HSlider — Godot Engine 2.1 Documentation - GitHub Pages

General

  • About
    • Introduction
      • About Godot Engine
      • About the documentation
      • Organisation of the documentation
    • Frequently asked questions
      • GDScript? Why your own scripting language? Why not Lua, Javascript, C#, etc.?
      • I don’t believe you. What are the technical reasons for the item above?
      • Why is FBX not supported for import?
      • Will [Insert closed SDK such as PhysX, GameWorks, etc.] be supported in Godot?
      • How should assets be created to handle multiple resolutions and aspect ratios?
      • I have a great idea that will make Godot better, What do you think?

Learning

  • Step by step
    • Scenes and nodes
      • Introduction
      • Nodes
      • Scenes
      • Creating a new project
      • Editor
      • Configuring the project
      • To be continued…
    • Instancing
      • Rationale
      • Instancing, step by step
      • A little more
      • Editing instances
      • Conclusion
    • Instancing (continued)
      • Recap
      • Design language
      • Information overload!
    • Scripting
      • Introduction
      • GDScript
      • Scripting a scene
        • Scene setup
        • Adding a script
        • The role of the script
        • Handling a signal
    • Scripting (continued)
      • Processing
      • Groups
      • Notifications
      • Overrideable functions
      • Creating nodes
      • Instancing scenes
    • Simple 2D game
      • Pong
      • Assets
      • Scene setup
      • Input actions setup
      • Script
    • GUI tutorial
      • Introduction
      • Control
      • Input and drawing
      • Custom control mini tutorial
      • UI complexity
      • Simplified UI controls
      • Complex UI controls
    • Splash screen
      • Tutorial
      • Setting up
    • Animations
      • Introduction
      • Creating the animation
      • Editing the animation
      • Making the logo appear
    • Resources
      • Nodes and resources
      • External vs built-in
      • Loading resources from code
      • Loading scenes
      • Freeing resources
      • Scripting
    • File system
      • Introduction
      • Implementation
      • project.godot
      • Path delimiter
      • Resource path
      • User path
      • Host file system
      • Drawbacks
    • SceneTree
      • Introduction
      • MainLoop
      • SceneTree
      • Root viewport
      • Scene tree
      • Tree order
      • “Becoming active” by entering the Scene Tree
      • Changing current scene
    • Singletons (AutoLoad)
      • Introduction
      • AutoLoad
      • Custom scene switcher
      • global.gd
  • Editor manual
    • 2D and 3D keybindings
      • 2D viewport
      • 3D viewport
    • From Unity3D to Godot Engine
      • Differences
      • The editor
      • The scene system
      • Project organization
      • Where are my prefabs?
      • Glossary correspondance
      • Scripting : From C# to GDScript
        • Design
        • Connections : groups and signals
      • Using Godot in C++
    • Command line tutorial
      • Path
      • Creating a project
      • Running the editor
      • Erasing a scene
      • Running the game
      • Debugging
      • Exporting
      • Running a script
  • Engine features
    • Math
      • Vector math
        • Introduction
        • Coordinate systems (2D)
        • Vectors in Godot
        • Perpendicular vectors
        • Unit vectors
        • Dot product
        • Siding with unit vectors
        • Planes
        • Area of a triangle
        • Plane of the triangle
        • Collision detection in 3D
      • Matrices and transforms
        • Introduction
        • Oriented coordinate system (OCS)
        • Basis
        • Transforms in Godot
        • Matrix32
        • Identity
        • Operations
        • Rotation
        • Translation
        • Scale
        • Transform
        • Inverse transform
        • Orthonormal matrices
        • Affine inverse
        • Matrix multiplication
        • Multiplication by inverse
        • Multiplication by identity
        • Matrix tips
        • Matrices & transforms in 3D
        • Matrix3
        • Rotation in 3D
        • Transform
    • 2D
      • Viewport and canvas transforms
        • Introduction
        • Canvas transform
        • Global canvas transform
        • Stretch transform
        • Transform order
        • Transform functions
        • Feeding custom input events
      • Canvas layers
        • Viewport and Canvas items
        • Not enough…
        • CanvasLayers
        • Performance
      • Using tilemaps
        • Introduction
        • Making a tileset
        • TileSet scene
        • Collision
        • Exporting a TileSet
        • Using the TileSet in a TileMap
        • Painting your world
        • Offset and scaling artifacts
      • Custom drawing in 2D
        • Why?
        • But…
        • OK, how?
