Skyrim:Standing Stone - The Unofficial Elder Scrolls Pages (UESP)

Skyrim:Standing StoneThe UESPWiki – Your source for The Elder Scrolls, in memory of Julian LeFay< Skyrim: Places⧼monobook-jumptonavigation⧽⧼monobook-jumptosearch⧽ SR-mapicon-Doomstone.png The three Guardian Stones

The Standing Stones are magical stones found in the wilderness which can give your character special abilities and powers. There are thirteen Standing Stones in total, each associated with one of Tamriel's thirteen constellations. Usually, only one stone's effects can be active at a time, although you can change which stone is active at any time by activating a different Standing Stone. However, by wearing the Aetherial CrownDG, you may be affected by two Standing Stones concurrently.

The first three stones most players will encounter are the three Guardian Stones: the Mage Stone, the Thief Stone, and the Warrior Stone. These three stones are found together in a circle along the road to Riverwood near Lake Ilinalta. Selecting one of these stones allows you to effectively specialize in one group of skills. All of the other stones are located on their own.

Icon Stone Name(IDs) Description and Effects Location
SR-icon-spell-Magic Hat.png The Apprentice StoneAbility ID: 000e5f4eWeakness ID: 0010e439 Those under the sign of The Apprentice recover Magicka faster, but are more susceptible to Magicka damage:
  • Regenerate Magicka, 100% faster
  • Weakness to Magic, 100%
On an island in the Hjaalmarch marsh, just north of Fort Snowhawk, west-northwest of Morthal Compass Marker visible from the East Empire Company Warehouse. (map).
SR-icon-spell-Magic Hat.png The Atronach StoneAbility ID: 000e5f51 Those under the sign of The Atronach absorb a portion of incoming spell damage and have a larger pool of Magicka, but recover it more slowly:
  • Spell Absorption, 50%
  • Damage Magicka Regen, 50%
  • Fortify Magicka, 50 pts
In the southernmost part of the hot springs of Eastmarch, northwest of Mistwatch and east-northeast of Darkwater Crossing (map).
SR-icon-spell-Magic Hat.png The Lady StoneAbility ID: 000e5f54 Those under the sign of The Lady regenerate Health and Stamina more quickly:
  • Regenerate Health, 25% faster
  • Regenerate Stamina, 25% faster
On an island in Lake Ilinalta, directly north of Falkreath (map).
SR-icon-spell-Magic Hat.png The Lord StoneAbility ID: 000e5f58 Those under the sign of The Lord are more resistant to both Magicka and physical damage:
  • Armor, 50 pts
  • Resist Magic, 25%
East of Morthal, northeast of the Shrine of Mehrunes Dagon, about one and a half times as far as Stonehills, up on the mountain. Follow the path starting north of the Hall of the Vigilant to the Shrine and the Stone (map).
SR-icon-spell-Magic Hat.png The Lover StoneAbility ID: 000e5f5aPerk ID: 000e5f57 Those under the sign of The Lover always feel a Lover's Comfort (All skills improve faster):
  • All skills improve 15% faster
Northeast of Markarth (Follow road North), just north of Kolskeggr Mine (map).
SR-icon-spell-Magic Hat.png The Mage StoneAbility ID: 000e5f47Perk ID: 000e5f49 Those under the sign of the Mage will learn all magic skills (including Enchanting) 20% faster:
  • All magic skills improve 20% faster
Southwest of Riverwood, by the roadside, one of the Guardian Stones (map).
SR-icon-spell-Reanimate.png The Ritual StoneAbility ID: 000e7329 Once a day, those under the sign of The Ritual can reanimate nearby corpses to fight for them:
  • Dead Thrall, 75 pts for 200 secs in 75 ft
East of Whiterun, by the roadside, above the entrance to Graywinter Watch (map)
SR-icon-spell-Paralyze.png The Serpent StoneAbility ID: 000e5f61 Once a day, those under the sign of The Serpent can use a ranged paralyzing poison on opponents:
  • Paralyze, for 5 secs
  • Damage Health, 5 pts for 5 secs
Directly east of the College of Winterhold and northeast of the Wreck of The Pride of Tel Vos, on an icy island in the Sea of Ghosts (map).
SR-icon-spell-Invisibility.png The Shadow StoneAbility ID: 000e732a Once a day, those under the sign of The Shadow can become invisible for an extended period:
  • Invisibility, for 60 secs
South of Riften, near Nightingale Hall (map).
SR-icon-spell-Magic Hat.png The Steed StoneAbility ID: 000e5f5ePerk ID: 0001bac9 Those under the sign of The Steed can carry more and do not suffer a movement penalty from armor:
  • Worn armor of all types is weightless and carries no speed penalty
  • Fortify Carry Weight, 100 pts (only adds 50 points extra carry weight in survival mode)
Northwest of Solitude, near Ironback Hideout (map).
SR-icon-spell-Magic Hat.png The Thief StoneAbility ID: 000e5f45Perk ID: 000e5f46 Those under the sign of the Thief will learn all stealth skills 20% faster:
  • All stealth skills (including Archery and Alchemy) improve 20% faster
Southwest of Riverwood, by the roadside, one of the Guardian Stones (map).
SR-icon-spell-Alteration.png The Tower StoneAbility ID: 000e7328Perk ID: 000e7326 Once a day, those under the sign of The Tower have the option to automatically open an Expert or lower lock:
  • Unlock any lock, up to Expert in difficulty
About halfway between Dawnstar and Winterhold, on a high snow-covered cliff (map).
SR-icon-spell-Magic Hat.png The Warrior StoneAbility ID: 000e5f4cPerk ID: 000e5f4a Those under the sign of the Warrior will learn all combat skills 20% faster:
  • All combat skills (excluding Archery, including Smithing) improve 20% faster
Southwest of Riverwood, by the roadside, one of the Guardian Stones (map).

