Weapons | Cyberpunk 2077 Wiki
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Weapons in Cyberpunk 2077 are widely varied and highly customizable. Weapons are the wide array of damage-dealing tools available for use by V, from firearms and melee weapons to cyber-implants and remote mines, and much more. Weapons can be obtained from loot, Quest Rewards, Merchants and Crafting. This page will feature all available Iconic Weapons in Cyberpunk 2077 — click here to view all Iconic Weapons in Cyberpunk 2077.
Ranged Weapons are typically pistols, shotguns, or rifles, and can fall under the categories of either Tech or Street. Melee Weapons provide an opportunity for up-close violence, while Ranged Weapons give players the option to kill from afar. Many Weapons can accommodate modules that alter their use and the way they handle: for example, a player may acquire a Tech Pistol which they then modify using modules to become a Power or Smart Pistol. The Modules applied to a weapon can alter gameplay mechanics and playstyles greatly.
In addition to these, the Phantom Liberty expansion introduced throwable weapons, which can be launched at targets and automatically return to the player after a short recovery period.
All Weapons in Cyberpunk 2077 consume Stamina, making it a very important resource to track as you progress through a combat zone.
What are Iconic Weapons in Cyberpunk 2077?
Iconic Weapons in Cyberpunk 2077 are special Weapons with unique perks attached to them that can't be found on any other weapon and are particular for each of them. Once an Iconic Weapon has been obtained you will be granted the blueprint (i.e. Spec) to craft it.
Most Iconic Weapons can be obtained by completing certain Jobs and searching in the instanced locations. Do note that the availability of some weapons are affected by the player's dialogue choices and level of task completion. The remaining one-third are unlocked by looting the Spec from the bosses in Suspected Organized Crime Activity and player crafting. There are all sorts of Iconic Weapons varying in both type and rarity. Iconic Weapons can have their rarity upgraded via the crafting menu. In addition to relevant components, you will also need the weapon you're upgrading in order to complete the craft.
Weapon Classifications in Cyberpunk 2077
There are different types of weapon classifications in Cyberpunk 2077, ranged weapons have Power, Tech, and Smart classifications, while Melee Weapons have either Blade or Blunt.
Power Weapons are the conventional firearms that you will find in this game since they use traditional ammo and cartridges as opposed to the other two types of ranged weapons. They have a high rate of fire as well as high recoil. Take note that bullets from power weapons will often bounce off and ricochet on hard surfaces.

Smart Weapons have guided bullets that track down enemies that are within the weapon's tracking box. The Smart Weapons's bullets can curve around obstacles and hit targets, although they are slower than conventional bullets.

Tech Weapons can be charged to fire and penetrate obstacles, as they use railgun technology that fires bullets with an electromagnetic charge. Take note that Tech Weapons cannot be fitted with a suppressor, so use them when you're planning to take a head-on battle with a group of enemies, and avoid using them when you're trying a stealth approach.

For Melee Weapons, there's the lethal (Blades) and non-lethal (Blunt) type.
Blades are fast and lethal, perfect for quickly eliminating enemies while using a stealth approach

Blunt weapons are heavy, slow, and non-lethal, they usually have a chance to stun opponents.

Introduced in Patch 2.0, throwable weapons represent a new category of melee weaponry that can be launched at targets like projectiles. After being thrown, they automatically return to the player after a recovery time, which decreases based on how far the weapon is from the player. If the player is within melee range, the weapon will return immediately.
Weapon Attachments in Cyberpunk 2077
Attachments can only be equipped or unequipped on ranged weapons and come in two slot types: Scope and Muzzle. The Scope slot allows players to attach scopes, which can decrease aim-down-sights (ADS) time and extend projectile range, often providing additional benefits. The Muzzle slot accommodates Silencers, which prevent enemies from detecting shots and typically enhance stealth damage and critical hit chance, or Muzzle Brakes, which improve stats advantageous for Power Weapons.
Modifications Crafting in Cyberpunk 2077
Modifications are technological upgrades that enhance specific stats or provide unique non-Iconic effects. Players can craft these modifications by combining two identical ones of the same quality to create a higher-quality version, or they can loot them from enemies, with the quality depending on the player's level.
Cyberware Weapons in Cyberpunk 2077
Cyberware Weapons are tech implants players can get installed into their flesh, providing the capability to inflict harm. Cyberware Weapons can only be augmented and replaced by the Ripperdocs. Please visit our Cyberware Wiki for more information.

