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Torchlight III All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews
71
Not Recommended 27.2 hrs on record Posted: 12 February, 2021 Despite the initial negativity surrounding its supposed poor transition from an MMO format to a fully fleshed out single-player experience, I was still willing to give Torchlight III a try. After all, I’ve spent a couple hundred hours on its predecessors, enjoying what they brought to the already stacked smorgasbord of the action RPG genre. No warning lights or early reviews from disgruntled players could keep me from venturing into the world of Novastraia, where its monstrous denizens were awaiting to be hacked and slashed yet again. And man, what a disappointment it was to see how the series devolved with this entry.THE GOOD
¡Pøndø! 1,264 products in account 0 523 people found this review helpful21 people found this review funny
94
Recommended 745.3 hrs on record Posted: 16 December, 2020 Although inspiring me to replay Torchlight I & II, I was less than impressed with this third installment when I first purchased it a few months back. In fact, I didn't judge it a true spiritual successor and heir to the Torchlight throne, and could not have recommended the game to others. The fight mechanic was always spot-on, but it was buggy, the differences between character classes seemed superficial at best, and it just couldn't grab my attention as much as the first two games did.But once I really gave it a chance, and played further than the first area of the first act, it began growing on me. Yes, the zones still repeated themselves in various forms, and no, the bugs didn't go away. And yes, there were still other major issues others have noted; however, the gameplay itself made up for the lack of various features prominent in other isometric hack & slash RPGs, always offering ample means by which your character can endlessly mow down wave after wave of mobs with powerful AOE skills as I waited for updates and improvements to be made.At this point, I now have a message for those of you who have been holding off from buying this game until some update makes it worthy of the full price: the latest Snow & Steam update (released 12/15/2020), is exactly what you've been waiting for! After several hours of gameplay on the new build, I firmly believe the developers have created a product that is truly deserving of the Torchlight name.The vast majority of bugs plaguing the game before are now gone. The lackluster skill distribution of the formerly awesome-concept-poor-execution Forged class has been completely reworked, granting an entirely new set of play style options (don't worry, my level 50 Forged character was allowed to completely respec for free after this upgrade was applied). New armor. New weapons. New models for existing items. New quests. New end-game content. More content. Etc...I can now honestly recommend that you purchase the game and still look my wife and kids in the eye / sleep well at night / look in the mirror / etc... There is still development work to be done, but these developers have obviously heard all of our feedback, and are actively engaged upon improving the Torchlight III experience. Pull the trigger, and you won't regret it!
deploratechie 14 1,437 people found this review helpful34 people found this review funny
185
Not Recommended 2,863.8 hrs on record Posted: 13 October, 2020 "We’re proud to announce a major change coming to Torchlight, making it the true successor to Torchlight I & II. That’s right, Torchlight Frontiers is now Torchlight III!" ~The Torchlight III TeamIn retrospect it feels silly, embarrassing, to realize that they meant that statement quite literally. For those who might be a bit confused: Torchlight Frontiers was a free / mobile-styled MMO set in a Torchlight-themed world. The game was a catastrophic failure, and in its death-throws the developer changed the name to Torchlight III, gave it a pricetag, and came crawling back to Steam telling the fans that they've changed back to the gameplay of the first two games. There is a sizable and devout fanbase for the Torchlight series eager to "throw all the monies" at a new game, and I count myself among the masses, but thankfully any ingame real-cash shenanigans are NOT present here. But in nearly every other way possible, you will be constantly reminded that this was/is a free MMO (that costs $40usd). Treasure chests falling from the sky with chosen loot bouncing out from the impact, goals being accomplished by how much you play rather than giving you specific tasks, getting your ass kicked in the background because the game did not pause when you opened a menu, and many many more mechanics that are more at home on a smartphone than on a singleplayer offline PC or console game. It is intensely off-putting. And I'm not even going to rant (any more) about the "Mailbox" feature (which I personally railed against throughout the Early Access period) that is this game's variation of the FOMO effect (Fear Of Missing Out, to get special rewards for participating online).There are people more qualified / adept than myself who can & have done very specific breakdowns of the game's features, and by contrast, its lack thereof, so I won't waste time on it. I just have to reiterate one last time: this is not Torchlight 3, it is Frontiers the disastrously flopped MMO, retitled but betrayed visually, spiritually, mechanically, and even by the names on the Files & Folders in the install directory. I suppose they dodge the backlash of misleading customers, because they technically told the truth right from the start: "Frontiers is now Torchlight III."
