CC5X And PARTS Mark III Controller
This tutorial describes installing and using the free evaluation version of B Knudsen Data's CC5X C Compiler for PICmicro Devices, Version 3.2 along with the latest Microchip MPLAB IDE v7.51, to program the PARTS Mark III controller.
Installation and testing was done on a fresh installation of Windows XP Professional with SP2. A "One Pin" LED circuit was connected to J1 Pin 40 (Port D Bit 0). The example program blink.c causes the LED to toggle from on to off at about 4.2 times a second.
- Download and install Microchip MPLAB IDE MPLAB IDE v7.51 Interim Release – Full Zipped Installation http://ww1.microchip.com/downloads/en/DeviceDoc/MP751.zip
- Download and install free evaluation version of B Knudsen Data's CC5X C Compiler - http://www.bknd.com/cc5xfree.exe Tip: Richard Stofer recommends installing cc5x in C:\CC5X to avoid embedded spaces in the path. It makes it a lot easier when running from the command line or from batch files. This is certainly true; however, for the purpose of this tutorial, the default is used.
- Create directory for project and place C program there. Example c:\proj1\blink.c In MPLAB IDE v7.51 do the following:
- Project > New ProjectSet "Project Name". Example Blink LEDSet "Project Directory" to location where C program is stored. Example c:\proj1
- Project > Select Language Toolsuite... Set "Active Toolsuite:" to B Knudsen Data CC5X Set "Location" to C:\Program Files\bknd\CC5X\CC5X.EXE
- Project > Build Options > Project Set "Include Path, $(INCDIR):" to location of CC5X include files. Example "C:\Program Files\bknd\CC5X" Important! Add quotation marks around path and remove \ from end of path! Do not use C:\Program Files\bknd\CC5X\
- Project > Add Files to Project Navigate to directory where C program is store. Set "File Name" to name of C program. Example blink.c Set "Files of Type" to Source Files (*.C;*.ASM)
- Configure > Select Device... Set "Device:" to PIC16F877
- Project > Build If this is successful a "BUILD SUCCEEDED" message will be displayed. A hex file suitable for loading into the Mark III controller will be found in the project directory. Example c:\proj1\blink.hex
FAQ - Frequently Asked Questions
Please email if you found any errors or have suggestions on how I could improve this tutorial. Thanks to Dave HyLands for the starting place for this article.
If you have any questions or comments about this page please email me at: debots_replacethis_dinkdaze.org with at sign.
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