Different Damage Types in Cyberpunk 2077
In Cyberpunk 2077, there are 4 Types of Damage namely: Physical, Chemical, Electrical, and Thermal.
Physical Damage is the default damage type for most weapons. This damage type can be mitigated by Armor.
Chemical Damage can cause a poison effect on a target. This damage type can be mitigated by Chemical Resistance.
Electrical Damage has a shock effect on a target, it also has a chance to cause an EMP. This damage type can be mitigated by Electrical Resistance.
Thermal damage can apply a Burn effect to a target, which will cause Thermal damage over time. This damage type can be mitigated by Thermal Resistance.
How do Weapon Mods work in Cyberpunk 2077?
Weapons can be upgraded and modified to change their different stats and adjust them to suit your playstyle. In order to upgrade their weapons, players can add Mods to Weapons with at least one slot, that can change both the Weapon's appearance and add or increase specific stats.
Please visit Weapon Mods for more information.
Weapon Rarity in Cyberpunk 2077
Like in most RPGs, Weapons in Cyberpunk 2077 feature a Rarity System divided in the following tiers: Tier 1, Tier 2, Tier 3, Tier 4, and Tier 5. Each tier will be unlocked when a certain level threshold is met, after unlocking them they will be added to the item drop pool.
Attachment Installation in Cyberpunk 2077
Attachments can be equipped and removed from most weapons at any time, with the exception of Sniper Rifles, which require a Sniper Scope. It's important to note that you cannot install an attachment or modification of a higher quality than the weapon itself. Once modifications are installed on a weapon, they cannot be removed or replaced, unless the weapon belongs to the Iconic x-MOD2 series, which allows for mod swaps.
Weapons by Class in Cyberpunk 2077
Power Weapons
Power Weapons are the equivalent of known classic guns. They can be used to deal massive amounts of burst damage to enemies, and require the user to aim manually. Power Weapon bullets can ricochet off surfaces providing a lot of versatility and allowing the user to harm enemies behind cover.
Tech Weapons
Tech Weapons can fire charged electromagnetic projectiles. As with Power Weapons, you'll need to manually aim to your desired target. Tech Weapons can be charged to release a powerful shot allowing bullets to pierce through both armor and cover.
Smart Weapons
Smart Weapons can scan and track enemies' movements and fire self-guided micro missiles allowing players to hit covered enemies regardless if they are hiding behind walls or any other type of cover. In order to use Smart Weapons, players will first need to install a Cyberware Smart Link on their hands.
Melee Weapons
Melee Weapons can only be used in close combat and include both One-Handed as well as Two-Handed variants. Depending on the type, they can deal Blade or Blunt Damage. Blunt damage is a great non-lethal damage alternative.
Weapons by Type in Cyberpunk 2077
Double-Barrel Shotgun

Double-Barrel Shotguns are ideal for close to mid-range combat, they only have a clip size of two compared to other Shotguns. They work best when your're trying to deal damage up close and when you want to create space against enemies trying to close in.
HMG

Heavy Machine Guns (HMG) are obtainable by ripping them off of turrets with enough strength or by taking them from heavy gunner enemies. HMGs also cannot be holstered or stored in your inventory, it will also disable sprinting and when you try to swap weapons, the HMG will be dropped. HMGs usually only carry 300 bullets and you cannot carry any additional ammo for this weapon. Firing an HMG weapon continuously will cause it to overheat and will force the weapon to stop firing for a few seconds.
LMG
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Light Machine Guns (LMG) are quite similar to the HMG, with a high rate of fire, but lacks precision and accuracy upon firing the weapon. Unlike HMGs, you can actually holster and store LMGs in your inventory.
Shotgun

Similar to the Double-Barrel Shotgun, Shotguns are ideal for close to mid-range combat and these weapons deal a lot of damage up close, perfect for when you're trying to create some space or you're planning to take out an enemy quickly.
Blade Weapons