WoogieMonsutā 6,176 products in account 71 332 people found this review helpful4 people found this review funny
16
Not Recommended 34.0 hrs on record Posted: 18 October, 2020 As much as I hate to say it... this game sucks. I wanted to play it all the way through to make absolutely sure because I adore Torchlight, but this is flat out garbage.What I like about the game:GrindySemi-challenging on harder difficultiesLootPetsWhat I hate about the game:Enchanting system feels like a cheap mobile game designed for micro transactionsThere are about 15 enemy models. Seriously, that's it. Close to zero differentiation.The zones. There are 6 zones in total. All of them use assets from the others and it doesn't feel like you're travelling, just that someone moved 5 feet.The story. Absolute trash. There's hardly a plot and the climax is a joke.If you want the real torchlight experience, go install Torchlight 2 and add Synergies mod. Until this game gets workshop content, it's not worth 40 bucks.
seiffer 5 592 people found this review helpful25 people found this review funny
43
Not Recommended 52.1 hrs on record Posted: 30 October, 2020 I don't usually write reviews. But i had to on this one.The game in itself has a good core.The combat is smooth apart from just clunky movement at times.Its heavily bugged.Most of the item effects and skill tier effects are not working as intended.But through all that it was still fun to play.However the ultimate deal breaker for this game. Is its a dungeon crawling looter rpg.BUT. The game was actually programmed to give you a ton of legendary gear for your legendarium a.k.a "kanai's cube"early on in the game just to set you up with a massive drop rate nerf at the end game.This was also done on purpose which is baffling as the developers actually wanted an average legendary drop of ONE PER HOUR. If you're a min maxer you will literally go nuts because you will have to korean grind your way just to push even the tiniest increments even from the earliest time you get to max level.The "endless dungeon" scaling is shot to hell. There's no sense of achievement to even push further as there is literally no benefit. No Loot drop rate/exp/passive stat buffs incentive of any kind to even push forward.If you want to smash monsters and grind for loot this game isn't the game for you.I don't regret my purchase since i hope that they can turn the game around but at its current state it's just not worth your time and money.Do yourself a favor if you love the franchise just wait for the game to be fixed but for the meantime boycott the game to hopefully force the developers to get their ♥♥♥♥ together and do the franchise the justice it deserves.Welcome to my TED Talk.
