Đẩy Trượt Các Điểm Đỉnh (Slide Vertices) — Blender Manual

Đẩy Trượt Điểm Đỉnh (Slide Vertices)¶

Tham Chiếu (Reference)

Chế Độ (Mode):

Chế Độ Biên Soạn [Edit Mode]

Trình Đơn (Menu):

Điểm Đỉnh (Vertex) ‣ Đẩy Trượt các Điểm Đỉnh (Slide Vertices)

Tổ Hợp Phím Tắt (Shortcut):

G twice or Shift-V

Moves each selected vertex along one of its adjacent edges. After activating the tool, move the mouse along the direction of the desired edge, then click LMB to confirm (or RMB to cancel).

The following options are available in the Điều Chỉnh Thao Tác Trước Đây (Adjust Last Operation) panel after confirming. The ones with a shortcut can also be changed while moving -- the shortcuts and current settings are displayed in the status bar.

Hệ Số (Factor)

Relative movement distance.

Đồng Đều (Even) E

By default, each vertex is moved by the same percentage along the length of its edge. Use Even to move all vertices by the same absolute distance instead. (The Factor input is still a relative number, however.)

Đảo Lật (Flipped) F

Move each vertex to the same absolute distance from its "opposing" vertex (on the other end of its sliding edge). Only available when Even is active.

Hạn Định (Clamp) Alt hoặc C

When disabled, vertices are allowed to go outside the original boundaries of their edge.

Biên Soạn Phản Chiếu Đối Xứng (Mirror Editing)

Also slide matching vertices on the other side of the mesh. Mesh Symmetry needs to be enabled for this to work.

Chỉnh Sửa UV (Correct UVs)

Correct the UV coordinates of the moved vertices to avoid texture distortion.

../../../../_images/modeling_meshes_editing_vertex_slide-vertices_example-1.png

Vertices selected.

../../../../_images/modeling_meshes_editing_vertex_slide-vertices_example-2.png

Sliding vertices.

../../../../_images/modeling_meshes_editing_vertex_slide-vertices_example-3.png

Slide confirmed.

Xem thêm

Trượt Đẩy Cạnh (Edge Slide)

Từ khóa » đẩy Lext