Summon Mob Generator (Java Edition 1.19) - DigMinecraft
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Minecraft Summon Mob Generator (Java Edition) This Summon Mob Generator creates the Minecraft Java Edition (PC/Mac) command you can use to summon custom mobs with weapons, armor, enchantments, and effects.
This Generator allows you to summon all of the mobs in Minecraft including the new Armadillo and Wolf variants from the Armored Paws drop.
If you need help completing a section, click on the
button to display the instructions. When you have finished customizing your mob, click on the Generate Command button and then copy/paste the command into Minecraft.
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Select Java Edition Version:
1.21.11 1.21.9 1.21.8 1.21.7 1.21.6 1.21.5 1.21 1.20.6 1.20.2 1.20 1.19 1.18 1.17 1.16.2 1.15 1.14 1.13 1.12 1.11.2 1.10 1.9 1.8 This generator creates commands for Minecraft Java Edition versions: 1.21.11, 1.21.9, 1.21.8, 1.21.7, 1.21.6, 1.21.5, 1.21, 1.20.6, 1.20.2, 1.20, 1.19, 1.18, 1.17, 1.16.2, 1.15, 1.14, 1.13, 1.12, 1.11.2, 1.10, 1.9, 1.8. You can change to another version above.Select a Mob 
Mob: Zombie Skeleton Allay Armadillo Axolotl Bat Bee Blaze Bogged Breeze Camel Camel Husk Cat Cave Spider Chicken Cod Copper Golem Cow Creaking Creeper Dolphin Donkey Drowned Elder Guardian Ender Dragon Enderman Endermite Evoker Fox Frog Ghast Giant Glow Squid Goat Guardian Happy Ghast Hoglin Horse Husk Illusioner Iron Golem Llama Magma Cube Mooshroom Mule Nautilus Ocelot Panda Parched Parrot Phantom Pig Piglin Piglin Brute Pillager Polar Bear Pufferfish Rabbit Ravager Salmon Sheep Shulker Silverfish Skeleton Horse Slime Sniffer Snow Golem Spider Squid Stray Strider Tadpole Trader Llama Tropical Fish Turtle Vex Villager Vindicator Wandering Trader Warden Witch Wither Boss Wither Skeleton Wolf Zoglin Zombie Horse Zombie Nautilus Zombie Villager Zombified Piglin Custom Name: Team: Instructions: Select a mob to summon. You can also add a custom name for the mob to change its default name. Finally, you can enter an optional team that the mob will join. If you specify a team, you must run the /team command to first create the team before summoning the mob.
Please note that while the game allows you to create a team that contains special characters, we have limited the team field to only allow letters, numbers, dashes and underscores. This is because some special characters can cause problems with commands.
Select the Mob Options 
Age: Adult Baby Invulnerable Persistent Silent NoAI Can pick up loot Can break doors Left Handed Instructions: Select the options to apply to the mob. The options are as follows:
- Age - The age of the Zombie (Adult is the regular size. Baby is younger and smaller)
- Invulnerable - Prevent the Zombie from being killed in Survival mode
- Persistent - Prevent the Zombie from naturally despawning
- Silent - Prevent the Zombie from making any noise
- NoAI - Prevent the Zombie from normal AI movements
- Can pick up loot - Allow the Zombie to pick up loot
- Can break doors - Allow the Zombie to break down wooden doors
- Left Handed - The Zombie is left-handed (rather than right-handed)
Select Mob Stacking (optional)
Mob to Ride: --None-- Zombie Skeleton Allay Armadillo Axolotl Bat Bee Blaze Bogged Breeze Camel Camel Husk Cat Cave Spider Chicken Cod Copper Golem Cow Creaking Creeper Dolphin Donkey Drowned Elder Guardian Ender Dragon Enderman Endermite Evoker Fox Frog Ghast Giant Glow Squid Goat Guardian Happy Ghast Hoglin Horse Husk Illusioner Iron Golem Llama Magma Cube Mooshroom Mule Nautilus Ocelot Panda Parched Parrot Phantom Pig Piglin Piglin Brute Pillager Polar Bear Pufferfish Rabbit Ravager Salmon Sheep Shulker Silverfish Skeleton Horse Slime Sniffer Snow Golem Spider Squid Stray Strider Tadpole Trader Llama Tropical Fish Turtle Vex Villager Vindicator Wandering Trader Warden Witch Wither Boss Wither Skeleton Wolf Zoglin Zombie Horse Zombie Nautilus Zombie Villager Zombified Piglin Instructions: Select a mob to ride. Commonly, you would choose a mob such as a horse, skeleton horse, chicken, spider or pig. But you can choose any one of the mobs listed in the dropdown. This allows you to stack one mob on top of another.
