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Contents
- 1 /commands
- 1.1 history
- 1.2 Region Selection
- 1.3 Region Operation
- 1.4 Clipboards and Schematics
- 1.5 Generation
- 1.6 Utilities
- 1.7 Chunk Tools
- 1.8 Superpickaxe Tools
- 1.9 General Tools
- 1.10 Brushes
- 1.11 Quick-Travel
- 1.12 Snapshots
- 1.13 Java Scriptings
- 1.14 Biomes
/commands[]
history[]
| Types | Parameters | Description |
|---|---|---|
| //undo | [#s of step] [Player name] | Undo the number of Worldedit commands used from self or other player. This restores the past stage. |
| //redo | [#s of step] [Player name] | Redo the number of //undo used from self or other player. |
| /clearhistory | Clear all available //redo(s) and //undo(s). |
Region Selection[]
| Types | Parameters | Description |
|---|---|---|
| //wand | /give wand | Summons the selection wand to your hand. |
| /toggleeditwand | Either disable or enable the Worldedit functionality of the Worldedit wand (The Minecraft Wooden Axe is set as the default wand). | |
| //sel | [-d]<cuboid><extend><poly><ellipsoid><sphere><cyl><convex> | Change the current selection style to a specific one. //sel cuboid is set as default. |
| //desel | Deselect the current region selection. | |
| //pos1 | Select the player's bottom half as position 1. | |
| //pos2 | Select the player's bottom half as the position 2. | |
| //hpos1 | Select the block you are looking at as position 1. | |
| //hpos2 | Select the block you are looking at as position 2. | |
| //chunk | /chunk all | Select the 16 x 16 x 256 block-area-wide chunk as a region selection. |
| //expand | <amount>(<reverse-amount>)[direction] | Expand or grow the region selection based on the player's facing or map direction. It can also be expanded to the opposite side with <reverse-amount> at the same time. |
| //contract | <amount>(<reverse-amount>)[direction] | Contract or withdraw the region selection based on the player's facing or map direction. It can also be contracted from the opposite side with <reverse-amount> at the same time. |
| //outset | [-hv] <amount> | Expand the region selection based on the amount to all side: Up, Down, North, South, East, West. |
| //inset | [-hv] <amount> | Contract the region selection based on the amount from all sides: Up, Down, North, South, East, West. |
| //count | [-d] <block> | Count the number of blocks based on which type. |
| //distr | [-cd] | Count the percent (%) of each block type presented in the region. |
Region Operation[]
| Types | Parameters | Description |
|---|---|---|
| //set | <pattern> | Set all blocks from the region to a pattern. |
| //replace | (<from-block-ID(s)>)<to-pattern> | Replace a (or many, or all) block type(s) in region to a pattern. |
| //overlay | <pattern> | Overlay the region with a pattern. Pattern is distributed evenly on the highest vertical points of the region. |
| //walls | <pattern> | Build the walls around the outer edges of region. The walls' height are equal to the maximum height of the region selection. |
| //outline | <pattern> | Cover every outer part of region with a pattern. |
| //center | <pattern> | Create a pattern block(s) at the exact center of the region. Varying from 1x1 to 2x1 to 2x2. |
| //smooth | <amount of repetition> | Smooth out the region with an amount of repetition. Creating an even distribution of blocks from highest to lowest point. |
| //deform | <expression> | Change the blocks' position from the region to a specific set point. |
| //regen | Put the region back to its earliest seed-generated form. | |
| //hollow | [thickness]<block-ID(s)> | Change the inner block type(s) of region to air based on setting the outer layer's thickness. |
| //move | [distance amount]([direction]) | Move every blocks in the region to a direction or based on player's facing. |
| //stack | //stack [-abers] [count] [offset] [-m <mask>] | Duplicate the contents of the selection in a given direction x times. |
| //naturalize | Change all stone, grass_blocks, and dirt in the region to: - 1 layer of grass on top - 3 layers of dirt underneath - The rest are stones underneath | |
| //line | ([-h])<pattern><size> | Draw a line between pos1 and pos2 based on pattern and size. |
| //curve | ([-h])<pattern><size> | Draw a line based on the ordered multiple set points of "//sel convex". |
