This Is Why Villagers Disappear And Despawn... - Discussion - Minecraft
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Tag » How To Prevent Villagers From Despawning
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if a villager dosnt have ownership over a bed within "range" of a bells influence and they are not within an unknown range of a player, they run the risk of being despawned.
more over, and this is fun... if a villager has some kind of seniority on the village roster, they can actually claim ownership of a bed within their home bells influence at ranges greater than 34 blocks... even if they cant reach it and even if another villager is closer and could actually use that bed... in that case, this unlucky "younger" villager runs the risk of the aforementioned despawning......
in summation, beds dont make villages... bell influenced beds make villages.
its been long claimed villagers dont despawn... but they do under these circumstances. is this as intended? a bedrock edition variance? ; P
although sometimes the ceiling is just too low... but thats clearly intended.
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Rollback Post to Revision RollBackVillagers aren't supposed to despawn, period. If they do, then it's a bug you should report on the bug tracker.
Rollback Post to Revision RollBackrofl. go for it. i used to report all the time. sometimes they even fix em. but i reported this like four years ago... of course i wasnt aware of the "why" at that time. still. four years later... rofl i geuss i could keep on doing their job and tell them the "why". but i told the community instead.
right now my iron farm is plagued by three errant parasitic vilgers who escaped into my bases catacombs... they keep despawning newbies and have jammedup production...
hey, i even told em, "you guys aren't supposed to despawn, period."
didnt work... im thinking im gonna destroy every bed, workstation and the bell simultaneously and let my pop dwindle until i get nervous...
im even thinking about doing a hard reset and just truck in some fresh ones from out of chunk.
anyone have thoughts on that?
edit: looks like this brilliant guy is already on it!
https://bugs.mojang.com/browse/MCPE-92079
Last edited by dcnoire: Jul 18, 2020 Rollback Post to Revision RollBackNot sure if it is a bug or not, but I would suspect that there is a need for a maximum NPC/mob count to reduce lag on any given MC world.
On the Xbox 360 version they purposely limited the maximum number of non playable entities for this reason.
And while there is no apparent maximum mob count for Java version and bedrock edition, some entities do despawn if at a given distance away from a player. I've never known villagers to despawn, I have noticed horses despawning on Minecraft worlds though.
Rollback Post to Revision RollBack^ i ve no idea what mob cap villagers may or may not use. supposedly they use none and are never set to purposely despawn. even freshly zombified villagers are set to never despawn as long as they remain in simulation.
whats happening, apparently, is that the simulation mech can cause them to rapidly load, save and be unloaded in a chaotic fashion based on player distance. so apparently the game can error while trying to save a villager to chunk upon leaving simulation and dosnt/cant correct the error to save; then the villager "despawns" for lack of a better word.
the simulation range for villagers is 70ish blocks spherical. im not sure if thats the same for tamed mobs, seperate or if they are simulated via standard chunk simulation. oddly ive never lost a tamed mob or never noticed.
tamed mobs and villagers however arent supposed to affect or be affected by the mob cap. dungeon zombie spawners also ignore and subsequently dont affect the mob cap. theres lots of exceptions.
Rollback Post to Revision RollBackI believe it got fixed a while back, but me and a friend I play with remember when horses despawned in bedrock edition, even tamed ones, with full armour and saddles. The lesson we learned is to store the armour in chests which we will do for our new world. Chests and armour stands seem to be the only reliable way to store items in Minecraft, and things like hoppers, barrels, ender chests, shulker boxes and brewing stands.
You don't need all the rares to be on you at all times, nor does your horse, only when you're using them. So something like iron or diamond horse armor can be safely stored away for later use in a chest or barrel. I prefer using barrels now though because they fit in tighter spaces and make storage more efficient. Chests and their double chest variant require at least a half slab worth of space above them to be opened, barrels don't need this, and can be placed to open sideways. Barrels are only beaten in efficiency by the shulker box, but otherwise, in my opinion they are superior.
Rollback Post to Revision RollBackI‘d be interested in learning if anyone has experienced this bug in Java edition. I haven‘t.
Rollback Post to Revision RollBackHow about when an entire village, all domesticated animals, and the iron golem go suddenly missing overnight? Bug? How about two villages in a week. Can't tell you how disheartening it is to lose two of mi villages like this.
Rollback Post to Revision RollBackPerformance wise Minecraft bedrock edition is clearly superior, but unfortunately these weird glitches drag it down so much. It's not only mobs despawning at random that is the issue although I have witnessed it happen a few times on my worlds, but even when name tagged and in a well lit and protected enclosure, sometimes mobs, even Villagers and tamed Wolves etc, automatically despawn, and for no apparent or good reason.
Similarly, I and lizking10152011 have witnessed numerous other issues with bedrock edition worlds, where parts of buildings which just vanish into thin air, during the early days of bedrock edition, chunk errors used to be a problem where huge areas of a world would open up holes to Void in Overworld and cause players to fall in and die in Overworld.
Bedrock edition doesn't appear to have any error correction safeguards in place, as it has a tendency to "forget" certain blocks or entities are supposed to exist in a players world. Some of this can be chalked up to a failing storage device, but I've witnessed this happen even on a Shockbyte server and no doubt their hardware is high end and designed to be running 24/7 with minimal data loss, so there is clearly something very wrong with the games code.
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