Sleep | D&D 5th Edition On Roll20 Compendium

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Subscribe Sign In Sign In : Notifications Map Pins Are Here! Drag and drop handouts onto your maps to organize GM info and share notes with players. Now in beta for Pro and Elite subs. Notifications Map Pins Are Here! Drag and drop handouts onto your maps to organize GM info and share notes with players. Now in Pro+ beta! Notifications Play the new Starter Set on Roll20! Say yes to adventure with bite-sized modular quests for three distinct settings in Heroes of the Borderlands. Notifications Pre-Order the Forgotten Realms Guide Bundle When you pre-order this bundle featuring Heroes of Faerun & Adventures in Faerun, you’ll receive exclusive bonus VTT maps! See More D&D 5th Edition

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↓ Attributes Sleep Source: Free Basic Rules (2024) Free Basic Rules (2014) Ready to play? Build unlimited D&D characters Create Now

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This spell sends creatures into a magical slumber. Roll 5d8, the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.Undead and creatures immune to being charmed aren't affected by this spell.At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st. Show Attribute List Attributes Casting Time 1 action Classes Bard, Sorcerer, Wizard Components V S M Damage 5d8 Damage Type Hit Points of Creatures Duration 1 minute Higher Spell Slot Desc When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st. Higher Spell Slot Dice 2 Higher Spell Slot Die d8 Level 1 Material A pinch of fine sand, rose petals, or a cricket Name Sleep Range 90 feet School Enchantment Spell Attack None Target Creatures within 20 feet of a point you choose within range (in ascending order of their current hit points, ignoring unconscious creatures) filter-Casting Time Action filter-Components Verbal, Somatic, Material filter-Concentration No filter-Duration 1 min filter-Level 1 filter-Range Far (more than 60 feet) filter-Ritual No filter-Tags Inflict Condition, Unconscious filter-Upcast Yes View All Spells » Delete This Page « search Spells list Flag This Page Advertisement Create a free account

Tag » How Do You Spell Sleep