CS50's Introduction To Game Development - Harvard Online Courses

Skip to main content CS50's Introduction to Game Development Learn about the development of 2D and 3D interactive games in this hands-on course, as you explore the design of games such as Super Mario Bros., Pokémon, Angry Birds, and more. Learn More edX Duration Archived Registration Deadline Closed Price Free* Modality Online Image CS50G Duration 12 weeks long Time Commitment 6 - 9 hours per week Pace Self-paced Subject Programming Course Language English Video transcript English Difficulty
  • Intermediate
Credit Audit for FreeAdd a Verified Certificate for $299 Platform edX Topics

Associated Schools

Harvard Faculty of Arts & Sciences

Harvard Faculty of Arts & Sciences

Harvard School of Engineering and Applied Sciences

Harvard School of Engineering and Applied Sciences

What you'll learn

  • Principles of 2D and 3D graphics, animation, sound, and collision detection

  • Unity and LÖVE 2D

  • Lua, C#

  • Basics of game design and development

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Course description

In a quest to understand how video games themselves are implemented, you'll explore the design of such childhood games as: Super Mario Bros., Pong, Flappy Bird, Breakout, Match 3, Legend of Zelda, Angry Birds, Pokémon, 3D Helicopter Game, Dreadhalls, and Portal.

Via lectures and hands-on projects, the course explores principles of 2D and 3D graphics, animation, sound, and collision detection using frameworks like Unity and LÖVE 2D, as well as languages like Lua and C#. By class’s end, you'll have programmed several of your own games and gained a thorough understanding of the basics of game design and development.

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Instructors

David J. Malan

David J. Malan

Gordon McKay Professor of the Practice of Computer Science, Harvard John A. Paulson School of Engineering and Applied Sciences Colton Ogden

Colton Ogden

Technologist, Harvard University Enroll now. Learn More edX

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