Wailmer • Generation VIII Pokédex •

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Wailmer Pokédex Page for Wailmer

This is the Marriland Pokédex page for Wailmer, showing its information and moves in Pokémon Sword & Shield as well as Pokémon Brilliant Diamond & Shining Pearl.

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  • Stats
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Wailmer

Wailmer Sprite of Wailmer in Pokémon HOME

Wailmer's Type

WATER

Wailmer's Pokédex #s

National # 320 Galar # 356 Armor # 190 Crown # --

Wailmer's Base Stats

HP: 130 Attack: 70 Defense: 35 Sp. Atk: 70 Sp. Def: 35 Speed: 60 Total: 400

Misc. Info

Height: 6'7" (2m) Weight: 286.6 lbs. (130 kg) Gender Ratio: Male 50%50% Female Egg Groups: Field / Water 2 EXP At Lv. 100: 1,640,000 EV Yield: 1 HP Base EXP: 80 Catch Rate: 125 Base Happiness: 70

Wailmer's Abilities

Here are what abilities Wailmer can possibly have, along with their effects. Water Veil Wailmer cannot be burned. Oblivious Wailmer cannot become infatuated and is not affected by Captivate or Taunt. Pressure Moves that target Wailmer consume 1 PP more than normal.

Weaknesses & Resistances

Below is a list of what Wailmer's weakness and resistance is to various types. 2× ELECTRIC GRASS ½ FIRE WATER ICE STEEL

Wailmer's Evolution Line

Below you'll find a list of all Pokémon Wailmer evolves from or into, along with its evolution method. Wailmer Wailmer starting form Wailord Wailord at level 40

Wailmer's Moves in Brilliant Diamond & Shining Pearl

SwSh Mode BDSP Mode Enable move tooltips? Below is a list of all of the moves that Wailmer can learn, along with what level it learns the move, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? button next to the move (mobile/tablet) to find out more about the move.

Level Up Moves

Here are all of the moves Wailmer learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1 SplashDoes nothing. NORMAL STATUS -- -- 40 User ?
3 GrowlLowers all nearby enemies' Attack by one stage. NORMAL STATUS -- 100% 40 Nearby Enemies ?
6 AstonishHas a 30% chance of causing the target to flinch. GHOST PHYSICAL 30 100% 15 One Target ?
12 Water GunDamages the target. WATER SPECIAL 40 100% 25 One Target ?
15 MistPrevents stats from being lowered for 5 turns. ICE STATUS -- -- 30 User's Field ?
18 Water PulseHas a 20% chance of confusing the target. WATER SPECIAL 60 100% 20 One Target ?
21 Heavy SlamPower ranges from 40–120 based on Wailmer's weight vs. the target's weight. STEEL PHYSICAL varies 100% 10 One Target ?
24 BrineDoes double damage if the target's HP is 50% or less. WATER SPECIAL 65 100% 10 One Target ?
27 WhirlpoolTraps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive. WATER SPECIAL 35 85% 15 One Target ?
30 DiveCan't be hit on the first turn, attacks on the second turn. WATER PHYSICAL 80 100% 10 One Target ?
33 BounceCan't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target. FLYING PHYSICAL 85 85% 5 One Target ?
36 Body SlamHas a 30% chance to paralyze the target. NORMAL PHYSICAL 85 100% 15 One Target ?
39 RestWailmer restores its HP to full and falls asleep for two turns. PSYCHIC STATUS -- -- 10 User ?
42 AmnesiaRaises Wailmer's Special Defense by two stages. PSYCHIC STATUS -- -- 20 User ?
45 Hydro PumpDamages the target. WATER SPECIAL 110 80% 5 One Target ?
48 Water SpoutDoes weaker damage based on how low Wailmer's HP is compared to its max. WATER SPECIAL 150 100% 5 Nearby Enemies ?

