Yu-Gi-Oh! Trading Card Game - Wikipedia
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| Alternative names | Yu-Gi-Oh! Official Card Game |
|---|---|
| Publisher | Japan and SEA:KonamiNorth America and Europe:Upper Deck (2002–2008)Konami (2008–present)South Korea:DaewonChina:Shanghai Windo Entertainment |
| Release date | February 4, 1999; 27 years ago |
| Players | 2 (1 vs. 1)[1] |
| Age range | OCG:12 and up (1999–2015)9 and up (2015–present)TCG:6 and up |
| Cards | 40 to 60 (main deck); ≤15 (extra deck) ≤15 (side deck) |
| Playing time | 50 minutes |
| Website | www.yugioh-card.com/en/ |
The Yu-Gi-Oh! Trading Card Game[a] is a collectible card game developed and published by Konami, based on the manga series Yu-Gi-Oh! created by Kazuki Takahashi. The card game is based on the fictional game of Duel Monsters (originally known as Magic & Wizards), which appears in portions of the manga series and is the central plot device throughout its various anime adaptations and spinoff series.[2]
The trading card game was launched by Konami in 1999 in Japan. It was later launched in March 2002 in North America, where it was originally sold under license by the Upper Deck Company[3] until they lost rights in 2009. It was named the top selling trading card game in the world by Guinness World Records on July 7, 2009, having sold over 22 billion cards worldwide.[4] As of March 31, 2011, Konami Digital Entertainment Co., Ltd. Japan sold 25.2 billion cards globally since 1999.[5] As of January 2021[update], the game is estimated to have sold about 35 billion cards worldwide.[6][7] Yu-Gi-Oh! Speed Duel, a faster and simplified version of the game, was launched worldwide in January 2019. Another faster-paced variation, Yu-Gi-Oh! Rush Duel, launched in Japan in April 2020.
As one of the most popular CCGs, the most valuable Yu-Gi-Oh! cards are among the most expensive CCG cards.
Gameplay
[edit]
In the trading card game, players draw cards from their respective decks and take turns playing cards onto "the field". Each player uses a deck containing forty to sixty cards, and an optional "extra deck" of up to fifteen cards. There is also an optional fifteen-card side deck, which allows players to swap cards from their main deck and / or extra deck between games. Players are restricted to a maximum of three of each card per deck and must follow the Forbidden / Limited card list, which restricts selected cards by Konami to be limited to two, one, or zero. Each player starts with 8,000 "life points" (LP) (Though the players can decide to start with more or less in casual games), with the main aim of the game to use monster attacks (and sometimes card effects) to reduce the opponent's life points. The game ends upon reaching one of the following conditions:[8]
- When a player's LP reaches 0. That player then loses the Duel.
- When a player runs out of cards in their Main Deck. This is called "Decking Out", and that player loses the duel.
- When the conditions on certain cards have been met to trigger an automatic win or loss for a particular player (e.g. having all five cards of Exodia the Forbidden One in one's hand, or having a monster summoned by the effect of Relay Soul leave the field).
- When a player's Deck Master leaves the field (if playing using "Deck Master" rules).[9]
- When a player surrenders the duel to their opponent.
If both players trigger a win / lose condition at the same time (e.g. both players' life points reach zero), the game ends in a draw.
Zones
[edit]In a duel, cards are usually laid out on a table between the players, or on a playmat with the dedicated zones marked out. They are as follows:
- Main Deck: The main deck is placed here face-down. Main decks may contain anywhere from 40 to 60 cards, which includes Normal, Effect, Ritual, and Pendulum Monsters, Spells, and Traps. During a duel, players may not look through their main deck, unless allowed to do so by a card's effect. Once a player looks through their deck, they must shuffle it.
- Extra Deck: The extra deck is placed here face-down (if a player has one). Extra decks may contain up to 15 cards, consisting of Fusion, Synchro, Xyz, and Link Monsters. Unlike the main deck, players may look through their extra decks at any time during a duel to search for and summon monsters from it, if able. Pendulum monsters are also sent face-up to the extra deck, if they would be sent from the field to the Graveyard.
- Graveyard (GY): The graveyard is where cards are sent to if they are discarded or destroyed. Most monsters which have been tributed or destroyed in battle are sent to their owner's graveyard face-up. Spells and traps are also sent to the graveyard, once their effects have been resolved. The cards in a player's graveyard are public knowledge, and may be checked by either player at any time, but the order of the cards in the graveyard may not be changed. If multiple cards would be sent to the graveyard by a player, the player decides on their order.
- Main Monster Zones: A field of five spaces where monster cards are placed when successfully Summoned. Prior to the addition of Link monsters, any kind of monster could be placed there at any time. After Link monsters were introduced, monsters from the extra deck could only be Special Summoned from the extra deck to the extra monster zone, or a main monster zone a Link monster points to, up until the rule change for April 2020 onward, where only Link monsters and Pendulum monsters summoned from the extra deck follow this restriction.
