Thank you for your interest in having the Marriland Pokédex updated to support Pokémon Scarlet & Violet! This has been something that I've been wanting to update for awhile, and it is my current project to implement support for the new games and The Teal Mask DLC. Thank you for your patience as I work on this over the coming week or two!
Pokédex Page for Wailmer
This is the Marriland Pokédex page for Wailmer, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.
To choose which version to view Wailmer's moves and location information from, please use the toggle below, or use the toggles further down in the page.
SwSh Mode BDSP Mode
Top Info
Moves
Stats
Location
Flavor
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Height: 6'7" (2m) Weight: 286.6 lbs. (130 kg) Gender Ratio: 50%50% Egg Groups: Field / Water 2 EXP At Lv. 100: 1,640,000 EV Yield: 1 HP Base EXP: 80 Catch Rate: 125 Base Happiness: 70
Wailmer's Abilities
Here are what abilities Wailmer can possibly have, along with their effects. Water Veil Wailmer cannot be burned. Oblivious Wailmer cannot become infatuated and is not affected by Captivate or Taunt. Pressure Moves that target Wailmer consume 1 PP more than normal.
Weaknesses & Resistances
Below is a list of what Wailmer's weakness and resistance is to various types. 2× ELECTRICGRASS ½ FIREWATERICESTEEL
Wailmer's Evolution Line
Below you'll find a list of all Pokémon Wailmer evolves from or into, along with its evolution method. Wailmer starting form Wailord at level 40
Wailmer's Moves in Brilliant Diamond & Shining Pearl
SwSh Mode BDSP Mode Enable move tooltips? Below is a list of all of the moves that Wailmer can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.
Level Up Moves
Here are all of the moves Wailmer learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv.
Move
Type
Category
Power
Acc.%
PP
Target
Info
1
SplashDoes nothing.
NORMAL
--
--
40
User
?
3
GrowlLowers all nearby enemies' Attack by one stage.
NORMAL
--
100%
40
Nearby Enemies
?
6
AstonishHas a 30% chance of causing the target to flinch.
GHOST
30
100%
15
One Target
?
12
Water GunDamages the target.
WATER
40
100%
25
One Target
?
15
MistPrevents stats from being lowered for 5 turns.
ICE
--
--
30
User's Field
?
18
Water PulseHas a 20% chance of confusing the target.
WATER
60
100%
20
One Target
?
21
Heavy SlamPower ranges from 40–120 based on Wailmer's weight vs. the target's weight.
STEEL
varies
100%
10
One Target
?
24
BrineDoes double damage if the target's HP is 50% or less.
WATER
65
100%
10
One Target
?
27
WhirlpoolTraps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
35
85%
15
One Target
?
30
DiveCan't be hit on the first turn, attacks on the second turn.
WATER
80
100%
10
One Target
?
33
BounceCan't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
85
85%
5
One Target
?
36
Body SlamHas a 30% chance to paralyze the target.
NORMAL
85
100%
15
One Target
?
39
RestWailmer restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
42
AmnesiaRaises Wailmer's Special Defense by two stages.
PSYCHIC
--
--
20
User
?
45
Hydro PumpDamages the target.
WATER
110
80%
5
One Target
?
48
Water SpoutDoes weaker damage based on how low Wailmer's HP is compared to its max.
WATER
150
100%
5
Nearby Enemies
?
TM Moves
Here are all of the moves that Wailmer can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM
Move
Type
Category
Power
Acc.%
PP
Target
Info
TM20
Self-DestructWailmer is knocked out after using Self-Destruct.
NORMAL
200
100%
5
All But Self
?
TM21
RestWailmer restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
TM24
SnoreCan only be used while asleep. 30% chance of making the target flinch.
NORMAL
50
100%
15
One Target
?
TM25
ProtectProtects Wailmer from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM27
Icy Wind100% chance of lowering all nearby enemies' Speed by one stage.
ICE
55
95%
15
Nearby Enemies
?
TM31
AttractInfatuates Pokémon of the opposite gender.
NORMAL
--
100%
15
One Target
?
TM33
Rain DanceChanges the weather to rainy for 5 turns.
WATER
--
--
5
Entire Field
?
TM35
HailChanges the weather to hail for 5 turns.
ICE
--
--
10
Entire Field
?
TM36
WhirlpoolTraps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
35
85%
15
One Target
?
TM39
FacadeDoes double damage if Wailmer is poisoned, burned, or paralyzed.
NORMAL
70
100%
20
One Target
?
TM45
DiveCan't be hit on the first turn, attacks on the second turn.
WATER
80
100%
10
One Target
?
TM46
Weather BallDoubles its power and changes its type based on the weather condition.
