Splashing/Guide - OSRS Wiki

This article details how to splash. Splashing is the act of training magic by casting combat spells against an enemy while having too low magic accuracy to be able to actually hit. Although no damage is dealt, each Magic combat spell will still give the player a constant base amount of experience.

Despite the enemy remaining alive indefinitely, after 20 minutes the player will stop auto-retaliating. As a consequence, timely interaction with the game is needed to not be logged out due to inactivity.

Contents

  • 1 Equipment
  • 2 Splashing rates by spell
    • 2.1 Standard Spellbook
    • 2.2 Ancient Magicks
    • 2.3 Arceuus spellbook
  • 3 30 to 99 strategies
  • 4 Locations
  • 5 References

Equipment

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  • It is necessary to wear items negating Magic Attack bonus to -64 or lower.
  • A Magic Attack bonus of -63 (or higher) provides the chance of dealing damage of 1 Hitpoint or more.
Free-to-play Members
Attack bonusStab: +0Slash: +0Crush: +0Magic: -81Range: -24Defence bonusStab: +34Slash: +37Crush: +29Magic: -10Range: +31Other bonusesMelee strength: +0Ranged strength: +0Magic damage: -80Prayer: +0 29.8 kgItems KEPT if not SKULLED:
  • Kept-on-death value: 40,111
  • Kept-on-death value: 38,157
  • Kept-on-death value: 16,188
Items KEPT if using PROTECT ITEM:
  • Kept-on-death value: 14,906
Items sent to your GRAVESTONE or LOST to the player who killed you:
  • Kept-on-death value: 8,701
  • Kept-on-death value: 1,351
  • Kept-on-death value: 30
  • Kept-on-death value: 1
Data in this list is based purely on exchange or item value. See Items Kept on Death for info. The interface and items kept on death may vary in-game; general disclaimers apply.
Attack bonusStab: +0Slash: -1Crush: +7Magic: -83Range: -24Defence bonusStab: +212Slash: +215Crush: +197Magic: +4Range: +206Other bonusesMelee strength: +4Ranged strength: +0Magic damage: -80Prayer: +0 32.8 kgItems KEPT if not SKULLED:
  • Kept-on-death value: 38,334
  • Kept-on-death value: 37,733
  • Kept-on-death value: 31,947
Items KEPT if using PROTECT ITEM:
  • Kept-on-death value: 20,518
Items sent to your GRAVESTONE or LOST to the player who killed you:
  • Kept-on-death value: 16,060
  • Kept-on-death value: 14,906
  • Kept-on-death value: 1,789
  • Kept-on-death value: 271
Data in this list is based purely on exchange or item value. See Items Kept on Death for info. The interface and items kept on death may vary in-game; general disclaimers apply.

For free-to-play players:

  • A full plate armour set consists of any full helm, platebody, platelegs/plateskirt, and kiteshield. Platelegs and plateskirts confer the same bonuses.
    • Plate armour of any metal can be substituted for another, e.g. a Bronze platebody and a Rune platebody both have a -30 Magic attack bonus.
  • Green d'hide vambraces or Gilded d'hide vambraces require Level 40 Ranged to equip.
  • Fancy or fighting boots can be substituted with Decorative boots.
  • Any elemental staff to reduce runes needed and to enable autocast. Note that elemental staves have a +10 Magic attack bonus.
    • The elemental staff can be swapped for a Cursed goblin staff (obtained from Diango in Draynor). This precludes the rune savings of an elemental staff, but achieves -68 Magic attack without the need to equip Green d'hide vambraces.
      • Alternatively, a Cursed amulet of magic can be worn. This item allows an elemental staff to be used for splashing in Castle Wars, if the player wears full splashing gear (Platebody, legs, Stronghold Boots, d'hide vambraces and a kiteshield) to achieve -64 Magic attack bonus.

For members:

  • The mixed hide cape offers -15 magic attack, requiring only 60 Ranged and 50 Defence to equip.
  • Any blessed d'hide boots, snakeskin boots (pictured), or mixed hide boots can be used for a -10 Magic attack bonus. Snakeskin boots have the lowest requirements of the three, at only 30 Ranged and 30 Defence to equip.