        • Updating
        • An example: drawing circular arcs
        • Tools
      • Particle Systems (2D)
        • Intro
        • Physics variables
        • Direction
        • Spread
        • Linear velocity
        • Spin velocity
        • Orbit velocity
        • Gravity direction & strength
        • Radial acceleration
        • Tangential acceleration
        • Damping
        • Initial angle
        • Initial & final size
        • Color phases
        • Global parameters
        • Lifetime
        • Timescale
        • Preprocess
        • Emit timeout
        • Offset
        • Half extents
        • Local space
        • Explosiveness
        • Randomness
    • 3D
      • Introduction to 3D
        • Spatial node
        • 3D content
        • Environment
        • 3D viewport
      • 3D performance and limitations
        • Introduction
        • Rendering
      • Importing 3D meshes
        • Introduction
        • Importing
        • Options
        • Usage
      • Importing 3D scenes
        • Introduction
        • Exporting DAE files
        • The import process
      • Materials
        • Introduction
        • Flags
        • Parameters
      • Fixed materials
        • Introduction
        • Options
        • Fixed flags
        • Parameters
        • Textures
      • High dynamic range
        • Introduction
        • Linear color space
        • Linear color space & asset pipeline
        • Parameters of HDR
      • Using gridmaps
        • Introduction
        • Creating a MeshLibrary
        • Collisions
        • Exporting the MeshLibrary
        • Using the MeshLibrary in a GridMap
        • Reminder
    • GUI
      • GUI skinning
        • Oh beautiful GUI!
        • Theme
        • Theme options
        • Customizing a control
        • Creating a theme
        • Example: theming a button
      • Custom GUI controls
        • So many controls…
        • Drawing
        • Sizing
        • Input
      • Size and anchors
      • BBCode in RichTextLabel
        • Introduction
        • Setting up
        • Reference
    • Physics
      • Physics introduction
        • Shapes
        • When problems begin
        • Introducing… Godot’s physics engine!
        • CollisionObject2D
        • Contact reporting
        • Physics global variables
        • Fixed process callback
        • Casting rays and motion queries
      • Ray-casting
        • Introduction
        • Space
        • Accessing space
        • Raycast query
        • Collision exceptions
        • 3D ray casting from screen
      • Kinematic Character (2D)
        • Introduction
        • Fixed process
        • Scene setup
        • Moving the Kinematic character
        • Problem?
        • Solution!
    • Viewports
      • Viewports
        • Introduction
        • Input
        • Listener
        • Cameras (2D & 3D)
        • Scale & stretching
        • Worlds
        • Capture
        • Sub-viewport
        • Render target
      • Multiple resolutions
        • Base resolution
        • Resizing
        • Stretch settings
        • Stretch mode
        • Stretch aspect
    • Inputs
      • InputEvent
        • What is it?
        • How does it work?
        • Anatomy of an InputEvent
        • Actions
        • InputMap
      • Mouse and input coordinates
        • About
        • Hardware display coordinates
        • Viewport display coordinates
    • Animation
      • Cutout animation
        • What is it?
        • Cutout in Godot
        • Making of GBot!
        • Setting up the rig
        • Adjusting the pivot
        • RemoteTransform2D node
        • Completing the skeleton
        • Skeletons
        • IK chains
        • Animation
        • Rest pose
        • Rotation
        • Keyframing IK
        • Moving sprites above and behind others.
        • Batch setting transition curves
    • Lighting
      • Lighting
        • Introduction
        • Light nodes
        • Ambient light
        • Baked light
      • Shadow mapping
        • Introduction
        • Shadows by light type
        • Shadows parameters
    • Shading
      • Shading language
        • Introduction
        • Language
        • Built-in functions
        • Built-in variables
        • Examples
        • Notes
      • Shader materials
        • Introduction
        • Creating a ShaderMaterial
      • Screen-reading shaders
        • Introduction
        • TexScreen shader instruction
        • TexScreen example
        • Behind the scenes
        • Back-buffer logic
    • Networking
      • High level multiplayer
        • Why high level?
        • Mid level abstraction
        • Initializing the network
        • Managing connections
        • RPC
        • Back to lobby
        • Starting the game
        • Synchronizing the game
      • HTTP client class
      • SSL certificates
        • Introduction
        • Approach 1: self signed cert
        • Approach 2: CA cert
    • Platform-specific
      • Android in-app purchases
        • Getting the product details
        • Check if user purchased an item
        • Simple Purchase
        • Consumables and Non-Consumables
        • Testing
      • Services for iOS
        • Asynchronous methods
        • Store Kit
        • Game Center
        • Multi-platform games
    • Miscellaneous
      • Background loading
        • ResourceInteractiveLoader
        • Usage
        • Example
        • Using multiple threads
        • Example class
      • Data paths
        • Path separators
        • Resource path
        • Userdata path (persistent data)
      • Saving games
        • Introduction
        • Identify persistent objects
        • Serializing
        • Saving and reading data
        • Some notes
      • Encrypting save games
        • Why?
        • How?
      • Handling quit requests
        • Quitting
        • Handling the notification
      • Pausing games
        • Pause?
