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what db level do I master at?
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what db level do I master at?
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doshus
7 Replies Related Threads |
Kalle Rantaaho
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Beagle
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Guitarhacker
In this one, I have the compressor up... notice the dynamics are reduced but the entire level is under 0db.... I don't believe I had applied the normalize to it yet at this point. Normalize it normally the last thing I do.... In this last pic, the compressor is wide open, bringing it all to the peak. This is how many modern songs look, but it is not how I aim to mix. I did this just to illustrate what it looks like when it's overly compressed. This screenshot was actually BEFORE I used the normalize function which took it border to border...and yeah, it was really loud. You should aim for the top pic as representative of your mixes, that will of course depend on the genre.... rock will sound really good if it resembles the middle picture. My wave editor is WavePad. My DAW is MC4 . post edited by Guitarhacker - 2011/04/29 08:20:58 My website & music: www.herbhartley.com MC4/5/6/X1e.c, on a Custom DAW Focusrite Firewire Saffire Interface BMI/NSAI "Just as the blade chooses the warrior, so too, the song chooses the writer " #4 |
AxlBrutality
|
RobertB
AxlBrutality And NEVER delete your original Wave file,Just thought that was worth repeating. We can mangle the sound 'till the cows come home, but sometimes you realize that you need to go back to square one. My Soundclick Page SONAR Professional, X3eStudio,W7 64bit, AMD Athlon IIx4 2.8Ghz, 4GB RAM, 64bit, AKAI EIE Pro, Nektar Impact LX61,Alesis DM6,Alesis ControlPad,Yamaha MG10/2,Alesis M1Mk2 monitors,Samson Servo300,assorted guitars,Lava Lamp Shimozu-Kushiari or Bob #6 |
AxlBrutality
This is a more moderately limited version, which is perfect...it's a little bit louder and still sounds pretty good. Has a little less dynamic to it though, but this version sounds the best: This is a heavily (and carelessly) limited version. Its slightly louder still but any halfway trained ear can definitely hear the compression in it. This is what most commercial songs look like waveform-wise, but the engineers who master this stuff have much more expensive equipment, far better listening environments, and spend hours upon hours making very subtle adjustments to make sure that you can't hear the compression/limiting here. Your home recorded stuff should never look like this unless you have a ton of experience and some very good equipment, otherwise I guarantee it's going to sound crappy to anybody other than the average, stupid music hound: And just for reference (and giggles), this is the waveform of Trapt's "Who's Going Home With You Tonight", from 2008's "Only Through The Pain". The dude that do this stuff know what they're doing...and get paid big bucks to play with rather fancy equipment all day long: So yea, there's my two cents. Oh, by the way guys, in reference to the whole clipping at 0dB thing, not necessarily. 0dB is the absolute clip point for digital audio, but not for analog. You can push levels on tape to 6 dB, and there are a few studios around that still strictly record to tape. However, (to the OP), since you're recording digital, yea, you don't want to go over 0dB unless you want some nasty distortion....when you do that, you cut the peaks and valleys of the waveform off (clipping) and unintentionally create what are called sawtooth waveforms. post edited by AxlBrutality - 2011/05/26 04:59:04 Sonar Platinum/Cakewalk by BandlabMSI Trident 3 Gaming Packagei5 Quad-Core, 3.0 GHZ8GB RAMNvidia GeForce GTX 10501TB HDD+External DrivesWindows 10 64-BitFocusrite Scarlett 2i2 My Projects: Agony By Default [Death Metal]www.agonybydefault.com Ashes of Denial [Rock]www.ashesofdenial.com #7 |
Kalle Rantaaho
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In this one, I have the compressor up... notice the dynamics are reduced but the entire level is under 0db.... I don't believe I had applied the normalize to it yet at this point. Normalize it normally the last thing I do....
In this last pic, the compressor is wide open, bringing it all to the peak. This is how many modern songs look, but it is not how I aim to mix. I did this just to illustrate what it looks like when it's overly compressed. This screenshot was actually BEFORE I used the normalize function which took it border to border...and yeah, it was really loud.
You should aim for the top pic as representative of your mixes, that will of course depend on the genre.... rock will sound really good if it resembles the middle picture. My wave editor is WavePad. My DAW is MC4 . post edited by Guitarhacker -
This is a more moderately limited version, which is perfect...it's a little bit louder and still sounds pretty good. Has a little less dynamic to it though, but this version sounds the best:
This is a heavily (and carelessly) limited version. Its slightly louder still but any halfway trained ear can definitely hear the compression in it. This is what most commercial songs look like waveform-wise, but the engineers who master this stuff have much more expensive equipment, far better listening environments, and spend hours upon hours making very subtle adjustments to make sure that you can't hear the compression/limiting here. Your home recorded stuff should never look like this unless you have a ton of experience and some very good equipment, otherwise I guarantee it's going to sound crappy to anybody other than the average, stupid music hound:
And just for reference (and giggles), this is the waveform of Trapt's "Who's Going Home With You Tonight", from 2008's "Only Through The Pain". The dude that do this stuff know what they're doing...and get paid big bucks to play with rather fancy equipment all day long:
So yea, there's my two cents. Oh, by the way guys, in reference to the whole clipping at 0dB thing, not necessarily. 0dB is the absolute clip point for digital audio, but not for analog. You can push levels on tape to 6 dB, and there are a few studios around that still strictly record to tape. However, (to the OP), since you're recording digital, yea, you don't want to go over 0dB unless you want some nasty distortion....when you do that, you cut the peaks and valleys of the waveform off (clipping) and unintentionally create what are called sawtooth waveforms. post edited by AxlBrutality -