Splashing rates by spell

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Standard Spellbook

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Lvl Icon Name Runes Base XP/cast XP/h [a] XP/h (Harmonised nightmare staff) [b] Raw Cost/cast [c] Cost/cast (basic elemental staff) [d] Cost/h (basic elemental staff) [d] GP/XP (basic elemental staff) [d] Cost/cast (combination elemental staff) [e] Cost/h (combination elemental staff) [e] GP/XP (combination elemental staff) [e]
1
Wind Strike 1Air 1Mind 5.5 6,600 8,250 8 3 3,600 0.55 3 3,600 0.55
5
Water Strike 1Air 1Water 1Mind 7.5 9,000 11,250 13 8 9,600 1.07 3 3,600 0.40
9
Earth Strike 1Air 2Earth 1Mind 9.5 11,400 14,250 18 8 9,600 0.84 3 3,600 0.32
13
Fire Strike 2Air 3Fire 1Mind 11.5 13,800 17,250 28 13 15,600 1.13 3 3,600 0.26
17
Wind Bolt 2Air 1Chaos 13.5 16,200 20,250 107 97 116,400 7.19 97 116,400 7.19
23
Water Bolt 2Air 2Water 1Chaos 16.5 19,800 24,750 117 107 128,400 6.48 97 116,400 5.88
29
Earth Bolt 2Air 3Earth 1Chaos 19.5 23,400 29,250 122 107 128,400 5.49 97 116,400 4.97
35
Fire Bolt 3Air 4Fire 1Chaos 22.5 27,000 33,750 132 112 134,400 4.98 97 116,400 4.31
41
Wind Blast 3Air 1Death 25.5 30,600 38,250 195 180 216,000 7.06 180 216,000 7.06
47
Water Blast 3Air 3Water 1Death 28.5 34,200 42,750 210 195 234,000 6.84 180 216,000 6.32
53
Earth Blast 3Air 4Earth 1Death 31.5 37,800 47,250 215 195 234,000 6.19 180 216,000 5.71
59
Fire Blast 4Air 5Fire 1Death 34.5 41,400 51,750 225 200 240,000 5.80 180 216,000 5.22
62
Wind Wave 5Air 1Blood 36 43,200 54,000 281 256 307,200 7.11 256 307,200 7.11
65
Water Wave 5Air 7Water 1Blood 37.5 45,000 56,250 316 281 337,200 7.49 256 307,200 6.83
70
Earth Wave 5Air 7Earth 1Blood 40 48,000 60,000 316 281 337,200 7.03 256 307,200 6.40
75
Fire Wave 5Air 7Fire 1Blood 42.5 51,000 63,750 316 281 337,200 6.61 256 307,200 6.02
81
Wind Surge 7Air 1Wrath 44.5 53,400 66,750 350 315 378,000 7.41 315 378,000 7.41
85
Water Surge 7Air 10Water 1Wrath 46.5 55,800 69,750 400 350 420,000 7.53 315 378,000 6.77
90
Earth Surge 7Air 10Earth 1Wrath 48.5 58,200 72,750 400 350 420,000 7.22 315 378,000 6.49
95
Fire Surge 7Air 10Fire 1Wrath 50.5 60,600 75,750 400 350 420,000 6.93 315 378,000 6.24
  1. ^ Each game tick is 0.6s, a magic combat spell takes 5 ticks, so in 1 hour a player can cast (splash) 1,200 combat spells.
  2. ^ Using a harmonised nightmare staff (257,830,426), which autocasts with a speed of 4 ticks.
  3. ^ Raw cost assumes that all runes needed are bought.
  4. ^ 4.0 4.1 4.2 Cost assumes that the basic elemental staff is used for the core elemental runes and Air air runes are also used for non-Wind spells (no requirements to wield).
  5. ^ 5.0 5.1 5.2 Cost assumes that mist battlestaff (66,441), dust battlestaff (10,512), smoke battlestaff (2,286,401) or their mystic variants are used for Water, Earth, Fire spells respectively to completely cover the core elemental runes. (This requires at least Magic 30 Magic which is quickly obtained).