        • How pausing works
        • White-listing nodes
        • Example
      • Internationalizing games
        • Introduction
        • Configuring the imported translation
        • Localizing resources
        • Converting keys to text
        • Making controls resizeable
        • TranslationServer
        • Command line
        • Translating the project name
      • Locales
      • Binary serialization API
        • Introduction
        • Packet specification
  • Scripting
    • GDScript
      • GDScript
        • Introduction
        • Language
        • Built-in types
        • Data
      • GDScript more efficiently
        • About
        • Dynamic nature
        • Arrays
        • Dictionaries
        • For & while
        • While
        • Duck typing
      • GDScript format strings
        • Usage in GDScript
        • Multiple placeholders
        • Format specifiers
        • Padding
        • Escape sequence
  • Project workflow
    • Project setup
      • Project organization
        • Introduction
        • Organization
        • Importing & game folder
        • Scene organization
        • Cache files
    • Assets workflow
      • Import process
        • What is it for?
        • Does it always work?
        • Importing assets
      • Managing image files
        • Image loader
        • Image loader options
        • Fixing PNGs iCCP chunk
      • Importing textures
        • Do NOT import them in most cases
        • OK, you might want to import them
        • Lack of MipMaps
        • Unwanted MipMaps
        • Blending artifacts
        • Texture flags
        • Texture compression
        • Atlases
        • Artists use PSD
        • Texture importer
      • Importing audio samples
        • Why importing?
        • Importing audio samples
      • Importing fonts
        • What is a font?
        • Converting fonts
        • Importing a font
        • Internationalization
      • Importing translations
        • Games and internationalization
        • Translation format
        • Import dialog
      • Exporting images
        • Image export options
        • Image group export options
    • Export
      • Exporting projects
        • Why exporting?
        • Export dialog
      • Exporting for PC
      • Exporting for iOS
        • Requirements
        • Add your project data
        • Loading files from a host
        • Services for iOS
      • Exporting for Universal Windows Platform
        • Limitations on Xbox One
        • Creating a signing certificate
        • Signing the package
        • Installing the package
      • Exporting for Android
        • Download the Android SDK
        • Install OpenJDK or Oracle JDK
        • Create a debug.keystore
        • Make sure you have adb
        • Setting it up in Godot
      • Exporting for the Web
        • Serving the files
        • Export options
        • Web export limitations
      • One-click deploy
        • Sounds good, what is it?
        • Steps for one-click deploy

Development

  • Editor plugins
    • Making Plugins
      • About Plugins
      • Creating a plugin
        • The script file
      • A custom node
        • A custom dock
        • Checking the results
      • Going beyond
  • Compiling
    • Introduction to the buildsystem
      • Scons
      • Platform selection
      • Resulting binary
      • Tools
      • Target
      • Bits
      • Export templates
    • Compiling for Windows
      • Requirements
      • Setting up SCons
      • Setting up Pywin32
      • Installing Visual Studio caveats
      • Downloading Godot’s source
      • Compiling
        • About the Developer/Tools Command Prompts and the Visual C++ compiler
        • Running SCons
        • How the prompts actually work
        • How to run an automated build of Godot
      • Development in Visual Studio or other IDEs
      • Cross-compiling for Windows from other operating systems
      • Creating Windows export templates
    • Compiling for X11 (Linux, *BSD)
      • Requirements
        • Known issues with GCC 6
        • Distro-specific oneliners
      • Compiling
      • Building export templates
    • Compiling for OSX
      • Requirements
      • Compiling
      • Cross-compiling
    • Compiling for Android
      • Note
      • Requirements
      • Setting up the buildsystem
        • Toolchain
      • Building the export templates
        • Faster compilation
        • Adding support for x86 devices
        • Troubleshooting
      • Using the export templates
        • Installing the templates
      • Troubleshooting
        • Application not installed
        • Application exits immediately
        • Compilation fails
    • Compiling for iOS
      • Requirements
      • Compiling
      • Run
    • Cross-compiling for iOS on Linux
      • Disclaimer
      • Requirements
      • Configuring the environment
        • darling-dmg
        • Preparing the SDK
        • Toolchain
      • Compiling Godot for iPhone
        • Producing fat binaries
    • Compiling for Universal Windows Platform
      • Requirements
      • Compiling
      • Creating UWP export templates
      • Running UWP apps with Visual Studio
    • Compiling for the Web
      • Requirements
      • Compiling
      • Building export templates
      • Customizing the HTML page
    • Batch building templates
    • Packaging Godot
      • Default behaviour
      • Global template path (Unix only)
      • Self contained mode
  • Developing in C++
    • Introduction to Godot development
      • Architecture diagram
      • Debugging the editor with gdb
    • Configuring an IDE
      • Kdevelop
      • Eclipse
      • QtCreator
        • Importing the project
        • Build and run
      • Xcode
        • Project Setup
        • Scheme Setup
      • Other editors (vim, emacs, Atom…)
    • Core types
      • Definitions
        • References:
      • Memory model
      • Allocating memory
        • References:
      • Containers
        • References:
      • String
        • References:
      • StringName
        • References:
      • Math types
        • References:
      • NodePath
        • References:
      • RID
        • References:
    • Variant class
      • About
        • References:
      • Dictionary and Array
        • References:
    • Object class
      • General definition
        • References:
      • Registering an Object
        • References:
      • Constants
      • Properties (set/get)
      • Binding properties using _set/_get/_get_property_list
      • Dynamic casting
      • Signals
      • References
        • References:
      • Resources:
        • References:
      • Resource loading
        • References:
      • Resource saving
        • References:
    • Inheritance class tree
      • Object
      • Reference
      • Control
      • Node2D
      • Spatial
    • Custom modules in C++
      • Modules
      • What for?