| //forest | [forest-type][density] | Generate a forest type over the grass blocks within the region selection. Density is how the trees are spaced. Flora not included. |
| //flora | [density] | Overlay the grass blocks with flowers and grasses. Density is how much they clump in one spot. |
Clipboards and Schematics[]
| Types | Parameters | Description |
|---|---|---|
| //copy | [-e][-m] | Copy the selected region blocks to an imaginary clipboard. It also stores the player's position where it is copied. |
| //cut | [-e][-m] | Clear the region blocks and put it in an imaginary clipboard. It also stores the player's position where it is cut. |
| //paste | [-a][-s][-o] | Pastes the region from clipboard based from the player's position where it is cut or copied last time. [-a] pastes the selection without air blocks. [-s] selects the newly pasted region. [-o] pastes the selection at origin. |
| //rotate | [y-axis][<x-axis>][<z-axis>] | Rotate the imaginary clipboard based on player's position when it is cut or copied last time. |
| //flip | [direction] | Flip the clipboard like a mirror based on where the player is facing and positioning. |
| //schematic (//schem) | [save][delete][load][list][formats] | |
| save(<format>)<filename> | Save a schematic to file. | |
| delete<filename> | Remove a schematic from the list. | |
| load<filename> | Load a schematic from the list to the clipboard. | |
| list[-dn][-p <page#>] | List available schematics from the list's page number. | |
| formats | Display all available schematic formats. | |
| /clearclipboard | Clear the current clipboard |
Generation[]
| Types | Parameters | Description |
|---|---|---|
| //generate | [-hroc]<pattern><expression> | Generate a regional shape of blocks based on given expression like geometrical values or mathematical equations. |
| //generatebiome | [-hroc]<pattern><expression> | Generate a regional biome based on a particular expression |
| //hcyl | <pattern><radius>(,<radius> [height]) | Create a hollow vertical cylinder around player's feet based on radius and height. |
| //cyl | <pattern><radius>(,<y radius> [height]) | Create a vertical cylinder around player's feet based on radius and height. |
| //sphere | <pattern><radius>(,<radius>,<radius>) [raised? true/false] | Create a sphere based on x,y,z, radius set around player's feet. |
| //hsphere | <pattern><radius>(,<radius>,<radius>) [raised? true/false] | Create a hollow sphere based on x,y,z, radius set around player's feet. |
| //pyramid | <pattern><size> | Create a pyramid based on height and size. |
| //hpyramid | <pattern><size> | Create a hollow pyramid based on height and size. |
| /forestgen | [size][type][density] | Generate a forest type based on size and density. |
| /pumpkins | [size] | Generates a pumpkin patch based on the size. |
Utilities []
| Types | Parameters | Description |
|---|---|---|
| /toggleplace | Toggle whether utility actions will affect surrounding the player or the regional selection. | |
| //fill | <pattern><radius>[depth] | Fill particular blocks around the player's feet with the cylinder's radius and bottom sphere's depth. |
| //fillr | <pattern><radius>[depth] | Fill particular blocks around the player's feet with cylinder's radius and bottom sphere's depth recursively. |
| //drain | <radius> | Drain lava and water bodies that touches the player's feet based on radius. |
| //fixwater | <radius> | Extend and level nearby water and change flowing water to block state of water. |
| //fixlava | <radius> | Extend and level nearby lava and change flowing lava to block state of lava. |
| /removeabove | [size][height] | Remove blocks above your head or the regional selection with upper air cone style. |
| /removebelow | [size][height] | Remove blocks below your feet or the regional selection with down-side air cone style. |
| /replacenear | [-f]<size><from-block-ID(s)><to-pattern> | Replace all block(s) nearby to pattern. |
| /removenear | <block><size> | Remove particular block(s) nearby with air sphere style. |
| /snow | [radius] | Cover blocks nearby with snow layers and change water to ice. |
| /thaw | [radius] | Remove nearby snow layers and change nearby ice to water. |
| /ex | [radius] | EXtinguish all fires on blocks within <radius> blocks of the player. |
| /butcher | [-plangbtfr][radius] | Terminate nearby mobs. |
