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Waypoint
Contents
- 1 Usage
- 2 Notes
- 3 Trivia
- 4 Patch History
Usage[]
It is used by pointing the reticle on the screen and pressing the waypoint hotkey (default: G ). Waypoints can be used to pinpoint any part of the level (except the skybox), but gain special functionality when used to mark enemies, resources, mods, syndicate medallions, reactant, Ayatan treasures, Kuria or consoles. Each player in a squad can have one waypoint active at a time—pressing the waypoint hotkey while a waypoint is currently active will move the old waypoint to the new position or object of interest.
To manually remove a waypoint, tap the waypoint button while looking at the waypoint or briefly hold the hotkey while looking anywhere. An easier method is to stop moving and set the waypoint twice: once to set it at your reticle and twice to remove it. Waypoints which are not manually removed will automatically disappear after 1 minute in normal missions and 5 minutes in Landscape missions.
Notes[]
- Max Waypoint range is 250 meters.
- Using a Waypoint to mark an enemy (or ally) reveals its location, facing and alertness on the minimap for the squad while they are within ~47 meters of its current location if that enemy (or ally) was not already revealed by a source of enemy radar such as
Enemy Sense. The onscreen waypoint, which is red for enemies and white for allies, continues to display regardless of distance from the enemy. - The waypoint disappears automatically if the enemy (or ally) dies.
- Using a Waypoint to mark a collectible causes the waypoint to automatically disappear for the marking player if everyone in the squad collects the marked item. For non-marking players, the waypoint will disappear upon collecting the marked item.
- Resource waypoints display their resource icon and name in the onscreen waypoint and a white cube on the minimap.
- Mod and Endo waypoints, by default, display unique icons and their generic name ("Module" or "Endo") in the onscreen waypoint and unique icons on the minimap. However, most mods dropped by enemies will substitute their specific mod name in place of "Module".
- Ayatan Stars and reactant are automatically marked with a unique waypoint when they appear (though the latter's game-generated waypoint has a much shorter range than that of other waypoints); as well, syndicate medallions are automatically marked with "loot radar" waypoints when any player collects them. Waypoints generated in this manner do not count against the squad's waypoint limit, nor do they prevent players from manually marking these collectibles.
- Ayatan sculptures display a "loot radar" waypoint when marked. Picking up a sculpture does not create a game-generated waypoint.
- Using a Waypoint to mark a Kuria causes the waypoint to bear a unique icon.
- Using a Waypoint to mark anything else displays a white circle with the player's number, as shown in the Player List for the current mission, in the onscreen waypoint and on the minimap.
Trivia[]
- Amusingly, pinpointing a console used to mark them as a Panic Button, most likely referring to the fact that enemies can lockdown a tileset.
Patch History[]
Update 29.5 (2020-11-19)
- A waypoint has been added to Tranq’d animals!
Update 27.4 (2020-05-01)
- Instead of having to re-aim at your placed Waypoint to remove it (or spam G twice), now you can remove your Waypoint by holding G! G, isn’t that helpful!
Update 27.2 (2020-03-05)
- Increased the max Waypoint range from 100 to 250 meters.
Hotfix 24.2.11 (2019-01-29)
- Increased the time waypoints stay active in the Plains/Vallis. They now last 5x times longer!
Update 17.5 (2015-10-01)
- The following improvements have been made to player-created Waypoints:
- Player-created waypoints will now disappear for each squad member individually once the marked objective has been retrieved.
- Waypoints will now display the name of a Mod when placed on a Mod.
- Waypoints will now display the name of a resource when placed on a resource.
- Waypoints have been given a unique symbol for Syndicate Emblems and Kuria.
Update 12.5 (2014-03-19)
- Waypoint markers set on enemies will no longer disappear when the enemy is knocked back or otherwise ragdolled.
| Game System Mechanics Edit | |||
|---|---|---|---|
| Currencies | |||
| General | Basics | Arsenal • Codex • Daily Tribute • Empyrean • Foundry • Market • Mastery Rank • Nightwave • Orbiter • Player Profile • Reset • Star Chart | |
| Lore | Alignment • Fragments • Leverian • Quest | ||
| Factions | Corpus • Grineer • Infested • Orokin • Sentient • Syndicates • Tenno | ||
| Social | Chat • Clan • Clan Dojo • Leaderboards • Trading | ||
| Squad | Host Migration • Inactivity Penalty • Matchmaking | ||
| Base of Operations | Backroom • Clan Dojo • Dormizone • Drifter's Camp • Orbiter | ||
| Special | 1999 Calendar • Kinemantik Instant Messaging | ||
| Gameplay | Basics | Affinity • Buff & Debuff • Death • Hacking • Invisible • Maneuvers • One-Handed Action • Open World • Pickups • Radar • Stealth • Tile Sets • Void Relic • Waypoint | |
| Damage Mechanics | Critical Hit • Damage • Damage Redirection • Damage Reduction • Damage Reflection • Damage Type Modifier • Damage Vulnerability • Health • Status Effect • Hits Mechanism | ||
| Enemies | Bosses • Death Mark • Enemy Behavior • Eximus (Overguard) • Lich System | ||
| Mission | Arbitrations • Archon Hunt • Break Narmer • Empyrean • Invasion • Sortie • Tactical Alert • The Circuit • The Steel Path • Void Fissure | ||
| Activities | Captura • Conservation • Fishing • K-Drive Race • Ludoplex • Mining | ||
| PvP | Duel • Conclave (Lunaro) • Frame Fighter | ||
| Other | Gravity • Threat Level | ||
| Equipment | Modding and Arcanes | Arcane Enhancements • Archon Shard • Fusion • Mods (Flawed, Riven) • Polarization • Transmutation • Valence Fusion | |
| Warframe | Attributes (Armor, Energy, Health, Shield, Sprint Speed) • Abilities (Augment, Casting Speed, Helminth System, Passives, Duration, Efficiency, Range, Strength) | ||
| Weapons | Accuracy • Alternate Fire • Ammo • Area of Effect • Attack Speed • Bounce • Critical Hit • Damage Falloff • Exalted Weapon • Fire Rate • Hitscan • Holster • Incarnon • Melee • Multishot • Noise • Projectile • Projectile Speed • Punch Through • Recoil • Reload • Ricochet • Trigger Type • Zoom | ||
| Operator | Amp • Focus (Madurai, Vazarin, Naramon, Unairu, Zenurik) • Lens | ||
| Drifter and Duviri | Decrees • Drifter Combat • Drifter Intrinsics • Kaithe | ||
| Other | Archwing • Companion • K-Drive • Necramech • Parazon • Railjack | ||
| Technical | General | AI Director • Drop Tables • HUD • Key Bindings • Material Structures • PBR • Rarity • RNG • Settings • String Interpolation • Text Icons • Upgrade | |
| Software, Networking, and Services | Cross Platform Play • Cross Platform Save • Dedicated Servers • EE.cfg • EE.log • File Directory • Fonts • Network Architecture • Public Export • Public Test Cluster • Stress Test • Warframe Arsenal Twitch Extension • World State | ||
| Audio | Mandachord • Music • Shawzin • Somachord • Sound | ||
| Mathematical | Calculating Bonuses (Additive Stacking, Multiplicative Stacking) • Condition Overload (Mechanic) • Enemy Level Scaling • Maximization • User Research | ||
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