- Extra Monster Zones: Introduced with Link monsters, this is a zone where monsters from the extra deck can be Summoned. An extra monster zone is not a part of either player's field until they Summon a monster to the extra monster zone, meaning they are shared between the players.
- Spell / Trap Zones: Five spaces in which either spell or trap cards can be placed. The leftmost and rightmost spell / trap zones can optionally be treated as "Pendulum zones" by placing Pendulum monsters there, allowing players to use Pendulum effects and perform Pendulum Summons.
- The Pendulum Zones previously were at the left and right sides of the main monster and spell / trap zones when introduced , but were integrated into the leftmost and rightmost spell / trap zones with the release of link monsters.
- Field Zone: A zone where field spell cards are placed.
- Banishment: A zone where cards that are "banished" by card effects are sent. Banished cards are considered "removed from play", instead of destroyed.
Phases
[edit]Each player's turn contains six phases that take place in the following order:
- Draw Phase: The turn player draws one card from their deck.[10]
- Standby Phase: No specific action occurs, but it exists for card effects and maintenance costs that activate or resolve during this specific phase.[10]
- Main Phase 1: The turn player may perform the following actions[10]:
- Normal or Tribute Summon a Monster, in face-up attack position. The monster is placed face up on the field, oriented vertically.
- Normal or Tribute Set a Monster, in face-down defense position. The monster is placed face down on the field, oriented horizontally.
- Change the battle position of a monster summoned on a previous turn.
- Play Spell Cards from their hand. The turn player may use them on the same turn, or Set them face down on the field to use at a later time.
- Set Trap Cards face down, for use at a later time.
- Activate Monster effects, or cards that were set on previous turns.
- Battle Phase: The turn player may choose to attack their opponent, using any monsters on their field in Attack Position. Depending on the position of the opposing monster, the attacking monster's ATK points are taken into account against the opposing monster's ATK or DEF points. The turn player can choose not to conduct their battle phase – if they choose not to battle, they progress straight to the End Phase of their turn.[10]
- If both monsters are in Attack Position, the monster with fewer ATK points is destroyed and its owner takes battle damage equal to the difference between both monster's ATK points. The battle damage is subtracted from the owner's LP. If both monsters have the same number of ATK points, they are both destroyed, and neither player takes damage. If both monsters have zero ATK, neither monster is destroyed.
- If the opposing monster is in Defense Position and has fewer DEF points than the attacking monster's ATK points, it is destroyed, and its owner takes no battle damage, unless the attacking monster is able to inflict piercing battle damage. In the latter case, the defender takes battle damage equal to the difference between the two values.
- If the opposing monster is in Defense Position and its DEF points are equal to or higher than the attacking monster's ATK points, neither monster is destroyed, and the attacker takes battle damage equal to the difference between the two values.
- Some monsters (such as Elemental HERO Rampart Blaster) and some monster archetypes (such as the Superheavy Samurai monsters) may attack in face-up Defense Position. These cards will specify which value is used for damage calculation.
- If the defending player has no monsters defending them, a player may declare a direct attack on their opponent's LP. The defender loses Life Points equal to the attacking monster's ATK points.
- During the Battle Phase, the number of monsters on the field may change at any time. When this happens, a replay occurs. During a replay, the attacking player has the choice to continue their attack on their original target, choose a new target, or cancel their attack.
- Main Phase 2: The player may do all the same actions that are available during Main Phase 1, though they cannot repeat certain actions already taken in Main Phase 1 (such as Normal Summoning or Setting), or change the battle position of a monster that was summoned, had battled, or had their battle position changed during the same turn. This phase is only accessible if the turn player conducted their Battle Phase.[10]
- End Phase: The player declares the end of their turn. Certain card effects and maintenance costs may activate or resolve during this phase.[10]
At the start of a Duel, the player going first does not draw, and may not battle using monsters summoned on that turn. They may draw from their deck and battle on their subsequent turn.[10]
Card Types
[edit]Gameplay revolves around three types of cards: monster, spell, and trap cards.
Monster Cards
[edit]Monster cards represent monsters which are summoned to the field by players to attack opponents and defend themselves. Monster cards have their name, attribute, and archetype printed on them, which may affect the way they interact with other related cards and their effectiveness in a deck. Most players (in real-life, in the manga, and in the anime) use decks that are themed around a certain type of monster, archetype, or attribute.
A typical monster card usually has ATK and DEF points printed on its bottom right corner, which determine its offensive and defensive power in battles. These values are used in calculating battle damage, and may change due to the effects of other cards. Monsters also have a level, represented by orange and yellow stars aligned to the right of the card. These indicate the monster's relative power, and whether it needs tributes (or sacrifices) to be played.
Players may Normal Summon or Normal Set one monster per turn, during Main Phase 1 or Main Phase 2 of their turn. The monster is placed face-up and vertically (if summoned in attack position), or face-down and horizontally (if set in defense position), in an available Main Monster Zone. Players may only have up to five monsters in their Main Monster Zone at any time. When a set monster is attacked, it is flipped face-up and revealed to all players.