NORMAL
50
100%
10
One Target
?
TM48
Rock Tomb100% chance of lowering the target's Speed by one stage.
ROCK
60
95%
15
One Target
?
TM52
BounceCan't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
85
85%
5
One Target
?
TM55
BrineDoes double damage if the target's HP is 50% or less.
WATER
65
100%
10
One Target
?
TM64
AvalancheAttacks last; if damaged this turn, hits for double damage.
ICE
60
100%
10
One Target
?
TM76
RoundDeals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward.
NORMAL
60
100%
15
One Target
?
TM81
Bulldoze100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
60
100%
20
All But Self
?
TR Moves
Here are all of the moves that Wailmer can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR
Move
Type
Category
Power
Acc.%
PP
Target
Info
TR01
Body SlamHas a 30% chance to paralyze the target.
NORMAL
85
100%
15
One Target
?
TR03
Hydro PumpDamages the target.
WATER
110
80%
5
One Target
?
TR04
SurfDeals extra damage to targets using Dive.
WATER
90
100%
15
All But Self
?
TR05
Ice BeamHas a 10% chance to freeze the target.
ICE
90
100%
10
One Target
?
TR06
BlizzardHas a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
110
70%
5
Nearby Enemies
?
TR10
EarthquakeDoes double damage against targets using Dig.
GROUND
100
100%
10
All But Self
?
TR16
WaterfallHas a 20% chance of causing the target to flinch.
WATER
80
100%
15
One Target
?
TR17
AmnesiaRaises Wailmer's Special Defense by two stages.
PSYCHIC
--
--
20
User
?
TR20
SubstituteCosts 25% of Wailmer's max HP. Sets up a Substitute to block effects and damage.
NORMAL
--
--
10
User
?
TR26
EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TR27
Sleep TalkCan only be used while asleep. Uses one of Wailmer's moves at random.
NORMAL
--
--
10
User
?
TR42
Hyper VoiceDamages all nearby enemies.
NORMAL
90
100%
10
Nearby Enemies
?
TR69
Zen HeadbuttHas a 20% chance of causing the target to flinch.
PSYCHIC
80
90%
15
One Target
?
TR79
Heavy SlamPower ranges from 40–120 based on Wailmer's weight vs. the target's weight.
STEEL
varies
100%
10
One Target
?
TR84
ScaldHas a 30% chance to burn the target.
WATER
80
100%
15
One Target
?
TR99
Body PressDoes more damage based on how high Wailmer's Defense stat is.
FIGHTING
80
100%
10
One Target
?
Egg Moves
Here are all of the moves that Wailmer can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Wailmer.
Move
Type
Category
Power
Acc.%
PP
Target
Info
EGG
Double-EdgeWailmer takes 33% of Double-Edge's damage as recoil damage.
NORMAL
120
100%
15
One Target
?
EGG
ThrashConfuses Wailmer after 2–3 turns.
NORMAL
120
100%
10
Random Enemy
?
EGG
CurseRaises Wailmer's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
--
--
10
Counter
?
EGG
FissureKnocks out the target. Fails against higher-level Pokémon.
GROUND
varies
30%
5
One Target
?
EGG
TickleLowers the target's Attack and Defense by one stage.
NORMAL
--
100%
20
One Target
?
EGG
Defense CurlRaises Wailmer's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
--
--
40
User
?
EGG
RolloutLose control for up to 5 turns, with each hit doing 2× as much. Doubles damage if Defense Curl was used beforehand.
ROCK
30
90%
20
One Target
?
EGG
Aqua RingRestores 1/16 the user's max HP between turns.
WATER
--
--
20
User
?
EGG
SoakChanges the target's type to Water until it switches out.
WATER
--
100%
20
One Target
?
Move Tutor Moves
Here are all of the moves that Wailmer can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move
Type
Category
Power
Acc.%
PP
Target
Info
TUTOR
Steel RollerSteel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed.
STEEL
130
100%
5
One Target
?
Level Up Moves
Here are all of the moves Wailmer learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv.
Move
Type
Category
Power
Acc.%
PP
Target
Info
1
SplashDoes nothing.
NORMAL
--
--
40
User
?
3
GrowlLowers all nearby enemies' Attack by one stage.
NORMAL
--
100%
40
Nearby Enemies
?
6
AstonishHas a 30% chance of causing the target to flinch.
GHOST
30
100%
15
One Target
?
12
Water GunDamages the target.
WATER
40
100%
25
One Target
?
15
MistPrevents stats from being lowered for 5 turns.
ICE
--
--
30
User's Field
?
18
Water PulseHas a 20% chance of confusing the target.
