Nvidia G-SYNC VRR Technology

The solution to this tearing is the ‘VSync on’ option which forces the GPU to hold a frame until the monitor is ready to display it, as it has finished displaying the previous frame. It also locks the frame rate to a maximum equal to the monitor’s refresh rate. Whilst this eliminates tearing, it also increases input lag as there is an inherent delay before frames are sent to the monitor. On a 120Hz monitor the input lag penalty is half that of a 60Hz monitor and on a 144Hz monitor is even lower. It is still there, though, and some users feel it disconnects them from gameplay somewhat. When the frame rate drops below the refresh rate of the monitor this disconnected feeling increases to a level that will bother a large number of users. Some frames will be processed by the GPU more slowly than the monitor is able to display them. In other words the monitor is ready to move onto a new frame before the GPU is ready to send it. So instead of displaying a new frame the monitor displays the previous frame again, resulting in stutter. This stutter is most pronounced when ‘Triple Buffering’ is disabled, as the frame rate will suddenly drop to half of the initial value rather than simply reducing by a few FPS. It is still very noticeable to some people even with ‘Triple Buffering’ enabled, however. As an Amazon Associate I earn from qualifying purchases made using the below link. Where possible, you’ll be redirected to your nearest store. Further information on supporting our work. Buy from Amazon

ASUS ROG Swift PG27AQN

Donations are also greatly appreciated.

Donate button

Từ khóa » G Sync Vs Hdmi 2.1