      • Creating a new module
      • Using the module
      • Improving the build system for development
      • Summing up
    • Creating Android modules
      • Introduction
      • Maybe REST?
      • Android module
        • config.py
      • Java singleton
      • AndroidManifest
      • Resources
      • SDK library
      • SDK project
      • Building
        • Using the module
      • Troubleshooting
        • Godot crashes upon load
      • Future

Community

  • Contributing
    • Ways to contribute
      • Contributing code
      • Testing and reporting issues
        • Testing development versions
        • Filing an issue on GitHub
      • Contributing to the documentation
    • Pull request workflow
      • Git source repository
      • Forking and cloning
      • Branching
      • Updating your branch
      • Making changes
      • Pushing changes to a remote
      • Issuing a pull request
      • Modifying a pull request
      • Mastering the PR workflow: the rebase
    • Code style guidelines
      • C++ and Objective-C
        • Using clang-format locally
      • Java
      • Python
    • Bug triage guidelines
      • Issues management
        • Labels
        • Milestones
    • Documentation guidelines
      • How to contribute
      • What makes good documentation?
      • Titles
      • Translating existing pages
      • Licence
    • Updating the class reference
      • Workflow for updating the class reference
      • Getting started with GitHub
        • Fork Godot Engine
        • Keeping your local clone up-to-date
        • Updating the documentation template
        • Push and request a pull of your changes
      • Editing the doc/base/classes.xml file
        • Formatting of the XML file
        • Tags available for improved formatting
        • I don’t know what this method does!
  • Tutorials
    • 3D
      • Mesh generation with heightmap and shaders
        • Introduction
        • The heightmap
        • The plane mesh
        • Shader magic
      • Working with 3D skeletons
        • Skeleton node
        • Skeleton class
        • Using 3D “bones” for mesh control
        • Using 3D “bones” to implement Inverse Kinematics
        • Using 3D “bones” to implement ragdoll-like physics
      • Inverse kinematics
        • Initial problem
        • Implementation
    • Misc
      • Speech to text
        • Speech recognition 101
        • Using the module
        • Important questions

Class reference

  • Godot API
    • @GDScript
      • Brief Description
      • Member Functions
      • Numeric Constants
      • Description
      • Member Function Description
    • @Global Scope
      • Brief Description
      • Member Variables
      • Numeric Constants
      • Description
    • @NativeScript
      • Brief Description
    • @VisualScript
      • Brief Description
    • AcceptDialog
      • Brief Description
      • Member Functions
      • Signals
      • Description
      • Member Function Description
    • AnimatedSprite
      • Brief Description
      • Member Functions
      • Signals
      • Description
      • Member Function Description
    • AnimatedSprite3D
      • Brief Description
      • Member Functions
      • Signals
      • Member Function Description
    • Animation
      • Brief Description
      • Member Functions
      • Numeric Constants
      • Description
      • Member Function Description
    • AnimationPlayer
      • Brief Description
      • Member Functions
      • Signals
      • Numeric Constants
      • Description
      • Member Function Description
    • AnimationTreePlayer
      • Brief Description
      • Member Functions
      • Member Variables
      • Numeric Constants
      • Description
      • Member Function Description
    • Area
      • Brief Description
      • Member Functions
      • Signals
      • Description
      • Member Function Description
    • Area2D
      • Brief Description
      • Member Functions
      • Signals
      • Description
      • Member Function Description
    • Array
      • Brief Description
      • Member Functions
      • Description
      • Member Function Description
    • ArrayMesh
      • Brief Description
      • Member Functions
      • Numeric Constants
      • Member Function Description
    • ARVRAnchor
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • ARVRCamera
      • Brief Description
    • ARVRController
      • Brief Description
      • Member Functions
      • Signals
      • Member Variables
      • Member Function Description
    • ARVRInterface
      • Brief Description
      • Member Functions
      • Member Variables
      • Numeric Constants
      • Member Function Description
    • ARVROrigin
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • ARVRPositionalTracker
      • Brief Description
      • Member Functions
      • Member Function Description
    • ARVRScriptInterface
      • Brief Description
      • Member Functions
      • Member Function Description
    • ARVRServer
      • Brief Description
      • Member Functions
      • Signals
      • Member Variables
      • Numeric Constants
      • Member Function Description
    • AStar
      • Brief Description
      • Member Functions
      • Member Function Description
    • AtlasTexture
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • AudioBusLayout
      • Brief Description
    • AudioEffect
      • Brief Description
    • AudioEffectAmplify
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • AudioEffectBandLimitFilter
      • Brief Description
    • AudioEffectBandPassFilter
      • Brief Description
    • AudioEffectChorus
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • AudioEffectCompressor
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • AudioEffectDelay
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • AudioEffectDistortion
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • AudioEffectEQ
      • Brief Description
      • Member Functions
      • Member Function Description
    • AudioEffectEQ10
      • Brief Description
    • AudioEffectEQ21
      • Brief Description
    • AudioEffectEQ6
      • Brief Description
    • AudioEffectFilter
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • AudioEffectHighPassFilter
      • Brief Description
    • AudioEffectHighShelfFilter
      • Brief Description
    • AudioEffectLimiter
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • AudioEffectLowPassFilter
      • Brief Description
    • AudioEffectLowShelfFilter
      • Brief Description
    • AudioEffectNotchFilter
      • Brief Description
    • AudioEffectPanner
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • AudioEffectPhaser
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • AudioEffectPitchShift
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • AudioEffectReverb
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • AudioEffectStereoEnhance
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • AudioServer
      • Brief Description
      • Member Functions
      • Signals
      • Description
      • Member Function Description
    • AudioStream
      • Brief Description
      • Description
    • AudioStreamOGGVorbis
      • Brief Description
      • Member Functions
      • Member Variables
      • Description
      • Member Function Description
    • AudioStreamPlayback
      • Brief Description
    • AudioStreamPlayer
      • Brief Description
      • Member Functions
      • Signals
      • Member Variables
      • Member Function Description
    • AudioStreamPlayer2D
      • Brief Description
      • Member Functions
      • Signals
      • Member Variables
      • Member Function Description
    • AudioStreamPlayer3D
      • Brief Description
      • Member Functions
      • Signals
      • Member Variables
      • Numeric Constants
      • Member Function Description
    • AudioStreamRandomPitch
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • AudioStreamSample
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • BackBufferCopy
      • Brief Description
      • Member Functions
      • Member Variables
      • Numeric Constants
      • Description
      • Member Function Description
    • BaseButton
      • Brief Description
      • Member Functions
      • Signals
      • Numeric Constants