TM Moves

Here are all of the moves that Wailmer can learn via TM (Technical Machine). These moves can be taught an unlimited number of times once the TM is obtained.
TM Move Type Category Power Acc.% PP Target Info
TM20 Self-DestructWailmer is knocked out after using Self-Destruct. NORMAL PHYSICAL 200 100% 5 All But Self ?
TM21 RestWailmer restores its HP to full and falls asleep for two turns. PSYCHIC STATUS -- -- 10 User ?
TM24 SnoreCan only be used while asleep. 30% chance of making the target flinch. NORMAL SPECIAL 50 100% 15 One Target ?
TM25 ProtectProtects Wailmer from attacks for a turn. Low chance of working on consecutive turns. NORMAL STATUS -- -- 10 User ?
TM27 Icy Wind100% chance of lowering all nearby enemies' Speed by one stage. ICE SPECIAL 55 95% 15 Nearby Enemies ?
TM31 AttractInfatuates Pokémon of the opposite gender. NORMAL STATUS -- 100% 15 One Target ?
TM33 Rain DanceChanges the weather to rainy for 5 turns. WATER STATUS -- -- 5 Entire Field ?
TM35 HailChanges the weather to hail for 5 turns. ICE STATUS -- -- 10 Entire Field ?
TM36 WhirlpoolTraps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive. WATER SPECIAL 35 85% 15 One Target ?
TM39 FacadeDoes double damage if Wailmer is poisoned, burned, or paralyzed. NORMAL PHYSICAL 70 100% 20 One Target ?
TM45 DiveCan't be hit on the first turn, attacks on the second turn. WATER PHYSICAL 80 100% 10 One Target ?
TM46 Weather BallDoubles its power and changes its type based on the weather condition. NORMAL SPECIAL 50 100% 10 One Target ?
TM48 Rock Tomb100% chance of lowering the target's Speed by one stage. ROCK PHYSICAL 60 95% 15 One Target ?
TM52 BounceCan't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target. FLYING PHYSICAL 85 85% 5 One Target ?
TM55 BrineDoes double damage if the target's HP is 50% or less. WATER SPECIAL 65 100% 10 One Target ?
TM64 AvalancheAttacks last; if damaged this turn, hits for double damage. ICE PHYSICAL 60 100% 10 One Target ?
TM76 RoundDeals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterward. NORMAL SPECIAL 60 100% 15 One Target ?
TM81 Bulldoze100% chance of lowering all nearby Pokémon's Speed by one stage. GROUND PHYSICAL 60 100% 20 All But Self ?

TR Moves

Here are all of the moves that Wailmer can learn via TR (Technical Record). These moves can be taught only once per TR, but TRs can be obtained in the Wild Area and other locations.
TR Move Type Category Power Acc.% PP Target Info
TR01 Body SlamHas a 30% chance to paralyze the target. NORMAL PHYSICAL 85 100% 15 One Target ?
TR03 Hydro PumpDamages the target. WATER SPECIAL 110 80% 5 One Target ?
TR04 SurfDeals extra damage to targets using Dive. WATER SPECIAL 90 100% 15 All But Self ?
TR05 Ice BeamHas a 10% chance to freeze the target. ICE SPECIAL 90 100% 10 One Target ?
TR06 BlizzardHas a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing. ICE SPECIAL 110 70% 5 Nearby Enemies ?
TR10 EarthquakeDoes double damage against targets using Dig. GROUND PHYSICAL 100 100% 10 All But Self ?
TR16 WaterfallHas a 20% chance of causing the target to flinch. WATER PHYSICAL 80 100% 15 One Target ?
TR17 AmnesiaRaises Wailmer's Special Defense by two stages. PSYCHIC STATUS -- -- 20 User ?
TR20 SubstituteCosts 25% of Wailmer's max HP. Sets up a Substitute to block effects and damage. NORMAL STATUS -- -- 10 User ?
TR26 EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns. NORMAL STATUS -- -- 10 User ?
TR27 Sleep TalkCan only be used while asleep. Uses one of Wailmer's moves at random. NORMAL STATUS -- -- 10 User ?
TR42 Hyper VoiceDamages all nearby enemies. NORMAL SPECIAL 90 100% 10 Nearby Enemies ?
TR69 Zen HeadbuttHas a 20% chance of causing the target to flinch. PSYCHIC PHYSICAL 80 90% 15 One Target ?
TR79 Heavy SlamPower ranges from 40–120 based on Wailmer's weight vs. the target's weight. STEEL PHYSICAL varies 100% 10 One Target ?
TR84 ScaldHas a 30% chance to burn the target. WATER SPECIAL 80 100% 15 One Target ?
TR99 Body PressDoes more damage based on how high Wailmer's Defense stat is. FIGHTING PHYSICAL 80 100% 10 One Target ?

