| Current Game Version ● 1.09 | Patch Live ● Dec 21, 2015 | Last Server Maintenance ● July 15, 2025 | Next Server Maintenance ● No Scheduled | Server Status ● ONLINE ✓ |
- Phase 1 Strategy: Walk far enough into the boss room to initiate the fight, then turn left and engage the doppelganger witch. You may use any desired means to fight her, but chaining visceral attacks is the quickest and most effective way to deal damage. Keep an eye on the Mad Ones and run up the walkway to divert them if you need more room to fight; if you drop down from the longer half of the broken bridge spanning the arena, every Mad One in the room will move slowly to that spot and then lose track of you provided you don't enter their detection range before they get there. The witches' melee attacks and Dark Wave can damage the Mad Ones, but don't count on them to use either one - most of the time they won't attack at all. If they do use their Dark Wave, either quickstep toward them just before they cast to negate the damage with your invincibility frames or quickstep backward as soon as possible to avoid the attack entirely. Reduce the clone's health to around 20% and memorize her current location, then head for the far end of the room and track down the real witch; if you haven't already attacked her, she'll still be wandering around near the exit. If you have any Numbing Mists, hit her with one before attacking so that you can track her location; otherwise deal as much damage as possible using any of the Key Strategies before she can teleport away Focus on defeating the real witch first and when she falls, immediately return to the doppelganger's position and finish her off before she has a chance to initiate Phase 2.
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- Phase 2 Strategy: If you're unable to defeat both witches before this Phase begins, you'll have to deal with their Paralysis Blasts and constant attacks from more aggressive Mad Ones. Using the walkways to draw the Mad Ones away from the witches becomes much more important at this point, but the barrage of paralyzing magic will make it dangerous to stay in one place for too long. You can use the terrain and even the Mad Ones themselves to block these projectiles; you can also use the projectiles to get a fix on the witches' locations. Apart from the increased pressure and less frequent opportunities to safely attack the witches, the overall strategy during this Phase remains the same: reduce their health to critical levels and strike them down at close intervals to bring the fight to an end.
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