      • Description
      • Member Function Description
    • Basis
      • Brief Description
      • Member Functions
      • Member Variables
      • Description
      • Member Function Description
    • BitMap
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • BitmapFont
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • BoneAttachment
      • Brief Description
      • Member Functions
      • Description
      • Member Function Description
    • bool
      • Brief Description
      • Member Functions
      • Description
      • Member Function Description
    • BoxContainer
      • Brief Description
      • Member Functions
      • Member Variables
      • Numeric Constants
      • Description
      • Member Function Description
    • BoxShape
      • Brief Description
      • Member Functions
      • Member Variables
      • Description
      • Member Function Description
    • Button
      • Brief Description
      • Member Functions
      • Member Variables
      • Numeric Constants
      • Description
      • Member Function Description
    • ButtonArray
      • Brief Description
      • Member Functions
      • Signals
      • Numeric Constants
      • Description
      • Member Function Description
    • ButtonGroup
      • Brief Description
      • Member Functions
      • Signals
      • Description
      • Member Function Description
    • Camera
      • Brief Description
      • Member Functions
      • Numeric Constants
      • Description
      • Member Function Description
    • Camera2D
      • Brief Description
      • Member Functions
      • Numeric Constants
      • Description
      • Member Function Description
    • CanvasItem
      • Brief Description
      • Member Functions
      • Signals
      • Numeric Constants
      • Description
      • Member Function Description
    • CanvasItemMaterial
      • Brief Description
      • Member Functions
      • Member Variables
      • Numeric Constants
      • Member Function Description
    • CanvasLayer
      • Brief Description
      • Member Functions
      • Description
      • Member Function Description
    • CanvasModulate
      • Brief Description
      • Member Functions
      • Member Variables
      • Description
      • Member Function Description
    • CapsuleMesh
      • Brief Description
      • Member Functions
      • Member Variables
      • Member Function Description
    • CapsuleShape
      • Brief Description
      • Member Functions
      • Member Variables
      • Description
      • Member Function Description
    • CapsuleShape2D
      • Brief Description
      • Member Functions
      • Member Variables
      • Description
      • Member Function Description
    • CenterContainer
      • Brief Description
      • Member Functions
      • Member Variables
      • Description
      • Member Function Description
    • CheckBox
      • Brief Description
      • Description
    • CheckButton
      • Brief Description
      • Description
    • CircleShape2D
      • Brief Description
      • Member Functions
      • Member Variables
      • Description
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    • ClassDB
      • Brief Description
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    • CollisionObject
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      • Member Functions
      • Signals
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    • CollisionObject2D
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    • CollisionPolygon
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    • CollisionPolygon2D
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    • CollisionShape
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    • CollisionShape2D
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    • Color
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    • ColorFrame
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    • ColorPicker
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    • ColorPickerButton
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    • ColorRect
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    • ConcavePolygonShape
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    • ConcavePolygonShape2D
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    • ConeTwistJoint
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    • ConfigFile
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    • ConfirmationDialog
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    • Container
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      • Description
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    • Control
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    • ConvexPolygonShape
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    • ConvexPolygonShape2D
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    • CubeMap
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    • CubeMesh
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    • Curve
      • Brief Description
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    • Curve2D
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    • Curve3D
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    • CurveTexture
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    • CylinderMesh
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    • DampedSpringJoint2D
      • Brief Description
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    • Dictionary
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    • DirectionalLight
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    • Directory
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    • DynamicFont
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    • DynamicFontData
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    • EditorExportPlugin
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      • Description
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    • EditorFileDialog
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    • EditorFileSystem
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      • Signals
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    • EditorFileSystemDirectory
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    • EditorImportPlugin
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    • EditorInterface
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    • EditorPlugin
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    • EditorResourcePreview
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    • EditorResourcePreviewGenerator
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    • EditorScript
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    • EditorSelection
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    • EditorSettings
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    • EditorSpatialGizmo
      • Brief Description
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    • EncodedObjectAsID
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      • Member Functions
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    • Engine
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    • Environment
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    • File
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      • Description
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    • FileDialog
      • Brief Description
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      • Signals
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    • float
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    • Font
      • Brief Description
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    • FuncRef
      • Brief Description
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    • GDFunctionState
      • Brief Description
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    • GDNative
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    • GDNativeClass
      • Brief Description
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    • GDNativeLibrary
      • Brief Description
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    • GDScript
      • Brief Description
