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1 Color Model By : Mustafa Salam
2 Properties of Light FIGURE-1Each frequency value within the visible region of the electromagnetic spectrum corresponds to a distinct spectral color.
3 Properties of Light When white light is incident on an opaque object , some frequencies are reflected and some are absorbed. The combination of frequencies present in the reflected in the reflected light determines the color of the object that we see.(Dominant frequency or Hue)
4 Properties of Light Period (T)
5 Characteristics of ColorDominant Frequency (Hue) The color we see (red, green, purple). Brightness The total light energy, how bright is the color (How bright are the lights illuminating the object?) Purity (Saturation) Purity describes how close a light appears to be to a pure spectral color, such as pink is less saturated than red. Chromaticity refers to the two properties (purity & hue) together.
6 Color Model A color model is an abstract mathematical model describing the way colors can be represented as tuples of numbers, typically as three or four values or color components. [Wikipedia] Any method for explaining the properties or behavior of color within some particular context is called a Color Model.[Hearn, Baker ,computer graphics with OpenGL]
7 Color Model Primary Colors Sets of colors that can be combined to make a useful range of colors Color Gamut Set of all colors that we can produce from the primary colors. Complementary Colors Pairs of colors which, when combined in the right proportions, produce white. Example, in the RGB model: red & cyan , green & magenta , blue & yellow. No finite set of real primary colors can be combined to produce all possible visible colors. However, given a set of three primary colors, we can characterize any fourth color using color-mixing processes.
8 Color Model Shades , Tints & TonesA shade is produced by “dimming ” a hue.[Adding black]. Dark Blue = pure blue + black A tint is produced by "lightening" a hue. [Adding white]. Pastel red = pure red + white Tone refers to the effects of reducing the "colorfulness" of a hue. [adding gray] or [adding black & white]. Thus, shading takes a hue toward black, tinting takes a hue towards white, and tones cover the range between.
9 Standard Primaries & the chromaticity diagramTo define a color in CIE model, provide weights for the X, Y and Z primaries, just as you would for an RGB display (e.g. color = xX + yY + zZ). X, Y and Z form a three dimensional color volume. We can ignore the dimension of luminance by normalizing with total light intensity, x+y+z = 1.
10 Color Model A color model is an orderly system for creating a whole range of colors from a small set of primary colors. There are two types of color models, those that are subtractive and those that are additive. Additive color models use light to display color while subtractive models use printing inks. Colors perceived in additive models are the result of transmitted light. Colors perceived in subtractive models are the result of reflected light.
11 Color Model There are several established color models used in computer graphics, but the two most common are the RGB model (Red-Green-Blue) for computer display and the CMYK model (Cyan-Magenta-Yellow-Black) for printing.
12 RGB Color Model RGB is an additive color model For computer displays uses light to display color , Colors result from transmitted light Red + Green + Blue = White
13 CMYK Color Model CMYK (subtractive color model) is the standard color model used in offset printing for full-color documents. Because such printing uses inks of these four basic colors, it is often called four-color printing. • Where two colors of RGB overlaps, we see a new color formed by mixing of the two additive primaries. These new colors are: • A greenish blue called cyan. • A blushed red called magenta. • A bright yellow. • The key color , Black.
14 CMYK Color Model We can express this effect pseudo-algebraically. Writing R, G and B for red, green and blue, C, M and Y for cyan, magenta and yellow, and W for white, and using (+) to mean additive mixing of light, and (–) to mean subtraction of light, we have: • C (cyan) = G + B = W - R • M (magenta) = R + B = W - G • Y (yellow) = R + G = W – B In each equation, the colour on the left is called the complementary colour of the one at the extreme right; for example, magenta is the complementary colour of green.
15 The process of reflectionwhen we talk of 'cyan ink', we mean ink that, when it is applied to white paper and illuminated by white light will absorb the red component, allowing the green and blue, which combine to produce the cyan colour, to be reflected back.
16 If we apply a layer of such an ink to white paper, and then add a layer of yellow, the yellow ink will absorb incident blue light, so the combination of the cyan and yellow inks produces a green colour.
17 Similarly, combining cyan and magenta inks produces blueSimilarly, combining cyan and magenta inks produces blue. A combination of all three colours will absorb all incident light, producing black.
18 These subtractive primaries are the primary colours which the artist working in conventional media must use. Besides, the range of colours that can be produced by mixing of primary coloured paint.
19 Combining actual inks of all three colours does not produce a very good black. On top of this, applying three different inks is not very good for your paper and leads to longer drying times. For these reasons, in magazine and book printing, the three subtractive primaries are augmented with black.
20 HSV Color Model Hue, Saturation, Value or HSV is a color model that describes colors (hue or tint) in terms of their shade (saturation) and their brightness (value). HSV color model is based on polar coordinates; Developed in the 1970s for computer graphics applications, HSV is used today in color pickers, in image editing software, and less commonly in image analysis and computer vision.
21 HSV Color Model Saturation (S) of the color ranges from 0 to 100%. Also sometimes, it called the "purity". The lower the saturation of a color, the more "grayness" is present and the more faded the color will appear. Value (V), the Brightness (V) of the color ranges from 0 to 100%. It is a nonlinear transformation of the RGB color space. Note that HSV and HSB are the same.
22 HSV The Hue (H) of a color refers to which pure color it resembles. All tints, tones and shades of red have the same hue. (simply the color we see)
23 HSV The Saturation (S) of a color describes how white the color is. Or the amount of white added to the color. A pure red is fully saturated (S=1) means no white added
24 HSV The Value (V) of a color, also called its lightness, describes how dark the color is. A value of 0 is black, with increasing lightness moving away from black.
25 YIQ model YIQ model is used for US TV broadcast.This model was designed to separate chrominance (I and Q) from luminance (Y). This was a requirement in the early days of color television when black-and- white sets still were expected to pick up and display what were originally color pictures The Y-channel contains luminance information (sufficient for black-and-white television sets) while the I and Q channels carried the color information.
26 YIQ model A color television set would take these three channels, Y, I, and Q, and map the information back to R, G, and B levels for display on a screen. The advantage of this model is that more bandwidth can be assigned to the Y-component (luminance) because the human visual system is more sensitive to changes in luminance than to changes in hue or saturation Convert From RGB To YIQ Convert From YIQ To RGB
27 Color Models ApplicationsColor Model Application Area RGB Computer graphics Image processing Image Analysis Image Storage CMY(K) Printing HSV, HSL Human visual perception Computer graphics processing Computer Vision Design image Human vision Image editing software Video editor YIQ TV broadcasting Video system
28 Thank You
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