Characters/My Hero Academia Class 1 B - TV Tropes

Main Character Index > U.A. High Students > Class 1-A (1-10) (Ochaco Uraraka) | Class 1-A (11-20) (Izuku Midoriya | Katsuki Bakugo | Shoto Todoroki) | Class 1-B

Class 1-B

Characters in My Hero Academia - Class 1-BAlways your number twonote

U.A.'s other freshman hero class and rival to Class 1-A. Their homeroom teacher is Sekijiro Kan, the pro hero Vlad King. open/close all folders

In General

  • Adaptation Expansion: The light novels has them interact with the plot way more than the main work.
  • Always Second Best: Zigzagged. A recurring theme around all of them is that they're often behind Class 1-A in terms of experience and skill, mostly because they don't get as much action and aren't targeted quite as much by villains. They're all more or less aware of it - Monoma especially - and it spurs them all to keep up with 1-A, hence their Friendly Rivalry with them. However, given their much stronger esprit-de-corps and lack of actual internal conflicts, there are times when they're the ones to pull ahead.
  • Characterization Marches On: In the early chapters, the class aside from Monoma, Tetsutetsu, and Kendo were largely relegated to background characters, and thus received little in the way of characterization. Come the Joint Training Arc, the story greatly fleshes out the class and their abilities, which can lead to some rather retroactively odd moments early on before Kōhei Horikoshi gained a concrete idea on their personalities.
  • A Day in the Limelight: The entire class gets one in the Joint Training Arc, which greatly fleshes out their personalities and powers.
  • Deliberate Under-Performance: This was their downfall in the U.A. Sports Festival. While Class 1-A gave it their all and fought to win, Class 1-B strove to stay in the middle of the pack and avoid being everyone's target. However, as Aizawa pointed out, Class 1-A's drive to be the best is what pushes them to go beyond, as they're willing to take the necessary risks, which will, in turn, make them better heroes; notably, the only two members of Class 1-B to even take part in the final event, Tetsutetsu and Shiozaki, are among the few who didn't attempt this.
  • Friendly Rivalry: While Monoma takes the rivalry pretty seriously, the rest of the class gets along with Class 1-A, as the two have even been paired up for training on occasion.
  • Hufflepuff House: Due to the students of Class 1-A getting the lion's share of focus, the equally-as-important (to the school anyway) Class 1-B stays on the back burner for most of the story.
  • Offscreen Moment of Awesome:
    • All of them except for Monoma passes the final exams, but it isn't shown since the two classes weren't taking the exam together. Notably, this is the first time Class 1-B has performed better than Class 1-A since the latter only had 15 students pass the exam.
    • The whole class passes the provisional hero license exam while 1-A's Bakugo and Todoroki failed, but once again this isn't shown because U.A. sent the two classes to separate testing facilities.
  • Overshadowed by Awesome: Class 1-A gets much more attention than they do because the former managed to survive the USJ attack and more or less dominate the U.A. Sports Festival. This is later subverted in the Joint Training Arc, though. With way fewer incidents, Class 1-B has been able to train far more consistently and properly than Class 1-A, turning the entire arc into a battle between a group who's demonstrated great ability to work in high-pressure situations versus one that's been able to keep learning and refining their skills uninterrupted.
  • So Unfunny, It's Funny: The play they put on for the cultural festival is a crazy mish-mash of elements taken from various pop culture franchises. So even though the audience thinks they crammed way too many references and plot twists into it, the insanity itself was entertaining.
  • Technician Versus Performer: The Joint Training Arc reveals they have this kind of dynamic with Class 1-A:
    • Class 1-A are the performers, having multiple renowned students that are even scouted by top ten heroes. They tend to thrive in disorganized free-for-alls like the villain attacks and the U.A. Sports Festival, showing quick thinking and resolve in intense situations. That said, when facing Class 1-B, even the more strategic students approach the exercise by rushing forward, springing the opposition's trap, and responding. While this is more traditionally hero-like, they come across as disorganized and off-guard when facing prepared adversaries.
    • Class 1-B are the technicians, consistently doing better in assessments and approaching class exercises 100% seriously. They make the most of having prep time and do well in scenarios like the final exams and provisional hero license exam, showing teamwork and forethought. Throughout the Joint Training Arc, their class devises complete game plans, at minimum deciding who their members will face off against. They show more pragmatism and are fairly polished, but their approach backfires hard when they end up using outdated or incomplete knowledge about their opponents, and struggle to adapt their strategies to compensate.
  • Wacky Homeroom: They're just as crazy or worse than Class 1-A in this regard with their huge collection of clashing personalities and backgrounds, though Monoma gets the focus of most of it.
  • Weak, but Skilled: As a whole, they don’t have as much powerful Quirks as the heavy hitters of Class 1-A have and don’t have a proper combat experience from surviving villain attacks, but they're more disciplined, do better in assessments, and work well together with little bickering.
  • Well-Trained, but Inexperienced: Compared to Class 1-A they have less direct combat experience, but have had more time to practice their Quirks in controlled environments, which exemplified in the Joint Training arc — despite putting a tough fight against Class 1-A, managing to win one round and end another in a draw, they ultimate lose to Class 1-A, who learned to operate under fire from survived multiple villain attacks, compared to Class 1-B, who in spite of having more time to develop usage of their Quirks lack to proper fighting experience.