Ancient Magicks

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Lvl Icon Name Runes Base XP/cast Raw cost/cast [a] Cost/cast [b] XP/h [c] Cost/h [b] GP/XP [b] GP/XP [d]
50
Smoke Rush 1Air 1Fire 2Chaos 2Death 30 574 574 36,000 688,800 19.13
52
Shadow Rush 1Air 2Chaos 2Death 1Soul 31 987 987 37,200 1,184,400 31.84
56
Blood Rush 1Blood 2Chaos 2Death 33 810 810 39,600 972,000 24.55
58
Ice Rush 2Water 2Chaos 2Death 34 564 554 40,800 664,800 16.29 7.79
62
Smoke Burst 2Air 2Fire 4Chaos 2Death 36 783 783 43,200 939,600 21.75
64
Shadow Burst 1Air 4Chaos 2Death 2Soul 37 1,599 1,599 44,400 1,918,800 43.22
68
Blood Burst 2Blood 4Chaos 2Death 39 1,260 1,260 46,800 1,512,000 32.31
70
Ice Burst 4Water 4Chaos 2Death 40 768 748 48,000 897,600 18.70 6.63
74
Smoke Blitz 2Air 2Fire 2Blood 2Death 42 907 907 50,400 1,088,400 21.60
76
Shadow Blitz 2Air 2Blood 2Death 2Soul 43 1,733 1,733 51,600 2,079,600 40.30
80
Blood Blitz 4Blood 2Death 45 1,384 1,384 54,000 1,660,800 30.76
82
Ice Blitz 3Water 2Blood 2Death 46 887 872 55,200 1,046,400 18.96 5.76
86
Smoke Barrage 4Air 4Fire 2Blood 4Death 48 1,297 1,297 57,600 1,556,400 27.02
88
Shadow Barrage 4Air 2Blood 4Death 3Soul 49 2,531 2,531 58,800 3,037,200 51.65
92
Blood Barrage 4Blood 4Death 1Soul 51 2,162 2,162 61,200 2,594,400 42.39
94
Ice Barrage 6Water 2Blood 4Death 52 1,262 1,232 62,400 1,478,400 23.69 5.10
  1. ^ Raw cost assumes that all runes needed are bought.
  2. ^ 2.0 2.1 2.2 Cost assumes that a kodai wand (74,937,085) is used, which supplies infinite water runes. Elemental staves cannot be used as they do not provide auto-cast for ancient spells.
  3. ^ Each game tick is 0.6s, a magic combat spell takes 5 ticks, so in 1 hour a player can cast ("splash") 1,200 combat spells.
  4. ^ Assumes the price of blighted ancient ice sacks (265), use of which is restricted to certain areas or worlds.

Arceuus spellbook

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The demonbane spells of the Arceuus spellbook can only be cast on demonic monsters. Magic attack bonus needs to be -64 or lower to always splash, and equipping a tome of fire or skull sceptre will make that more difficult to reach while saving runes. Weaker demonic monsters such as icefiends and pyrefiends are ideal given their low stats, however armour will need to maximise Magical melee while keeping Magic accuracy low enough to splash. Players can also reanimate an Ensouled imp head to splash at the Dark Altar to take less damage. Unlike regular imps, reanimated ones will not teleport away.

Lvl Icon Name Runes Base XP/cast XP/h [a] Raw cost/cast [b] Cost/cast (Tome of Fire) [c] Raw Cost/h [b] Cost/h (Tome of Fire) [c] GP/XP [b] GP/XP (Tome of Fire) [c]
35
Ghostly Grasp 4Air 1Chaos 22.5 27,000 117 N/A 140,400 N/A 5.20 N/A
44
Inferior Demonbane 3Fire 1Chaos 27 32,400 117 97 140,400 116,400 4.33 3.59
56
Skeletal Grasp [d] 8Earth 1Death 33 39,600 220 N/A 264,000 N/A 6.06 N/A
62
Superior Demonbane [d] 5Fire 1Soul 36 43,200 458 418 549,600 501,600 12.72 11.61
79
Undead Grasp [d] 12Fire 1Blood 46.5 55,800 316 256 379,200 307,200 6.80 5.51
82
Dark Demonbane [d] 7Fire 2Soul 43.5 52,200 896 836 1,075,200 1,003,200 20.60 19.22
  1. ^ Each game tick is 0.6s, a magic combat spell takes 5 ticks, so in 1 hour a player can cast (splash) 1,200 combat spells.
  2. ^ 2.0 2.1 2.2 Includes the cost of fire runes.
  3. ^ 3.0 3.1 3.2 The tome of fire does not consume pages when autocasting Arceuus Spells. Therefore, the cost of burnt pages is ignored.
  4. ^ 4.0 4.1 4.2 4.3 Requires completion of the quest A Kingdom Divided.

