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The Replenish enchantment is an enchantment exclusively for the Enchanted Book item.
It can be acquired via enchanting Books or via dungeon loot exploration.
Once acquired, they can be applied to items to replenish a certain amount of durability points to said item.
The amount of durability points, that will be replenished, is dependant on the tier of the Replenish enchantment.
There are 4 tiers of the Replenish enchantment:
- Replenish I replenishes 40 durability points (Common).
- Replenish II replenishes 100 durability points (Not common nor rare).
- Replenish III replenishes 250 durability points (Rare).
- Replenish IV replenishes 625 durability points (Not obtainable as an enchantment from the Enchantment Table).
Each tier is exactly 2.5 times grater than its previous tier (excluding the first tier), giving players more incentive to combine Replenish books for higher tiers. Lastly, unlike other enchantments, it does not grant a permanent attribute; its affect is brief, and it can be applied multiple times.
For a bit more insight, you can find the durability points of each durationed item HERE.
Last edited by BlackAbsence: Nov 16, 2016 Rollback Post to Revision RollBackBA
Kind of useless considering you can repair tools using their material, why waste xp getting Replenish books on your diamond pick when you can just use 3 diamonds instead?
Rollback Post to Revision RollBackWhy use 3 Diamonds when you can use Replenish Books?
What's really more expensive?
Chainmail also has no base material.
Last edited by BlackAbsence: Nov 16, 2016 Rollback Post to Revision RollBackBA
I've never thought of Diamonds as a 'rather common' thing. I would spend, like, an hour or two just to find some.
This is mainly how I thought of this as a good idea, but if Diamonds really are that common....
Mending is a permanent but gradual fix requiring the xp of fallen foes. Replenish is brief but large fix requiring no xp of fallen foes. They both have their ups and downs, but Replenish is surly the easier, more pacifistic, root.
Last edited by BlackAbsence: Nov 16, 2016 Rollback Post to Revision RollBackBA
Even Replenish IV only restores 625 durability, while you can restore up to 1561 though normal repairing - and in order to get that you either need to find one or combine two Replenish III books, which will incur two prior work penalty, out of only six possible workings before the item becomes too expensive, offsetting much of the 2.5-fold increase in durability restored. There is also an enchantment cost when adding books to an item, which is easily greater than the 2 level cost for repairing with a new item or one level per unit. And, of course, there is no reason not to use Mending, which I consider to be an absolute must-have if playing in 1.9 or later (1.8 is out for me unless mods are used since it is impossible to maintain items forever; in earlier versions you can rename them to keep the cost from increasing). 675 durability doesn't even last that long when you mine thousands of blocks per session, even with Unbreaking III (around 2700 uses, which is barely enough to cover just the coal I mined yesterday; I mined a total of around 4500 blocks when including non-ore resources and stone). As for diamonds? Did you know that even a tiny Console Edition world has more than 9000 diamond ore in it (864x864 blocks = 54x54 chunks = 2916 chunks * 3.097 diamond ore per chunk = 9030 diamond ore). You can easily get around half a stack per hour of branch-mining and I don't even bother with Fortune since it doesn't take long to get enough (see this post; for "standard" branch-mining they calculated 0.88 diamond ore per 100 blocks mined; at one block mined per second, easily achievable, that is 31.68 ore per hour, and multiply that by 2.2 if you use Fortune III). Considering how many players use iron farms even just for something like a 1000 block long railway, which requires less than a couple hours of caving to get the iron for (only 375 iron, while I regularly mine twice as much in a single session at the rate of over 200 per hour, and not counting the rails I get from mineshafts), I think many players are just too lazy to do one of the main things in the game (it is even in the name!).
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XP is renewable; diamonds are not. Rollback Post to Revision RollBackThere are enough diamond in a world that you won't run out for a long time (Worlds are four billion blocks big).
Last edited by TheUnpaidIntern: Nov 16, 2016 Rollback Post to Revision RollBackNot everyone has the time to explore 4 billion blocks.
Rollback Post to Revision RollBackBA
Sounds like the good ol' "Less X, more Y" system going on here...
Then they don't have the time to discover many other things in the game. No one needs to "explore 4 billion blocks" for more and more diamonds. This enchantment just re-implements what already exists.
Rollback Post to Revision RollBackThe Unofficial Suggestion Guide - Everything you need to know to not make goofy mistakes in a suggestion! Honestly though, you should really go there.
I thought they removed that feature for repairing things. They also made it so repairing only costs 2 xp per repair, instead of 15 or whatnot. Unless you're talking about the anvil, itself, breaking over use instead of enchantment limits.
Last edited by BlackAbsence: Nov 17, 2016 Rollback Post to Revision RollBackBA
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Retired StaffI have to agree with the majority here. Regular Anvil repairing is easier than this and unless you have meticulously crafted some uber gear (all the best enchantments, probably including Mending), enchanting a new item would probably be more reliable than enchanting a book to get this enchantment. Then if you have Mending gear you can easily repair it. Personally my Mending gear never drops below 90% durability, and all it takes is remembering to hold an item when you know you are going to get XP.
Plus, Diamond ore may be rare, but Diamonds aren't once you have Fortune 3. In a couple hours you can have full Diamond gear and enough spares you don't need to get more for weeks.
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Enchantments are never one-off effects, but an effect that is "always there" in the item. As such, your idea is incompatible with Mojang's gameplay design.
This is without even considering that each book used on an item creates a hefty XP repair penalty step (doubling the cost at each step), so it's just not worthwhile in any case. Anyway, we ALREADY have an enchantment, Mending., for repairing items, so Replenishing would be redundant.
So, simply put, there are too many "big strikes" against your idea here.
However, the effect you describe could reworked in on of these ways:
A: A special item that that you put from 1 to 8 of it in the crafting grid, along with a damaged item, to repair that last item a fixed amount of durability to it, without increasing its repair penalty.
B: A special item replacing any material in Anvil repairs, so that it repairs same as the appropriate material, but without increasing the repair penalty.
C: A special item that you brew into a potion of Replenishing, and while the effect lasts, all of a players equipped items (the 4 armor slots plus the 2 hands) get repaired a bit of durability over time.
Ideally the special item should be rare enough and the repair value low enough to account for the following:
- It works on any item, so it should be much less strong than mending, which is item-specific (and which requires sacrificing a repair penalty step too).
- For the brewing approach, a single rare special item should easily net you 3 splash potions of Replenishing, making the effect quite strong on multiplayer servers.
- Mending repairs 2 Durability per XP. It wouldn't make much sense to have a single item able to restore hundreds of durability, this is like give tons of free XP all in one shot.
Having a potion affecting not the drinker himself directly, but his gear instead, also feels a little bit weird.
Personally I'd just forget it altogether. There is no need to have too many ways to repair stuff, this idea here would cut down too much into Mending's role.
Also, once I have a Fortune III Pickaxe, I find that a get more than enough diamonds from branch mining at the lava layer. Diamonds are rare yes but not THAT rare.
Last edited by Ouatcheur: Nov 17, 2016 Rollback Post to Revision RollBack