment) I already have over 100k gold + another hundred thousand in items that I keep in my chests. I should have benn able to buy at least Riften with such money. "NPCs are a lot more interesting than in previous Elder Scrolls games."Dialogues and NPC can't be considered "good". They are just terrible. Making them better than in Oblivion doesn't make them good. And Fallout New Vegas proved that its possible to build sandbox RPGgame with tones of great dialog lines, meaningful NPC and interesting companions."While I appreciate the dialogue in the game,"Like above. Dialogue are terrible. 95% of them are "click until you get quest"
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ClarcoNovember 23, 2011 at 7:43 AM
I quoted the part about the food wolfing for FB by the way
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RaifieldNovember 23, 2011 at 9:53 AMI'm having a blast with the PC version of Skyrim as a vampiric mage, but the one thing that really stands out as a negative is the College of Winterhold, aka the Mage Guild. I didn't play a lot of Oblivion, but I remember Morrowind's guild advancement being rather slow, but satisfying. In Skyrim, you complete a single quest given to you right off the bat in the College and at the end of it, you're suddenly the Arch-Mage, despite no one knowing who you were 48 game hours ago. Being the last bastion of magical knowledge in Skyrim, I'd have thought the Arch-Mage position wasn't open to anyone who walks through the gate, but apparently it was.
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PaulNovember 23, 2011 at 12:49 PM
Most of the time you don't need to worry about making sure your follower is keeping up. When you get to your destination, use the map to trigger a fast travel to the same location. Your follower should appear.
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Andy_PanthroNovember 23, 2011 at 4:46 PM@RaifieldWhat are the benefits to being an Arch-Mage? Is there anything to do once you have that title and does anyone recognise it? One of the problems with Bethesdas world building is the ability to do almost everything with a single character build, with minimal consequences. It can be very fun, but makes the world seem rather silly.
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CRPG AddictNovember 23, 2011 at 8:33 PMMaribot, thanks for all the corrections. I'm surprised I was incorrect about so many things.Paul, it just doesn't seem to work that way for me. Maybe a platform difference? If I run too far ahead of my follower, I never see him or her again.Raifield, I don't think the promotions weren't THAT fast in Oblivion, but they were pretty fast, and it was just as silly. Why should the post of "archmage" even be open to you? I'm encountering something similar with the Companions. Three quests, and they want to make me part of their "inner circle"--with an interesting side-effect.
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AnonymousNovember 23, 2011 at 10:10 PMIf you are concerned about mountain climbing I've found that while riding a horse you can scale even the most sheer of inclines, gallop over the must unruly of rock formations.What Skyrim really lacks for me is Character - I never have time or need to learn about anyone. My companions thus far have function without any kind of presence.The economy seems to have all the trappings without the economy - what use all the NPCs using crafting tools if it has no effect? Maybe that comes out later in the game...
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RaifieldNovember 23, 2011 at 10:36 PM@Andy_PanthroThe only benefit is that you have access to the former Arch-Mage's quarters, which has a great deal of storage space available, but that's about it. It is acknowledged a bit within the college via some idle greets, but mostly the students and other mages are just as snippy or dismissive towards you as they were when you first arrived. Nothing really changes.There is an Alchemy and Enchanting station in the quarters, but seeing as though these are regularly in dungeons and can be purchased for houses, the whole thing seems rather pointless.
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Matthew ConwayNovember 25, 2011 at 3:00 AMMan, I can't believe you don't like lockpicking. Although maybe I'm easy to please in this regard because ANYTHING would have been better than the garbage they had in Oblivion. I'm still scratching my head over that one (thankfully there was an auto-attempt button).
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CRPG AddictNovember 25, 2011 at 1:38 PMI don't mind it as much now that I've gotten better at it.What I liked about Oblivion was that lockpicking depended partly on your own skill, so that with patience and enough picks, you could defeat the most advanced locks even at level 1. I turns out Skyrim is that way, too, but it's a bit harder so you expend even more picks. Now that I've adopted the habit of just buying them wherever I see them, it's not as much of a problem.I didn't like the idea of wasting perks on lockpicking, but I guess I won't have to do that.