30 to 99 strategies

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Total experience required: 13,021,068 Magic experience.

Strategy # of splashes Time (hr) Cost - Combination Staff Cost - Elemental Staff (F2P)
2,367,467 1,973.0 7,102,400.73 7,102,400.73
1,736,143 1,446.9 5,208,427.20 13,889,139.20
1,370,639 1,142.3 4,111,916.21 10,965,109.89
1,132,267 943.6 3,396,800.35 14,719,468.17
579,314 482.8 56,078,122.03 64,761,696.92
381,648 318.1 67,666,314.50 75,238,015.92
317,135 264.3 77,198,099.54 Members Only Spells
301,246 251.1 78,110,756.57 Members Only Spells

Locations

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If the monster you are splashing on can attack you, make sure that your defensive bonuses are sufficiently high so it won't slowly kill you over time. Commonly used monsters are rats, seagulls, and spiders, though rats in member's worlds can be killed by cats.

Popular locations include the seagulls in Port Sarim and Port Piscarilius. The chickens near Captain Barnaby may also be a good choice, as they are close to a bank and usually not too crowded.

Players may also elect to check the bestiary to find a suitable creature & location themselves.

Map provided by Jagex, outlining where users will gain no Magic experience if splashing.

The only exception is the area in and surrounding Lumbridge, including the castle basement. Here, spells yield no experience for casting if a player's magic accuracy is too low to deal damage. This was done because the large amount of players splashing on rats looked odd to new players.[1]