Blade Weapons are melee weapons that are lethal once used against an enemy. Blade Weapons are perfect for assassination attempts and if you plan to go on a stealthier approach. It also works when you run out of ammo and a melee weapon is all you've got.
Blunt Weapons

Blunt Weapons are melee weapons that are non-lethal, they are relatively slow compared to Blade Weapons, but can usually stun enemies.
Sniper Rifle

Sniper Rifles works best at the longest of ranges when you an encounter an enemy, it is slow to reload and fire, but the trade-off is it can sometimes eliminate an enemy with a single shot. Sniper Rifles require precision to maximize its potential.
Pistol

Pistols are the main sidearms in Cyberpunk 2077, their damage are considered average compared to the other weapons, but you will always have a backup Pistol on hand when a cutscene or a dialogue demands it.
Revolver

Revolvers are one-handed sidearms that deal a lot of damage and have improved headshot damage.
Assault Rifle

Assault Rifles are an all-around ranged weapons, works best at close to mid range combat and typically fires full-auto or in three-round bursts depending on the type of Assault Rifle.
Precision Rifle

Precision Rifles are semi-automatic rifles that are best used for long-range combat. They are not as deadly as Sniper Rifles, but are better for taking those precise shots at long range as opposed to using Assault Rifles.
SMG

Submachine Guns (SMG) are close ranged rapid-fire weapons that works best when you want to deal with enemies that close in.
Arms Cyberware