Players may Tribute Summon or Set a monster, by tributing (or sacrificing) monsters they control, sending them to the graveyard. The number of tributes required depends on the level of the monster to be played. Level 5 and 6 monsters need one tribute to be played, while Level 7 or higher monsters need two tributes to be played. Egyptian God Cards require three tributes to be played, and cannot be Normal Set. Some monsters cannot be Normal Summoned or Set (even with tributes), and must be Special Summoned via their stipulated effects.
Players may also Special Summon monsters to the field, using card effects or fulfilling other summoning conditions. These do not count as Normal Summons or Sets, and a player may Special Summon as many monsters as they are able to. Some monsters cannot be Special Summoned, and they can only be Normal or Flip-Summoned. Certain monsters located in a Player's Extra Deck may only be Special Summoned through unique methods, as listed below.
Players may also perform a Flip Summon during their turn, if they already have a Monster set on their field. The player flips the card over and orients it vertically. This is considered both a summon and a battle position change, and it does not take up the turn player's Normal Summon for that turn. Some cards cannot be Normal or Special Summoned (such as Amaterasu), and must be Set before being Flip Summoned.
The game currently features the following types of Monsters:
- Normal (yellow): A monster with no special effects, instead simply having a description of the monster. Stored in the main deck and can be Normal, Tribute, or Special Summoned.
- Effect (orange): A monster that possesses at least one effect. These are stored in the main deck, and can be summoned in the same manner as Normal Monsters.
- Ritual (blue): A monster that must be Ritual Summoned. To Ritual Summon, the player must play or activate its corresponding Ritual Spell Card. They then tribute monsters whose combined levels are equal to or greater than that of the Ritual Monster, or fulfil other conditions stipulated on the Ritual Spell Card to summon it. Ritual Monsters are stored in the Main Deck.
- Fusion (purple): A monster that must be Fusion Summoned. To Fusion Summon, the player must use a card or effect that allows for a Fusion Summon, such as the Spell Card Polymerization, and have the appropriate monsters listed on the Fusion Monster as material (usually in their hand, or on the field). The player then fulfils the conditions on the Fusion Monster to summon it. Fusion Monsters are stored in a player's Extra Deck, and cannot be returned to a player's hand or Main Deck.
- Synchro (white): A monster that must be Synchro Summoned. To Synchro Summon, the player must have a Tuner Monster on the field, and at least one non-tuner monster, as Synchro Material. The sum of the levels of all monsters used as Synchro Material must equal to the level of the Synchro Monster. Synchro Monsters are stored in a player's Extra Deck, and cannot be returned to a player's hand or Main Deck.
- Xyz (black): A monster that must be Xyz Summoned. Unlike most other monsters, Xyz Monsters have Ranks as opposed to Levels. To Xyz Summon, the player usually must have at least two monsters whose levels are the same as the Xyz Monster's rank. The player then stacks the Xyz Monster on top of those monsters, which are referred to as "overlay units". Xyz Monsters may have overlay units added to them due to card effects, and their controller may detach overlay units to use their special effects, if any. Xyz Monsters are stored in a player's Extra Deck, and cannot be returned to a player's hand or Main Deck.
- Pendulum (green gradient): A monster with a special effect, known as a "Pendulum Effect". To activate this effect, the monster must be placed with another Pendulum Monster into the player's Pendulum Zones, which are the leftmost and rightmost zones in the Spell and Trap Zone. While face up in a player's Pendulum Zones, Pendulum Monsters are treated as Continuous Spell Cards. Pendulum Monsters may also be used to conduct a Pendulum Summon, by having two monsters with different valued "scale numbers" printed on them. Players may Pendulum Summon once per turn, Special Summoning monsters from their hand and face-up Pendulum Monsters from their Extra Deck whose levels lie between the two Pendulum Scale values. Pendulum Monsters start in a player's Main Deck, may be returned to the hand, and if they would be sent to the Graveyard, they are sent face-up to their owner's Extra Deck instead.
- Link (dark blue): A monster with a Link Value, instead of a Level or Rank, that must be Link Summoned. To Link Summon, players must send face up monsters they control (known as Link Material) equal to the Link Value of the Link Monster they intend to summon to the graveyard. The Link Monster is then summoned to an Extra Monster Zone, or a Main Monster Zone that a Link Monster on the field points to. Link Monsters have no DEF value, and hence they cannot be summoned in Defense Position; only in face-up Attack Position. On subsequent Link Summons, players can treat Link Monsters they control as 1 Link Material, or multiple Link Materials (equal to their own Link Rating). Link Monsters also have arrows on them which indicate which monster zones it may interact with. Link Monsters are stored in a player's Extra Deck, and cannot be returned to a player's hand or Main Deck.
- Token (grey): A monster which can only be summoned through card effects. Tokens are not included in the card limits of the Main, Extra, or Side Decks, and are always considered as Normal Monsters. The card which is used to summon them will mention the statistics of the Token Monsters. Tokens count towards the five-monster limit on their controller's field, and may be used as tribute material or material for other Special Summoning methods. Tokens also simply disappear from play when removed from the field by any means (such as being destroyed or tributed). While official Token Monster Cards exist, players may use other objects which can indicate battle position to represent them.
