Muh VR Settings (help) - DCS World Steam Edition

Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias Estadísticas Comunidad Inicio Discusiones Workshop Mercado Retransmisiones Acerca de Soporte Cambiar idioma Obtener la aplicación de Steam Mobile Ver versión clásica © Valve Corporation. Todos los derechos reservados. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. UU. y otros países. Política de Privacidad | Información legal | Accesibilidad | Acuerdo de Suscriptor a Steam | Reembolsos STEAM Enlace a la página de inicio de Steam TIENDA Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias Estadísticas COMUNIDAD Inicio Discusiones Workshop Mercado Retransmisiones Acerca de SOPORTE Instalar Steam iniciar sesión | idioma 简体中文 (Chino simplificado) 繁體中文 (Chino tradicional) 日本語 (Japonés) 한국어 (Coreano) ไทย (Tailandés) български (Búlgaro) Čeština (Checo) Dansk (Danés) Deutsch (Alemán) English (Inglés) Español - España Ελληνικά (Griego) Français (Francés) Italiano Bahasa Indonesia (indonesio) Magyar (Húngaro) Nederlands (Holandés) Norsk (Noruego) Polski (Polaco) Português (Portugués de Portugal) Português - Brasil (Portugués - Brasil) Română (Rumano) Русский (Ruso) Suomi (Finés) Svenska (Sueco) Türkçe (Turco) Tiếng Việt (Vietnamita) Українська (Ucraniano) Informar de un error de traducción Página de la tienda DCS World Steam Edition Todo Discusiones Capturas Artwork Retransmisiones Videos Noticias Guías Reseñas Todo Discusiones Capturas Artwork Retransmisiones Videos Noticias Guías Reseñas

DCS World Steam Edition

Página de la tienda DCS World Steam Edition > Discusiones generales > Detalles del tema Super Fegelein Ver perfil Ver mensajes 28 DIC 2018 a las 8:53 p. m. Muh VR settings (help) Is VR really this bad?I mean that in the most polite way possible, but I've heard of so many people who play this game in VR, and would not ever go back to flat screen.How????My visibility is poor, my frame rate is trash, and I can't even read my own cockpit instruments! I've done a few days now of researching, reading, watching YT vids, all about how to set up VR in this game. Some information is conflicting, some outdated. Regardless, after all my tinkering, everything still looks pretty bad, and I can get maybe 30 FPS, tops.So what's the secret? I'd appreciate some advice. I'm using:HTC ViveWindows 1016GB of DDR4 RAM (3600 Hz)Intel i7 8700kGigabyte GeForce RTX 2070(nothing is overclocked)DCS installed on SSD < > Mostrando 1-15 de 19 comentarios tozziFan Ver perfil Ver mensajes 28 DIC 2018 a las 9:15 p. m. [OCULUS CV1, w10]my VR experience has been with Huey and Gazelle campaigns (plus a few hours of free flying with jets), so far, and I have a system similar to yours, yet I don't have your fps issue (gfx settings not maxxed)in my case, the VR device worked smoothly without doing anythingI agree that readability is quite a problem, unless you know the module very very well (moreover, in the Gazelle, VR hampers instrumental attacks management, due to lighting alteration; the GNS430 does not work with my two choppers)as a matter of fact, as I started the study level A10, then I am the only ;) one gone back to the flat screen .... until I will know better the Hog ... readability, and eyesight strain being a factor Última edición por tozziFan; 28 DIC 2018 a las 9:16 p. m. #1 Highstriker Ver perfil Ver mensajes 28 DIC 2018 a las 9:42 p. m. Don't run with Windows Game Mode turned on.. really messes with DCS badly, same for GeForce Experience or anything that tries to elevate the game aggressively. Don't run steamvr for 2.5 2.5 in VR is just too steep atm, do oculus, In Nvidia Control Panel turn it to prefer maximum performance. And change VR pre-rendered frames to auto select.If you can reach pixel density 1.8, it's pretty good and clear. but 1.7 is hard. On the recent newsletter, ED said they are planning a huge improvement to VR performance, but you really should be getting better than what you are claiming.I agree with tozziFan, I practice in flat screen, and get really aquainted with where and what everything is, then I find reading not so bad. 1.8 or higher is really where it starts getting good. Última edición por Highstriker; 28 DIC 2018 a las 9:43 p. m. #2 Super Fegelein Ver perfil Ver mensajes 29 DIC 2018 a las 5:07 a. m. Angelus: Thanks for the tips.- Never heard of Windows Game Mode. I had to go find it to make sure it wasn't on during DCS. It wasn't.- GeForce Experience is not active for anything other than notifying me of driver update availability. (Apparently, DCS is not a supported game (????))- The Nvidia Control Panel image settings were on "let the 3D application decide". Now it is tooled for performance.- Unable to find your "VR pre-rendered frames to auto select" feature. Where is this?- I have been using pixel density 1.5, and I will do some more tinkering.- Noticed in my SteamVR settings, the Application Resolution Adjustment was set to 200% for some reason. Guess I forgot about that. Now 100%.Thanks again. The results have been moderate, but worthwhile. After more testing, I can now get 40 to 45 FPS, and it's generally steady. But never above 45. I have previously read of others who have encountered this 45 ceiling, so I assume that's as good as it will get for me. Now to see how much I can optimize in terms of graphics, while keeping 45 FPS.... #3 Highstriker Ver perfil Ver mensajes 29 DIC 2018 a las 5:31 a. m.