Arms Cyberware Weapons are tech implants you can get installed to your flesh, providing the capability to inflict harm to your enemies. Cyberware Weapons can only be augmented and replaced by the Ripperdocs.
CYBERPUNK 2077 ICONIC WEAPONS
Iconic Weapons in Cyberpunk 2077 are improved Weapons with unique perks attached to them that can't be found on any other weapon in Cyberpunk 2077 and are particular for each Iconic Weapon. There are all sorts of Iconic Weapons varying in both type and rarity. Most Iconic Weapons can be obtained from specific Merchants, and some can only be obtained by completing certain Jobs. Please note that most of these Iconic Weapons can only be obtained under fairly specific conditions. If you miss the given opportunity, you won't be able to get the Iconic Weapon, unless you start all over again. Below, you can find a list with all the information about Iconic Weapons.
Cyberpunk 2077 Iconic Weapons
Iconic Weapons are typically available only once from a particular source. Unlike many standard weapons, iconic ones usually lack mod slots but compensate with distinctive effects that set them apart. However, with the Phantom Liberty expansion, new iconic weapons featuring the "x-MOD2" suffix have been introduced. These advanced iconic weapons not only come with two guaranteed mod slots but also offer enhanced handling, making them more versatile and powerful in gameplay compared to their earlier counterparts.
How to upgrade Iconic Weapons in Cyberpunk 2077
To upgrade your Iconic Weapons you need to access the Crafting Menu. To do this, navigate to your inventory and select the Crafting tab. Once in the Crafting menu, look for the Upgrades section. This is where you'll discover options for improving your weaponry. In the Upgrades section, you'll see a list of all your weapons, including any iconic ones you've obtained. After selecting your Iconic Weapon, press the Upgrade button on the bottom right. Before you can proceed with the upgrade, make sure you have the necessary components and resources.
Please visit our Crafting Page for more information.
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Iconic Weapons
Melee Weapons
Power Weapons All Iconic Weapons in Cyberpunk 2077
Iconic Weapons Table Iconic Weapons GalleryCyberpunk 2077 Iconic Weapons Comparison Table
You can search by Name, Effect or Location. Just type into the search box what you are looking for.
Quick Search of all Iconic Weapons in Cyberpunk 2077
Name | Tier | Class | Type | Bonuses | Weight |
|---|---|---|---|---|---|
| Tier 4 | Tech | Pistol | +150% Headshot Damage Multiplier+25% Armor Penetration0.5sec Charge Time | |
| Tier 5 | Power | Revolver | +200% Headshot Damage Multiplier+25% Armor Penetration+50% Crit Chance | |
| Tier 2 | Tech | Pistol | +150% Headshot Damage Multiplier+50% Armor Penetration0.75 Charge Time | |
| Tier 5 | Power | Revolver | +200% Headshot Damage Multiplier | |
| Tier 3 | Melee | Two-Handed Club | +25% Armor Penetration+11% Bleeding Chance+11% Stun Chance | |
| Tier 5 | Smart | Shotgun | +50% Armor Penetration1.2sec Lock-on time4 Number of projectiles | |
| Tier 5 | Melee | Blade | +25% Armor Penetration+20% Bleeding Chance | |
| Tier 5 | Power | Shotgun | +85% Headshot Damage Multiplier+25% Armor Penetration+30% Bleeding Chance6 Number of projectiles | |
| Tier 5 | Melee | Blade | +150% Headshot Damage Multiplier+20% Bleeding Chance+50% Poison Chance | |
| Tier 5 | Tech | Sniper Rifle | +300% Headshot Damage Multiplier+100% Armor Penetration1.25sec Charge Time | |
| Tier 5 | Melee | Blade | +25% Armor Penetration+40% Bleeding Chance | |
| Tier 5 | Power | SMG | +100% Headshot Damage Multiplier+25% Armor Penetration | |
| Tier 5 | Melee | Blade | +25% Armor Penetration+30% Bleeding Chance | |
| Tier 5 | Melee | Blunt | +25% Armor Penetration+25% Stun Chance | |
| Tier 5 | Tech | Pistol | +150% Headshot Damage Multiplier+50% Armor Penetration0.5sec Charge Time+10% Bleeding Chance | |
| Tier 3 | Power | Pistol | +150% Headshot Damage Multiplier+50% Crit Damage+14% Bleeding Chance | |
| Tier 4 | Melee | Blade | +25% Armor Penetration+25% Bleeding Chance | |
