Tips On Making DeSmuME Fit... - Next Generation Emulation
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masta.g.86 said: Alt-enter Click to expand...You have got to be freaking kidding me. What was the deal with the hundreds of google searches saying that DeSmuME has no fullscreen mode? Bah. Thank you for the solution. Freaking google. #4 · Feb 24, 2011
incognito4382 said: You have got to be freaking kidding me. What was the deal with the hundreds of google searches saying that DeSmuME has no fullscreen mode? Bah. Thank you for the solution. Freaking google. Click to expand...So, as a follow up to this solution, I would like to ask, how does it look in full screen? And which stretch filters are available? #5 · Feb 24, 2011 View attachment 213909 View attachment 213910 View attachment 213911 Fullscreen scaling is automatically adjusted to fit as necessary. Just using bilinear filtering in the pic. #6 · Feb 24, 2011 Keep in mind that if you use a filter then you are stuck with 2x the size minimum while in windowed mode. I'm really happy they added fullscreen to deal with that issue. I read all sorts of posts and comments about how the developers were totally against coding it. Just to throw it in the pot in case anyone was curious; I had two problems with running Radiant Historia on No$GBA. Firstly, there was frequent issue with the nocash 3D render. Changing it to OpenGL fixed this issue, but caused major slow down in the menu and other areas. The other problem is that some layers were out of order. Some of the text for menu items were behind the bar they were supposed to be on top of, life/mana bars were behind the frame, stuff like that. DeSmuME seems to be the hands down superior DS emulator at this point. #7 · Feb 24, 2011 Please be aware that fullscreen may slightly break the aspect ratio of the game. This was brought to my attention the other day. I guess ill bump the priority for fixing it a little bit. The developers were against adding fullscreen until we realized we could do fake fullscreen. #8 · Feb 25, 2011 Full screen works fine for me. My resolution is 1920x1080 #9 · Feb 28, 2011 I'm trying to fullscreen DeSmuME from my frontend in windows - is their a command line fullscreen function or an always start in fullscreen function? thanks #10 · Mar 1, 2011
butter100fly said: I'm trying to fullscreen DeSmuME from my frontend in windows - is their a command line fullscreen function or an always start in fullscreen function? Click to expand...It doesn't appear to be documented under the common DeSmuME CLI parameters: DeSmuME Common command line arguments What frontend are you using? Many modern fronends have a 'send key' function (and potentially a 'wait' function in the event that the frontend should pause before sending the keys). If that's the case simply set the frontend to send the Alt + Enter key combination to DeSmuME when it opens (something along the lines of "%[ENTER]" as a send key function - and potentially enter a specified number of milliseconds under the 'wait' option depending on how fast your computer loads DeSmuME). #11 · Mar 1, 2011
nullPointer said: What frontend are you using? Many modern fronends have a 'send key' function (and potentially a 'wait' function in the event that the frontend should pause before sending the keys). If that's the case simply set the frontend to send the Alt + Enter key combination to DeSmuME when it opens (something along the lines of "%[ENTER]" as a send key function - and potentially enter a specified number of milliseconds under the 'wait' option depending on how fast your computer loads DeSmuME). Click to expand...Thanks - Yes there isn't a commandline fullscreen function at all in DeSmuME atm I use Quickplay I know other f/e users generally make an autohk loader to send key commands to the emu (which is what i'll do for now), but I'm interested: which f/e's allow native hotkey operation? #12 · Mar 1, 2011
butter100fly said: I know other f/e users generally make an autohk loader to send key commands to the emu (which is what i'll do for now), but I'm interested: which f/e's allow native hotkey operation? Click to expand...Funny you mentioned the AHK/AutoIt script, I was just thinking I ought to edit my first post to mention that option. Sounds like you know what you’re doing, so awesome! :thumb: I’ve never used Quickplay, perhaps I’ll have to give it a look. I currently use GameEx which utilizes both the send keys and wait options on a per emulator basis. It’s definitely my FE of choice these days (for an HTPC system at least). In the past I used Maximus Arcade which utilized the send keys option per emulator, but not a wait option if I recall correctly (it’s been a while). Lastly, I would imagine that HyperSpin does something like this, but I can’t verify that claim, as I’ve only given it a brief test drive. Can’t speak at all for Mala or others. #13 · Mar 1, 2011 ah ok thanks - it was Brian H who introduced me to the autoHK loader...I didn't know those functions were now integrated into gamex you might want to check out QP if you like arcade emulators, I've been doing a lot of work on that front recently....go to the forums, you'll see what i mean....MESS and goodmerge support also to be highly recommended... ultimately though I use a low-powered portable so I need a low-powered quick frontend - which is what QP is - haven't found anything else suitable yet #14 · Mar 1, 2011 Quickplay looks nice, I'll definitely be giving it a try. I'm currently shopping around for a netbook, so I will in turn also be searching for a low-powered agile frontend. QP looks to fit the bill. Thanks for the heads up! Just realized I've seen you around over at UG (I think). I'll have to friend you over there! /threadHighjack #15 · Mar 1, 2011 cool - yup you've got the idea - its all about the netbooks....if anyone else can recommend a f/e that will work on a netbook, i want to know! Some DS games do work on a netbook - just a matter of finding out which ones, and making fullscreen work (quite important that for a tiny screen) see you round //threadHighjack #16 · Mar 1, 2011
incognito4382 said: Keep in mind that if you use a filter then you are stuck with 2x the size minimum while in windowed mode. I'm really happy they added fullscreen to deal with that issue. I read all sorts of posts and comments about how the developers were totally against coding it. Just to throw it in the pot in case anyone was curious; I had two problems with running Radiant Historia on No$GBA. Firstly, there was frequent issue with the nocash 3D render. Changing it to OpenGL fixed this issue, but caused major slow down in the menu and other areas. The other problem is that some layers were out of order. Some of the text for menu items were behind the bar they were supposed to be on top of, life/mana bars were behind the frame, stuff like that. DeSmuME seems to be the hands down superior DS emulator at this point. Click to expand...TO fix the Icon issues in battle with the skills on NO$GBA use No$ZOOMER and use the $th extra option it will let them show up correctly. That was bugging me a little till I decided to mess with the extra options in No$ZOOMER I have both 0 and 4 activated and have no issues right now. Havent checked to see if that fixes the small graphical problems I have in walking mode yet there where there is a couple of black triangles. #17 · Oct 18, 2013 (Edited) The ultimate solution for making Your desmume emulator fit within Your monitor screen After years of waiting, lots of disappointment and desperate ways of trying to put that darn desmume window (version 0.9.10) into Your screen. You've just always been asking yourselves: "how the hell do I manage to set the size of this thing to big and wide enough so that it just fits into my screen?" Finally... the time has come to present the best solution for our problems. Lol just follow these instructions step by step and you'll be happy than ever before
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