Publicado originalmente por Super Fegelein:Angelus: Thanks for the tips.- Never heard of Windows Game Mode. I had to go find it to make sure it wasn't on during DCS. It wasn't.- GeForce Experience is not active for anything other than notifying me of driver update availability. (Apparently, DCS is not a supported game (????))- The Nvidia Control Panel image settings were on "let the 3D application decide". Now it is tooled for performance.- Unable to find your "VR pre-rendered frames to auto select" feature. Where is this?- Noticed in my SteamVR settings, the Application Resolution Adjustment was set to 200% for some reason. Guess I forgot about that. Now 100%.Thanks again. The results have been moderate, but worthwhile. After more testing, I can now get 40 to 45 FPS, and it's generally steady. But never above 45. I have previously read of others who have encountered this 45 ceiling, so I assume that's as good as it will get for me. Now to see how much I can optimize in terms of graphics, while keeping 45 FPS....
You're welcome.VR Pre rendered frames should be on the bottom of the Options in Nvidia CP. This should give you a few more frames.Once in game Press Right-ctrl-numpad-1 to turn off Asynchronous Spacewarp.. should make the game look less jerky.I wouldn't use Oculus Tray Tools. Doesnt seem to work well with DCS anymore.I'm not sure what is with this tendency to stay at 45. It didn't used to be like that I feel. But a solid 45 is more ideal than a solid 50.As far as graphics settings... it's almost like the farther away from your plane, the less detail you need.. not unlike real life. (gets harder to read a sign farther away) I wouldnt mind if the planes were practically textureless at 2 miles, I like to keep some good texture level for the cockpit, and high distance and that's all you really must have.Load the VR preset and try lowering the preload radius as well.. I'm going to look into that this morning for myself. Última edición por Highstriker; 29 DIC 2018 a las 5:34 a. m. #4 Super Fegelein Ver perfil Ver mensajes 29 DIC 2018 a las 9:33 a. m. Ah, in the "Manage 3D settings" category, the bottom of the list has "VR pre-rendered frames".Was set to "1", now on "Use the 3D application settings". Let's see if this does me any good. #5 Super Fegelein Ver perfil Ver mensajes 29 DIC 2018 a las 10:07 a. m. The pre-rendered frames did not make any detectable contribution. But now I've changed so many settings at once, something is wrong, and my new FPS ceiling is now down to 30.Nothing I do seems to change it back! Suka blyatt!Edit: Having reset the DCS settings to default VR preset, I have managed to conditionally achieve 90 FPS.... by staring up into a blank, empty sky. :/ Careful observation of the performance chart in the SteamVR settings has revealed an interesting phenomenon: The Vive wants to run at 90 FPS, however, when more than 3 or 4 objects enter your view, the settings automatically switch reprojection to "on", and the display downshifts, so to speak, with a new cap of 45 FPS. Further testing pending. Última edición por Super Fegelein; 29 DIC 2018 a las 10:26 a. m. #6 Highstriker Ver perfil Ver mensajes 29 DIC 2018 a las 10:15 a. m. The things I recommended are benign. They didn't cause any drop. Your defender or AV might be running. Or something is running in the background. Or while you were changing settings in nvidia, did you touch other things? There's things in there that can cause massive drop. #7 Dazven Ver perfil Ver mensajes 29 DIC 2018 a las 11:34 a. m. Here are a few questions that I have for you just to get an idea of the situation:1. What aircraft are you using during these tests?---You will get wildly different performance. Certain aircraft like the F/A-18 are very taxing whereas a FW-190 is not near as bad.2. Are there any F/A-18s present in the missions?---Even if not the aircraft in use, they are very taxing. 3. Are mirrors turned on?---Very taxing option. Definitely turn it off in VR4. Altitude during these tests?