Weapons - Call Of Duty: Modern Warfare Wiki Guide - IGN

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WeaponsBy Wesley LJoseph YadenJanet Garcia+17 moreUpdated: Mar 23, 2020 9:12pm UTC

There are 35 primary weapons and 10 secondary weapons in Call of Duty: Modern Warfare and each weapon feels unique. That can be somewhat overwhelming for those new to the franchise so this guide will be your one-stop shop for all weapons in the game.

For a detailed look at what each optic and attachment does, including the pros and cons of each, check out our guide for Optics and Attachments.

Please click or tap the links below to jump to different sections:

  • Primary Weapons
    • Assault Rifles
    • SMGS
    • Shotguns
    • LMGS
    • Marksman Rifles
    • Sniper Rifles
    • Melee
  • Secondary Weapons
    • Handguns
    • Launchers
    • Melee

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Primary Weapons

Primary weapons are the weapons you'll be using the majority of the time in Modern Warfare's multiplayer. These weapons are made up of the Assault Rifles, SMGs, Shotguns, LMGs, Marskman Rifles, Sniper Rifles and Melee weapons.

The following descriptions are from Modern Warfare.

Assault Rifles

  • Kilo 141 — Fully automatic assault rifle with an ergonomic design that improves handling, and a steady fire rate helps stay on target.

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  • FAL — Semi-automatic battle rifle with a high rate of fire for faster follow up shots.Call of Duty® Modern Warfare® 20191024220935.jpg
  • M4A1 — Fully automatic, all-purpose battle rifle. Control your shots and this weapon can be very effective at range

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  • FR 5.56 — Three round burst bullpup battle rifle. A well placed burst can be extremely deadly at intermittent ranges.

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  • Oden — Fully automatic bullpup battle rifle maintains a slow cycle rate to help control hard hitting 12.7 x 55mm ammunition.

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  • M13 — Automatic assault rifle featuring a short stroke piston system that keeps the fire rate high and the recoil low.

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  • FN Scar 17 — Large caliber, fully automatic assault rifle that provides high damage over long ranges.

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  • AK-47 — Very reliable automatic assault rifle chambered in 7.62mm Soviet. Large caliber ammunition requires skill to control recoil.

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  • RAM-7 — A fully automatic bullpup assault rifle with a compact design that lends itself to close-quarters engagements.

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  • Grau 5.56 — This modular 5.56 weapon platform is lightweight and maneuverable, with exceptional range. Precision engineering and world class aftermarket barrels give this weapon extreme potential.

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SMGS

  • AUG — A modular fully automatic weapon configured for mobility and close range combat.

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  • P90 — Automatic bullpup submachine gun. A unique top mounted magazine hold carries ample high velocity 5.7 x 28mm ammunition.

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  • MP5 — Fully automatic 9mm submachine gun. A perfect balance of stability, mobility, and lethality.

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  • Uzi — Fully automatic open bolt submachine gun. This weapon is simple, steady and effective.

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  • PP19 Bizon — Well-balanced automatic submachine gun with a high capacity helical magazine.

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  • MP7 — Compact by design, this fully automatic weapon has a high rate of fire and low recoil.

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  • Striker 45 — A hard hitting submachine gun chambered in .45 Auto that will shred at longer distances than other weapons in its class. Moderate rate of fire keeps the gun in control while fully automatic.

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Shotguns

  • Model 680 — Reliable, well-rounded 12 gauge pump-action shotgun.

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  • R9-0 Shotgun — Double barrels provide two rapid shots before each re-chamber.

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  • 725 — Break action shotgun with two round capacity. A long back-bored barrel and cylindrical choke keeps spread tight and lethal over extended ranges.

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  • Origin 12 Shotgun — Semi-automatic shotgun with large ammo capacity allows for continuous firing. Effective at close range.

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  • VLK Rogue — An agile 12-gauge mag fed shotgun from the VLK extensive options to modify range, stability, and maneuverability.