Achievements[edit]

Achievements related to the Standing Stones are:

  • SR-achievement-Blessed.png Blessed (10 points/Bronze) — Select a Standing Stone blessing
    • You must discover one standing stone, then activate its blessing. This is most easily accomplished using one of the three Guardian Stones.
  • SR-achievement-Standing Stones.png Standing Stones (30 points/Silver) — Find 13 Standing Stones
    • You must discover all thirteen of the standing stones (see bugs).

Notes[edit]

  • The Standing Stones are comparable to the Birthsign Stones from Oblivion.
  • If you are at or near one of the Standing Stones, and bring up the local map, the map title may refer to it as a "Doomstone". Nothing else in the game seems to use this term for these objects, though.
  • Reading An Explorer's Guide to Skyrim will mark the locations of the following Stones on your map: the Guardian Stones, the Ritual Stone, the Shadow Stone, and the Lover Stone.
  • Although the loading screen tip states the Apprentice Stone doubles both magicka regeneration and magicka, only magicka regeneration is doubled.
  • Archery is boosted by the Thief Stone. Whether this is intentional or not is unclear:
    • Archery is displayed clearly in the Warrior section of the skill menu, and as each menu section contains a consistent six skills, the Thief Stone's governance of Archery breaks that consistency, perhaps suggesting that this is unintentional.
    • Because Archery has been a stealth skill in previous Elder Scrolls games, its playstyle differs from the Warrior's typical melee tactics and synergizes with Sneak, and the Thief would have no offensive skills if not for Archery, some players believe that Archery was intentionally placed under the Thief Stone.
    • On PC The Unofficial Skyrim Patch, version 1.2, moves Archery under the Warrior Stone.

Bugs[edit]

  • The Atronach Stone has a 50% chance of causing all Summoning spells and powers to fail. See Spell Absorption for details.
    • PC Only The Unofficial Skyrim Patch, version 1.0, fixes this bug.
  • Reading An Explorer's Guide to Skyrim after the Guardian, Ritual, Lover, and Shadow Stones are marked on the map will cause a "Map updated." message to appear on the top left of the screen again, though no new Stones will be marked. ?
  • It is possible to receive the "Standing Stones" achievement by visiting any of the standing stones a total of 13 times rather than finding all 13 (or visiting the Guardian Stones 5 times). This may result in being stated to have visited more than 13 stones, as repeat visits are not taken into account. You must wait for the location to respawn for repeat visits to increment the counter.
    • PC Only The Unofficial Skyrim Patch, version 1.2.7, fixes this bug.
  • There is no loading screen for the Tower Stone.
    • PC Only The Unofficial Skyrim Patch, version 2.0.7, fixes this bug.
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