There are also certain types of monster with special effects, such as:
- Flip: Flip monsters have special effects, which activate when they are flipped face-up.
- Union: Union monsters may equip or unequip themselves to other compatible monsters, granting them special abilities.
- Gemini: Gemini monsters are treated as Normal Monsters on their initial summon. While on the field, their controller can declare their Normal Summon again, to activate their special abilities.
- Spirit: Spirit monsters return to their owner's hand during the End Phase of the turn they are summoned or flipped face-up.
- Tuner monsters: Tuner monsters are required to perform Synchro Summons.
Spell Cards
[edit]Spell cards (also known as Magic Cards) are magical spells with a wide variety of effects. They may be activated directly from a player's hand on their turn, or set in a player's Spell and Trap Zone to be activated at a later time. Players may use as many Spell Cards as they are able to on their turn, or may choose not to activate any at all. When a Spell Card's effect resolves or when it is removed from the field, it is usually sent to the Graveyard.
There are six types of Spell Card:
- Normal: A spell that can only be played from the hand or set during Main Phase 1 and Main Phase 2. Players may activate Normal Spell Cards on the same turn they were set.
- Quick Play: A spell that may be activated from the turn player's hand, or set and activated at a later time. Players may activate these Spell Cards from their hand at any phase during their turn, and activate these cards if they were set at any time on any player's turn, except during the turn they were set. Quick-Play Spells have a symbol which resembles a lightning bolt.
- Continuous: A spell which remains on the field when it is activated. They remain face-up on the field, and usually have continuous effects that last until they are removed from the field. Continuous Spells have the infinity symbol printed on them.
- Equip: A spell that is equipped to a monster, providing it with one or more effects (such as raising ATK). If the equipped monster leaves the field (by any means) or is flipped face-down, the Equip Spell is destroyed and sent to the Graveyard. Equip Spells have a plus symbol printed on them.
- Field: A spell which affects the state of play for its controller, or both players. Field Spells have a dedicated zone, and each player may only have one Field Spell active at a time. Field Spells have a compass rose symbol.
- Ritual: A spell that is required to summon a Ritual Monster. Ritual Spells will stipulate the conditions needed to successfully complete them and summon the desired monster. They have a symbol which resembles a flame or torch.
Trap Cards
[edit]Trap cards have a variety of effects which may be used to stop or counter an opponent's moves. They must usually be set on the field, and may only be activated at any time after the turn they were set. Traps may also be activated during an opponent's turn. There are three types of Trap Cards:
- Normal: A regular Trap Card, which may be activated after the turn it was set. Once its conditions have been fulfilled, it is sent to the Graveyard.
- Continuous: A Trap Card which remains on the field once activated. Its effect persists until it leaves the field. Continuous Traps have an infinity symbol on them.
- Counter: A Trap Card whose effect takes precedence over all other Spell and Trap Cards. Only other Counter Trap cards may be activated against them. Counter Traps have a curved arrow symbol.[10]
Rules
[edit]Chains
[edit]A chain is a stack of card effects activated one after the other. It exists for the management of multiple card effects.[10]
A chain is created when the effects of One or more card are activated at the same time, or when a player activates an effect after a card is played, but before the card impacts the game.
If the effect of a card is activated, the opponent always has the possibility to reply with an effect of their own cards.
- If the opponent replied with an effect, the player can choose to reply back and add another effect to the chain.
- If the opponent chooses not to reply, the player can add a second effect and create a chain off of the activation of their own card. Mandatory effects must be activated before or at the start of chain or right after the chain resolves.
Each player can then continue to add effects to the chain. The chain ends when the players choose not to (or are unable to) play any more cards. Should this happen, the chain is resolved: the resolution is performed in reverse order of play, starting with the effect of the most recently played card.[10]
It is advised to refrain from resolving card effects until one has ensured that a chain has or has not been created, and is ready to be resolved. This may be done by asking one's opponent if they would like to respond to a card's effect.
Example
[edit]The turn player plays Raigeki, a Normal Spell which destroys all the monsters their opponent controls.
Since a monster would be destroyed, the opponent responds by activating Destruction Jammer, a Counter Trap which allows them to negate the activation of an effect which would destroy a monster on their field, and also destroys the card which would do so, by discarding a card from their hand.
Since a Trap Card was activated, the turn player activates Solemn Judgement, a Counter Trap which allows them to negate the activation of any card and destroy it, by paying half of their current Life Points.
In this case, the activation of Raigeki is Chain Link 1, the activation of Destruction Jammer is Chain Link 2, and the activation of Solemn Judgement is Chain Link 3. If the turn player's opponent chooses not to respond to Solemn Judgement, the chain is resolved, beginning with the highest chain link. This results in the following:
- Solemn Judgement is resolved successfully. The turn player pays half of their Life Points to negate the effects of Destruction Jammer and destroys it.
- Destruction Jammer would have resolved here, negating the effects of Raigeki and destroying it. However, since Destruction Jammer was already destroyed by Solemn Judgement, its effect does not activate.