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    • Generic6DOFJoint
      • Brief Description
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    • Geometry
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    • GeometryInstance
      • Brief Description
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    • GIProbe
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    • GIProbeData
      • Brief Description
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    • Gradient
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    • GradientTexture
      • Brief Description
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    • GraphEdit
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    • GraphNode
      • Brief Description
      • Member Functions
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    • GridContainer
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      • Member Functions
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    • GridMap
      • Brief Description
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    • GrooveJoint2D
      • Brief Description
      • Member Functions
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      • Description
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    • HBoxContainer
      • Brief Description
      • Description
    • HingeJoint
      • Brief Description
      • Member Functions
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    • HScrollBar
      • Brief Description
      • Description
    • HSeparator
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      • Description
    • HSlider
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      • Description
    • HSplitContainer
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      • Description
    • HTTPClient
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      • Member Functions
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    • HTTPRequest
      • Brief Description
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    • Image
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    • ImageTexture
      • Brief Description
      • Member Functions
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    • ImmediateGeometry
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    • Input
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    • InputDefault
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    • InputEvent
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    • InputEventAction
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    • InputEventJoypadButton
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    • InputEventJoypadMotion
      • Brief Description
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    • InputEventKey
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    • InputEventMouse
      • Brief Description
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    • InputEventMouseButton
      • Brief Description
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    • InputEventMouseMotion
      • Brief Description
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    • InputEventScreenDrag
      • Brief Description
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    • InputEventScreenTouch
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    • InputEventWithModifiers
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    • InputMap
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    • InstancePlaceholder
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    • int
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    • InterpolatedCamera
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    • IP
      • Brief Description
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    • IP_Unix
      • Brief Description
    • ItemList
      • Brief Description
      • Member Functions
      • Signals
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    • Joint
      • Brief Description
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    • Joint2D
      • Brief Description
      • Member Functions
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    • KinematicBody
      • Brief Description
      • Member Functions
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    • KinematicBody2D
      • Brief Description
      • Member Functions
      • Description
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    • Label
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      • Member Functions
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    • LargeTexture
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    • Light
      • Brief Description
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    • Light2D
      • Brief Description
      • Member Functions
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    • LightOccluder2D
      • Brief Description
      • Member Functions
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    • Line2D
      • Brief Description
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    • LineEdit
      • Brief Description
      • Member Functions
      • Signals
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    • LineShape2D
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    • LinkButton
      • Brief Description
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    • Listener
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    • MainLoop
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    • MarginContainer
      • Brief Description
      • Description
    • Marshalls
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    • Material
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    • MenuButton
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    • Mesh
      • Brief Description
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      • Numeric Constants
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    • MeshDataTool
      • Brief Description
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    • MeshInstance
      • Brief Description
      • Member Functions
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    • MeshLibrary
      • Brief Description
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      • Description
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    • MultiMesh
      • Brief Description
      • Member Functions
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    • MultiMeshInstance
      • Brief Description
      • Member Functions
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    • Mutex
      • Brief Description
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      • Description
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    • NativeScript
      • Brief Description
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    • Navigation
      • Brief Description
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    • Navigation2D
      • Brief Description
      • Member Functions
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    • NavigationMesh
      • Brief Description
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    • NavigationMeshInstance
      • Brief Description
      • Member Functions
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    • NavigationPolygon
      • Brief Description
      • Member Functions
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    • NavigationPolygonInstance
      • Brief Description
      • Member Functions
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    • NetworkedMultiplayerENet
      • Brief Description
      • Member Functions
      • Numeric Constants
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    • NetworkedMultiplayerPeer
      • Brief Description
      • Member Functions
      • Signals
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    • Nil
      • Brief Description
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    • NinePatchRect
      • Brief Description
      • Member Functions
      • Signals
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    • Node
      • Brief Description
      • Member Functions
      • Signals
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    • Node2D
      • Brief Description
      • Member Functions
