Summoner Spell - League Of Legends Wiki - Fandom
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Summoner spells are abilities that players can use for their champions on the Fields of Justice.
They are chosen in Champion Select before the start of the game. Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in-game to aid a player's champion in various ways, as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion's level, but some provide the same effect at champion level 1 as they do at champion level 18. They do not have any cost other than their cooldown.
All summoner spells, excluding
Flash,
Teleport,
Hexflash, and
Mark /
Dash, can be used while under the effects of
cast-inhibiting crowd control, with the exceptions of
stasis and
suppression. The aforementioned summoner spells are also disabled while
grounded or
rooted, as they cause the caster to move.
Contents
- 1 Available summoner spells
- 1.1 Standard summoner spells
- 1.2 Summoner spell upgrades/variants
- 2 Reducing the cooldown
- 3 Summoner spell-related items
- 4 Summoner spell-related runes
- 5 Featured Game Mode summoner spells
- 5.1 Legend of the Poro King
- 5.2 Ultimate Spellbook
- 5.3 Arena
- 6 Removed summoner spells
- 7 Trivia
Available summoner spells[]
A summoner spell's availability is based on the player's summoner level. At summoner level one, a player begins with 2 summoner spells to choose from. Then as a summoner reaches new levels, they unlock new summoner spells, up to summoner level 9.
Standard summoner spells[]
Heal | Ghost | Barrier | Exhaust | Mark | Dash |
Clarity | Flash | Teleport | Smite | Cleanse | Ignite |
Summoner spell upgrades/variants[]
Special summoner spell upgrades or replacements can be made available when certain criteria are met.
| Summoner spell | Variant |
|---|---|
Flash | Hexflash |
Smite | Unleashed Smite |
Primal Smite | |
Teleport | Unleashed Teleport |
Reducing the cooldown[]
There are three ways to reduce the cooldown of summoner spells.
Cosmic Insight
Ionian Boots of Lucidity
Howling Abyss aura
The 15 second cooldown of
Smite is not affected by summoner spell cooldown reduction, but the rate at which
Smite charges are generated is affected.
| Base cooldown ▶ | 360s( | 300s( | 240s( | 180s( | 90s( | 20s( | |||
|---|---|---|---|---|---|---|---|---|---|
| ▼ | |||||||||
| 10 ( | 327.27s | 272.73s | 218.18s | 163.64s | 81.82s | 18.18s | |||
| 18 ( | 305.08s | 254.24s | 203.39s | 152.54s | 76.27s | 16.95s | |||
| 28 ( | 281.25s | 234.38s | 187.5s | 140.63s | 70.31s | 15.63s | |||
| Base cooldown ▶ | 300s( | 240s( | 180s( | 80s( | 20s( | ||||
| ▼ | |||||||||
| 70 ( | 176.47s | 141.18s | 105.88s | 47.06s | 11.76s | ||||
| 80 ( | 166.67s | 133.33s | 100s | 44.44s | 11.11s | ||||
| 88 ( | 159.57s | 127.66s | 95.74s | 42.55s | 10.64s | ||||
| 98 ( | 151.52s | 121.21s | 90.91s | 40.4s | 10.1s | ||||
[]
Gustwalker Hatchling,
Mosstomper Seedling, and
Scorchclaw Pup
Ionian Boots of Lucidity
[]
Cosmic Insight
Hextech Flashtraption
Nimbus Cloak
Unsealed Spellbook
Featured Game Mode summoner spells[]
Some summoner spells are only available during certain featured game modes.
Legend of the Poro King[]
Resuscitate | Warp | Poro Toss | To the King! |
Ultimate Spellbook[]
Ult-ernate | Attack-Smite |
Arena[]
Banner of Command | Blade Waltz | Castle | Defensive Maneuvers | Die Another Day | Evocation | Feel the Burn |
Flee | Frozen Foundations | Orbital Laser | Now You See Me | Vanish | Warmup Routine | Zhonya's Epiphany |
Removed summoner spells[]
These summoner spells were, at one point, removed from the game.
Observer | Garrison | Revive | Stifle | Surge | Backtrack |
Fortify | Rally | Promote | Clairvoyance | Blasting Smite | Scavenging Smite |
Challenging Smite | Chilling Smite |
Trivia[]
Summoner spells
- Upon starting a match in
Summoner's Rift, all summoner spells are placed on a 15-second cooldown. - In-game Summoner Spell icon tooltips always show the true cooldown, after rune and item bonuses. Cooldown display may take a few seconds to update after items have been acquired or sold.
- Spells are map-specific. For example, if you play ARAM on Summoner's Rift, the available spells are Summoner's Rift spells.
- Legend of the Poro King (Howling Abyss), Odyssey: Extraction (Crash Site) and Nexus Siege (Summoner's Rift) use or did use game mode specific summoner spells.
- In
Ultimate Spellbook, one of the summoner spell slots is replaced by a placeholder summoner spell that is used to grant a champion's ultimate. - A few summoner spells originated as alpha items, such as
Teleport having roots in the items
Ancient Pocket Watch and
Scroll of Teleportation. - This may be a borrowed gameplay design choice from DotA where powerful gameplay effects similar to summoner spells were accessible to players through items.
| Common |
|
|---|---|
|
| |
| Map-exclusive |
|
|
| |
| Featured Game Mode |
|
| Removed |
|
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