- Raigeki resolves successfully, destroying all of the monsters that the opponent controls.
Chains may only be created when a player activates a card's effects. Summoning or tributing a monster, changing the battle position of a monster, or paying the maintenance cost of a card are not considered card effects, and they do not start chains.[10]
Product information
[edit]Yu-Gi-Oh! Trading Cards are available in Starter decks, Structure decks, booster packs, collectible tins, and occasionally as promotional cards.
Booster packs
[edit]As in all other trading card games, booster packs are the primary avenue of card distribution. In Konami's distribution areas, five or nine random cards are found in each booster pack depending on the set and each set contains around one hundred different cards. However, in Upper Deck's areas, early booster packs contained a random assortment of nine cards (rarity and value varies), with the whole set ranging around one hundred and thirty cards. To catch up with the Japanese meta game, two or more original sets were combined into one. Now, more recent Upper Deck sets have simply duplicated the original set. Some booster sets are reprinted / reissued (e.g. Dark Beginnings Volume 1 and 2). This type of set usually contains a larger number of cards (around 200 to 250), and they contain twelve cards along with one tip card rather than the normal five or nine. Since the release of Tactical Evolution in 2007, all booster packs that have a Holographic / Ghost Rare card, will also contain a rare.[11] Current sets have 100 different cards per set. There are also special booster packs that are given to those who attend a tournament. These sets change each time there is a different tournament and have fewer cards than a typical booster pack. There are eight Tournament Packs, eight Champion Packs, and 10 Turbo Packs.
Duelist packs
[edit]Duelist packs are similar to booster packs, but are focused around the types of cards used by characters in the various anime series. Cards in each pack are reduced from nine to five making it slightly harder to pull higher rarity cards.
Promotional cards
[edit]Some cards in the TCG have been released by other means, such as inclusion in video games, movies, and Shonen Jump Magazine issues. These cards often are exclusive and have a special type of rarity or are never-before-seen to the public. Occasionally, cards like Elemental Hero Stratos and Chimeratech Fortress Dragon have been re-released as revisions. The rarest promo Yu-Gi-Oh! cards are among the most expensive CCG cards.
Formats
[edit]Tournaments are often hosted either by players or by card shops. In addition, Konami, Upper Deck (now no longer part of Yu-Gi-Oh!'s organized play), and Shonen Jump have all organized numerous tournament systems in their respective areas. These tournaments attract hundreds of players to compete for prizes such as rare promotional cards.
There are two styles of tournament play called "formats"; each format has its own rules and some restrictions on what cards are allowed to be used during events.
The advanced format is used in all sanctioned tournaments (with the exception of certain Pegasus League formats). This format follows all the normal rules of the game, but also places a complete ban on certain cards that are deemed too powerful or are unsuitable for tournament play. These cards are on a special list called the forbidden, or banned list. There are also certain cards that are limited or semi-limited to only being allowed 1 or 2 of those cards in a deck and side deck combined, respectively. This list is updated several times annually and is followed in all tournaments that use this format.[12]
Traditional format, created in October 2004, is a format where all cards in the advanced format's forbidden list are instead allowed at 1 copy per deck, while all other rules are identical. This format is rarely used in competitive play.[13]
The game formerly incorporated worldwide rankings, including a rating system called "COSSY" (Konami card game official tournament support system). COSSY was retired on March 23, 2017.[14]
With the introduction of the Battle Pack: Epic Dawn, Konami has announced the introduction of drafting tournaments. This continued with a second set for sealed play: Battle Pack: War Of The Giants in 2013. The third and final Battle Pack, Battle Pack 3: monster League, was released on July 25, 2014.
There is also Time Wizard, a format that relies on the ruleset, card pool and limitations of a specific past date in the trading card game's history.[15]
Alternate formats
[edit]Yu-Gi-Oh! Speed Duel
[edit]Yu-Gi-Oh! Speed Duel is a specialized format of the Yu-Gi-Oh! Trading Card Game which launched worldwide in January 2019. Inspired by the videogame Yu-Gi-Oh! Duel Links, it features a smaller field and simplified rules, along with a new type of card called Skill card. Skill cards are themed around a particular character of the Yu-Gi-Oh! series. To use a card in Speed Duel it must have the "Speed Duel" symbol on the card. Cards without the symbol are not legal in Speed Duel format, but Speed Duel cards can be used in all other formats of the Yu-Gi-Oh! TCG. Skill Cards may only be used in Speed Duel.[16]
Speed Duel games are known for its rapid duels, averaging on 10 minutes.
The Speed Duel format follows the same rules as advanced format, with the following differences:[17]
- Each player has 3 Main Monster Zones, 3 Spell & Trap Zones, 1 Field Zone and a Graveyard.
- There are no Extra Monster Zones.
- There is no Main Phase 2.
- Each player begins the Duel with 4000 Life Points.
- Each player begins the Duel with 4 cards in the starting hand.
- Main Deck size is 20 to 30 cards.
- Extra Deck size is up to 6 cards.