| Tier 5 | Tech | Revolver | +75% Armor Penetration1sec Charge Time+50% Crit Damage+40% Burn Chance | |
| Tier 4 | Melee | Blunt | +25% Armor Penetration+15% Stun Chance+20% Shack Chance+20% Poison Chance | |
| Tier 5 | Power | Revolver | +200% Headshot Damage Multiplier+25% Armor Penetration | |
| Tier 4 | Smart | Pistol | +85% Headshot Damage Multiplier0.9sec Lack-on time+50% Crit Damage | |
| Tier 5 | Power | Revolver | +200% Headshot Damage Multiplier+25% Armor Penetration | |
| Tier 5 | Power | Pistol | +125% Headshot Damage Multiplier | |
| Tier 5 | Smart | Assault Rifle | +50% Headshot Damage Multiplier1.2sec Lock-on time+20% Poison Chance | |
| Tier 5 | Power | Pistol | +125% Headshot Damage Multiplier+25% Armor Penetration | |
| Tier 2 | Melee | Blade | +25% Armor Penetration+17% Burn Chance | |
| Tier 1 | Power | SMG | +100% Headshot Damage Multiplier+10% Shock Center | |
| Tier 5 | Smart | Pistol | +85% Headshot Damage Multiplier1sec Lock-on time+20% Shock Chance | |
| Tier 5 | Melee | Blunt | +25% Armor Penetration+100% Bleeding Chance+25% Stun Chance | |
| Tier 5 | Power | Shotgun | +85% Headshot Damage Multiplier+75% Armor Penetration20 Number of projectiles | |
| Tier 3 | Power | Assault Rifle | +175% Headshot Damage Multiplier+25% Armor Penetration | |
| Tier 5 | Melee | Blade | +150% Headshot Damage Multiplier+20% Bleeding Chance | |
| Tier 3+ | Power | Pistol | +150% Headshot Damage Multiplier | |
| Tier 3 | Power | Precision Rifle | +200% Headshot Damage Multiplier+50% Armor Penetration+100% Crit Damage | |
| Tier 5 | Melee | Blade | +25% Armor Penetration+20% Bleeding Chance | |
| Tier 2 | Power | Pistol | +150% Headshot Damage Multiplier+10% Crit Chance | |
| Tier 4 | Power | Pistol | +100% Headshot Damage Multiplier+25% Armor Penetration | |
| Tier 5 | Power | Pistol | +175% Headshot Damage Multiplier | |
| Tier 2 | Tech | Pistol | +150% Headshot Damage Multiplier+50% Armor Penetratin0.85sec Charge Time | |
| Tier 5 | Power | Pistol | +150% Headshot Damage Multiplier+25% Armor Penetration | |
| Tier 5+ | Power | Revolver | +200% Headshot Damage Multiplier+25% Armor Penetration | |
| Tier 5 | Power | Assault Rifle | +85% Headshot Damage Multipier+25% Armor Penetration | |
| Tier 5 | Power | Shotgun | +85% Headshot Damage Multiplier+25% Armor Penetration6 Number of projectiles | |
| Tier 4 | Melee | One-Handed Club | +50% Armor Penetration1sec Charge Time+15% Bleeding Chance+15% Stun Chance+15% Shock Chance | |
| Tier 2 | Melee | Blade | +150% Headshot Damage Multiplier+17% Bleeding Chance | |
| Tier 5 | Power | Sniper Rifle | +50% Armor Penetration+50% Crit Damage+40% Burn Chance | |
| Tier 2 | Tech | Double-Barrel Shotgun | +50% Headshot Damage Multiplier+100% Armor Penetration3sec Charge Time+2% Shock Chance14 Number of projectiles | |
| Tier 5 | Power | Sniper Rifle | +300% Headshot Damage Multiplier+50% Armor Penetration | |
| Tier 2 | Power | Pistol | +200% Headshot Damage Multiplier+12% Bleeding Chance | |
| Tier 4 | Smart | SMG | +85% Headshot Damage Multiplier1.2sec Lock-on time | |
| | Tier 4+ | Power | Shotgun | +85% Headshot Damage Multiplier+25% Armor Penetration6 Number of projectiles | |
| Tier 5 | Power | Pistol | +150% Headshot Damage Multiplier | |
| Tier 5 | Power | SMG | +100% Headshot Damage Multiplier | |
| Tier 3 | Smart | SMG | +50% Headshot Damage Multiplier1.1sec Lock-on time+24% Burn Chance | |
| Tier 5 | Power | Assault Rifle | +100% Headshot Damage Multiplier+25% Armor Penetration+30% Burn Chance | |
| Tier 3+ | Tech | Sniper Rifle | +300% Headshot Damage Multiplier+50% Armor Penetration1.55sec Charge Time | |
| Tier 3 | Power | Revolver | +150% Headshot Damage Multiplier+25% Armor Penetration+50% Crit Damage | |
| Tier 5 | Melee | Blunt | +75% Armor Penetration+20% Stun Chance | |
| Tier 2 | Melee | Blade | +25% Armor Penetration+17% Bleeding Chance | |
| Tier 5 | Melee | Blade | +25% Armor Penetration+30% Shock Chance | |
| Tier 5 | Power | Pistol | +150% Headshot Damage Multi | |
| Tier 2 | Melee | Blunt | +25% Armor Penetration+7% Stun Chance | |
| Tier 5 | Smart | Pistol | +85% Headshot Damage Multiplier1.2sec Lock-on time | |