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LMGS

  • PKM — Fully automatic light machine gun firing 7.62mm ammunition for high damage at a moderate fire rate.

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  • SA87 — Fully automatic bullpup light machine gun. Lower rate of fire and 5.56mm ammunition keeps this rifle stable and effective at long ranges.

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  • M92 — Robust light machine gun sacrifices mobility for stability. High caliber sustained fire will neutralize targets at long ranges.

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  • MG34 — Fully automatic weapon with a high rate of fire and punishing 7.92 Mauser ammunition. Salvages WW2 machine guns are still reliable and deadly on the battlefield.

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  • Holger-26 — A versatile fully automatic 5.56mm light machine gun. Modular design can be configured for a broad range of engagements.

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Marksman Rifles

  • EBR-14 — Semi-automatic long range battle rifle balances rate of fire with lethality

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  • MK2 Carbine — Highly accurate lever action rifle. Will neutralize an enemy with one well placed round to the head or chest.

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  • Kar98K — Bolt action rifle chambered in 7.92 Mauser. A WW2 relic that is still extremely lethal in the hands of a rebel marksman.

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  • Crossbow — Silent and agile, this high-performance crossbow fires 20.0" bolts with exceptional lethality. Exclusive customization, distinct functionality, and unique ammunition types put this weapon in a class of its own. Standard 20.0" bolts are recoverable, and are undetectable by trophy systems. Call of Duty® Modern Warfare® 20200323165909.jpg

Sniper Rifles

  • Dragunov — A soviet workhorse chambered in 7.62mm x 54mmR. This gas-operated semi-automatic sniper rifle allows for rapid followup shots.

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  • HDR — Anti-material bolt action sniper rifle chambered in 12.7x108mm ammunition. 745 gr bullets have a lower muzzle velocity, but are devastating at very long ranges.

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  • AX-50 — Hard hitting, bolt action sniper rifle with .50 cal BMG ammunition. Its tungsten sabot tipped bullets are fast and powerful, but require precise shots over long distances.

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Melee

  • Riot Shield — Ballistic-proof and explosive-resistant shield with increased melee damage.

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Secondary Weapons

Secondary Weapons are the weapons you'll likely be switching to when your Primary Weapon is out of ammo or when you don't have time to reload your favorite assault rifle. This class of weapons is made up of pistols, rocket launchers and melee weapons.

The following descriptions are from Modern Warfare.

Handguns

  • X16 — Semi-automatic pistol chambered in .45 ACP ammunition. A reliable fall back when you find yourself in close quarters.

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  • 1911 — A well-rounded semi-automatic side arm with a moderate rate of fire. Slightly more range than your average .45 ACP pistol.

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  • .357 — Double action revolver firing .357 Magnum ammunition for powerful damage over extended ranges.

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  • M19 — Semi-automatic 9mm pistol, excellent stability with a rapid cycle rate.

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  • .50 GS — The most powerful semi-automatic handgun available, deals heavy damage up to intermediate ranges.

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Launchers

  • PILA — Portable infrared surface-to-air missile with a free-fire option. Self propelled missiles have a higher speed, and moderate explosive yield.

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  • Strela-P — 84mm recoilless rifle lobs an explosive projectile at a very high velocity. The unguided armor piercing round has a low key explosive yield, but is devastating against vehicles on contact.

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  • JOKR — Fire and forget lock-on portable mission launcher with a large explosive yield. Infrared guided missiles take a top-attack trajectory, ensuring destruction of heavily armored vehicles.

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  • RPG-7 — Unguided, self-propelled rocket launcher fires a slower projectile with a high-explosive yield.

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Melee

  • Combat Knife — CQC tactical knife. Standard military issue, employed for fast, quiet, and deadly network.

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Up Next: Lethal and Tactical Grenades

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Call of Duty: Modern Warfare
Call of Duty: Modern WarfareInfinity WardInitial Release: Oct 25, 2019ESRB: MaturePCXbox OnePlayStation 4Learn more
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