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Detroit Become Human - Quantic Dream
Part 1Porting Detroit Become Human from PlayStation® 4 to PCIn this three part series AMD and Quantic Dream break down the process of porting the hit title Detroit Become Human to PC.
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Wolfenstein: Youngblood - MachineGames
Vulkan Ray Tracing Best Practices for Hybrid RenderingExploring ray tracing techniques in Wolfenstein: YoungbloodGet an in-depth look at hybrid rendering in Wolfenstein: Youngblood
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The essential resources for Vulkan developmentKey Resources
Thanks to the support of the Khronos membership and our passionate developer community, there is a full set of well-supported developer information and educational resources to help quickly get you up and running with your Vulkan application development.

SUPERHOT: MIND CONTROL DELETE - SuperHot
The essential resources for Vulkan developmentKey Resources
Thanks to the support of the Khronos membership and our passionate developer community, there is a full set of well-supported developer information and educational resources to help quickly get you up and running with your Vulkan application development.
- Vulkan Specification in the Vulkan Documentation website (docs.vulkan.org)
The docs.vulkan.org website brings together key documents such as the Vulkan specification, Vulkan Guide, tutorials and Vulkan samples providing a consistent navigation and search interface across all of these.
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- Code Samples
Khronos provides a collection of Vulkan Samples and resources that run in a unified environment to maximise ease of use and testing of certain Vulkan features or extensions.
Many of the samples run across all platforms with some showcasing features that are platform specific.
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- Khronos Vulkan Guide
The Vulkan Guide is designed to help developers get up and going with the world of Vulkan. It is aimed to be a light read that leads to many other useful links depending on what a developer is looking for.
All information is intended to help better fill the gaps about the many nuances of Vulkan.
We encourage developers to see this as a map of the API that provide a clear breakdown of the structure and interconnectivity of Vulkan.
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- Khronos Vulkan Tutorial
This tutorial will teach you the basics of using the Vulkan graphics and compute API. The Khronos Vulkan® Tutorial is based on the "Vulkan Tutorial" by Alexander Overvoorde licensed under CC BY-SA 4.0.
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Vulkan Tutorials
Vulkan is by design a low-level API that removes many of the abstractions found in previous generation graphics APIs. This is great for delivering maximum performance, but has the side effect of exposing more complexity to the developer. Fortunately, several excellent tutorials exist to help clear this hurdle and get productive quickly.

NAP Framework - Naivi.nl
The most popular tutorials for getting startedVulkan Tutorials
Vulkan is by design a low-level API that removes many of the abstractions found in previous generation graphics APIs. This is great for delivering maximum performance, but has the side effect of exposing more complexity to the developer. Fortunately, several excellent tutorials exist to help clear this hurdle and get productive quickly.
- Khronos Vulkan Tutorial
New to Vulkan? This Vulkan tutorial will teach you the basics of using the Vulkan graphics and compute API.
The ideas behind Vulkan are similar to those of Direct3D 12 and Metal, but Vulkan has the advantage of being fully cross-platform and allows you to develop for Windows, Linux and Android at the same time.
Come take the tour to start familiarizing yourself with this powerful graphics API can deliver outstanding performance no matter what you are developing for.
The Khronos Vulkan® Tutorial is based on the "Vulkan Tutorial" by Alexander Overvoorde licensed under CC BY-SA 4.0.
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- How to Vulkan in 2026 (Sascha Willems)
A minimalist tutorial from Sascha Willems on how to use the Vulkan graphics API in 2026. The idea is to get people started with rasterization in Vulkan using commonly supported features to make the API easier to use. This is a single page tutorial that can be done from top to bottom in a single day.
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- Sascha Willems Samples & Tutorials
Sascha has developed a comprehensive collection of open source C++ examples for Vulkan, the new generation graphics and compute API from Khronos.
These are a great way to get familiar with the basics of Vulkan from drawing your first triangle to learning many of the key constructs of the API (pipelines, descriptor sets, render passes, and much more).