Egg Moves

Here are all of the moves that Wailmer can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Wailmer.
Move Type Category Power Acc.% PP Target Info
EGG Double-EdgeWailmer takes 33% of Double-Edge's damage as recoil damage. NORMAL PHYSICAL 120 100% 15 One Target ?
EGG ThrashConfuses Wailmer after 2–3 turns. NORMAL PHYSICAL 120 100% 10 Random Enemy ?
EGG CurseRaises Wailmer's Attack and Defense by one stage, but lowers its Speed by one stage. GHOST STATUS -- -- 10 Counter ?
EGG FissureKnocks out the target. Fails against higher-level Pokémon. GROUND PHYSICAL varies 30% 5 One Target ?
EGG TickleLowers the target's Attack and Defense by one stage. NORMAL STATUS -- 100% 20 One Target ?
EGG Defense CurlRaises Wailmer's Defense by one stage. Rollout and Ice Ball do double damage. NORMAL STATUS -- -- 40 User ?
EGG RolloutLose control for up to 5 turns, with each hit doing 2× as much. Doubles damage if Defense Curl was used beforehand. ROCK PHYSICAL 30 90% 20 One Target ?
EGG Aqua RingRestores 1/16 the user's max HP between turns. WATER STATUS -- -- 20 User ?
EGG SoakChanges the target's type to Water until it switches out. WATER STATUS -- 100% 20 One Target ?

Move Tutor Moves

Here are all of the moves that Wailmer can learn from Move Tutors. Most of these require the Expansion Pass and can be found in the Isle of Armor's Dojo, costing some Armorite Ore to teach. However, there are a few moves that can be taught aside from this.
Move Type Category Power Acc.% PP Target Info
TUTOR Steel RollerSteel Roller fails if used while there is no Terrain in effect. After doing damage, any active Terrain effect is removed. STEEL PHYSICAL 130 100% 5 One Target ?

Level Up Moves

Here are all of the moves Wailmer learns via level up. Anything marked "Evo." means it learns it upon evolving. If the level is 1, it can be relearned at a Pokémon Center.
Lv. Move Type Category Power Acc.% PP Target Info
1 SplashDoes nothing. NORMAL STATUS -- -- 40 User ?
3 GrowlLowers all nearby enemies' Attack by one stage. NORMAL STATUS -- 100% 40 Nearby Enemies ?
6 AstonishHas a 30% chance of causing the target to flinch. GHOST PHYSICAL 30 100% 15 One Target ?
12 Water GunDamages the target. WATER SPECIAL 40 100% 25 One Target ?
15 MistPrevents stats from being lowered for 5 turns. ICE STATUS -- -- 30 User's Field ?
18 Water PulseHas a 20% chance of confusing the target. WATER SPECIAL 60 100% 20 One Target ?
21 Heavy SlamPower ranges from 40–120 based on Wailmer's weight vs. the target's weight. STEEL PHYSICAL varies 100% 10 One Target ?
24 BrineDoes double damage if the target's HP is 50% or less. WATER SPECIAL 65 100% 10 One Target ?
27 WhirlpoolTraps the target for 2–5 turns; does 1/16 max HP per turn. Deals extra damage to targets using Dive. WATER SPECIAL 35 85% 15 One Target ?
30 DiveCan't be hit on the first turn, attacks on the second turn. WATER PHYSICAL 80 100% 10 One Target ?
33 BounceCan't be hit on the first turn, attacks on the second turn. Has a 30% chance of paralyzing the target. FLYING PHYSICAL 85 85% 5 One Target ?
36 Body SlamHas a 30% chance to paralyze the target. NORMAL PHYSICAL 85 100% 15 One Target ?
39 RestWailmer restores its HP to full and falls asleep for two turns. PSYCHIC STATUS -- -- 10 User ?
42 AmnesiaRaises Wailmer's Special Defense by two stages. PSYCHIC STATUS -- -- 20 User ?
45 Hydro PumpDamages the target. WATER SPECIAL 110 80% 5 One Target ?
48 Water SpoutDoes weaker damage based on how low Wailmer's HP is compared to its max. WATER SPECIAL 150 100% 5 Nearby Enemies ?

