Green Hag | D&D 5th Edition On Roll20 Compendium

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Subscribe Sign In Sign In : Notifications Map Pins Are Here! Drag and drop handouts onto your maps to organize GM info and share notes with players. Now in beta for Pro and Elite subs. Notifications Map Pins Are Here! Drag and drop handouts onto your maps to organize GM info and share notes with players. Now in Pro+ beta! Notifications Play the new Starter Set on Roll20! Say yes to adventure with bite-sized modular quests for three distinct settings in Heroes of the Borderlands. Notifications Pre-Order the Forgotten Realms Guide Bundle When you pre-order this bundle featuring Heroes of Faerun & Adventures in Faerun, you’ll receive exclusive bonus VTT maps! See More D&D 5th Edition

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↓ Attributes Green Hag Source: Free Basic Rules (2024) Free Basic Rules (2014) Ready to play? Build unlimited D&D characters Create Now

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Amphibious: The hag can breathe air and water.Innate Spellcasting: The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components: At will: dancing lights, minor illusion, vicious mockeryMimicry: The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.Illusory Appearance: The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.Invisible Passage: The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her. Show Attribute List Attributes AC 17 (Natural Armor) Alignment Neutral Evil CHA 14 CON 16 Challenge Rating 3 DEX 12 HP 82 (11d8+33) INT 13 Languages Common, Draconic, Sylvan Passive Perception 14 Roll 0 Claws 1d20 + 6 2d8+4 STR 18 Senses Darkvision 60 Ft. Size Medium Skills Arcana +3, Deception +4, Perception +4, Stealth +3 Speed 30 ft. Spell Book Dancing Lights, Minor Illusion, Vicious Mockery, Identify, Ray Of Sickness, Hold Person, Locate Object, Bestow Curse, Counterspell, Lightning Bolt, Phantasmal Killer, Polymorph, Contact Other Plane, Scrying, Eyebite Spellcasting Ability Charisma Type fey WIS 14 View All Monsters » Delete This Page « search Monsters list Flag This Page Advertisement Create a free account

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