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ProudPlatypusNovember 25, 2011 at 5:37 PM50 hours in; haven’t touched the main quest or the quests to do with the war, have done almost all of the guild quests apart from the Bards college, have visited but not properly explored all the main towns, and I’ve been moving around fairly quickly. I’ve also collected 7 out of the 8 masks from the Dragon Priests and done a bunch of Daedric Quests. Also, pfft who reads the books in the game, I note the down and read them latter online. My criticisms.-Most of the quests are go to that place kill those things and bring that thing back to me. It could have used a touch more variety.-My immortal horse, that I loved, died. Shadowmere. I thought that you could never die,But I guess that drop was pretty high.RIP. -There no really big Cities. -I love the game, I love it so much and I want DLC and Mods so it can go on forever, but fear I might tier myself out on it. Plus I have other games to play.
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CanageekNovember 25, 2011 at 5:40 PMI liked the lockpicking in Fallout 3 a lot more then Oblivion, though I did find the lockpick supply crazily limited. I would be wandering around with enough ammunition to fight midsized war, more stimpacks then I'd need for 2 levels and 16 lockpicks, half of which I might use on a top-teir lock. Annoyingly I maxed my lockpick skill, picked 2/3 top locks and found that neither had anything good in them, and that I now had almost no lockpicks left.
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malkav11November 26, 2011 at 10:23 AMOther things I like about the bounty system: it's per town. No longer is there some sort of weird psychic network that carries news of even the most minor crime instantly to the far corners of the land. I haven't been committing crimes for the most part because that's not my current character, but it looked like they had more realistic response patterns too, with citizens having to actually go run and fetch guards and not every guard immediately knowing about bounties.
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CRPG AddictNovember 30, 2011 at 6:33 PMI did't realize that until you pointed it out, malkav11. Thanks! It would be fun to role-play this as an unrepentant thief who gets a huge bounty and has to find "friendly" towns or sneak into other towns to avoid guards.I also like how citizens get pissed at you when you break into their houses at night, instead of just talking to you as if nothing weird is going on.
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skavenhordeDecember 1, 2011 at 12:02 PMMy wife: "You just spent two hours reading books in a game?"Best Comment ever!!! My girlfriend looked at me very strangely when I said the same thing. I think she might think I need professional help.
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SlickyDaveDecember 2, 2011 at 12:29 PMAwesome blog!
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TanuveinFebruary 7, 2013 at 11:02 AMI actually really, really love Skyrim. Bethesda was almost dead to me after Oblivion and Fallout 3, both of which I considered to be very poor RPGs, but Skyrim fixes most of those problems.I enjoy the environment much more than Oblivion, but not as much as Morrowind. Fortunately, I just started the Dragonborn DLC so I get to visit some Morrowind scenary and it is amazing. I think combat is improved over previous games in the franchise, but honestly still a bit lacking. I almost always play a mage in games, but simply found the spellcasting relatively dull in Skyrim, at least after the initial 'wow' factor. There just doesn't seem to be enough viable options.Unfortunately I also am not a huge fan of the melee combat. It doesn't feel tactile enough, and I hate that most of the time I'm simply swinging at my enemies without any reaction as their hp drains away. I found the best way to deal with this was to make a heavy, hammer-wielding beserker beast. Almost every hit gets a reaction out of my foe if it doesn't straight out obliterate them. Perhaps more importantly, I feel like my character is really heaving around a huge, heavy weapon. This tactile feedback is critical to me in first person games, and has ruined many a shooter for me if the guns feel too light.I love that NPCs seem to have a lot more original dialogue. Sure, most of it is pointless and of questionable pedigree in acting, but I like nothing more than to be able to piece together a dispersed family's story as I speak to their members across the map. The lore is, as always, great, though the writing in the books continues to be hit or miss.I also think the guilds have improved considerably, though I do have some complaints that it is fairly predictable at this stage how I'll end up the leader of that respective faction. I practically expected to be crowned King of Skyrim after the Stormcloak quest. Fortunately they avoided at least that conceit.What appeals to me most about the game, especially over what seemed to be the barren wasteland of Oblivion, is how much there is to find. Almost every mapped location seems to have something unique or interesting in it. Just as importantly, as you mentioned in one of your posts, there are a lot of random, scripted but unmarked encounters that just add flavor. I'll never get over the initial confusion and then amusement of being attacked by a naked Argonian with plate fists, only to find his inventory full of skooma bottles. Classic.All in all, a great game. I've rarely found myself so lost in a world's environment as in Skyrim. While the writing and dialogue could improve (especially with regards to roleplaying options, which at least is the best Bethesda has done so far), it's the best game they've made yet. It may not have the allure or deep mechanics of Morrowind, but I can't entirely fault the game. I hope they don't continue to simplify the stats, however. While the perk system does make up for the absence of some skills and attributes, I'm afraid ESVI will be even more of an action game and less of an RPG, at least in terms of character progression.As it is, I can't wait til I'm off work and get to explore Solstheim some more.
