Cthulhu Mod For Half-Life
Cthulhu
Half-Life mod | Released 2006
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Cthulhu is a single-player modification for Half-Life. It contains 65 maps, 21 new monsters and 14 new weapons.
Aeons ago, Earth was ruled by The Great Old Ones, beings so alien and terrible that merely seeing them would drive most people mad. Before man's ancestors climbed down from the trees, these being were defeated in a war with The Elder Gods. But their alien nature meant that they could not be slain in any way that we would understand, so they were imprisoned. And so they wait, patient and potent until the stars are right and they shall walk forth once again and wipe mankind from the face of the Earth. You play Ranulf Stafford, an occult investigator in Arkham in the year 1928. Drawn into a nightmare chain of events, you find yourself the only thing standing between mankind and the return of Cthulhu, one of the most dreadful of The Great Old Ones.
Cthulhu - An Unspeakable Remod 2.0
Jan 6 2017 News 4 comments

Can't believe it took me almost one whole year to think of actually tampering with the maps (among other things), but yeah, 2.0 ladies and gents!I don't really have much to say for this news article, as i already have told everything i know about the mod in the previous one, so i'll just leave you guys with a :
Hope you guys enjoy!And a changelog for the curious.2.0 Changelog (full of spoilers, of course, beware travellers!) :- Added a glow to the generator controls at chpt24c, to ease players in knowing that one particular texture is usable.- Added a revolver underneath the Starry Wisdom (search the bodies), to those who would rather take the survival horror (avoid enemies) route.- Added colored crystals/sign posts/"flare" markers to ease maze navigation in The Ghouls Lair, Innsmouth, and Shadow Out of Time.- Added decorations to chpt17a. Seeing as how barren it is despite taking place in I guess what is supposed to be a woody area, I decided to just make it to look like the damage is already done, trees outside the gates are green while the ones inside are dead, the village is in ruins already, and dead bodies litter the area.- Added fades to some cameras and map intros for transitioning reasons.- Added music to most of mod events, straight from the one other Cthulhu FPS game, Call of Cthulhu : Dark Corners of the Earth.- Added sounds to some doors that severely needs them.- Removed the flashing lights during the ghoul ambush.- Altered the skill.cfg, doubling the melee weapons damage and health restores.- Altered/removed some props in various maps.- Changed ghouls to cultists in chpt10c, for reason of answering the "who the hell lowered the scientist to his obviously-sacrificial doom?" question.- Changed how you escape the ghoul ambush at chpt10d, the walkthrough is mostly useless in this part.- Decided to lock the door at the start of chpt15b, most people camps there and kills the gangsters at the door, causing the door to emit some very uncomfortable sound throughout the map, it's harder to survive, but now you shouldn't hear that insufferable noise (unless you kill enemies at the other doors, but that's a less likely thing).- Included a config.cfg, 'cause apparently someone thought autoaim was an actual feature in the mod, the looney.- Made the butler at the end of the credits to immediately activate the scripted_sequence needed to "end" the game right after the credits end, not after the music (that's now an mp3 anyway).- Modified/altered/reskinned many models, yes, even the feathers.- Reduced the camera wait in chpt15a, you should be able to do something now before the entire cultist squad takes a shot each at you.- Removed the camera that shows you a cultist blowing up a part of the bridge in chpt10e, for reasons of "there's a flying creature killing me while you do this and I can't do anything". The actual action still happens, though sometimes you can race through and get to the other side before the bridge collapses, speedrunners reward I guess.- Removed the crashing cliffs in chpt8a, no more cheap deaths.- Removed the cultist overlooking the sea at chpt13. If you stealth around him and manage to get to the letter before he moved, Dagon will get stuck on the guy and the game will pretty much just freeze on him there trying to get through.- Replaced some sounds.- Reversed snipers in chpt9c, shotgun cultists now are below while revolvers are above, should also make acquiring the shotgun less difficult (no more fading through the void).- Skipped the cult meeting intro at the start, mod now immediately starts at Chpt2 (The Dream).- Skybox in some chapters have been altered.- Some maps have func_walls that allow you to jump over to CLIPs, they have been transformed to func_illusionary. One map however does not have them as actual entities, and cannot be changed.- Tidied up the credits section.- xen_plantlight now no longer turns off lights.
Cthulhu - An Unspeakable Remod
Jan 26 2016 News 2 commentsI apologize for the fact that i'm still sort of doing things with "Remod" in the name, but i just can't avoid the pun. Anyway, here it is fellow Cthulhu...
Half-Life Community Beat All-Time Concurrent Playercount; 5 Half-Life Mods That Remember Freeman
Aug 17 2022 Feature 8 commentsThe Half-Life community came together to raise the concurrent player count on Steam, so here's five Half-Life mods to celebrate!