Location Levels Members Spawns Map League region
House west of the Grand Exchange1Free-to-play3Show mapN/A
South of Slepe1Members9Show mapN/A
Lovakengj1Members19Show mapN/A
Ruins (east)1Free-to-play3Show mapN/A
Ferox Enclave1Free-to-play9Show mapN/A
Port Piscarilius1Members24Show mapN/A
House west of McGrubor's Wood1Members3Show mapN/A
Port Sarim jail1Free-to-play5Show mapN/A
Draynor Village1Free-to-play2Show mapN/A
South-east of Mount Quidamortem1Members18Show mapN/A
Farm south of Falador1Free-to-play2Show mapN/A
South-east of the Farming Guild1Members2Show mapN/A
Arceuus1Members1Show mapN/A
North of the Chaos Temple (Wilderness)1Free-to-play6Show mapN/A
Gertrude's House1Free-to-play1Show mapN/A
Fire Altar1Free-to-play1Show mapN/A
Port Phasmatys1Members2Show mapN/A
South of Kourend Castle1Members4Show mapN/A
Mos Le'Harmless1Members2Show mapN/A
Lunar Isle Ship1Members2Show mapN/A
Rimmington1Free-to-play4Show mapN/A
Burgh De Rott1Members13Show mapN/A
Brimhaven1Members2Show mapN/A
West Ruins1Free-to-play16Show mapN/A
Sinclair Mansion1Members5Show mapN/A
Lunar Isle1Members1Show mapN/A
South of the Farming Guild1Members5Show mapN/A
Draynor Manor1Free-to-play2Show mapN/A
North-west of Hosidius Town Square1Members4Show mapN/A
Melzar's Maze1Free-to-play5Show mapN/A
South of Gu'Tanoth1Members3Show mapN/A
Fishing Guild1Members1Show mapN/A
Gnome maze1Members9Show mapN/A
Varrock1Free-to-play1Show mapN/A
West Ardougne1Members74Show mapN/A
Port Phasmatys Ship1Members1Show mapN/A
Port Piscarilius (1st Floor Buildings)1Members5Show mapN/A
Lunar Isle Dock1Members1Show mapN/A
Melzar's Maze (1st Floor)1Free-to-play2Show mapN/A
Mos Le'Harmless Ship1Members1Show mapN/A
Port Piscarilius (2nd Floor Buildings)1Members3Show mapN/A
Melzar's Maze (2nd Floor)1Free-to-play2Show mapN/A
Ardougne Sewers1Members23Show mapN/A
Goblin Cave1Members19Show mapN/A
Clock Tower Basement1Members26Show mapN/A
Rat Pits1Members3Show mapN/A
Melzar's Maze Basement1Free-to-play3Show mapN/A
Dwarven Mines1Free-to-play4Show mapN/A
Crandor and Karamja Dungeon1Free-to-play2Show mapN/A
Draynor Sewers1Free-to-play10Show mapN/A
Varrock Sewers1Free-to-play29Show mapN/A
Draynor Manor Basement1Free-to-play9Show mapN/A
Edgeville Dungeon1Free-to-play2Show mapN/A
Sisterhood Sanctuary1Members6Show mapN/A
Stronghold of Security: Catacomb of Famine1Free-to-play60Show mapN/A
Stronghold of Security: Vault of War1Free-to-play56Show mapN/A
Grand Tree Mine1Members21Show mapN/A
Taverley Dungeon1Members4Show mapN/A
The Warrens1Members16Show mapN/A
Abandoned Mine (Level 2)1Members9Show mapN/A
Abandoned Mine (Level 4)1Members3Show mapN/A
Keldagrim Rat Pits1Members8Show mapN/A
King's Ransom jail1Members4Show mapN/A
Meiyerditch Laboratories1Members6Show mapN/A
The Hollows1Members17Show mapN/A
Meiyerditch Hideout (Myreque Hideout)1Members2Show mapN/A
Observatory Dungeon1Members4Show mapN/A
Rashiliyia's Tomb1Members3Show mapN/A
Shadow Dungeon1Members12Show mapN/A
Skavid Caves1Members18Show mapN/A
Underground Pass (Level 2)1Members27Show mapN/A
Waterfall Dungeon1Members9Show mapN/A
Cabin Fever Boats1Members6Show mapN/A
Cabin Fever Boats, 1st floor[UK]2nd floor[US]1Members3Show mapN/A
Waterfall Dungeon (Flooded during quest)1Members1Show mapN/A
Isle of Souls1Members4Show mapN/A
Corsair Cove2, 3Free-to-play9Show mapN/A
Port Sarim2, 3Free-to-play10Show mapN/A
Port Piscarilius2, 3Members7Show mapN/A
Icyene Graveyard3Members1Show mapN/A
Ruins of Unkah3Members5Show mapN/A
Hosidius1Members6Show mapN/A
Lovakengj1Members41Show mapN/A
Arceuus, outside the Tower of Magic1Members8Show mapN/A
Port Piscarilius1Members10Show mapN/A
Varrock1Free-to-play1Show mapN/A
Al Kharid1Free-to-play3Show mapN/A
East of Yanille1Members2Show mapN/A
Ruins (west), in the Wilderness1Free-to-play6Show mapN/A
Wilderness spider nest holding a Sapphire spawn1Free-to-play17Show mapN/A
Gnome Maze1Members9Show mapN/A
Melzar's Maze, Basement Floor1Free-to-play3Show mapN/A
Varrock Sewers1Free-to-play9Show mapN/A
Draynor Manor, Basement1Free-to-play4Show mapN/A
Sisterhood Sanctuary1Members11Show mapN/A
Stronghold of Security, Pit of Pestilence (level 3)51, 24Free-to-play35Show mapN/A
Taverley Dungeon1Members3Show mapN/A
Ogre Enclave1Members10Show mapN/A
Underground Pass1Members49Show mapN/A
Underground Pass (During Song of the Elves)1Members49Show mapN/A
Rashiliyia's Tomb1Members1Show mapN/A
Isle of Souls - Crumbling Tower basement1Members3Show mapN/A

References

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  1. ^ "Last Man Standing Beta and Splashing Restrictions". Old School RuneScape News. Jagex. 11 July 2019. Archived from the original.

Tag » How Many Splashes Per Hour Osrs