Blank 0 281 people found this review helpful6 people found this review funny
6
Not Recommended 13.1 hrs on record Posted: 8 June, 2021 I got this as a gift from a friend, and I feel bad because she paid too much for this game.Torchlight 3 isn't terrible. However, it's far from good, a far cry from Torchlight 2 and much of the development hell this game went through attributes to a lot of what is wrong with this game.Torchlight 3 was originally called "Torchlight Frontiers" when it was still being made by Runic Games, and it was originally supposed to be "open world" (which is still an annoying buzz-phrase in the gaming industry). It's obvious how trace elements of the original iteration of the game still exist in the current product as an ugly wart. Early on the game, your character is given a fort with no reason or rhyme as to why you need it, as the game and story progression are linear. You pick up a quest from an NPC with little-to-no explanation as to why you are doing it in the first place, go to a location, kill a monster, teleport back to the NPC, who will then give you another quest to go to a boring, copy-and-paste dungeon to kill another monster boss. There's some audio recordings and cutscenes, but they do very little to alleviate the tedium you will feel. Torchlight 3, which was thrown into "early access" at a totally fair and reasonable price of $40, still suffers from some of the same bugs and glitches that were never fixed, and still misses certain features that players have requested, such as BEING ABLE TO PAUSE THE GAME ON SINGLEPLAYER. Such problems are:- Your pet will sometimes disappear from the map with no explanation. Sometimes this happens when you send them back to town, other times they just vanish from existence and don't come back unless you leave the map and come back or relaunch the game.- Every time you return to a zone you were in (which will happen a lot, because the game will gridlock you into certain areas until you complete a 'quest') will reset. The map will be blank, the bosses will reset, and you will feel deja vu as you go through the entire place *again*.- Every now and then you will get a "contract" item that will open up a portal and send you to a previous zone where you have to collect certain items and kill a boss. Don't bother doing these, as they bug out the majority of the time and the boss doesn't spawn. You can 100% the rest of the map and they still won't show up.Which brings us back to the Fort problem. Echtra completely gutted the renown system, for one, and instead of getting extra skill points every time you increase in renown you are "rewarded" with cosmetic garbage to decorate your fort. Not only can you teleport to the stupid thing, but insists on teleporting itself to you in between going to new zones for no reason. Your character can harvest ores and lumber in the world, which can be used to create planks and ingots to create MORE decorations. However, you have to actually wait until your mill and smelter create these items, which gives it the vibe of a cheap mobile game (or Warlords of Draenor) that actually just plays itself. You can see how they were going to use these awful mechanics to incorporate an in-game store for crappy fort cosmetics, but the entire plan fell flat on its face when Runic Games went the way of the dodo and Echtra took the reins. This all came at the cost of the actual game world, which feels dull, void and barren.I would recommend this game as an entry level action RPG to a 10 year old, or to a parent who doesn't really play video games and wants to spend time with their child. I would not recommend it to anyone else; if you want a good Torchlight game, play the predecessor.
Spyder 444 products in account 0 2,261 people found this review helpful69 people found this review funny
82
Not Recommended 132.0 hrs on record Posted: 19 June, 2020 Early Access Review Played for about 33 hours, just uninstalled. Game definitely has promise, although so far I think Torchlight 2 was the better game. My primary issue and the reason I uninstalled is the Life-bound items mechanic. This has to be one of the worst game mechanics I personally have come across in a long time. If I wanted to play a rogue-like I would have and if I choose to play in hardcore mode then I will check the box but losing my equipment, including legendary set pieces because a boss just one-shot me, no thanks. Yes I realize there are scrolls but in 33 hours of play I found a total of 3 scrolls of unbinding. Unfortunately the developers have already gotten my money so my opinion will most likely carry less weight. I will continue to watch development and hopefully this particular mechanic will be removed as there are definitely some good aspects to the game as well.
Tao 0 854 people found this review helpful21 people found this review funny
132