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Cthulhu: An Unspeakable Modification Source Files
Apr 12 2023 SDK 1 commentSource code and original map files for Cthulhu: An Unspeakable Modification.
Red Duck Inc's revolver for Cthulhu remod
Jul 19 2022 Weapon Model 2 commentsI never liked the snub-nosed revolver in the Cthulhu remod so I decided to rig Red Duck Inc's revolver model to the npcs and used Kommandant TPKD's viewmodel...
Cthulhu "N'sane" Pack V.4.6
Jun 4 2018 Skin Pack 11 comments(UPDATE 4.6) Cthulhu N'sane pack almost replaces all npcs models with A new one, this pack has A few of big changes on the models, most of it was replaced...
Cthulhu Book Remod + Great race reanimated
Feb 10 2017 Model Pack 3 commentsJust A change on magic book, and great race with my own animation :D
Cthulhu v1.0 ZIP
Feb 20 2016 Full Version 5 commentsThis is the ZIP file for Cthulhu: An Unspeakable Mod for Half-Life v1.0. Due to the installer not being compatible anymore with Win8 and above, I repacked...
Cthulhu - An Unspeakable Remod 2.0
Jan 11 2017 Model Pack 10 commentsAn addon pack containing HD models, sounds & sprites replacements, map changes and music! This pack only includes the Remod files, and so will require...
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Post comment Comments (0 - 10 of 141)
Meganium412 - May 6 2025 - 951 comments My playthrough of the original version:
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Guest - Nov 15 2024 - 758,393 comments This mod introduced me to H.P. Lovecraft works. Played the original version back in 2011.
Reply Good karma Bad karma+2 votesSo what exactly is a remod? A remake of a mod?
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Nomadnetic - Sep 2 2024 - 2,736 comments Not a full on remake, generally updated models. Think what Gearbox did by making the HD models for Half-Life.
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SweetWendy - Mar 18 2025 - 5,601 comments From what I've seen, the creator of these "Remods" does also try and fix problems related to gameplay and level design (to the best of his GoldSrc modding capability) with some of them.
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Guest - Jun 10 2023 - 758,393 comments Now that the Source Code and Map Sources of this have been re-uploaded onto here, hopefully someone can do a proper remaster of this rough gem.
I mean, Zik's Remod is an admirable effort, but making the models look nicer and fixing the maps without the .RMFs can only do so little, given the many code-based and gameplay-related issues this suffers from.
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Icebirdddd - Apr 13 2023 - 46 comments . (Comment to remember the mod)
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Guest - Sep 4 2021 - 758,393 comments also, how the hell do i kill the dagon? i dont have enough sanity and according to the walkthrough that i saw, i had to shock him for a bit but i only have 17 sanity points left
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Cryptdidical - Jan 25 2022 - 445 comments If you saved any molotovs you can slowly burn him away. Throw them strategically in areas he'll pace back and forth, eventually it will shave off his health.
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Guest - Sep 4 2021 - 758,393 comments what does dread name do? i just say "azathoth" and lose some sanity?
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Cryptdidical - Jan 25 2022 - 445 comments Dread Name is supposed to make any monsters nearby run in terror. Saying the name of Azathoth aloud terrifies them. It doesn't work on human enemies. But the weapon is fairly buggy, I never use it.
Reply Good karma Bad karma+2 votes « Previous Next » 1 2 3 4 5 6 7 8 ... 15 Post a commentYour comment will be anonymous unless you join the community. Or sign in with your social account:
Email Follow Report Profile 38KDownloadFULLCthulhu v1.0 Installer12.1K43.31mbFULLCthulhu v1.0 ZIP8.4K44.94mbPATCHCthulhu v1.1 Patch8.4K3.26mbExplore 5 more addons & downloads or add content. 239FollowIcon
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Released 2006Share
RTX Remix RTX Remix is a modding platform by NVIDIA, which allows modders to create stunning HD remasters of classic games (see all supported), with ray tracing and DLSS. This mod is NOT using RTX Remix. Learn more about ModDB's collaboration with the Remix community to organize all compatible games, and Half-Life's support for RTX. Hide this dialog. Community RatingAverage
7.9121 votes submitted.
You Say
- 1 2 3 4 5 6 7 8 9 10Ratings closed.
this review contains spoilersHighest Rated (5 agree) 10/10
An incredible mod from start to finish.
Among my favorite half-life mods of all time. :)
Jun 8 2011 by FlippedOutKyrii
StyleGenre
First Person ShooterTheme
HorrorPlayers
Single Player TagsAction
FPS
Half-Life
Horror
Shooter
Single-Player
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