      • Description
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    • NodePath
      • Brief Description
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      • Description
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    • Object
      • Brief Description
      • Member Functions
      • Signals
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    • OccluderPolygon2D
      • Brief Description
      • Member Functions
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    • OmniLight
      • Brief Description
      • Member Functions
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      • Description
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    • OptionButton
      • Brief Description
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      • Signals
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    • OS
      • Brief Description
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    • PackedDataContainer
      • Brief Description
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    • PackedDataContainerRef
      • Brief Description
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    • PackedScene
      • Brief Description
      • Member Functions
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    • PacketPeer
      • Brief Description
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    • PacketPeerStream
      • Brief Description
      • Member Functions
      • Description
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    • PacketPeerUDP
      • Brief Description
      • Member Functions
      • Description
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    • Panel
      • Brief Description
      • Description
    • PanelContainer
      • Brief Description
      • Description
    • PanoramaSky
      • Brief Description
      • Member Functions
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    • ParallaxBackground
      • Brief Description
      • Member Functions
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      • Description
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    • ParallaxLayer
      • Brief Description
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      • Description
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    • Particles
      • Brief Description
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      • Numeric Constants
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    • Particles2D
      • Brief Description
      • Member Functions
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      • Description
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    • ParticlesMaterial
      • Brief Description
      • Member Functions
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    • Path
      • Brief Description
      • Member Functions
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      • Description
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    • Path2D
      • Brief Description
      • Member Functions
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      • Description
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    • PathFollow
      • Brief Description
      • Member Functions
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    • PathFollow2D
      • Brief Description
      • Member Functions
      • Description
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    • PCKPacker
      • Brief Description
      • Member Functions
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    • Performance
      • Brief Description
      • Member Functions
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    • PHashTranslation
      • Brief Description
      • Member Functions
      • Description
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    • Physics2DDirectBodyState
      • Brief Description
      • Member Functions
      • Description
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    • Physics2DDirectBodyStateSW
      • Brief Description
      • Description
    • Physics2DDirectSpaceState
      • Brief Description
      • Member Functions
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    • Physics2DServer
      • Brief Description
      • Member Functions
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    • Physics2DServerSW
      • Brief Description
      • Description
    • Physics2DShapeQueryParameters
      • Brief Description
      • Member Functions
      • Description
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    • Physics2DShapeQueryResult
      • Brief Description
      • Member Functions
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    • Physics2DTestMotionResult
      • Brief Description
      • Member Functions
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    • PhysicsBody
      • Brief Description
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    • PhysicsBody2D
      • Brief Description
      • Member Functions
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      • Description
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    • PhysicsDirectBodyState
      • Brief Description
      • Member Functions
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    • PhysicsDirectBodyStateSW
      • Brief Description
    • PhysicsDirectSpaceState
      • Brief Description
      • Member Functions
      • Numeric Constants
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    • PhysicsServer
      • Brief Description
      • Member Functions
      • Numeric Constants
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    • PhysicsServerSW
      • Brief Description
    • PhysicsShapeQueryParameters
      • Brief Description
      • Member Functions
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    • PhysicsShapeQueryResult
      • Brief Description
      • Member Functions
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    • PinJoint
      • Brief Description
      • Member Functions
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      • Numeric Constants
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    • PinJoint2D
      • Brief Description
      • Member Functions
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      • Description
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    • Plane
      • Brief Description
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      • Description
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    • PlaneMesh
      • Brief Description
      • Member Functions
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    • PlaneShape
      • Brief Description
      • Member Functions
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    • Polygon2D
      • Brief Description
      • Member Functions
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      • Description
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    • PolygonPathFinder
      • Brief Description
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    • PoolByteArray
      • Brief Description
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      • Description
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    • PoolColorArray
      • Brief Description
      • Member Functions
      • Description
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    • PoolIntArray
      • Brief Description
      • Member Functions
      • Description
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    • PoolRealArray
      • Brief Description
      • Member Functions
      • Description
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    • PoolStringArray
      • Brief Description
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      • Description
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    • PoolVector2Array
      • Brief Description
      • Member Functions
      • Description
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    • PoolVector3Array
      • Brief Description
      • Member Functions
      • Description
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    • Popup
      • Brief Description
      • Member Functions
      • Signals
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      • Description
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    • PopupDialog