01. Yosetsu Awase — Welder

Yosetsu Awase — Welder

https://static.tvtropes.org/pmwiki/pub/images/yosetsu_awase_9.pngClick here to see him in uniform

Voiced by: Yoshitsugu Matsuoka (Japanese), Orion Pitts (English)

Debut: Chapter 26 (Manga), Episode 15 (Anime)

Quirk: Weld

"If we lose the initiative in this fight, we’re dead meat."

A loud-mouthed but brave and honorable student from Class 1-B whose Quirk, "Weld", allows him to merge any two objects he touches, organic or inorganic, at an atomic level.

  • Badasses Wear Bandanas: He wears a bandana tied into a headband around his head.
  • Cloudcuckoolander's Minder: When Kendo isn't around, the responsibility of keeping an eye on Monoma falls on him. Whereas Kendo gives him a Dope Slap, Awase once hit him with a 2x4.
  • Curb-Stomp Cushion: Awase being one of the few people to completely immobilize Bakugo helps mitigate the extremely one-sided beatdown Team B-4 received in the Joint Training Arc.
  • Go Through Me: Pulls one to protect Yaoyorozu when she's injured by one of the Nomu, and only just avoids getting chainsawed to pieces for it.
  • Heart Is an Awesome Power: Awase's Quirk is "Weld", which allows him to merge organic and inorganic material down to the atomic level, provided he touch them. While it may not seem useful at first, Awase has used it to fuse an injured Yaoyorozu to his back, making it easier for the two to run from the Vanguard Action Squad's Nomu, and meld a custom tracking device made by Yaoyorozu to it, allowing the Hideout Raid Arc to happen. So while his Quirk seems less fit for hero work initially, it is plenty useful for rescue and support roles. The fact that he can merge both organic and inorganic materials means he can also pull off feats such as welding enemies to floors or walls to make them immobile or even merge two enemies together to greatly disorient them, provided he can get close enough to them of course.
  • Hoist by His Own Petard: He tries making a suit of metal armor after Sato saves Bakugo from his first attack. Instead, Bakugo ignores him and flies towards Bondo, letting Jiro attack him with sound waves that get amplified by the armor he intended to block the explosion with.
  • Meaningful Name: His given name is Japanese for "to weld".
  • Merging Machine: Well, merging person. He can fuse objects down to the molecular level by simply touching them both at the same time.
  • Pinned to the Wall: By merging metal rods together and merging them with his opponents' clothes and a wall, he can effectively do this. He stopped Bakugo this way, but Sato bailed him out with Rapid-Fire Fisticuffs.
  • Shields Are Useless: He quickly merges together a shield in front of his face in preparation to withstand Bakugo's assault. Too bad Bakugo faked him out and had Jiro and Sero stun him with soundwaves and tie him up.
  • Slick and Stick: Yosetsu has the quirk "Weld" which let's him fuse objects together on a subatomic level.
  • Small Role, Big Impact: During the Forest Training Camp Arc, he has less than ten panels of screentime, but being able to merge Yaoyorozu's tracking device onto a Nomu managed to give Midoriya and others a chance to rescue Bakugo in the following arc and lead the pro heroes to All For One. He also saved Yaoyorozu's life in the process.
  • Stone Wall: His Quirk has little direct combat potential and does not provide any kind of mobility advantage, but he can quickly tie his foes down if they aren't careful and withstand their attacks by merging together shields and armor.
  • Utility Belt: When he's in costume, Awase carries a toolbox on his waist that's full of metal cylinders, which he can quickly bind to something (or someone) in combat.

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