Select Weapons for the Mob (optional) 
Main Hand: --Please select-- Bow Copper Axe Copper Pickaxe Copper Spear Copper Sword Crossbow Diamond Axe Diamond Pickaxe Diamond Spear Diamond Sword Golden Axe Golden Pickaxe Golden Spear Golden Sword Iron Axe Iron Pickaxe Iron Spear Iron Sword Netherite Axe Netherite Pickaxe Netherite Spear Netherite Sword Shield Stone Axe Stone Pickaxe Stone Spear Stone Sword Trident Wooden Axe Wooden Pickaxe Wooden Spear Wooden Sword Drop: None 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% Name: Lore: Other Hand: --Please select-- Bow Copper Axe Copper Pickaxe Copper Spear Copper Sword Crossbow Diamond Axe Diamond Pickaxe Diamond Spear Diamond Sword Golden Axe Golden Pickaxe Golden Spear Golden Sword Iron Axe Iron Pickaxe Iron Spear Iron Sword Netherite Axe Netherite Pickaxe Netherite Spear Netherite Sword Shield Stone Axe Stone Pickaxe Stone Spear Stone Sword Trident Wooden Axe Wooden Pickaxe Wooden Spear Wooden Sword Drop: None 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% Name: Lore: Instructions: Select a weapon from the dropdown. Then select the chances of the mob dropping the weapon when killed (100% means the weapon will always be dropped and you can add it to your inventory). You can also add a custom name for the weapon and any lore or information about the weapon.
Note: If the mob is not capable of carrying a weapon, you will not be able to select a weapon from the dropdown.
TIP: In the steps that contain Lores, you can get multi-line Lores by separating each line of the Lore with a | character. For example: if you enter The greatest sword|EVER in the Lore field, you will get a two line Lore. The first line will contain The greatest sword and the second line will contain EVER.
Add Main Hand Weapon Enchantments (optional) 
Instructions: Select enchantments you would like to add to the main hand weapon.
Note: Some enchantments cannot be combined with others. If you select an enchantment, incompatible enchantments will gray out and not be selectable.
Add Other Hand Weapon Enchantments (optional) 
Instructions: Select enchantments you would like to add to the other hand weapon.
Note: Some enchantments cannot be combined with others. If you select an enchantment, incompatible enchantments will gray out and not be selectable.
Select Armor for the Mob (optional) 
Head Armor: --Please select-- Carved Pumpkin Chain Helmet Copper Helmet Creeper Head Diamond Helmet Dragon Head Golden Helmet Iron Helmet Leather Cap Netherite Helmet Player Head Skeleton Skull Turtle Shell Wither Skeleton Skull Zombie Head Drop: None 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% Name: Lore: Body Armor: --Please select-- Chain Chestplate Copper Chestplate Diamond Chestplate Golden Chestplate Iron Chestplate Leather Tunic Netherite Chestplate Drop: None 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% Name: Lore: Leg Armor: --Please select-- Chain Leggings Copper Leggings Diamond Leggings Golden Leggings Iron Leggings Leather Pants Netherite Leggings Drop: None 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% Name: Lore: Boot Armor: --Please select-- Chain Boots Copper Boots Diamond Boots Golden Boots Iron Boots Leather Boots Netherite Boots Drop: None 100% 90% 80% 70% 60% 50% 40% 30% 20% 10% Name: Lore: Instructions: Select armor from the dropdown. Then select the chances of the mob dropping the armor when killed (100% means the armor will always be dropped and you can add it to your inventory). You also add a custom name for the armor and any lore or information about the armor.
Note: If the mob is not capable of wearing armor, you will not be able to select armor from the dropdowns.
Add Head Armor Color (optional) 
Instructions: Select the color you would like to dye the head armor.
Note: When you select a color, the other colors will gray out and not be selectable.
Add Head Armor Enchantments (optional) 
Instructions: Select enchantments you would like to add to the head armor.
Note: Some enchantments cannot be combined with others. If you select an enchantment, incompatible enchantments will gray out and not be selectable.
Add Body Armor Color (optional) 
Instructions: Select the color you would like to dye the body armor.
Note: When you select a color, the other colors will gray out and not be selectable.
Add Body Armor Enchantments (optional) 
Instructions: Select enchantments you would like to add to the body armor.
Note: Some enchantments cannot be combined with others. If you select an enchantment, incompatible enchantments will gray out and not be selectable.
Add Leg Armor Color (optional) 
Instructions: Select the color you would like to dye the leg armor.
Note: When you select a color, the other colors will gray out and not be selectable.
Add Leg Armor Enchantments (optional) 
Instructions: Select enchantments you would like to add to the leg armor.
Note: Some enchantments cannot be combined with others. If you select an enchantment, incompatible enchantments will gray out and not be selectable.
Add Boot Armor Color (optional) 
Instructions: Select the color you would like to dye the boot armor.
Note: When you select a color, the other colors will gray out and not be selectable.
Add Boot Armor Enchantments (optional) 
Instructions: Select enchantments you would like to add to the boot armor.
Note: Some enchantments cannot be combined with others. If you select an enchantment, incompatible enchantments will gray out and not be selectable.
Select a Position where the Mob will Spawn 
Positioning: Relative Absolute X: ~ Y: ~ Z: ~ Instructions: Select the positioning type and enter the position where you would like the mob to spawn.Relative positioning will spawn the mob at a position in relation to where the command is run.Absolute positioning will spawn the mob at a specific coordinate in the world.
