Instructions for Titanfall 2 GamepackCompatible Titan One firmware: 2.00+Compatible Controllers: Dualshock 4, Dualshock 3, XBox One, XBox 360, Wii U ProCompatible Systems: Playstation 4, XBox One
Titan One Exclusive Feature: Titanfall 2 Gamepack
Gamepack OperationQuick Enable/Disable MODS:
Player LED 1: Controller in regular mode, all MODS are disabled (Blue on DS4).
Player LED 4: MODS are enabled (Purple on DS4).
Gamepack ConfigurationTo enter in menu mode:
PS3: Hold SELECT+START for 2 seconds to enter in menu mode.
PS4: Hold SHARE+OPTIONS for 2 seconds to enter in menu mode.
XBOX 360: Hold BACK+START for 2 seconds to enter in menu mode.
XBOX ONE: Hold VIEW+MENU for 2 seconds to enter in menu mode.
Important: Always keep the SELECT/SHARE/BACK/VIEW button pressed while in Menu mode. To exit the menu mode, release the SELECT/SHARE/BACK/VIEW button.
Player LED 4 will blink the number of current Class (DS4 will flash purple).
Player LED 3 will blink the number of active MOD for current Class (DS4 will flash green).
If the Player LED 3 is not blinking means no MOD is selected for the current Class, see below how to navigate between Classes and MODS.To navigate between Classes:
Goes UP
Goes DOWN
To navigate between MODS within current Class:
Goes UP
Goes DOWN
Adjustable MODS (Rapid Fire and Quick Scope):
Increases Rate of Fire or Timing
Decreases Rate of Fire or Timing
Test current Rate of Fire or Timing
Gamepack Classes and MODS
1
Class 1Rapidfire
When rapid fire is enabled, you can turn virtually any semi automatic weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons in Titanfall 2. While rapid fire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots.
MOD
Name
Description
0
Disabled
1
Quick Rapidfire
This rapid fire is optimized to be as fast as possible but at the same time ensure that every single shot will be correctly registered by the game.
2
ADVANCED RapidfireAdjustable
The exclusive Advanced Rapidfire MOD features an unprecedented control of the parameters and physics inherent to the weapons models, such: Rapidfire frequency, period and duty; First to second shot delay and Burstfire.
The full configuration of the Advanced Rapidfire MOD is only possible using Gtuner's Gamepack Configuration Interface. Topics related with Gtuner's Gamepack Configuration Interface:
Programmer Panel
Gamepack Configuration
2
Class 2Rapidfire Mode
Rapidfire Mode determines an assist action to be used together with the activated Rapidfire and/or Alternate Rapidfire.
MOD
Name
Description
0
Disabled
1
ADS Enable
The ADS (scope) enables Rapidfire and disables the Alternate Rapidfire.
2
ADS Disable
The ADS (scope) disables Rapidfire and enables the Alternate Rapidfire.
3
Press Sensitivity
The Rapidfire will only be activated by fully pressing the fire trigger.The Alternate Rapidfire is activate when the fire trigger is not fully pressed.
3
Class 3Alternate Rapidfire
When the Alternate Rapidfire is enabled, it will be activated based on the Rapidfire Mode configuration. For example if your regular Rapidfire is only active when ADSing then the Alternate Rapidfire will be activated when you are not using the ADS. This behavior can be very handy to set a precise rate of fire while aiming and a more aggressive rate of fire while hipfiring.
MOD
Name
Description
0
Disabled
1
Quick Rapidfire
This rapid fire is optimized to be as fast as possible but at the same time ensure that every single shot will be correctly registered by the game.
2
ADVANCED RapidfireAdjustable
The exclusive Advanced Rapidfire MOD features an unprecedented control of the parameters and physics inherent to the weapons models, such: Rapidfire frequency, period and duty; First to second shot delay and Burstfire.
4
Class 4Anti-Recoil
This MOD compensate for vertical recoil while firing a weapon by automatic moving the control stick in the opposite direction of the one your gun is moving while firing. The adjustable parameter sets how much the compensation should be. See the menu system instructions above for more information on how to adjust the compensation in this mode.
MOD
Name
Description
0
Disabled
1
Enabled
Anti-Recoil is activated while firing.
2
Advanced Rapidfire (Enabled)On release time of Advanced Rapidfire
Anti-Recoil is activated while firing and only at the release time of the Advanced Rapidfire.
5
Class 5Shot Modz
Assign an action to be performed automatically when you press the fire button.
MOD
Name
Description
0
Disabled
1
Crouch ShotADS Disable
When you pull the fire button, your character will drop to crouch position and begin firing. This is useful for players that like to maintain stealth and reduce their target profile. This also assists in increasing accuracy in combat. This action is not performed if the ADS (scope) is in use.
2
Crouch ShotPress Sensitivity
This performs the same action as crouch shot but is only activated when you FULLY press the fire button.
3
Jump ShotADS Disable
When you press the fire button your character will immediately jump and begin firing. This action is not performed if the ADS (scope) is in use.
4
Jump ShotPress Sensitivity
Performs the same action as jump shot but is only activated when you FULLY press the fire button.
5
Side ShotADS Disable
When you press the fire button, your character will begin to make side movements and begin firing, confusing the enemy in the process. This action is not performed if the ADS (scope) is in use.
6
Side ShotPress Sensitivity
Performs the same action as side shot but is only activated when you FULLY press the fire button.
6
Class 6Quick Scope
The idea behind quick scope is to use a sniper rifle, scope IN and fire the shot as the gun scopes in. Perfecting the aiming and timing will allow you to become a one-man commando with your sniper rifle.
MOD
Name
Description
0
Disabled
1
EnabledTiming Adjustable
To fire a quick scope shot, quickly TAP your scope button (less than 140 ms tap). The MOD will automatically scope in, take a shot, and scope out. Check the menu system instructions above for more information on how to adjust the timing in this mode.
7
Class 7Hold Breath
This mode is specially designed for sniper rifles. It automatically holds the sniper's breath when scoping in. Upon activation. the MOD will hold the sniper's breath when scoping. The player no longer has to push the left thumbstick to hold breath.
MOD
Name
Description
0
Disabled
1
Fully Auto
Hold breath at the same time you press the ADS (scope) button.
2
Press Sensitivity
Hold breath is only active if the ADS (scope) button is FULLY pressed.
8
Class 8Easy Sprint
If you are tired of constantly pressing the left thumbstick to make your character sprint, Easy Sprint is just what you have been looking for.
MOD
Name
Description
0
Disabled
1
Fully Auto
Your character will sprint at the same time you begin to move him forward.
2
Press Sensitivity
Your character will sprint if the thumbstick is FULL pressed forward. The character will walk regular speed if the thumbstick is only slightly pressed forward.
9
Class 9Extra Features
Enable extra features of the Gamepack, such as Double Jump and Hair-Trigger.
MOD
Name
Description
0
None
1
Double Jump
Automatically performs the highest double jump just by holding jump button.
2
Hair Triggers
With Hair-Trigger MOD you can ensure your weapon will fire or ADS as soon you touch the correspondent trigger.
3
Double Jump + Hair Triggers
Enable both Double Jump and Hair Triggers.
10
Class 10Button Layout
Most users play Titanfall 2 using the default button layout but a lot of players do use optional button layout. With the Button Layouts you can make any of the MODS on the Titan One work with your favorite button layout.
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