These samples are an even more effective resource when used alongside the Vulkan Samples.
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- Vulkan 3D Graphics Rendering Cookbook
Master Vulkan 1.3 with practical recipes for building, rendering, and optimizing stunning 3D graphics, guided by AR and rendering experts Sergey Kosarevsky and Alexey Medvedev.
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- OGLDEV Vulkan Video Tutorials
OGLDEV is a YouTube channel focused on 3D rendering, with in-depth tutorials using OpenGL and Vulkan. The Vulkan playlist guides viewers from foundational concepts like instance and surface creation all the way to advanced topics such as dynamic rendering, cubemaps, asset loading with Assimp, and ImGUI integration. All sample code is cross-platform and can be built on both Windows and Linux, making it a versatile resource for developers at any level.
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- How to Learn Vulkan
For some good perspective on how to think about Vulkan and the steps needed to get proficient, check out this blog by Jeremy Young.
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- Vulkan in 30 Minutes (Advanced)
For those who have a good grounding in existing APIs (e.g. D3D11 and GL) and understand the concepts of multithreading, staging resources and synchronisation but want to know how to implement these with Vulkan.
The RenderDoc team provides us with a whirlwind tour of what the main Vulkan concepts look like.
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- Vulkan Barriers Explained
Vulkan’s barrier system is unique as it not only requires you to provide what resources are transitioning, but also specify a source and destination pipeline stage.
This allows for more fine-grained control of when a transition is executed. However, you can also leave quite a lot of performance on the table if you just use the simple method. This tutorial will cover how to handle this properly.
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- GPUOpen Vulkan® tutorials and samples
AMD sponsored GPUOpen provides a set of resources to help you learn about Vulkan's low-level graphics APIs for creating games and other graphics applications.
It also includes a number of developer case studies on developing with and porting to Vulkan.
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- VkGuide by Victor Blanco
The goal of this guide is to understand Vulkan correctly, and act as a stepping stone for then working in your own projects.
With a focus around dynamic rendering, this guide is intended to act as a strong base code for a game engine
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- Writing an Efficient Vulkan Renderer
Arseny Kapoulkine covers a wide range of topics in this break down of Vulkan performance. Originally part of the GPU Zen 2 book this section is now available for free and a must read for developers looking to squeeze the most out of Vulkan.
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- Brendan Galea's Vulkan Tutorial Videos
Brendan Galea has created a nice set of video tutorials that walk developers through a number of Vulkan technical topics including introdcutory topics like opening a window to more advanced topics like Fragment Interpolation, Pipeline Setup, Swap Chains, Push Constants, etc.
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- Vulkan Lecture Series - Research Unit of Computer Graphics, TU Wien
A Vulkan Lecture Series from Johannes Unterguggenberger explaining some of the basics for Vulkan developers getting started with Vulkan.
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Vulkan Best Practice
Here you'll find guidelines and tips for how to get the best performance from your target platform direct from the hardware manufacturer.

Half-Life: Alyx - Valve
Guides to best practice Vulkan developmentVulkan Best Practice
Here you'll find guidelines and tips for how to get the best performance from your target platform direct from the hardware manufacturer.
- AMD
Our AMD RDNA™ Performance Guide, with updates for RDNA 3, will help guide you through the optimization process with a collection of tidbits, tips, and tricks which aim to support you in your performance quest.
AMD RDNA™ Performance Guide
- Arm
- Vulkan API Best Practices on Android
How to Get the Most Out of the Vulkan API on Android
- Understanding Render Passes
- Vulkan Samples: Bandwidth and Throughput Optimizations for Mobile
- Vulkan Samples: Render Passes and Wait Idle Examples
- Vulkan Samples Release Summary Blog
Blog which Includes links to info on several ARM contributions to Vulkan best practices.
- Vulkan API Best Practices on Android
- Imagination
- PowerVR Performance Recommendations
In depth article which serves as recommendation and advice for developers who wish to get the best graphics performance from a PowerVR SGX or PowerVR Rogue enabled device.
- Vulkan synchronisation and graphics-compute-graphics hazards - Part 1
Part 1 of a 2-part blog series exploring the complexities of multi-threaded synchronization in Vulkan and some of the tools available on PowerVR platforms to help tune for best performance.
- Vulkan synchronisation and graphics-compute-graphics hazards - Part 2
Part 2 of a 2-part blog series exploring the complexities of multi-threaded synchronization in Vulkan and some of the tools available on PowerVR platforms to help tune for best performance.
- PowerVR Performance Recommendations
- Intel
- Intel's tools, libraries, and plug-ins
Intel's tools, libraries, and plug-ins help you build, profile, analyze, and optimize your games. Achieve maximum performance and productivity, improve visuals, and provide the best gaming experiences on Intel® hardware
- Graphics API Performance Guide for Intel® Processor Graphics Gen9
In depth paper on getting maximum performance including programming tips and an overview of available debug and performance tools.
- Intel's tools, libraries, and plug-ins
- Nvidia
- Tips and Tricks: Vulkan Dos and Don'ts
A compilation of wisdom from some of the Vulkan experts at NVIDIA about how to maximize performance with Vulkan.
- Advanced API Performance: Vulkan Clearing and Presenting
This post covers best practices for Vulkan clearing and presenting on NVIDIA GPUs.
- Vulkan Ray Tracing Tutorials
Github repo with a nice set of Vulkan Ray Tracing tutorials including sample code for each.
- Tips and Tricks: Vulkan Dos and Don'ts
- Qualcomm
These documents are intended to help developers in their journey to create best-in-class experiences targeting Qualcomm platforms.
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- Samsung
- 2019 Vulkanised - Samsung - Live Long and Optimise
Video presentation with tips for getting the most from Vulkan on Mobile.
- Introduction to GPU Technologies
The following introduction covers, at a high level, the differences between the main modern GPU architectures used in both desktop GPUs and mobile GPUs
- GPU Framebuffer Memory: Understanding Tiling
This article discusses tile-based rendering, the approach used by most mobile graphics hardware - and, increasingly, by desktop hardware.
- Introduction to Vulkan Render Passes
Vulkan graphics rendering is organized into render passes and subpasses. This article provides an introduction to these concepts and how to use them in the Vulkan API.
- Vulkan Usage Recommendations
This Vulkan usage guide assumes the reader is already familiar with the API, but wants to know how to use it effectively across a wide range of Galaxy devices.
- 2019 Vulkanised - Samsung - Live Long and Optimise
- Raspberry Pi
This page guides you through the installation of Vulkan on a Raspberry Pi 4. Many platforms are already using Vulkan, and now the Raspberry Pi is on board too.
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Videos
From the experts: Hear real-world examples of how developers are getting the most from Vulkan as well as tips and tricks from hardware vendors.
- Vulkanised 2026: Vulkan Working Group Update Vulkanised 2026: Vulkan Working Group Update
- Vulkanised 2024: Everything You Need to Know About the Vulkan SDK Vulkanised 2024: Everything You Need to Know About the Vulkan SDK
- Vulkanised 2024: Common Mistakes When Learning Vulkan Vulkanised 2024: Common Mistakes When Learning Vulkan
- Vulkanised 2024: Adding Vulkan to Pixar's Hydra Storm Renderer Vulkanised 2024: Adding Vulkan to Pixar's Hydra Storm Renderer
- Vulkanised 2023: Virtual Reality-Based Visualization of Large Scientific Data Vulkanised 2023: Virtual Reality-Based Visualization of Large Scientific Data
- Vulkan, Forging Ahead - SIGGRAPH 2023 BOF Session Vulkan, Forging Ahead - SIGGRAPH 2023 BOF Session
- Khronos Developer Day Japan Khronos Developer Day Japan
- Vulkanised 2023: A deep dive into Vulkan Video Vulkanised 2023: A deep dive into Vulkan Video
- Vulkanised 2023: How to create a Vulkan Profile Vulkanised 2023: How to create a Vulkan Profile
- Vulkanised 2023: VkFFT - a story of Vulkan Compute GPU HPC library development Vulkanised 2023: VkFFT - a story of Vulkan Compute GPU HPC library development
- Reducing Draw Time Hitching with the Vulkan Graphics Pipeline Library Extension Reducing Draw Time Hitching with the Vulkan Graphics Pipeline Library Extension
- Accelerating Machine Learning with Vulkan Accelerating Machine Learning with Vulkan
- Vulkanised 1.3 SDK Webinar Vulkanised 1.3 SDK Webinar
- Vulkan 1.3 - A Vulkanised Webinar Vulkan 1.3 - A Vulkanised Webinar
- Ensure Correct Vulkan Synchronization by Using Synchronization Validation Ensure Correct Vulkan Synchronization by Using Synchronization Validation
- Optimizing Roblox Vulkan Best Practices for Mobile Developers Optimizing Roblox Vulkan Best Practices for Mobile Developers
- Bringing Ray Tracing to Vulkan Bringing Ray Tracing to Vulkan
- Mobilizing Call of Duty: Bringing a Blockbuster title to Android Mobilizing Call of Duty: Bringing a Blockbuster title to Android
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View our YouTube channel:The latest educational and case study blogsBlogs
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Bringing Explicit Pipeline Caching Control to Vulkan The Vulkan® Working Group has released the VK_KHR_pipeline_binary extension, enabling direct retrieval of binary data associated with individual pipelines, bypassing the VkPipelineCache mechanism, and enabling applications to explicitly manage pipeline caching.August 27th at 8:52am
Read More Vulkan Support Added to OpenUSD and Pixar’s Hydra Storm Renderer Today, we are excited to announce experimental support for the Khronos® Vulkan® API through the HgiVulkan backend, available in OpenUSD 24.08. This allows developers to start leveraging Vulkan in Storm or other Hgi-based renderersJuly 25th at 8:56am
Read More Developing with Vulkan on Apple iOS In March 2024, Richard Wright from LunarG updated the State of Vulkan on Apple Devices white paper to reflect the latest availability of the Vulkan SDK on Apple platforms, and its ability to be used to develop applications that are fully compatible with the Apple App Store.April 3rd at 9:02am
Read More Khronos Releases AV1 Decode in Vulkan Video with SDK Support for H.264/H.265 Encode The Vulkan® Working Group at Khronos® has developed a set of video format decode and encode extensions, collectively referred to as "Vulkan Video." Today, with the release of Vulkan 1.3.277, the Working Group is proud to announce the new Decode AV1 video extensionFebruary 1st at 8:56am
Read More Join the conversation:New to Graphics Programming?
If you're just starting out in your Graphics Programming journey, we've listed a few recommended resources to help get you spun up on the basics.

New to Graphics Programming?
If you're just starting out in your Graphics Programming journey, we've listed a few recommended resources to help get you spun up on the basics.
- Basics Computer Graphics Concepts
- Github project: Curated List of Awesome Computer Graphics
- Github project: Awesome Computer Graphics
- Article by Sundaram Ramaswamy: Computer Graphics Resources
- Blog by Laura Wieme: Resources for Beginning Graphics Programming
- Blog by Jacqueline Renouard: How to Learn Computer Graphics
- Advanced Topics
- ACM SIGGRAPH: Education Committee
- Real-Time Rendering: Portal
- Open Source Agenda: Fun with Graphics
- Coding - Beginner Resource Lists
- Curated list: Awesome Creative Coding
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Beginners Guide To Vulkan - Khronos Group
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Introduction To Vulkan - LunarG
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Learn Vulkan - Welcome!
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[PDF] Introduction To The Vulkan Computer Graphics API
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