Dragons' Uprising - The Phrozen Keep

Dragons' Uprising

Post by Alkalund » Sun Sep 28, 2003 5:31 am

Brought to us by reiyo_oki, a new project: Dragons' Uprising Title: Dragons' Uprising Coordinator: reiyo_oki reiyo_oki@yahoo.com Website: none as of yet Credits to, and much help thus far from: Onyx, Vendanna Game Version: LoD 1.10s Mod Details: Storyline: The dragons have been persecuted and hunted by humans throughout the times, hunted nearly to extinction, treated as slaves. Well no more! The high council of dragons has elected 7 elite champions, 1 from each of the clans, to end the humans' tormenting ways and return freedom and safety to their people. Player Classes: Stats are the same for all classes to start: Strength: 25 Dexterity: 25 Energy: 25 Vitality: 25 8 points per level up All dragons have special skills that are only useable while in dragonic form Gold Dragon (Sorceress) (General Spellcaster) Red Dragon (Barbarian) (Warrior Class) White Dragon (Paladin) (Holy Spellcaster) Brown Dragon (Amazon) (Hunter Class) Blue Dragon (Assassin) (Stealthy Class) Black Dragon (Necromancer) (Unholy Spellcaster) Green Dragon (Druid) (Summoner) Skill Changes/Additions: Skill Level Requirement Breaking Points: 1 (Very weak skills, and basic transformations) 50 (Weak Skills) 100 (Weak-Average Skills, Mediocre Transformations) 250 (Average-Strong Skills) 500 (Strong Skills) 1500 (Very Strong Skills, Ultimate Transformations) NOTE ON TRANSFORMATION SKILLS: Dragons always attempt to keep away from humans at all costs, though if they do need to mingle with them, then usually they do so in human form using magic to disguise themselves.) NOTE ON SECOND AND THIRD TRANSFORMATIONS: all Elder and Ancient transformations are placeholders, I have yet to decide on the final names for them, thoug I have a few ideas. NOTE ON TRANSFORMATION SKILL LEVELS: all transformations have only 1 skill level, otherwise they would become too powerful Transformations: Gold Dragon (New) (Added) (Transformation) (Diablo Sounds) Elder Gold Dragon (DragonMage?) Ancient Gold Dragon (Dragon Queen?) Red Dragon (New) (Added) (Transformation) (Diablo Sounds) Elder Red Dragon (Battle Dragon?) Ancient Red Dragon (Destruction Dragon?) White Dragon (New) (Added) (Transformation) (Diablo Sounds) Elder White Dragon (Holy Dragon?) Ancient White Dragon (Nova Dragon?) Brown Dragon (New) (Added) (Transformation) (Diablo Sounds) Elder Brown Dragon (Earth Dragon?) Ancient Brown Dragon (Dragon Guardian?) Blue Dragon (New) (Added) (Transformation) (Diablo Sounds) Elder Blue Dragon (Water Dragon?) Ancient Blue Dragon (Sky Dragon?) Black Dragon (New) (Added) (Transformation) (Diablo Sounds) Elder Black Dragon (Death Dragon?) Ancient Black Dragon (Chaos Dragon?) Green Dragon (New) (Added) (Transformation) (Diablo Sounds) Elder Green Dragon (Wind Dragon?) Ancient Green Dragon (Jade Dragon?) Require Dragon Form: Fire Breath (Inferno) (Changed, needs to be added to all classes) Ice Breath (Arctic Blast) (Changed, needs to be added to all classes) Lightning Breath (Lightning Inferno (Diablo)) (not changed, but will be, and must be added) Venom Breath (Inferno changed to poison) (not changed, but will be, and must be added) Bahamut's Breath (Fist of the Heavens) (Changed, needs elemtal tweaking, needs to be added to all classes) Tiamat's Breath (Modified Fist of the Heavens (Burning, Freezing, and Stun damage)) (not changed or added) Fire Claws (Enchant) (Changed, needs to be added) Hurricane (damage needs to be boosted, must be made dragon specific) Armageddon (damage needs to be boosted, must be made dragon specific) Firestorm (damage needs to be boosted, must be made dragon specific) Volcano (damage needs to be boosted, must be made dragon specific) Pestilence Claws (Venom) (Changed, needs to be made dragon specific) Tornado (damage needs to be boosted, must be made dragon specific) Twister (damage needs to be boosted, must be made dragon specific) Frenzy (needs to be given to all classes, needs to be made dragon specific) Cyclone Armor (not implemented) (added damage reduction, and time limit) Weapon Masteries: Sword Mastery Axe Mastery Spear Mastery Polearm Mastery Throwing Mastery Mace Mastery Bow Mastery (New) (Added) Crossbow Mastery (New) (Added) Dagger Mastery (New) (Added) Staff Mastery (New) (Added) Defensive Skills: Iron Skin (needs to be given to all classes) Natural Resistance (needs to be given to all classes) Dodge (needs to be given to all classes) Avoid (needs to be given to all classes) Evade (needs to be given to all classes) Fade (needs to be given to all classes) Summons: Elementals: Fire (Fire Golem) (Fast, low damage, low life) Earth (Clay Golem) (Slow, High Damage, High Life) Air (Iron Golem) (Very Fast, Average Damage, Low Life) Water (Blood Golem) (Average Speed, Average Damage, High Life) Familiars: Essence of Dragon (Oak Sage) (+% life, +% mana, +% defense, + all resists) Spirit of Battle (Heart of Wolverine) (Faster Hit Recovery, Increased Attack Speed, +% enhanced damage) Spirit of Life (Spirit of Barbs) (gives redemption aura to party) Other Summons: Wyvern (Raven) (need graphjics, needs to be made killable, all classes need access) Basilisk (Dire Wolf) (will use claw viper graphics, add high poison dmg, chance to scare away enemy, and stunning attack) Drake (Summon Spirit Wolf) (Need graphics, probably use large foul crow if no new graphic are found) Whelp (Summon Grizzly) (need graphics, if none are found, I may use small versions of the Red Dragon, and simply recolor them.) Levels: Max Level: 5000 Monsters: Life: x5 Damage: x5 Experience: x5 Removed: All Foul Crow types and their nests, fallens, fallen shaman types Bosses: All will be changed to Shadow Master Body (Used for Dragon Hunter, Slayer, Tamer, Destroyer, and Maimer) Items: Removed: All Class-Specific items Added: None Changed: Weapon and Armor names to fit theme of dragons (e.g. quilted armor is now "Skin", and Short Sword is now "Dragon Fang") Modifiers: Added: none thus far Changed: names to fit theme Removed: All level based modifiers (since the levels can get so incredibly high, the monsters would simply be no challenge otherwise.) Uniques: There will be VERY rare unique charms and jewels that will have level based bonuses, though you will most likely not find them until you are almost at max level, unless you are extremely lucky Each of the major dragon gods will have a unique elite item designated to them. (Bahamut, Tiamat, Trang-Oul, Myrmidon) Sets: Same as above, there will also be a set designed for each character class at the same breaking points as the skills Plugins used: CryptForge Giga-Inventory BG2 Red Dragon IWD2 Air Elemental IWD2 Fire Elemental IWD2 Earth Elemental IWD2 Water Elemental Missile Recolor Pack CLICK HERE To Read The Forum Terms of Service

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