TM Moves

Here are all of the moves that Wailmer can learn via TM (Technical Machine). These moves can be taught once per use of the TM.
TM Move Type Category Power Acc.% PP Target Info
TM03 Water PulseHas a 20% chance of confusing the target. WATER SPECIAL 60 100% 20 One Target ?
TM05 RoarForces the foe to switch out, or ends wild battles. NORMAL STATUS -- -- 20 One Target ?
TM07 HailChanges the weather to hail for 5 turns. ICE STATUS -- -- 10 Entire Field ?
TM13 Ice BeamHas a 10% chance to freeze the target. ICE SPECIAL 90 100% 10 One Target ?
TM14 BlizzardHas a 10% chance to freeze all nearby enemies. 100% accuracy while it is hailing. ICE SPECIAL 110 70% 5 Nearby Enemies ?
TM17 ProtectProtects Wailmer from attacks for a turn. Low chance of working on consecutive turns. NORMAL STATUS -- -- 10 User ?
TM18 Rain DanceChanges the weather to rainy for 5 turns. WATER STATUS -- -- 5 Entire Field ?
TM26 EarthquakeDoes double damage against targets using Dig. GROUND PHYSICAL 100 100% 10 All But Self ?
TM32 Double TeamRaises Wailmer's Evasion by one stage. NORMAL STATUS -- -- 15 User ?
TM39 Rock Tomb100% chance of lowering the target's Speed by one stage. ROCK PHYSICAL 60 95% 15 One Target ?
TM42 FacadeDoes double damage if Wailmer is poisoned, burned, or paralyzed. NORMAL PHYSICAL 70 100% 20 One Target ?
TM44 RestWailmer restores its HP to full and falls asleep for two turns. PSYCHIC STATUS -- -- 10 User ?
TM45 AttractInfatuates Pokémon of the opposite gender. NORMAL STATUS -- 100% 15 One Target ?
TM49 ScaldHas a 30% chance to burn the target. WATER SPECIAL 80 100% 15 One Target ?
TM55 BrineDoes double damage if the target's HP is 50% or less. WATER SPECIAL 65 100% 10 One Target ?
TM58 EndureWill survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns. NORMAL STATUS -- -- 10 User ?
TM72 AvalancheAttacks last; if damaged this turn, hits for double damage. ICE PHYSICAL 60 100% 10 One Target ?
TM82 Sleep TalkCan only be used while asleep. Uses one of Wailmer's moves at random. NORMAL STATUS -- -- 10 User ?
TM83 Bulldoze100% chance of lowering all nearby Pokémon's Speed by one stage. GROUND PHYSICAL 60 100% 20 All But Self ?
TM87 SwaggerRaises the target's Attack by two stages and confuses it. NORMAL STATUS -- 85% 15 One Target ?
TM90 SubstituteCosts 25% of Wailmer's max HP. Sets up a Substitute to block effects and damage. NORMAL STATUS -- -- 10 User ?
TM95 SurfDeals extra damage to targets using Dive. WATER SPECIAL 90 100% 15 All But Self ?
TM96 StrengthDamages the target. NORMAL PHYSICAL 80 100% 15 One Target ?
TM98 Rock Smash50% chance of lowering the target's Defense by one stage. FIGHTING PHYSICAL 40 100% 15 One Target ?
TM99 WaterfallHas a 20% chance of causing the target to flinch. WATER PHYSICAL 80 100% 15 One Target ?