The coordinate system works as follows:
- X - A positive value increases position to the East. A negative value increases position to the West.
- Y - A positive value increases position upward. A negative value increases position downward.
- Z - A positive value increases position to the South. A negative value increases position to the North.
TIP: Use X=0, Y=1, Z=0 with Relative Positioning when you want to spawn the mob above a command block.
Add Motion to the Mob (optional) 
X: Y: Z: Instructions: Enter the motion coordinates where you would like the mob to move once it has spawned. (Motion determines the direction the mob will move when spawned.)
The coordinate system works as follows:
- X - A positive value increases motion to the East. A negative value increases motion to the West.
- Y - A positive value increases motion upward. A negative value increases motion downward.
- Z - A positive value increases motion to the South. A negative value increases motion to the North.
Add Rotation to the Mob (optional) 
yRot: xRot: Instructions: Enter the y-rotation and x-rotation of the mob after spawning. Rotation is used to summon a mob facing a specific direction as defined by yRot and xRot.
- yRot - The y-rotation that the mob is facing in degrees. 0=South, 90=West, 180=North, 270=East.
- xRot - The x-rotation that the mob is facing in degrees. Positive values look downward and negative values look upward. 0=facing forward, 90=facing straight down, -90=facing straight up
Add Effects to the Mob (optional) 
Absorption Bad Omen Blindness Breath of the Nautilus Conduit Power Darkness Dolphin's Grace Fire Resistance Glowing Haste Health Boost Hero of the Village Hunger Infested Instant Damage Instant Damage II Instant Health Instant Health II Invisibility Jump Boost Jump Boost II Levitation Luck Mining Fatigue Nausea Night Vision Oozing Poison Poison II Raid Omen Regeneration Regeneration II Resistance Saturation Slow Falling Slowness Speed Speed II Strength Strength II Trial Omen Unluck Water Breathing Weakness Weaving Wind Charged Wither Absorption Options
Duration: Show Particles: Yes NoBad Omen Options
Duration: Show Particles: Yes NoBlindness Options
Duration: Show Particles: Yes NoBreath of the Nautilus Options
Duration: Show Particles: Yes NoConduit Power Options
Duration: Show Particles: Yes NoDarkness Options
Duration: Show Particles: Yes NoDolphin's Grace Options
Duration: Show Particles: Yes NoFire Resistance Options
Duration: Show Particles: Yes NoGlowing Options
Duration: Show Particles: Yes NoHaste Options
Duration: Show Particles: Yes NoHealth Boost Options
Duration: Show Particles: Yes NoHero of the Village Options
Duration: Show Particles: Yes NoHunger Options
Duration: Show Particles: Yes NoInfested Options
Duration: Show Particles: Yes NoInstant Damage Options
Duration: Show Particles: Yes NoInstant Damage II Options
Duration: Show Particles: Yes NoInstant Health Options
Duration: Show Particles: Yes NoInstant Health II Options
Duration: Show Particles: Yes NoInvisibility Options
Duration: Show Particles: Yes NoJump Boost Options
Duration: Show Particles: Yes NoJump Boost II Options
Duration: Show Particles: Yes NoLevitation Options
Duration: Show Particles: Yes NoLuck Options
Duration: Show Particles: Yes NoMining Fatigue Options
Duration: Show Particles: Yes NoNausea Options
Duration: Show Particles: Yes NoNight Vision Options
Duration: Show Particles: Yes NoOozing Options
Duration: Show Particles: Yes NoPoison Options
Duration: Show Particles: Yes NoPoison II Options
Duration: Show Particles: Yes NoRaid Omen Options
Duration: Show Particles: Yes NoRegeneration Options
Duration: Show Particles: Yes NoRegeneration II Options
Duration: Show Particles: Yes NoResistance Options
Duration: Show Particles: Yes NoSaturation Options
Duration: Show Particles: Yes NoSlow Falling Options
Duration: Show Particles: Yes NoSlowness Options
Duration: Show Particles: Yes NoSpeed Options
Duration: Show Particles: Yes NoSpeed II Options
Duration: Show Particles: Yes NoStrength Options
Duration: Show Particles: Yes NoStrength II Options
Duration: Show Particles: Yes NoTrial Omen Options
Duration: Show Particles: Yes NoUnluck Options
Duration: Show Particles: Yes NoWater Breathing Options
Duration: Show Particles: Yes NoWeakness Options
Duration: Show Particles: Yes NoWeaving Options
Duration: Show Particles: Yes NoWind Charged Options
Duration: Show Particles: Yes NoWither Options
Duration: Show Particles: Yes NoInstructions: Add effects (ie: potion effects) to your mob by clicking the appropriate checkboxes. Once you select an effect, you will be able to set the duration and choose whether particles are shown.
- Duration - The length of time that the status effect will last (in game ticks)
- Show Particles - Whether particles are shown for the status effect
Note: You can add more than one effect to a mob, but you can not add the same effect more than once. For example if you add the effect called Strength, you can not also add Strength II as a second effect. Both are the Strength effect with different amplifier values.
Generate Command Reset CopiedGenerated Command for Minecraft Java Edition (PC/Mac) 1.21.11
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