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Rowan LipkovitsMay 21, 2013 at 12:10 AMHow many other games allow this kind of randomness in gameplay? NetHack comes to mind, but that's about it.Apparently initial versions of Melbourne House's blockbuster Hobbit text adventure were so bedeviled by these emergent NPC interactions the game often became unwinnable very early on due to random things happening way outside the player's scope. Jimmy Maher gave some curious examples in his Digital Antiquarian blog post on the topic. In the comments, it's compared to an early Elder Scrolls game for that reason 8)
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fireballDecember 23, 2013 at 5:17 AMWell I have to confess now. I played through skyrim (incl. dawnguard). It only took me over a whole YEAR... That says everything about how I liked the game. Of course, not in gaming time, and the occasional other game in between, but pretty much in consecutive sessions. My problem is as you, dear addict, also stated in some postings, I can't help but having to finish every damn quest it throws at me. I know now that was silly, if I had roleplayed more I should have avoided some of the more unproper ones at least like the deadra quests...on the other hand my quest log would've been full of loose ends and I just can't let them stay there that way now could I when ther eis SO much to explore and...gah, as you see, I really share this problem. Just be glad you did make the jump off skyrim before it tugged you in hopelessly like it did me. :/
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CRPG AddictDecember 24, 2013 at 12:44 PMI didn't make the jump. I just purchased it again so I could try the "Dragonborn" expansion. Naturally, this means starting over with a new character and doing all the original quests again.When I got to Solstheim and was once again among netches and scathecraw plants, I damn near wept.
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JustTheBastNovember 2, 2017 at 4:50 AMRegarding the instantly aggressive bandits that allow no room for dialogue, I found that you can hit them with level-appropriate variant of the "Calm" spell, so you can walk up to them and talk like a civilized person — only to find out that the developers never bothered giving them anything at all to say, so all you can get out of them is the generic, global "Hello" and "Goodbye" responses.What a wasted opportunity. It would have been such fun to play as a master illusionist, who just blatantly strolls into bandit camps and mass-mind-controls the bandits into accepting him as their best friend, so he can sweet-talk whatever his current quest objective is out of them.And yes, I'm still (or rather, AGAIN) playing Skyrim in 2017. The new Special Edition with every DLC and all my favourite mods, paired with NVidia's 3D shutter-glasses is just GLORIOUS (although the latter requires a 3rd-party compatibility patch).
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CanageekNovember 3, 2017 at 4:11 PMI'm waiting for the non-alpha version of Skyrim Script Extender to come out, then I'm going to try a lightly modded PC playthrough.
