When A Familiar Dies... - Rules & Game Mechanics - D&D Beyond
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- When A Familiar Dies...
Tag » What Happens If Your Familiar Dies
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...does its caster sense it?
Assume that the caster is NOT using the familiar's sight and smell. If a surprise attack - arrow, claw, whatever - were to take out the familiar (most have pretty low hit points and can easily be "killed" by a single hit) - would the caster automatically know?What if there were some kind of magical barrier between the caster and familiar - a wall of force, tiny hut, or antimagic field?
Rollback Post to Revision RollBackYou have telepathic communication with your familiar up to 100 feet, even when you don't use it's senses. If it dies within that range, you'll know. If it's beyond that range, you won't.
Rollback Post to Revision RollBackIt is not clear if characters are aware when they lose actions (the ability to dismiss the familiar in this case).
At the very least you will know if it was within 100 feet unless something blocked telepathy.
Rollback Post to Revision RollBackLet me set up an analogy:
I'm standing facing west. My friend is 90 feet away, facing east. Something quickly and quietly surprises my friend and, unfortunately, kills them.
Unless my friend somehow actively communicates with me - a shout, a whistle, something - as they're dying, I wouldn't know.
How would a caster know their familiar died without active communication? Simply being able to communicate doesn't seem like it's enough for the caster to automatically know if the familiar has been killed.
Rollback Post to Revision RollBackConversely - if you've sent your familiar 90ft away from the group - why would you not be actively communicating with it?
Rollback Post to Revision RollBackMega Yahtzee Thread:Highest 41: brocker2001 (#11,285).Yahtzee of 2's: Emmber (#36,161).Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Constantly? Every minute? What if you've set up camp, and your familiar is flying a perimeter? Are you really talking to it every minute, or just tell it to alert you if it spots something?
Rollback Post to Revision RollBackIf there is a radio silence between a spellcaster and it's familiar, it can easily be deduced something happen, death being a top probable cause but it could also simply be incapable of communicating at the moment (feeblemind, antimagic etc)
Last edited by Plaguescarred: Jun 27, 2021 Rollback Post to Revision RollBackIf I could talk telepathically to a pet you better believe I'd be doing it all the time -- and that's before getting into it being magical and doing cool stuff
More seriously, a telepathic link wouldn't require constant messages going back and forth for you to be aware of it being there, or be aware when it was severed
Rollback Post to Revision RollBackActive characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Are you really just trying to make things harder that they need to be? It's pretty simple. The book doesn't tell you in the wording that you obviously want, anywhere. Ask your DM to resolve it. If you are the DM, just make a choice?
Rollback Post to Revision RollBackFamiliars are magical creatures, and you are linked to them, so you will absolutely know they have died... eventually. You will know if you have a sense that detects death. Sight, Taste, or Touch. Of the many senses people have, those are the only ones you can rely on, as the rest are not directional. You will know if you are looking right at it, it's in your mouth, you can touch it, or you make a check and don't get a response.
But wait, you might ask, what about that telepathic bond? Nope. One of the advantages of Telepathy is that it is non-directional. It allow communication with people you can't perceive directly. The Telepathy Feat does come bunded with the spell "Detect Thoughts" that allows pinpointing beings that are thinking. So you're back again to the problem. How long exactly do you wait?
I suggest rolling a d20 for the number of minutes that pass before you begin to wonder. Then you will have to go and check if you want to be certain.
Rollback Post to Revision RollBack<Insert clever signature here>