Not Recommended 24.3 hrs on record Posted: 30 June, 2020 UPDATE: Trying the game again after launch, I still stand by my original points. Some QOL changes to how skills and gear works have been made to the developer's credit since Early Access. The game suffers from stutters and lag. Add these on to the game's clunky controls and lack of skill cancel, and you have a rather frustrating experience that does not feel like a snappy aRPG at all. The price has massively increased since Early Access, yet those issues have not been fixed. Wait for a sale.---------Original Review (Long)-----------Until lifebound mechanic is completely removed, this game should be a pass.Devs are still being stubborn and refuse to accept that lifebound as a whole is never a good idea for an arpg.For the uninitiated, lifebound items are items that are marked to be lost forever when you die. After the latest patch, they made it so that you opt in to apply lifebound on your items, in turn making them more powerful than the normal version.Yes, that is right. For an arpg, a genre where the WHOLE POINT of the game is to minmax your gear, enjoy knowing that you will never theoretically get the best gear unless you subscribe to a roguelite system that deletes your gear on death.And before everyone goes "git gud lol I use a broken dustmage build and ezpz no death", theres so many issues that will cause death. As an always online MMO, lag is prevalent. Half the time the servers chug and that two second stutter could mean an aoe just snap killing you. Not to mention disconnects, bugs and the like. Granted, early access is where stuff gets fixed. However, internet issues will never go away 100%. Plus, if youre like me and live in a country that has no native servers or even in the region, youre going to be enjoying a whopping 200+ ping.Theres also a distinct lack of cancel, which means that you cant smoothly transition from a cast into a dodge skill to avoid a killing blow. Everything feels much more sluggish than other arpgs, which makes the lifebound even worse!Lifebound is an extremely controversial topic. You get players who absolutely love the idea of turning an arpg into a roguelike. Risk vs reward they call it, though in my opinion that risk does not cover all the unwarranted deaths from laggy unreliable servers!Torchlight III was originally Torchlight Frontiers, originally a F2P title, and my guess is that Lifebound scrolls(before the patch where they were used to keep lifebound items on death) were originally meant to be a mechanic to monetize the grind, I could totally see PWE charging these scrolls in bundles.Fast forward to today, and Lifebound really has NO place in a buy2play game.Skills are very straightforward. Theres no depth ala POE or even Wolcen. There isnt even a skilltree, rather a set of linear skills to upgrade. As a casual player Im fine with it, but buyer beware.Im not going to harp on the technical bugs and stuff because its Early Access, but I will say that their decisions with the game have so far been underwhelming, mostly the Lifebound and how the devs are still trying to wiggle it into the game despite countless outcries.Positives? Its a pretty game. Well, its Torchlight. While POE is dark, gritty, Torchlight has always been brighter and cheery on the visuals. torchlight 3 looks nice. You get pets as per a Torchlight game which is great, and now there is a fort system which is really just your regular town but you can choose where to build and place your stations. The main issue with Forts are that because they are on a separate instance from the main town, the devs have essentially placed ANOTHER loading screen within your town cycle. You have to go to town after a dungeon or quest, THEN load again into your fort, THEN load into your next map, which is weird at times because they have these intermittent forts between maps which always throws you into some random dude's fort.Overall, the game is decent if youre like me and just a casual arpg player. Its still Early Access so who knows. If the devs fix these issues and remove lifebound as a whole, this might be a thumbs up from me.If you're an aRPG player who doesn't mind:-Trying to do a quick dodge from a boss killing blow, only to have your character NOT dodge due to sluggish controls, serverside ping and lack of animation cancel, only to die an angry death.-Knowing that the devs keep doing an "Eh we know you guys hate this mechanic so we made it so you are forced but not forced lulz" with lifebound because they tied the best stats to lifebound so really you CAN CHOOSE not to play lifebound BUT you are NEVER going to get the good stats in an ARPG.-The fact that even without those negatives, Torchlight doesnt really stand out and offer much compared to POE and other aRPGs.-Have a lot of time spent in LOADING SCREENS.-Know that Perfect World Entertainment is the publisher, which really just reeks of F2P shenanigans.-Forts are really an annoyance after a while.Then maybe this might be okay for you. Btw it took the devs a major patch AFTER the game launched to realize people don't like the old map which made you stand still while looking at a cluttered map, despite the aRPG map being a staple in EVERY aRPG game out there. This speaks to me of how disconnected the devs are from the aRPG genre. I mean do they even play any aRPGs before making this game???? It feels like they took MMO devs and tried to do an aRPG.