Egg Moves

Here are all of the moves that Wailmer can learn as Egg Moves. In the case of evolved Pokémon, it shows what Egg Moves it can learn in its lowest evolutionary stage. Click the word EGG to find compatible breeding Pokémon to get that Egg Move onto Wailmer.
Move Type Category Power Acc.% PP Target Info
EGG Double-EdgeWailmer takes 33% of Double-Edge's damage as recoil damage. NORMAL PHYSICAL 120 100% 15 One Target ?
EGG ThrashConfuses Wailmer after 2–3 turns. NORMAL PHYSICAL 120 100% 10 Random Enemy ?
EGG CurseRaises Wailmer's Attack and Defense by one stage, but lowers its Speed by one stage. GHOST STATUS -- -- 10 Counter ?
EGG FissureKnocks out the target. Fails against higher-level Pokémon. GROUND PHYSICAL varies 30% 5 One Target ?
EGG TickleLowers the target's Attack and Defense by one stage. NORMAL STATUS -- 100% 20 One Target ?
EGG Defense CurlRaises Wailmer's Defense by one stage. Rollout and Ice Ball do double damage. NORMAL STATUS -- -- 40 User ?
EGG RolloutLose control for up to 5 turns, with each hit doing 2× as much. Doubles damage if Defense Curl was used beforehand. ROCK PHYSICAL 30 90% 20 One Target ?
EGG Aqua RingRestores 1/16 the user's max HP between turns. WATER STATUS -- -- 20 User ?
EGG SoakChanges the target's type to Water until it switches out. WATER STATUS -- 100% 20 One Target ?
EGG SnoreCan only be used while asleep. 30% chance of making the target flinch. NORMAL SPECIAL 50 100% 15 One Target ?
EGG Body SlamHas a 30% chance to paralyze the target. NORMAL PHYSICAL 85 100% 15 One Target ?
EGG Zen HeadbuttHas a 20% chance of causing the target to flinch. PSYCHIC PHYSICAL 80 90% 15 One Target ?
EGG Clear SmogRemoves any stat modifiers on the target. POISON SPECIAL 50 -- 15 One Target ?

Wailmer's Detailed Stats

Below you'll find a more detailed table containing Wailmer's calculated stats, which are the stats that you actually see displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Individual Values (IVs), and Wailmer's Nature.By default, the stats you see in the table below show four different possibilities, all assuming Wailmer is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown by default, so its maximum is 10% higher than shown here, and minium 10% lower.
Stats atlevel 100 0 EVs 252+ EVs Base Stat
Min Max Min Max
HP 370 401 433 464 130
Attack 145 176 208 239 70
Defense 75 106 138 169 35
Sp. Atk 145 176 208 239 70
Sp. Def 75 106 138 169 35
Speed 125 156 188 219 60
Total (No Nature) Lonely (-Def) Adamant (-SAt) Naughty (-SDf) Brave (-Spd) Bold (-Atk) Impish (-SAt) Lax (-SDf) Relaxed (-Spd) Modest (-Atk) Mild (-Def) Rash (-SDf) Quiet (-Spd) Calm (-Atk) Gentle (-Def) Careful (-SAt) Sassy (-Spd) Timid (-Atk) Hasty (-Def) Jolly (-SAt) Naive (-SDf) Hardy Docile Bashful Quirky Serious (Not Dynamaxed) Lv. 10 (Max) --- Lv. 0 Lv. 1 Lv. 2 Lv. 3 Lv. 4 Lv. 5 Lv. 6 Lv. 7 Lv. 8 Lv. 9 400

Where to Find Wailmer in Brilliant Diamond & Shining Pearl

SwSh Mode BDSP Mode If you're looking for where to find Wailmer, you'll find the various methods listed down below, along with any notes or special locations. This should help you figure out how to get Wailmer in Pokémon Sword & Shield. (Currently this does not show most "strong" static encounters or Max Raid Battles.)