---For me, achieving an altitude of X > 5,000 FT ~ (Estimate, I've forgotten the exact altitude where it makes a difference for me).5. Location during these tests (Example: Over/near a city)---Cities in particular will bring down FPS quite a bit in some circumstances.Your performance is very concerning however, but don't expect to run DCS at 90 FPS for the majority of the time even if this gets worked out. Ever since deferred shading was made a feature that could not be disabled, VR users have had a more difficult time achieving optimal results.To add to this, there is a wonderful mod out there that I found a few weeks ago. It provides a considerable performance increase while minimizing any loss in graphical fidelity. If you'd like to give it a shot here is the link to the forums post about it:https://forums.eagle.ru/showthread.php?t=215373If Steam deletes that, search "Shaders mod for better VR performance (experimental)"The only downside to this is that it may not work in multiplayer due to the integrity of the game files being changed, I have yet to test it myself.Edit:Last sentence I was meaning I have yet to test it with multiplayer, not that I haven't tested the mod. Been using the mod for a few weeks and it definitely has improved my performance by a considerable amount. Última edición por Dazven; 29 DIC 2018 a las 1:40 p. m. #8 AidanMan217 Ver perfil Ver mensajes 29 DIC 2018 a las 1:12 p. m. I use VR too. I don't have fps issues but I have visibility issues. Sometimes things are blurry, but I have to adjust my vr headset in a certain way. If anyone knows how to fix blurryness please tell me! #9 Super Fegelein Ver perfil Ver mensajes 29 DIC 2018 a las 3:28 p. m. Hello Dazven. I am using the only aircraft I own, the viggen. The inside of the cockpit is pretty easy on the performance, it's when I look around at the environment, that's when things get rough.I'm not testing with any FA18s in the neighborhood. I've seen them in multiplayer, but they haven't given me any performance issues, likely because they utterly seal-club me with spamrams when I'm barely off the runway, with no chance to ever see them.I don't think it ever crossed my mind to turn off the mirror, probably because I feel like I need it. How else do I see the FPS? None of my other games in VR give me this much trouble, so I have never needed to turn off the mirror for them.As for altitude, most everything you do with the viggen takes place at or below 1 km. It's important to have good detail on the terrain and ground objects, when you are skimming the surface at supersonic speeds.When I test, I look at all of the different types of environments. A forest, a city, Open Water, Etc. Naturally, the Open Water and empty sky are the easiest.I'm new to DCS, so I haven't tried any mods yet. I will look into the thing you are suggesting, but I strongly prefer something multiplayer compatible. #10 Highstriker Ver perfil Ver mensajes 29 DIC 2018 a las 3:33 p. m. are you sure your monitor AND rift is plugged into your video card, and not into your motherboard? With your specs I don't see why it's running so poorly. It sounds like it's hard to even look at the environment, when you should be above good. Última edición por Highstriker; 29 DIC 2018 a las 3:34 p. m. #11 Super Fegelein Ver perfil Ver mensajes 29 DIC 2018 a las 3:42 p. m. Was thinking the same thing, it shouldn't be this bad. But both are plugged into GPU. It's HTC Vive, by the way.Also, how do I turn the mirror off??I see the drop-down menu for the SteamVR, and when I click "display mirror", it just brings up ANOTHER mirror. This is getting out of hand: Now there are TWO of them! Última edición por Super Fegelein; 29 DIC 2018 a las 3:57 p. m. #12 Super Fegelein Ver perfil Ver mensajes 29 DIC 2018 a las 4:10 p. m. I found the mod, but I don't have the right version number for it. Install the latest one anyway?Also, I brought up the performance tab in windows task manager. The GPU is constantly stressed to limits while in DCS, even in the menu. Of the dedicated GPU memory usage (8GB), it is steadily using about 85% of it. Is that normal? And these aren't even high settings. When I first installed DCS, I had fooled around with it in non-VR mode, and rocked a steady 120 FPS with the default high settings, I think it was. I tried to see