Bottle of Acid 19 1,189 people found this review helpful22 people found this review funny
30
Not Recommended 7.0 hrs on record Posted: 18 June, 2020 Early Access Review Not recommended. Which pains me deeply. I worked next door to Flagship for a time, and met the original torchlight team and went to lunch with them, etc. I genuinely loved the first game, as well as the second. I have about 200 hours in the two of them. But this is... not Torchlight. Online only is insanity. Perhaps that will change, perhaps it won't. But porting a server-side gameplay system to client-side only is either a small problem or a serious undertaking, and there's not much room in between. I understand this started as an MMO, but it just feels rushed. Someone, somewhere, is forcing this game to be launched before it is ready.I think the aesthetic is wonderful. But this is what happens when you focus tons on iterating the art and not on iterating the core gameplay loop. Compared to almost every single ARPG out there, this game is lacking in every way. I'm still going to continue playing, because I love the franchise and want it to get better. I'll see where it's at around 10, 20, and 30 hours, if I get that far. And I'll re-review if I change my mind.But this is an unmitigated disaster. Completely unplayable without perfect conditions, the rubber banding suggests a very simplistic, low tick rate netcode. For such a simple game, with so few entities on screen, it's downright unacceptable for this level of performance. And I bring all of this up because UE4 built-in netcode is actually pretty decent. So why is it this so bad?Level design is vanilla. Skill design is vanilla, with very little depth so far. Ridiculous difficulty feels AWFUL as if no one has ever played the first hour of their game. Hitting monsters for 1 damage over and over isn't fun gameplay, it's punishment. Yes, we understand how difficulty works, we don't need the game to be a slog to get to the enjoyable part.The core game experience is actually pretty great. Having a pet is still awesome, and the ability to get pet abilities is fun. The characters are interesting and different, and the world is beautiful. Combat animations feel pretty good, although I'm no expert on ARPG anims. Spells look great, the animations, silhouettes, and palettes all feel great so far. The art team should be very proud.But it's objectively a bad game so far. "It's early access" will be the cry, but we've all been through this countless times. We'll see if that holds true, or not. Until them I'm staying optimistic. Good luck!
WillzZz 0 878 people found this review helpful20 people found this review funny
73
Not Recommended 8.1 hrs on record Posted: 30 June, 2020 Early Access Review I have 217 hours in Torchlight 1, and 730 hours in Torchlight 2 (and have modded both games heavily). Torchlight 3 is bad, guys. It's boring. There is essentially no diversity. You will not feel strong or special. You will struggle caring about the story. You might lose all your equipment when you die (Lifebound items are everywhere).You do not want this game right now. it offers nothing special whatsoever. As a real Torchlight fan, I hope you keep your 30$ in your pocket. This series ended with Torchlight 2.UPDATE: Still a bad game after the Relic Subclass update, guys. I know this is a scummy thing to say, but let this game die please. It is a clunky, lifeless, unresponsive and shallow mess of a game compared to the previous game. I'm sure there are some good people developing this mess of a game, and I don't want to attack them. Truly, I don't. But this game will never be worth playing.
Daniel Powell 24 See More Content
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Torchlight III All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Torchlight III
Store Page View Stats: Global Achievements Show Most Helpful (All Time) Most Helpful (All Time) Most Helpful (Today) Most Helpful (Week) Most Helpful (Month) Most Helpful (Three Months) Most Helpful (Six Months) Most Helpful (Year) Most Recent Recently Updated Funny All All Positive Only Negative Only Language English All Languages Simplified Chinese Traditional Chinese Japanese Korean Thai Bulgarian Czech Danish German English Spanish - Spain Spanish - Latin America Greek French Italian Indonesian Hungarian Dutch Norwegian Polish Portuguese - Portugal Portuguese - Brazil Romanian Russian Finnish Swedish Turkish Vietnamese Ukrainian About Reviews 645 people found this review helpful5 people found this review funny- The spirit of Torchlight is still here. The visuals are properly cartoonish and colourful, and actually improve upon the previous entries (which should be a staple in gaming, but you never know nowadays). It’s still the good old steampunk setting that we know (although not very well) and the overall atmosphere makes the game distinguishable from the crowd as a Torchlight title. It starts off pretty well as the narrator invites you to revisit the series and guides you through your journeys almost flawlessly.
- The audio is really good and atmospheric. Creatures sound lively (until you hack them to bits, that is) and the music tracks playing in the background are well fitted into each chapter individually and the whole game overall. Voice acting is questionable at times, but in the end it’s not a big deal.