- Side Deck size is up to 6 cards.
- Each player can use up to 1 Skill card.
- All cards must have the "Speed Duel" logo.
Yu-Gi-Oh! Rush Duel
[edit]Yu-Gi-Oh! Rush Duel (遊戯王ラッシュデュエル, Yū-Gi-Ō Rasshu Dueru) is a variation of the Yu-Gi-Oh! Trading Card Game which launched in Japan in April 2020 alongside the release of the Yu-Gi-Oh! Sevens anime series.[18] This variation of the game uses a different set of cards from the main OCG / TCG entirely, though certain cards appear in Rush Duel. Rush Duel features reworked rules similar to those introduced in Speed Duels and expanded upon with a more streamlined version of the original to make the game faster.[19]
- Players may Normal/Tribute Summon or Normal/Tribute Set as many monsters as they wish in a single turn. Level 5 or higher monsters must still be Tribute Summoned using the respective number of tributes required.
- Players start the duel with four cards in their hand. During their Draw Phase, the turn player draws cards until they have five cards in their hand. If the turn player already has five cards in their hand, they draw one card at the start of their turn.
- The player going first may draw on their first turn.
- There is no limit to the number of cards a player may have in their hand.
- If a player must draw cards, but does not have enough cards left in their deck, they lose the duel.
- The playing field now has only three monster zones and three spell / trap zones, and extra monster zones and pendulum zones are not featured.
- The phase order for each turn is draw, main, battle, and end. Unlike the main game, there is no standby phase or main phase 2.
- Certain cards, such as Blue-Eyes White Dragon, are marked with a "legend" icon. Each player may only have one legend card of each card type (monster, spell, trap) in their deck.
- In Yu-Gi-Oh! Rush Duel every monster effect also has what is known as a "soft once per turn" limit on their effect, meaning each effect of one card may only be used once, but another copy of the same card may use it once as well.
- In addition to normal and effect monsters, there are currently two other monster card types: Maximum and Fusion. Maximum monsters are sets of three corresponding monster cards that, when assembled in the hand, can be summoned to the field in "maximum mode", where they are treated as a single powerful monster with its attack power represented by the maximum ATK value on the central card.[20] Fusion monsters, similar to the main game's fusion monsters, are stored in the extra deck and summoned using cards with a fusion effect and sending the fusion material monsters from the field to the graveyard. Some fusion monsters possess types not found among main deck monsters based on a fusion of their fusion materials' types: for example a cyborg type fusion monster is created by fusing a machine type monster with a monster that has a different type. Some fusion monsters possess "selection effects", allowing players to activate one of multiple effects during their turn if the conditions are met.[21]
Yu-Gi-Oh! Genesys
[edit]The Genesys format follows the same rules as advanced format, with the following differences:[22]
- No Link Monsters or Pendulum Monsters are allowed. All other cards are allowed.
- The field layout from 2013 and earlier is used, with no Extra Monster Zones nor Pendulum Zones.
- The standard Forbidden & Limited Cards list is not used. All those cards can be used, except Link Monsters and Pendulum Monsters.
- Deck construction uses a point system. Some cards are assigned a point value; most cards cost zero points. The total point cost of cards in your Main Deck, Extra Deck, and Side Deck (combined) cannot exceed the point cap for that event.
- The standard point cap is 100, but events and games can be played with any point cap.
Comparison to other media
[edit]In its original incarnation in Kazuki Takahashi's Yu-Gi-Oh! manga series, Duel Monsters, originally known as Magic & Wizards, had a rather basic structure, not featuring many of the restricting rules introduced later on and often featuring peculiar exceptions to the rulings in the interest of providing a more engrossing story. Beginning with the Battle City arc of the manga and Yu-Gi-Oh! Duel Monsters anime series, more structured rules such as tribute requirements were introduced to the story, with the series falling more in line with the rules of the real life card-game by the time its spin-off series began. From the Duel Monsters anime onwards, characters use cards which resemble their real life counterparts, though some monsters or effects differ between that of the real life trading card game and the manga and anime's Duel Monsters, with some cards created exclusively for those mediums. Some of those anime original cards have been printed since, usually through various side sets, with their effects being adjusted for the real card came. Yu-Gi-Oh! 5D's featured an anime-original card type known as Dark Synchro, which involved using "Dark Tuners" to summon Dark Synchro monsters with negative levels. Dark Synchro cards were featured in the PlayStation Portable video game, Yu-Gi-Oh! 5D's Tag Force 4, while Dark Synchro monsters featured in the anime were released as standard Synchro monsters in the real-life game. Yu-Gi-Oh! Arc-V features Action Cards, spell and trap cards that are picked up in the series' unique Action Duels, which are not possible to perform in the real life game. In the film Yu-Gi-Oh!: The Dark Side of Dimensions, an exclusive form of summoning known as Dimension Summoning is featured. This method allows players to freely summon a monster by deciding how many ATK or DEF points it has, but they receive damage equal to that amount when the monster is destroyed.[23] The Yu-Gi-Oh! VRAINS anime series features Speed Duels which use a smaller number of monster and Spell & Trap zones and remove main phase 2 for faster duels. In the anime, characters can activate unique Skills depending on the situation (for example, the protagonist Yusaku can draw a random monster when his life points are below 1000) once per duel. A similar ruleset is featured in the Duel Terminal arcade machine series and the Duel Links mobile game.[citation needed]
With the exception of the films Pyramid of Light and The Dark Side of Dimensions, which base the card's appearance on the English version of the real-life card game, all Western releases of the Yu-Gi-Oh! Duel Monsters anime and its subsequent spin-off series, produced by 4Kids Entertainment and later Konami Cross Media NY, edit the appearance of cards to differentiate them from their real-life counterparts in accordance with U.S. Federal Communications Commission regulations in concerning program-length commercials, as well as to make the show more marketable across non-English speaking countries.[24] These cards are edited to only display their background, illustration, level / rank, Attribute, and ATK / DEF points.
