Chuck Rock (C64) - 1992 Core Design - GTW64 - Games That Weren't
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Vinny Mainolfi has the game ending listed at: http://www.c64endings.freeolamail.com/endings/c/chuckrock/chuckrock.htm
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Quick translation of a question posted from Ready 64 to Genias team work coordinator thanks to Ricchesuccio
QUESTION: I can imagine the pressure suffered by Luca Zarri and Marco Corazza during the porting of the game. In fact, even the same Stefano Roda told me that this Chuck Rock is the latest project that has followed for Genias. Stefano remembers being angry a lot in those days with those of the CORE because they proved arrogant and porting is not never met them, you want to nonsense like “the little man on the C64 does not have the same colors as the Amiga version …!” or for a sprite that came from the screen 1/10 of a second before the Amiga, or more.
And it’s true what they say about Chuck Rock, that the conversion of Commodore 64 CORE Design at one point decided to delete it? If so, why? And it is true that in the end it was sold only in Italy?
ANSWER (Raffaele Valensise) : I can confirm you what was said! The project of porting Chuck Rock at one point was canceled by Core Design, the justification is that the market for the Commodore 64 was not in their interest. Softel instead referred to the Italian territory, where at the time they were still selling lots of games on tape, he agreed with the then manager of CORE to produce development with an Italian team that was put under contract with Genias. It should be noted that Riccardo Arioti, founder of Genias, is the nephew of Constantino Arioti of Softel. there were so many competing interests: on the one hand Softel hoped the success of sales and other Genias overlooked the international market! the team that developed Chuck Rock of C64 was made up of boys from Bologna, therefore under the control of Riccardo Arioti which, as we understand, it was pointing to / risking a lot on this project. I remember a lot of very emotional when I saw the first demo of the game, which turned out to really live up to the original Amiga. Softel at the time was very strong in the center and south of Italy, where, unlike the rest of the country, many shops marketed more boxes for the C64, Spectrum and MSX that floppy disk for the Amiga. This, moreover, led to Genias to convert even the (my) game Tilt! Amiga Commodore 64, Spectrum and also PC.
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