UCB Rubberband Club
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There is no one right way to shoot a rubber band. The following is our growing list of shots.
Legend:(note everything is on a scale from 1 to 5, 5 being the most) Skill: The amount of ability it takes to be good at this technique. Range: The distance the rubberband(s) will fly if using this technique Power: The usual amount of force this object applies when it hits a target in range. Useful for such games as destroy the objective where the shot must knock something over. Load Speed: The time it takes to set up the shot. The higher the less time it takes.
Single Shots
The basic shot. Perform by placing the rubberband on the tip of your thumb, pinching the other side with your other thumb and index finger, pulling back that hand and releasing the pinched fingers.
Skill: 1Range:2Power: 2Load Speed: 5
Sniper Rifle
Similar to the single shot, except both sides are placed on the thumbs alone. Aim by lining the tips of the two thumbs with the target and fire by lowering the rear thumb.
Skill: 1Range:3Power: 2Load Speed: 4
The Pinch
This is a fast way to take down opponents. It is performed by attempting a normal single shot, but unevenly stretching the band so that it spins when fired. The gyroscopic motion created by the pinch allows it to fly father and truer.
Skill: 4Range:4Power: 3Load Speed: 5
Pistol
A backup shot. Perform by placing the rubberband on the index finger and pulling it behind the thumb onto the palm and hold in place with the pinky. A second shot can be fired by
Skill: 3Range:2Power: 2Load Speed: 3
Shotgun
This is a great close quarters weapon. While it decreases accuracy, it makes it up in sheer volume fired. This technique is performed by loading multiple rubberbands in parallel on your thumb and firing
Skill: 2Range:3Power: 4Load Speed: 4
Volley
Set up in the same manner as the shotgun. This technique is useful for stopping campers. Simply fire a low powered shotgun so that the band will arc and fall on the opponents.
Skill: 3Range:1Power: 1Load Speed: 4
Combo
These are a set of techniques that involve linking rubberbands to increase the speed distance and accuracy. A linked triple can easily knock out an entire objective from across the room if your accuracy is good enough. Slow to load, this is a sniper's weapon.
Skill: Range:Power: Load Speed:
N-tuple
A chain of n rubberbands loaded in series. See pictures for loading instructions. Good for sniping. Can be open or closed.
Skill: 2Range:4Power: 4Load Speed: 1
x-y-z
A hybrid of shotgun and tupling create a tuple with a different number of bands in each part of the chain. A popular technique is the 1-2 in which the 2 bands at the end are left open (pictured)
Skill: 2Range:3Power: 5Load Speed: 2
Cannon
A lot of bands fired in a clump. Basically a 2-1-1-#, where # is the largest amount of bands that you can still link together as a single link of the chain. Slow and short ranged, useful for destroying objectives. (think melee weapon)
Skill: 2Range:1Power: 5Load Speed: 1
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