Controversies
[edit]Tokyo Dome riot
[edit]In August 1999 Konami held an invite only tournament in Tokyo Dome, where participants could buy packs containing limited edition cards. Despite being invite only, the venue quickly become overcrowded with over 55,000 kids and their parents. Fearing the danger of overcrowding, Konami decided to cancel the event midway. Unfortunately this incited the crowds, as some participants were waiting for four hours only to find out that they will be unable to get said cards. Police were called to defuse the situation.[25][26]
After this no Yu-Gi-Oh! events were held in Tokyo Dome until 2024, almost 25 years after the accident.[27]
Konami–Upper Deck lawsuit
[edit]From March 2002[28] to December 2008, Konami's trading cards were distributed in territories outside of Asia by The Upper Deck Company. In December 2008, Konami filed a lawsuit against Upper Deck alleging that it had distributed inauthentic Yu-Gi-Oh! TCG cards made without Konami's authorization.[29] In response, Upper Deck sued Konami alleging breach of contract and slander. A few months later, a federal court in Los Angeles issued an injunction preventing Upper Deck from acting as the authorized distributor and requiring it to remove the Yu-Gi-Oh! TCG from Upper Deck's website.[30] In December 2009, the court decided that Upper Deck was liable for counterfeiting Yu-Gi-Oh! TCG cards, and it dismissed Upper Deck's countersuit against Konami.[31][32][33][34]
Legal dispute with Beyond Comics
[edit]In 2008, Beyond Comics and its founder Graig Weich filed a lawsuit in the United States District Court for the Southern District of New York against Konami, Nihon Ad Systems, 4Kids Entertainment, Upper Deck, and others, alleging copyright infringement, trade dress infringement, and unfair competition. The complaint stated that Konami and its partners had unlawfully copied the design of Weich's comic book character Ravedactyl, created in 1993, in the design of the Elemental HERO Air Neos character from the Yu-Gi-Oh! trading card game and animated series.
According to the court filing, Ravedactyl had been widely promoted at industry conventions, including San Diego Comic-Con and MIPCOM, and featured in comic books, films, and toy prototypes. Beyond Comics claimed that Konami and Nihon Ad Systems had direct access to the character and that Air Neos allegedly misappropriated multiple distinctive elements of Ravedactyl's design, including its helmet, wings, color scheme, and overall stance. The lawsuit also cited statements by Yu-Gi-Oh! creator Kazuki Takahashi, who had acknowledged drawing inspiration from American comic book superheroes when designing the Elemental HERO series, including Neos, and that had Takahashi / other Konami staff had been at most of said events.[35]
Notes
[edit]- ^ Yu-Gi-Oh! Official Card Game (遊☆戯☆王オフィシャルカードゲーム, Yū Gi Ō Ofisharu Kādo Gēmu) in Asia.
References
[edit]- ^ "Yu-Gi-Oh! TRADING CARD GAME". yugioh-card.com. Retrieved August 24, 2014.
- ^ Kaufeld, John; Smith, Jeremy (2006). Trading Card Games For Dummies. John Wiley & Sons. pp. 123–139. ISBN 0470044071.
- ^ Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, pp. 667–671.
- ^ "Yu-Gi-Oh! Card Sales Set New World Record". Konami.jp. August 7, 2009. Archived from the original on August 10, 2009. Retrieved March 5, 2014.
- ^ "Best-selling trading card game". Guinness World Records. March 31, 2011. Archived from the original on December 27, 2014. Retrieved March 5, 2014.
- ^ "「ワンピース」でも「鬼滅」でもなく…史上最も稼いだ意外なジャンプ作品". Livedoor News (in Japanese). Livedoor. January 29, 2021. Retrieved January 30, 2021.
- ^ "『鬼滅の刃』は『ジャンプ』史上最も稼いだマンガではない! 売り上げ1兆円作品とは(週刊女性PRIME)". Yahoo! News (in Japanese). Yahoo! Japan. January 29, 2021. p. 2. Archived from the original on February 5, 2021. Retrieved January 30, 2021.
- ^ Yu-Gi-Oh! Trading Card Game Beginner's Guide. Konami. p. 3.