      • Brief Description
      • Description
    • PopupMenu
      • Brief Description
      • Member Functions
      • Signals
      • Description
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    • PopupPanel
      • Brief Description
      • Description
    • Position2D
      • Brief Description
      • Description
    • Position3D
      • Brief Description
      • Description
    • PrimitiveMesh
      • Brief Description
      • Member Functions
      • Member Variables
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    • PrismMesh
      • Brief Description
      • Member Functions
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    • ProceduralSky
      • Brief Description
      • Member Functions
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      • Numeric Constants
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    • ProgressBar
      • Brief Description
      • Member Functions
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      • Description
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    • ProjectSettings
      • Brief Description
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      • Description
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    • ProximityGroup
      • Brief Description
      • Member Functions
      • Signals
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      • Description
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    • QuadMesh
      • Brief Description
    • Quat
      • Brief Description
      • Member Functions
      • Member Variables
      • Description
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    • Range
      • Brief Description
      • Member Functions
      • Signals
      • Description
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    • RayCast
      • Brief Description
      • Member Functions
      • Description
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    • RayCast2D
      • Brief Description
      • Member Functions
      • Description
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    • RayShape
      • Brief Description
      • Member Functions
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    • RayShape2D
      • Brief Description
      • Member Functions
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      • Description
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    • Rect2
      • Brief Description
      • Member Functions
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      • Description
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    • Rect3
      • Brief Description
      • Member Functions
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      • Description
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    • RectangleShape2D
      • Brief Description
      • Member Functions
      • Member Variables
      • Description
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    • Reference
      • Brief Description
      • Member Functions
      • Description
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    • ReferenceRect
      • Brief Description
      • Description
    • ReflectionProbe
      • Brief Description
      • Member Functions
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      • Numeric Constants
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    • RegEx
      • Brief Description
      • Member Functions
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    • RegExMatch
      • Brief Description
      • Member Functions
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    • RemoteTransform
      • Brief Description
      • Member Functions
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    • RemoteTransform2D
      • Brief Description
      • Member Functions
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    • Resource
      • Brief Description
      • Member Functions
      • Signals
      • Member Variables
      • Description
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    • ResourceImporter
      • Brief Description
    • ResourceImporterOGGVorbis
      • Brief Description
    • ResourceInteractiveLoader
      • Brief Description
      • Member Functions
      • Description
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    • ResourceLoader
      • Brief Description
      • Member Functions
      • Description
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    • ResourcePreloader
      • Brief Description
      • Member Functions
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    • ResourceSaver
      • Brief Description
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    • RichTextLabel
      • Brief Description
      • Member Functions
      • Signals
      • Member Variables
      • Numeric Constants
      • Description
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    • RID
      • Brief Description
      • Member Functions
      • Description
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    • RigidBody
      • Brief Description
      • Member Functions
      • Signals
      • Numeric Constants
      • Description
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    • RigidBody2D
      • Brief Description
      • Member Functions
      • Signals
      • Numeric Constants
      • Description
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    • SampleLibrary
      • Brief Description
      • Member Functions
      • Description
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    • SceneState
      • Brief Description
      • Member Functions
      • Numeric Constants
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    • SceneTree
      • Brief Description
      • Member Functions
      • Signals
      • Numeric Constants
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    • SceneTreeTimer
      • Brief Description
      • Member Functions
      • Signals
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    • Script
      • Brief Description
      • Member Functions
      • Description
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    • ScriptEditor
      • Brief Description
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      • Brief Description
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      • Brief Description
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      • Brief Description
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      • Brief Description
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      • Brief Description
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      • Brief Description
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      • Brief Description
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      • Brief Description
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      • Brief Description
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      • Brief Description
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    • VisualScriptYieldSignal
      • Brief Description
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    • VisualServer
      • Brief Description
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      • Description
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    • VScrollBar
      • Brief Description
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      • Brief Description
      • Description
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      • Brief Description
      • Description
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      • Brief Description
      • Description
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      • Brief Description
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    • World
      • Brief Description
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    • World2D
      • Brief Description
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    • WorldEnvironment
      • Brief Description
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    • XMLParser
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      • Description
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      • Brief Description
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      • Description
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