WATER
60
100%
20
One Target
?
21
Heavy SlamPower ranges from 40–120 based on Wailmer's weight vs. the target's weight.
STEEL
varies
100%
10
One Target
?
24
BrineDoes double damage if the target's HP is 50% or less.
WATER
65
100%
10
One Target
?
27
WhirlpoolTraps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive.
WATER
35
85%
15
One Target
?
30
DiveCan't be hit on the first turn, attacks on the second turn.
WATER
80
100%
10
One Target
?
33
BounceCan't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target.
FLYING
85
85%
5
One Target
?
36
Body SlamHas a 30% chance to paralyze the target.
NORMAL
85
100%
15
One Target
?
39
RestWailmer restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
42
AmnesiaRaises Wailmer's Special Defense by two stages.
PSYCHIC
--
--
20
User
?
45
Hydro PumpDamages the target.
WATER
110
80%
5
One Target
?
48
Water SpoutDoes weaker damage based on how low Wailmer's HP is compared to its max.
WATER
150
100%
5
Nearby Enemies
?
TM Moves
Here are all of the moves that Wailmer can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM
Move
Type
Category
Power
Acc.%
PP
Target
Info
TM03
Water PulseHas a 20% chance of confusing the target.
WATER
60
100%
20
One Target
?
TM05
RoarForces the foe to switch out, or ends wild battles.
NORMAL
--
--
20
One Target
?
TM07
HailChanges the weather to hail for 5 turns.
ICE
--
--
10
Entire Field
?
TM13
Ice BeamHas a 10% chance to freeze the target.
ICE
90
100%
10
One Target
?
TM14
BlizzardHas a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing.
ICE
110
70%
5
Nearby Enemies
?
TM17
ProtectProtects Wailmer from attacks for a turn. Low chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM18
Rain DanceChanges the weather to rainy for 5 turns.
WATER
--
--
5
Entire Field
?
TM26
EarthquakeDoes double damage against targets using Dig.
GROUND
100
100%
10
All But Self
?
TM32
Double TeamRaises Wailmer's Evasion by one stage.
NORMAL
--
--
15
User
?
TM39
Rock Tomb100% chance of lowering the target's Speed by one stage.
ROCK
60
95%
15
One Target
?
TM42
FacadeDoes double damage if Wailmer is poisoned, burned, or paralyzed.
NORMAL
70
100%
20
One Target
?
TM44
RestWailmer restores its HP to full and falls asleep for two turns.
PSYCHIC
--
--
10
User
?
TM45
AttractInfatuates Pokémon of the opposite gender.
NORMAL
--
100%
15
One Target
?
TM49
ScaldHas a 30% chance to burn the target.
WATER
80
100%
15
One Target
?
TM55
BrineDoes double damage if the target's HP is 50% or less.
WATER
65
100%
10
One Target
?
TM58
EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.
NORMAL
--
--
10
User
?
TM72
AvalancheAttacks last; if damaged this turn, hits for double damage.
ICE
60
100%
10
One Target
?
TM82
Sleep TalkCan only be used while asleep. Uses one of Wailmer's moves at random.
NORMAL
--
--
10
User
?
TM83
Bulldoze100% chance of lowering all nearby Pokémon's Speed by one stage.
GROUND
60
100%
20
All But Self
?
TM87
SwaggerRaises the target's Attack by two stages and confuses it.
NORMAL
--
85%
15
One Target
?
TM90
SubstituteCosts 25% of Wailmer's max HP. Sets up a Substitute to block effects and damage.
NORMAL
--
--
10
User
?
TM95
SurfDeals extra damage to targets using Dive.
WATER
90
100%
15
All But Self
?
TM96
StrengthDamages the target.
NORMAL
80
100%
15
One Target
?
TM98
Rock Smash50% chance of lowering the target's Defense by one stage.
FIGHTING
40
100%
15
One Target
?
TM99
WaterfallHas a 20% chance of causing the target to flinch.
WATER
80
100%
15
One Target
?
Egg Moves
Here are all of the moves that Wailmer can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Wailmer.
Move
Type
Category
Power
Acc.%
PP
Target
Info
EGG
Double-EdgeWailmer takes 33% of Double-Edge's damage as recoil damage.
NORMAL
120
100%
15
One Target
?
EGG
ThrashConfuses Wailmer after 2–3 turns.
NORMAL
120
100%
10
Random Enemy
?
EGG
CurseRaises Wailmer's Attack and Defense by one stage, but lowers its Speed by one stage.
GHOST
--
--
10
Counter
?
EGG
FissureKnocks out the target. Fails against higher-level Pokémon.
GROUND
varies
30%
5
One Target
?
