Html5-canvas Tutorial => Are Line Segment And Rectangle Colliding?
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- Are 2 circles colliding?
- Are 2 convex polygons colliding?
- Are 2 line segments intercepting?
- Are 2 polygons colliding? (both concave and convex polys are allowed)
- Are 2 rectangles colliding?
- Are a circle and rectangle colliding?
- Are a line segment and circle colliding?
- Are line segment and rectangle colliding?
- Is an X,Y point inside a circle?
- Is an X,Y point inside a rectangle?
- Is an X,Y point inside a wedge?
- Is an X,Y point inside an arc?
- Compositing
- Dragging Path Shapes & Images on Canvas
- Images
- Media types and the canvas
- Navigating along a Path
- Path (Syntax only)
- Paths
- Pixel Manipulation with "getImageData" and "putImageData"
- Polygons
- Responsive Design
- Shadows
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- Transformations
html5-canvas
- Getting started with html5-canvas
- Awesome Book
- Awesome Community
- Awesome Course
- Awesome Tutorial
- Awesome YouTube
- Animation
- Charts & Diagrams
- Clearing the screen
- Collisions and Intersections
- Are 2 circles colliding?
- Are 2 convex polygons colliding?
- Are 2 line segments intercepting?
- Are 2 polygons colliding? (both concave and convex polys are allowed)
- Are 2 rectangles colliding?
- Are a circle and rectangle colliding?
- Are a line segment and circle colliding?
- Are line segment and rectangle colliding?
- Is an X,Y point inside a circle?
- Is an X,Y point inside a rectangle?
- Is an X,Y point inside a wedge?
- Is an X,Y point inside an arc?
- Compositing
- Dragging Path Shapes & Images on Canvas
- Images
- Media types and the canvas
- Navigating along a Path
- Path (Syntax only)
- Paths
- Pixel Manipulation with "getImageData" and "putImageData"
- Polygons
- Responsive Design
- Shadows
- Text
- Transformations
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// var rect={x:,y:,width:,height:}; // var line={x1:,y1:,x2:,y2:}; // Get interseting point of line segment & rectangle (if any) function lineRectCollide(line,rect){ // p=line startpoint, p2=line endpoint var p={x:line.x1,y:line.y1}; var p2={x:line.x2,y:line.y2}; // top rect line var q={x:rect.x,y:rect.y}; var q2={x:rect.x+rect.width,y:rect.y}; if(lineSegmentsCollide(p,p2,q,q2)){ return true; } // right rect line var q=q2; var q2={x:rect.x+rect.width,y:rect.y+rect.height}; if(lineSegmentsCollide(p,p2,q,q2)){ return true; } // bottom rect line var q=q2; var q2={x:rect.x,y:rect.y+rect.height}; if(lineSegmentsCollide(p,p2,q,q2)){ return true; } // left rect line var q=q2; var q2={x:rect.x,y:rect.y}; if(lineSegmentsCollide(p,p2,q,q2)){ return true; } // not intersecting with any of the 4 rect sides return(false); } // point object: {x:, y:} // p0 & p1 form one segment, p2 & p3 form the second segment // Get interseting point of 2 line segments (if any) // Attribution: http://paulbourke.net/geometry/pointlineplane/ function lineSegmentsCollide(p0,p1,p2,p3) { var unknownA = (p3.x-p2.x) * (p0.y-p2.y) - (p3.y-p2.y) * (p0.x-p2.x); var unknownB = (p1.x-p0.x) * (p0.y-p2.y) - (p1.y-p0.y) * (p0.x-p2.x); var denominator = (p3.y-p2.y) * (p1.x-p0.x) - (p3.x-p2.x) * (p1.y-p0.y); // Test if Coincident // If the denominator and numerator for the ua and ub are 0 // then the two lines are coincident. if(unknownA==0 && unknownB==0 && denominator==0){return(null);} // Test if Parallel // If the denominator for the equations for ua and ub is 0 // then the two lines are parallel. if (denominator == 0) return null; // test if line segments are colliding unknownA /= denominator; unknownB /= denominator; var isIntersecting=(unknownA>=0 && unknownA<=1 && unknownB>=0 && unknownB<=1) return(isIntersecting); }Got any html5-canvas Question?
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