a bunch of cities and forests at once, and I got it as low as 80 FPS. Is it really that hard to stay above 30 FPS in VR? #13 GrayGhost23 Ver perfil Ver mensajes 29 DIC 2018 a las 6:09 p. m. Hi Super Fegelien,I am in the same boat as you, but my hardware is a bit different:Intel i7-3930K @ 3.2GHz, 64GB RAM, 1080 Ti, Vive Pro. I’m running on Windows 10, with the latest nVidia and Vive drivers.I can run the game (2.5 beta) in 4k with all settings maxed (except for AA which I find is unnecessary at 4k) and get no frame rate issues, but in VR I have to take settings down. I found the main contributors to low performance are view distance and shadows (including terrain objects). Textures can stay at high.With SteamVR super-sampling set to 100% (each eye @ 2351x2612), DCS will nominally run at 45 fps with low settings, except for textures set at high, and in-game pixel density set to the default 1.0; my GPU runs at 45-75% at this setting. I personally feel that 100% super-sampling provides inadequate anti-aliasing. At 500% super-sampling (each eye @ 5257x5841), the nominal framerate is 30 fps, 45 if I look at the sky, and down to 18-24 at large cities (Dubai/Las Vegas), but the image quality is much better! :)It seems to me that the low framerates are due to how DCS is implementing VR. Aside from the fps difference between VR and single screen, I think this may also illustrate the problem:In VR, fly over a large city, look at your wing and perform a barrel roll. You’ll see that the wing tears when looking at the city, and it is solid when looking at the sky. Now, take off the VR headset and look at the mirror window on your monitor; perform a barrel roll again with the headset “looking” at the wing – the wing on the monitor stays solid throughout the roll.Hopefully ED will implement some VR performance improvements soon, so we don’t have to resort to modding to get about 30 fps with decent image quality and viewing distance.
Publicado originalmente por LackuJacku:I use VR too. I don't have fps issues but I have visibility issues. Sometimes things are blurry, but I have to adjust my vr headset in a certain way. If anyone knows how to fix blurryness please tell me!
Hi LackuJacku,The lenses in the VR headset are only perfectly focused in a relatively small area at their center, so if you look away from this center area the image will be blurred.As far as graphical blurriness, increasing SteamVR super-sampling should do the trick, at the cost of framerate. #14 GrayGhost23 Ver perfil Ver mensajes 30 DIC 2018 a las 10:07 a. m.
Publicado originalmente por GrayGhost23:It seems to me that the low framerates are due to how DCS is implementing VR. Aside from the fps difference between VR and single screen, I think this may also illustrate the problem:In VR, fly over a large city, look at your wing and perform a barrel roll. You’ll see that the wing tears when looking at the city, and it is solid when looking at the sky. Now, take off the VR headset and look at the mirror window on your monitor; perform a barrel roll again with the headset “looking” at the wing – the wing on the monitor stays solid throughout the roll.
OK, running non-VR with the screen set to 'stereo', at 4k, all settings maxed (no AA), gets similar framerates as in VR mode (with settings as I described in my previous post), but doesn't get the tearing, so the tearing may just be an artifact of VR motion smoothing. #15 < > Mostrando 1-15 de 19 comentarios Por página: 1530 50 DCS World Steam Edition > Discusiones generales > Detalles del tema Publicado el: 28 DIC 2018 a las 8:53 p. m.Mensajes: 19 Normas y directrices sobre discusión Cerrar

Denunciar este mensaje

MOTIVO Aviso: Esto SOLO debe ser usado para denunciar spam, publicidad y mensajes problemáticos (acoso, peleas o groserías). © Valve Corporation. Todos los derechos reservados. Todas las marcas registradas pertenecen a sus respectivos dueños en EE. UU. y otros países. Algunos datos geoespaciales de este sitio web se obtienen de geonames.org. Política de Privacidad | Información legal | Accesibilidad | Acuerdo de Suscriptor a Steam | Cookies Ver versión para móviles

Từ khóa » Vr Steam Settings