| Tier 5 | Power | Double-Barrel Shotgun | +85% Headshot Damage Multiplier+75% Armor Penetration+6% Burn Chance6 Number of projectiles | |
| Tier 5 | Melee | Blade | +150% Headshot Damage Multiplier+25% Bleeding Chance+25% Poison Chance | |
| Tier 5 | Power | Shotgun | 215% Headshot Damage Multiplier+25% Armor Penetration+7% Crit Chance+50% Crit Damage1 Number of projectiles | |
| Tier 5 | Melee | Blunt | +50% Armor Penetration1sec Charge Time+20% Stun Chance+30% Shock Chance | |
| Tier 5 | Melee | Blade | +25% Armor Penetration+25% Shock Chance | |
| Tier 3 | Smart | Pistol | +50% Headshot Damage Multiplier+25% Armor Penetration1.2sec Lock-on time+50% Crit Damage | |
| Tier 3 | Power | Pistol | +150% Headshot Damage Multiplier+25% Armor Penetration | |
| Tier 3 | Melee | Blade | +25% Armor Penetration+33% Burn Chance | |
| Tier 5 | Tech | Precision Rifle | +150% Hedshot Damage Multiplier+50% Armor Penetration1.2sec Charge Time+20% Poison Chance | |
| Tier 5 | Smart | SMG | +50% Headshot Damage Multiplier1.15sec Lock-on time+20% Shock Chance | |
| | Tier 5+ | Melee | Axe | +125% Headshot Damage Multiplier+25% Armor Penetration+30% Shock Chance | |
| Tier 5 | Power | Shotgun | Grants a chance to inflict a unique burn on the enemy. Shooting an enemy affected by this burn always deals Crit Damage. The more enemies simultaneously affected by this burn, the more Crit Damage you deal but at the cost of accuracy.+85% Headshot Damage Multiplier+25% Armor Penetration | |
| Tier 5 | Power | Assault Rifle | Shots to limbs have an increased Crit Chance. Weapon handling is improved while running, jumping or sliding and simultaneously increases damage and Bleeding.+100% Headshot Damage Multiplier+50% Armor Penetration | |
| Tier 5 | Power | Double-Barrel Shotgun | Fires explosive rounds.+85% Headshot Damage Multiplier+75% Armor Penetration | |
| | Tier 5+ | Melee | Knife | Thrown hits cripples the target enemy when thrown, preventing their escape. Continuing attacks in close combat increase damage.+50% Headshot Damage Multiplier+30% Bleeding Chance | |
| Tier 5 | Smart | Assault Rifles | Has a chance to severely Poison enemies. +50% Headshot Damage Multiplier+25% Armor Penetration | |
| Tier 5 | Power | Assault Rifles | +150% Headshot Damage Multiplier+25% Armor Penetration | |
| | Tier 5+ | Tech | Revolver | Fires explosive rounds, but cannot penetrate cover.+66% Burn Chance+150% Headshot Damage Multiplier+50% Armor Penetration | |
| | Tier 5+ | Power | Revolver | +50% Crit Damage+200% Headshot Damage Multiplier+25% Armor Penetration | |
| Tier 5 | Power | Assault Rifles | +100% Crit Damage+100% Headshot Damage Multiplier+25% Armor Penetration | |
| | Tier 5+ | Power | Pistol | Each rapid successive hit increases Crit Chance, but decreases accuracy.+145% Headshot Damage Multiplier+50% Crit Damage | |
| | Tier 5+ | Power | Sniper Rifle | Rounds fired from this weapon emit electric bolts on each headshot.+250% Headshot Damage Multiplier+50% Armor Penetration+30% Shock Chance | |
| | Tier 5+ | Power | Revolver | +175% Headshot Damage Multiplier+50% Armor Penetration+40% Burn ChanceFires Explosive Rounds |
Iconic Melee Weapons
Baby Boomer
Black Unicorn
Blue Fang
Butcher's Cleaver
Byakko
Caretaker's Spade
Cocktail Stick
Cottonmouth
Errata
Gold-Plated Baseball Bat
Headhunter
Jinchu-Maru
Murphy's Law
Nehan
Sasquatch's Hammer
Satori
Scalpel
Sir John Phallustiff
Stinger
Tinker Bell
Tsumetogi
Volkodav
Fang
Agaou
Iconic Power Weapons
Amnesty
Archangel
Bloody Maria
Buzzsaw
Cheetah
Crash
DR5 Nova
Death and Taxes
Dying Night
Fenrir
Guts
Hawk
Her Majesty
Hypercritical
Kongou
La Chingona Dorada
Lexington X-Mod2
Malorian Arms 3516
Mancinella
Moron Labe
Mox (Weapon)
O 'Five
Overwatch
Plan B
Pozhar X-Mod2
Pride
Problem Solver
Psalm 11:6
Rosco
Seraph
Sovereign
The Headsman
Riskit
Alabai
Carmen
Dezerter
Kyubi x-MOD2
Ol' Reliable
Rook
Sparky
Taigan
Iconic Smart Weapons
Ba Xing Chong
Crimestopper
Divided We Stand
Genjiroh
Smart
Pizdets
Prototype: Shingen Mark V
Smart
Skippy
Smart
Ogou
Yinglong
Hercules 3AX
Iconic Tech Weapons
Ambition
Apparition
Breakthrough
Chaos
Comrade's Hammer
Lizzie
Order
Rasetsu
Widow Maker
Laika
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