- Torchlight III bends the tradition of new character classes being mostly reskins of those playable in the previous entries, an action RPG classic. While it’s incredibly difficult to create a character that’s completely unique on its own but still feels like an integral part of the same setting, I think the creators here deserve praise. Especially as it comes to two classes, Railmaster and Forge, easily among the most original in the series, with great designs and interesting themes.
- The fort. It could have been a great feature if it actually served any purpose. In its current state it’s a small area that feels more like a poor man’s The Sims crossover than an actual line of defence against the rising threat. Spending a couple hours on turning this dilapidated mess into a glorious abode may help you kill some time, but there is a chance that after the initial restructuring you won’t have anything else to do there. Practical features are greatly outnumbered by cosmetics, and could have as well been placed in one of the towns you visit.
- Relics. During the character creation you pick a relic which grants you the third and final skill set. It certainly makes the characters feel more personalised than ever before as well as allows to come up with multitude of builds basing on various skill tree combinations. At least in theory, because the reality shows that viability of these combinations vary quite significantly (passive skills granting bonuses to certain weapon types already incentivise picking one character over another) and the relic skills aren’t that impactful after all. In the end it just feels like a couple extra abilities you can upgrade, and nothing more.
- One of my major issues with Torchlight III is that it took content from the previous games, threw away most of it, sprinkled what remained with confetti and called it a day. There is way less variety in items that start repeating very early in the game, not to mention that legendary weapons and armours aren’t that legendary at all and are neither scarce nor very powerful. The number of different enemies is greatly limited and you’ll mostly find their reskins appearing throughout the chapters. Mechanics are heavily dumbed down, to the point where we have no proper attributes, the fame system (granting you extra skill points in the previous games) has now very little impact on the gameplay and only one elemental power appears in each chapter. Enchanting only becomes available in late game, whilst fishing, ember gems used for improving your gear and spell scrolls got completely shafted. There are no gear vendors anywhere in the game, save the gambler, which leaves you at the mercy of RNG even more whenever you are unhappy with your equipment.
- What shines in the designs of classes is let down by the implementation of skills. Many are barely usable or impactful, serving the role of fillers to the already unimpressive spectrum of abilities. Upgrading them seems to do too little for the difference to be noticeable, especially because power of most skills is tied to your weapon damage anyways. Ultimately using skills comes down to pressing random buttons, because in the mix of dozens of enemies, colourful visual effects and sounds of whacking, they all feel more or less the same.
- Bugs. Most of them aren’t very malicious and turn the gameplay into an only slightly more frustrating version of itself. However, there are issues that would require immediate reaction from the tech team, like spawning inside a wall after leaving a dungeon, delays between pressing a key and actual execution of the assigned skill, map that either shows tokens in wrong places or just appears on the screen multiple times, audio occasionally looping or cutting off completely…
- How extremely stupid the A.I. seems to be. Enemies just seem to keep on blindly waltzing into the whirlpool of blades and magic you conjure by furiously mashing skill keys. And that is a complete opposition to many minions you can summon, since these, for unknown reasons, prefer to stand still like stone monuments, oblivious to the sinister happenings around them. Magic.
- The story is very vague and the writing doesn’t impress. We know that some unknown evil plans on taking over our world. But what exactly is this evil, what does it want specifically and how do our allies that never leave the comfort zones of starting towns and their safe walls learn about anything, remains a secret. In addition to scarcely distributed notes and letters, players are able to find those steampunk-magic shiny pseudo voice recorders called Echo Nodes that seem to serve a role of personal diaries for all the baddies, because explaining your modus operandi to an inanimate object and leaving it out in the wild for your enemies to find out about everything is clearly what you want when you’re a baddie. The thing is, despite this poor attempt on shining any light on the story, it fails to lead us anywhere else than to an extremely simplified theme of “Evil is evil, you are good, now go smack some baddies because that’s how it is and don’t ask questions”.
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