| /remove | <type><radius> | Remove entities of the given <type> within <radius> number of blocks from the player. Entities include dropped items, arrows, boats, minecarts, activating TNT, and XP particles. |
| /green | [-f][radius] | 'Green' nearby dirt blocks. |
| //calc | <expression> | Calculate a mathematical expression |
Chunk Tools[]
| Types | Parameters | Description |
|---|---|---|
| /chunkinfo | ||
| /listchunks | See the loaded chunks. | |
| /delchunks | Delete chunk the player is in. |
Superpickaxe Tools []
| Types | Parameters | Description |
|---|---|---|
| // | Toggle superpickaxe mode. | |
| /sp single | Change to superpickaxe mode that affects single blocks. | |
| /sp area | <range> | Change to superpickaxe mode that affects area of blocks. |
| /sp recur | <range> | Change to superpickaxe mode that affects area of blocks recursively. |
General Tools []
| Types | Parameters | Description |
|---|---|---|
| /tool | <repl><cycler><floodfill><brush><lrbuild><tree><deltree><farwand><info><none> | Choose a particular tool type to bind to item on hand. |
| /none | Remove the command that is binded to the holding tool. | |
| /farwand | Enable wand to select point from faraway. | |
| /lrbuild | <leftclick block><rightclick block> | Long range building too. |
| /tree | <tree type> | Tree tool that is used on grass blocks to sprout trees. |
| /deltree | Tool to remove floating tree. | |
| /repl | <pattern> | Block replacing tool, change that block type on use. |
| /cycler | Block data cycler tool | |
| /flood | <pattern><range> | Flood fill tool |
Brushes []
| Types | Parameters | Description |
|---|---|---|
| /brush sphere | [-h]<pattern>[radius] | Bind sphere brush to holding item that creates sphere when right-clicked on blocks from afar. |
| /brush cylinder | [-h]<pattern>[radius]([height]) | Bind cylinder brush to holding item that creates cylinder when right-clicked on blocks from afar. |
| /brush clipboard | [-ap] | Bind sphere brush to holding item that pastes clipboard when right-clicked on blocks from afar. |
| /brush gravity | [-h][radius] | Bind gravity brush to holding item that pushes the floating blocks down if there is hollow underneath when right-clicked. |
| /brush butcher | [-plangbtfr][radius] | Bind butcher brush to holding item that terminates entities and mobs when right-clicked on them. |
| /size | [radius] | Change the brush size of current holding brush item. |
| /mat | <to-pattern> | Replace the current pattern being used by current brush to a new pattern set. |
| /range | <range> | Set the current brush range. |
| /mask | Clear the current mask set. | |
| /mask | <mask> | Set mask rule to the current holding brush item so it can only affect a particular block type(s) or expression. |
| //gmask | <mask> | Set mask rule for every brush. |
Quick-Travel[]
| Types | Parameters | Description |
|---|---|---|
| /unstuck | Eject the player out to the free spot if the player is suffocated in blocks. | |
| /ascend | [levels] | Teleport to the upper floor platform. |
| /descend | [levels] | Teleport below the floor platform. |
| /thru | Teleport through blocking obstacles. | |
| /jumpto | Teleport to the targeted block that the player is looking at. | |
| /up | [-fg] [distance] | Teleport to upper distance based on distance amount. |
Snapshots[]
| Types | Parameters | Description |
|---|---|---|
| //restore | [snapshot] | Restore a particular snapshot if it is already backed up. |
| /snapshot use | <snapshot> | Use a particular snapshot. |
| /snapshot sel | <index> | Choose a snapshot from the //snapshot list. |
| /snapshot list | [#] | List 5 latest recent snapshot. |
| /snapshot before | <date> | Find the first snapshot before that date. |
| /snapshot after kaka | <<kaka>> | spawn kaka sigma boy |
Java Scriptings []
| Types | Parameters | Description |
|---|---|---|
| //cs | <script>[args...] | Executes a script. |
| /.s | [args...] | Re-executes last script with new arguments |
| /<script>.js | [args...] | Executes a JS script. |
Biomes[]
| Types | Parameters | Description |
|---|---|---|
| /biomelist | [page #] | Bring a list of available biome types. |
| /biomeinfo | [-pt] | Get the biome of the targeted block. |
| //setbiome | [-p]<biometype>> | Set the biome type from the selected region. [-p] to change the block column the player is standing in. |
- Categories:
- Commands
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