- ^ https://www.yugioh-card.com/en/play/alternate_format_tournaments/deck-master/
- ^ a b c d e f g h i j k Yu-Gi-Oh! Trading Card Game Official Rulebook. Konami Digital Entertainment.
- ^ Butler, Zachariah (February 7, 2023). "What Is A Ghost Rare Foil In Yu-Gi-Oh?". TCGplayer Infinite. Retrieved March 26, 2025.
- ^ "Official YuGiOH U.S. Site – "Yugioh Forbidden/Limited Cards: Advanced Format – Limited and Forbidden Lists"". Yugioh-card.com. Retrieved February 22, 2012.
- ^ "Official YuGiOH: Traditional Format – Limited Lists". Yugioh-card.com. Retrieved February 22, 2012.
- ^ "YGO TCG News: Konami Unleashes Champion Pack 8 on Duelists Everywhere". Shriektcg.twoday.net. February 27, 2009. Retrieved February 22, 2012.
- ^ Quintana, Eric Ortega (January 3, 2022). "Konami Made Five New Formats?". Cardmarket Insight. Retrieved January 4, 2025.[permanent dead link]
- ^ "SPEED DUELING, A NEW WAY TO PLAY THE Yu-Gi-Oh! TRADING CARD GAME, NOW AVAILABLE". KONAMI DIGITAL ENTERTAINMENT B.V. Retrieved July 9, 2024.
- ^ "Official KDE-US Yu-Gi-Oh! TRADING CARD GAME Tournament Policy – Speed Duel Addendum" (PDF). KONAMI DIGITAL ENTERTAINMENT INC. Retrieved August 8, 2024.
- ^ "遊戯王ラッシュデュエル – 公式サイト". konami.com.
- ^ "あそび方 – 遊戯王ラッシュデュエル". konami.com.
- ^ "あそび方 – 遊戯王ラッシュデュエル". konami.com.
- ^ "あそび方 – 遊戯王ラッシュデュエル". konami.com.
- ^ https://www.yugioh-card.com/en/genesys/
- ^ InnovationYGO (January 10, 2017). "Yu-Gi-Oh! The Dark Side Of Dimensions – Sneak Peek Clip – Dimension Summoning". Archived from the original on December 21, 2021 – via YouTube.
- ^ Bertschy, Zac; Sevakis, Justin (July 22, 2010). "Kirk Up Your Ears". Anime News Network. Retrieved September 1, 2016.
- ^ Magnier, Mark (September 24, 1999). "Cartoon Craze Boils Over in Japan : Yugi-oh features its own comic characters, trading cards—and near-riots". Los Angeles Times. Retrieved January 4, 2025.
- ^ "東京ドームの「遊戯王」イベントカード販売中止で混乱" [Confusion over cancellation of "Yu-Gi-Oh!" event card sales at Tokyo Dome]. Softbank Games (in Japanese). August 27, 1999. Archived from the original on January 14, 2025. Retrieved January 4, 2025.
- ^ Haddick, Alicia (February 13, 2024). "On Japan's biggest stage, Yu-Gi-Oh!'s 25th anniversary event celebrated its past by looking to the future". Dicebreaker. Retrieved January 4, 2025.
- ^ "Upper Deck to Deliver Yu-Gi-Oh! Trading Card Game to the US market". Upper Deck Entertainment. February 11, 2002. Archived from the original on April 2, 2002. Retrieved March 25, 2014.
- ^ "Yu-Gi-Oh! Trading Card Game". El Segundo, California: Yugioh-card.com. January 13, 2010. Archived from the original on February 27, 2010. Retrieved February 22, 2012.
- ^ "Order Granting Preliminary Injunction Against The Upper Deck Company" (PDF). iptrademarkattorney.com. February 11, 2009. Archived (PDF) from the original on July 13, 2011. Retrieved September 1, 2016.
- ^ "court-order-konami-summary-judgment-counterfeit-trademark- copyright" (PDF). iptrademarkattorney.com. December 23, 2009. Archived (PDF) from the original on February 2, 2010. Retrieved September 3, 2016.
- ^ "Konami-court-order-granting-finding-no-dispute-unauthorized-sales" (PDF). iptrademarkattorney.com. December 23, 2009. Archived (PDF) from the original on February 2, 2010. Retrieved September 3, 2016.
- ^ "Konami-MSJ-court-order-grants-counterclaims" (PDF). iptrademarkattorney.com. December 29, 2009. Archived (PDF) from the original on July 13, 2011. Retrieved September 3, 2016.
- ^ "Latest Releases". Yu-Gi-Oh!. April 22, 2021. Retrieved February 22, 2025.
- ^ "Beyond Comics Inc v Konami Corp". Trellis Law. Retrieved April 17, 2025.
External links
[edit]- Official Konami Trading Card Game website
- Yu-Gi-Oh! Online worldwide portal Archived December 23, 2004, at the Wayback Machine
- Yu-Gi-Oh! decklist-Archive
- Official Yu-Gi-Oh! Card Database
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