Special Ways to Get Wailmer

Catchable during Dynamax Adventures in Crown Tundra (DLC), level 65.

Wailmer in the Wild

Galar Route 9 (Circhester Bay)

Fishing Rod Encounters
34% Lv. 39-43
Surfing (w/ Rotom Bike)
Any Weather
40% Lv. 39-43

Honeycalm Sea

Surfing (w/ Rotom Bike)
Normal WeatherNorm. OvercastOver. RainingRain ThunderstormStrm. Intense SunSun SnowingSnow BlizzardBliz. SandstormSand. Heavy FogFog
20% 20% 20% 16% 20% 20% 20% 20% 20%
Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45

Honeycalm Island

Surfing (w/ Rotom Bike)
Normal WeatherNorm. OvercastOver. RainingRain ThunderstormStrm. Intense SunSun SnowingSnow BlizzardBliz. SandstormSand. Heavy FogFog
20% 20% 20% 16% 20% 20% 20% 20% 20%
Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45 Lv. 40-45

Frigid Sea

Fishing Rod Encounters
20% Lv. 60-65
Surfing (w/ Rotom Bike)
Normal WeatherNorm. OvercastOver. RainingRain ThunderstormStrm. Intense SunSun SnowingSnow BlizzardBliz. SandstormSand. Heavy FogFog
Sword45% Shield37% Sword45% Shield37% Sword45% Shield37% Sword35% Shield27% -- Sword29% Shield22% Sword29% Shield22% -- Sword45% Shield37%
Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65 Lv. 60-65
Location information on where to find Wailmer in Pokémon Brilliant Diamond & Shining Pearl will be coming to the Marriland Pokédex in a future update! Thank you for your patience!

Pokédex Entries for Wailmer

Generation 8 Pokédex Entries

Sword It shows off by spraying jets of seawater from the nostrils above its eyes. It eats a solid ton of Wishiwashi every day. Shield When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily.

Generation 7 Pokédex Entries

Sun It loves to startle people. It fills itself up with seawater and plays by bouncing around like a ball. Moon It shows off by spraying jets of seawater from the nostrils above its eyes. It eats a solid ton of Wishiwashi every day. Ultra Sun It swims along with its mouth open and swallows down seawater along with its food. It sprays excess water out of its nostrils. Ultra Moon Due to their memories of when they once lived on land, pods of them will, very rarely, wash up on shore.

Generation 6 Pokédex Entries

X It bounces playfully like a ball. The more seawater it swallows, the higher it bounces. Y It eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force. Omega Ruby Wailmer's nostrils are located above its eyes. This playful Pokémon loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils. Alpha Sapphire Wailmer can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this Pokémon can elevate the height of its bounces.

Generation 5 Pokédex Entries

Black White On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose. Black 2 White 2 It eats one ton of food every day. It plays by shooting stored seawater out its blowholes with great force.

Generation 4 Pokédex Entries

Diamond Pearl Platinum On sunny days, it lands on beaches to bounce like a ball and play. It spouts water from its nose. HeartGold SoulSilver It bounces playfully like a ball. The more seawater it swallows, the higher it bounces.

Generation 3 Pokédex Entries

Ruby WAILMER's nostrils are located above its eyes. This playful POKéMON loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils. Sapphire WAILMER can store water inside its body to transform itself into a ball for bouncing around on the ground. By filling itself up with more water, this POKéMON can elevate the height of its bounces. Emerald While this POKéMON usually lives in the sea, it can survive on land, although not too long. It loses vitality if its body becomes dried out. FireRed LeafGreen When it sucks in a large volume of seawater, it becomes like a big, bouncy ball. It eats a ton of food daily.

Tag » When Does Wailmer Evolve In Pokemon Sword