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CRPG Addict Maine, United States Dr. Chester Bolingbroke is a professional in his 50s who really should be doing something more productive with his time. He lives in Maine with his patient wife, Irene, and when he isn't playing CRPGs, he enjoys traveling, crossword puzzles, and jazz. E-mail me at: [email protected] View my complete profile The Rules
Read the original posting explaining this blog and this posting to understand the current playing order.1. I am following a list of CRPGs in chronological order derived from several sources, including Wikipedia, MobyGames, GameFAQs, and contributions from readers. I am going in chronological order on two sections of the list: a) all RPGs in the 1990s, and b) non-PC RPGs that I missed during my first four years of blogging when I played only games released for DOS.2. To appear on my play list, a game must be a a) single-player RPG released for a personal computer, and b) in a language that uses a Latin alphabet. Console games do not appear on my playlist unless they also had PC releases during their original release schedule (generally within 2 years of the console release). Exceptions made and ambiguity resolved at my discretion.3. My definition of what constitutes an "RPG" encompass several criteria, which can be found in the FAQ.4. I can reject independent and shareware RPGs if they are clearly amateur efforts with no innovations or accolades attached to them.5. I generally cannot use cheats, FAQs, walkthroughs, maps, or other hints until I have finished playing or I'm so stuck that I literally cannot progress otherwise. I will make rare exceptions to this rule if I'm unlikely to finish the game otherwise or if I want to blog specifically about an experience with a walkthrough or cluebook.6. I don't have to win every game, but I must play for at least six hours.Game Superlatives
Highest Rated So Far:Ultima VUltima VIPool of RadianceDarkSun: Shattered LandsUltima Underworld IIUltima UnderworldThe Dark Heart of UukrulCurse of the Azure BondsMight & Magic IWizardry VIIMight & Magic IIDisciples of SteelChampions of KrynnDarklandsDeath Knights of KrynnHero's Quest: So You Want to Be a HeroStarflight IIStarflightOmegaWastelandUltima IVWizardry VILongest Played:Fate: Gates of DawnNetHack 3.0 series Ultima VII: Part Two Wizardry VIIKnights of LegendDisciples of SteelRogue The Return of Werdna Ambermoon Wizardry VUltima VII Betrayal at KrondorMoria [4.873]The Magic Candle IIThe Magic CandleCamelotPools of DarknessMight and Magic IIIHighest Rankings by Category:(When multiple games tie, I've chosen the one with the highest overall rating)Game World: StarflightCharacters: Wizardry VIINPCs: Ultima VEncounters: Pool of RadianceMagic/Combat: Pool of RadianceEquipment: NetHack 3.0 seriesEconomy: Ultima VQuests: Might & Magic IG/S/I: Ultima VIGameplay: Ultima VIGames of the Year:1979: Dunjonquest: The Temple of Apshai1980: Rogue1981: Wizardry1982: Dungeons of Daggorath1983: Exodus: Ultima III1984: Adventure Construction Set1985: Ultima IV1986: Starflight1987: Dungeon Master1988: Pool of Radiance1989: Hero's Quest: So You Want to Be a Hero1990: Ultima VI1991: Might and Magic III1992: Ultima Underworld 1993: Dark Sun: Shattered LandsChet's "Must Play" ListPlay these games if you want to get a full sense of the history of computer RPGs (current through my current year).Dunjonquest: The Temple of Apshai (1979)Akalabeth: World of Doom (1980)Rogue: The Adventure Game (1980)Ultima (1981)Wizardry (1981)Moria (1983)Ultima III (1983)Questron (1984)The Bard's Tale (1985)Phantasie (1985)Ultima IV (1985)Wizard's Crown (1985)Might and Magic (1986)Starflight (1986)Dungeon Master (1987)Pool of Radiance (1988)Ultima V (1988)Wasteland (1988)NetHack 3.0 Series (1989)Hero's Quest (1989)Ultima VI (1990)Eye of the Beholder (1991)Fate: Gates of Dawn (1991; first act only)Might and Magic III (1991)Ultima Underworld (1992)Darklands (1992)Ultima VII (1992)Legends of Valour (1992) Dark Sun: Shattered Lands (1993)Betrayal at Krondor (1993)Copyright and AI Statement
All work on this blog is copyright Chester N. Bolingbroke unless otherwise explicitly stated in a specific article. Absolutely no one has my permission to rehost or copy any of this blog's content in any way, including indexing for the purposes of artificial intelligence. Yes, I know I can't stop you. You still don't have my permission. If you write to me and ASK permission to use any of my content, I will probably grant it. When I was playing Ultima VII: Part Two - Serpent Isle, I asked ChatGPT for a list of snake-related puns that I could use as subtitles. This is, and remains, the only use of AI on this blog (and I didn't end up using any of them). No entry that I write will ever be written by AI or with the help of AI.Tag » What Is Mid Level In Skyrim
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What Level Would You Consider Mid-game? - The Elder Scrolls V
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What Level Would You Consider Mid-game? - The Elder Scrolls V
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Level Manager - MCM Configurable XP Per Level - Nexus Mods
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How To Know That You Are In Early Game, Mid Game, Or Late ... - Quora
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Best Mid-Level Quests In Old School RuneScape (Ranked)
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Where To Train Heavy Armor Skyrim
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Skyrim:Leveling - The Unofficial Elder Scrolls Pages (UESP)
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What Happens If I Change Race Mid Game? :: The Elder Scrolls V
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Skyrim's Flawed Leveling System - OSU WordPress
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7 'Skyrim' Tips To Improve Your Adventure - Game Rant




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