Cheat Engine

Cheat Engine

Trouble installing/running Cheat Engine? Check out the known github issue here on how to solve it, or join the cheat engine patreon

Do you wish to mod your games, but you do not like cheating? Then try Runtime Modifier it's not cheating if you call it modding!

Read before download: You must be 18 years or older, or deemed an adult, to install Cheat Engine. Cheat engine is for private and educational purposes only. Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. cheatengine.org does not condone the illegal use of Cheat Engine

February 12 2025:Cheat Engine 7.6 Released for public:

January 20 2025:Cheat Engine 7.6 Released for Windows for Patreons (Mac and public will be here soon):

I'm glad to announce the release of Cheat Engine 7.6. It has taken a while but I did manage to cram in a few neat fixes and improvements My patreon members can get it here (The public release is here now as well) Please reports bugs and give suggestions to improve Cheat Engine so next version can be even greater! Changes:

  • No more version numbering in the main caption. Only the about screen now has it
  • can run without admin and asks for admin if needed (you can set to run as admin in settings as well)
  • better error reporting (Especially if using the debugsymbol version)
  • symbol synchronization. Symbols are shared between CE instances and remembered when reopening CE
  • Speedhack v3 now replaces the old speedhack in windows. No more speedhack dll's to inject (more dll's to follow in the future)
  • Speedhack also works better in unity games now (no need to turn of vsync anymore)
  • byteTableToxxx now support an start index
  • autoassembler command AOBSCANEX - Scan only executable memory
  • c compiler: added __stdcall define
  • c compiler: windows: auto assembler can deal with stdcall mangled symbols names, and c compiler can deal with unmangled symbols when stdcall is used
  • c compiler: header files are used as table files. And tablefiles can have any name now
  • added Java info similar to .net/mono info
  • improved the .net info classlist performance (especially noticable in ceserver)
  • ctrl+space on selected bytes in hexview will make the disassembler go there
  • bunch of mono info improvements
  • lua: treenode.Index is now writable
  • redesigned the internals of structure dissect. Expect many new bugs there, please report! (I already know a few of them, but just waiting to get a report on them before fixing ;-) )
  • updated the tcc library to a more recent version
  • {$luacode} doesn't need dll injection to function anymore
  • auto assembler DB command has been updated to allow relative changes. e.g: DB +1 +2 will increase the bytes 'db' is done at with 1 and 2 respectively
  • you can't destroy luafile stream objects anymore. You now have to destroy the luafile itself
  • added more language support for AA scripts
  • added a new debugger interface: gdbserver
  • error out scripts that try to access GUI controls from other threads. (remove threadsafegui.lua if you don't want it. But you will have a buggy CE)
  • tablist can't be clicked while scanning is active
  • removed the close button from the comments dialog
  • memoryregion view columns can be sorted now
  • C code: ANDROID define set on android targets
  • lua: disassembler view now has a SelectionSize property
  • lua: caretX and caretY are now exposed to synedit
  • lua: TSynAutoComplete can be created
  • lua: ModuleLoader can now load streams and tablefiles
  • memory records can now set a value on freeze/unfreeze/restore to original on unfreeze
  • memory records can hide the checkbox and choose to move the description to the furthest left
  • you can now link a memoryview hexview with a structure window column, so it's address changes when the hexview changes
  • patchscan will now tell you it's not going to work when you don't select any module
  • improved dark mode visuals
  • added option to ignore the upper byte of a pointer when doing a pointerscan (ARM memory tag security feature)
  • groupscan now supports aobscan types as well
  • aobscan in hexadecimal mode now supports the following operators: >XX : value has to be higher than XX,
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