EGG
TickleLowers the target's Attack and Defense by one stage.
NORMAL
--
100%
20
One Target
?
EGG
Defense CurlRaises Wailmer's Defense by one stage. Rollout and Ice Ball do double damage.
NORMAL
--
--
40
User
?
EGG
RolloutLose control for up to 5 turns, with each hit doing 2× as much. Doubles damage if Defense Curl was used beforehand.
ROCK
30
90%
20
One Target
?
EGG
Aqua RingRestores 1/16 the user's max HP between turns.
WATER
--
--
20
User
?
EGG
SoakChanges the target's type to Water until it switches out.
WATER
--
100%
20
One Target
?
EGG
SnoreCan only be used while asleep. 30% chance of making the target flinch.
NORMAL
50
100%
15
One Target
?
EGG
Body SlamHas a 30% chance to paralyze the target.
NORMAL
85
100%
15
One Target
?
EGG
Zen HeadbuttHas a 20% chance of causing the target to flinch.
PSYCHIC
80
90%
15
One Target
?
EGG
Clear SmogRemoves any stat modifiers on the target.
POISON
50
--
15
One Target
?
Wailmer's Detailed Stats
Below you'll find a more detailed table containing Wailmer's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Wailmer's Nature.By default, the stats you see in the table below show four different possibilities, all assuming Wailmer is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Where to Find Wailmer in Brilliant Diamond & Shining Pearl
SwSh Mode BDSP Mode If you're looking for where to find Wailmer, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Wailmer in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)
Special Ways to Get Wailmer
Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.
Wailmer in the Wild
Galar Route 9 (Circhester Bay)
Fishing Rod Encounters
34%
Lv. 39-43
Surfing (w/ Rotom Bike)
Any Weather
40%
Lv. 39-43
Honeycalm Sea
Surfing (w/ Rotom Bike)
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
20%
20%
20%
16%
20%
20%
20%
20%
20%
Lv. 40-45
Lv. 40-45
Lv. 40-45
Lv. 40-45
Lv. 40-45
Lv. 40-45
Lv. 40-45
Lv. 40-45
Lv. 40-45
Honeycalm Island
Surfing (w/ Rotom Bike)
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
20%
20%
20%
16%
20%
20%
20%
20%
20%
Lv. 40-45
Lv. 40-45
Lv. 40-45
Lv. 40-45
Lv. 40-45
Lv. 40-45
Lv. 40-45
Lv. 40-45
Lv. 40-45
Frigid Sea
Fishing Rod Encounters
20%
Lv. 60-65
Surfing (w/ Rotom Bike)
Norm.
Over.
Rain
Strm.
Sun
Snow
Bliz.
Sand.
Fog
Sword45% Shield37%
Sword45% Shield37%
Sword45% Shield37%
Sword35% Shield27%
--
Sword29% Shield22%
Sword29% Shield22%
--
Sword45% Shield37%
Lv. 60-65
Lv. 60-65
Lv. 60-65
Lv. 60-65
Lv. 60-65
Lv. 60-65
Lv. 60-65
Location information on where to find Wailmer in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!
Pokédex Entries for Wailmer
Generation 8 Pokédex Entries
Sword It shows off by spraying jets of seawater from the nostrils above its eyes. It eats a solid ton of Wishiwashi every day. Shield When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily.
Generation 7 Pokédex Entries
Sun It loves to startle people. It fills itself up with seawater and plays by bouncing around like a ball. Moon It shows off by spraying jets of seawater from the nostrils above its eyes. It eats a solid ton of Wishiwashi every day. Ultra Sun It swims along with its mouth open and swallows down seawater along with its food. It sprays excess water out of its nostrils. Ultra Moon Due to their memories of when they once lived on land, pods of them will, very rarely, wash up on shore.
Generation 6 Pokédex Entries
X It bounces playfully like a ball. The more seawater it swallows, the higher it bounces. Y It eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force. Omega Ruby Wailmer's nostrils are located above its eyes. This playful Pokémon loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils. Alpha Sapphire Wailmer can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this Pokémon can elevate the height of its bounces.
Generation 5 Pokédex Entries
BlackWhite On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose. Black 2White 2 It eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force.
Generation 4 Pokédex Entries
DiamondPearlPlatinum On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose. HeartGoldSoulSilver It bounces playfully like a ball. The more seawater it swallows, the higher it bounces.
Generation 3 Pokédex Entries
Ruby WAILMER's nostrils are located above its eyes. This playful POKéMON loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils. Sapphire WAILMER can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this POKéMON can elevate the height of its bounces. Emerald While this POKéMON usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out. FireRedLeafGreen When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily.