Marble Velvet Material - 3D Model For VRay - CGMood
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Viktor Korobchenko
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Only for 3ds max and Vray, Corona will display incorrectly. * FBX format does not save the falloff curves, they need to be adjusted according to the sample (the screenshot is attached in the textures), also in FBX you need to set "input gamma" = 1 for the raster Normal map Material made using procedural noise and raster maps (normals, reflections) The material takes into account the direction of the pile, the refraction of light inside the fibers relative to light sources, the angle of the surface. The color changes easily in the diff_color + falloff + mask / main_color map. High Resolution Seamless Textures Normals 2048x2048px, WB mask 4096x4096px. UV sample and tiling are set to a standard fabric width of 1.5 meters.
3 Credits
(€4.50)
DIMENSIONS
150x150 cm
CATEGORY: Materials, Fabrics
FILE SIZE: 15.78 MB
PLATFORMS:
TEXTURE RESOLUTION (PIXELS): Up to 4K (4096 x 4096)
SEAMLESS: Yes
3DS MAX VERSION: 2013
POLYGON COUNT: 2 390
TAGS: fabric velvet corduroy pile procedural realistic
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