Overlord Map - Workshop - Steam Community

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Sid Meier's Civilization V

Store Page Sid Meier's Civilization V > Workshop > CatFish21sm's Workshop This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. This item is incompatible with Sid Meier's Civilization V. Please see the instructions page for reasons why this item might not work within Sid Meier's Civilization V. Not enough ratings Overlord Map Description Discussions0 Comments13 Change Notes Description Discussions Comments Change Notes Award Favorite Favorited Unfavorite Share Add to Collection This item has been added to your Favorites. Tags: Fictional, Maps, Scenario File Size Posted Updated 12.540 KB 12 Jan, 2018 @ 9:59pm 22 Apr, 2018 @ 1:14pm 5 Change Notes ( view ) Required items This item requires all of the following other items Ainz Ooal Gown (BNW) Ainz Ooal Gown OP Update Dwarf Civilisation Re-Estize Kingdom (BNW) [GFC] High Elves [GFC] Wood Orcs Created by CatFish21sm Offline See all 11 collections (some may be hidden)
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Subscribe to downloadOverlord Map Subscribe Subscribed Unsubscribe This item has been added to your Subscriptions. Some games will require you to relaunch them before the item will be downloaded. Description A map inspired by the Overlord LN and Anime series.NOTE: I fixed the issue with the scenario but I could not upload it to workshop, and I discovered several other issues while play-testing. I've decided to leave the scenario for now I may pick it back up once more info is available. I think there is a conflict with the mods I'm using for the scenario so maybe once I learn how to make actual Mods, in the meantime feel free to continue using the map as a stand alone. I apologize that it took so long for this update. https://drive.google.com/file/d/13NUtpUPjSLn7_muXXrU_kiOddXPCXNGn/view?usp=sharing 13 Comments < > CatFish21sm [author] 27 Sep, 2018 @ 6:54pm @orangenextraktAs for the scenario I completed three civs and it broke, I'm pretty sure I know what I did wrong now. But to fix it I would essentially have to start from scratch with just the map. And considering a lot of people are having trouble with it, I will probably wait to see what I can do first.PS. The map I used is the largest map supported by the editor, larger maps can crash the game. So I stuck with this one. Honestly though a larger map would give me sooo much more freedom and I have considered doing that once I get more info.As for now though the scenario is dead, I don't have any future plans for it. I was going to do a lot more balancing to it to make it much more difficult on Ainz, (Staying within the above mentioned parameters) but when it broke I gave up on that.But just in case what version of the scenario are you playing? do you start with a GDR? CatFish21sm [author] 27 Sep, 2018 @ 6:53pm @orangenextrakt I let everyone have advance tech to make it more realistic (You're entering the world with nothing but they've been advancing for hundreds of years.) I didn't want it to be a challenging as far as tech or military goes. I made Ainz's empire gravely OP so that it doesn't seem challenging at all, you can go around conquering cities left and right. But doing so creates animosity and skyrockets expenses, and your people might revolt. I wanted to make the player feel like Ainz, he doesn't need technology or military might. But he does need to maintain a positive cash flow, while simultaneously working with other nations. You can take two routs. You can keep your starter city/cities and just raze everything you come across turning everyone against you. It might not be challenging going one on one, but if you turn the whole world against you, you might be in trouble. Or you can play as a good guy where everyone hates you, but you still try to be friends, like in the LN's. Orangenextrakt 24 Sep, 2018 @ 12:00pm Scenario asside, I'm eager to see a newer and maybe bigger version of the map.I was actually thinking of giving it a shot myself, but I never did anything in the editor.Right now I don't even know how to access it XD'PS: I think starting with 2 Cities would actually make more sense, also everyone else is starting with a kingdom, aren't they? Orangenextrakt 24 Sep, 2018 @ 11:59am If the scenario was meant to be played with just Carne then it is somewhat working.However, it feels like everyone else started with most of the tech-tree already done (but not doing much with it) while the player has nothing researched what so ever. I could steal technology every few turns because everyone else had everything unlocked. Also right at turn 2 I had to choose an Ideology despite not having a single culture thing unlocked. Also carne didn't have that, uhm, Capital-City-Building-thingy.. (A Palace?) So I had to construct it on turn one. A few other weired things were happening as well, but it was, for the most part, somewhat playable./WallOfText Orangenextrakt 24 Sep, 2018 @ 11:58am My name? Okay, thanks I guess ^^To get it to work I just downloaded your map from the link up there, threw it in the map-folder and selected the map while the mod was active and then I could select first the map and then the scenario. However, I had to change the language to english or else the game would crash.My guess is that the game is getting confused about the order in which the mods need to load. CatFish21sm [author] 23 Sep, 2018 @ 5:56pm @Orangenextrakt First I'd like to say I love your name! As for the scenario, it was a work in progress, I cant believe someone actually got it working. That was a very early version. But it did break on me and the mod as a whole won't work for me any more. For now I'm leaving it up as a map and I've given up on the scenario. (Mostly because I don't know why it broke, though I have a pretty good idea why.) I did originally intend you to start with a Carne village. And instead of the great tomb of Nazarick was going to give a fort. (I didn't want you to start with two cities) I scrapped that idea, but about that time the mod as a whole broke so I gave up on the scenario. I'm still planning to work on the map as more info becomes available, but as for the scenario it's way too much work to rebuild it a dozen times from scratch to just to get an idea why it's breaking. Orangenextrakt 20 Sep, 2018 @ 2:52pm At first it didn't work at all, now I downloaded the map, switched the language to english and now I can select the map and also the scenario. But the scenario still seems to be broken or at least I think it is. Or is it intended that you start with only Carne village and later 'build' Nazarick from the one settler you get from tradition? Because that just seems wrong...PS: very nice idea with the fallout for the Katze Plains XD CatFish21sm [author] 5 May, 2018 @ 10:23am @Andy_chen Sorry, there seems to be an issue with the mod I'm currently searching for a solution, but it has been this way for a few weeks and so far nothing has worked. If anyone else is experiencing this issue I would appreciate if you could leave a comment to let me know how wide of an issue this is. Andy_Chen 4 May, 2018 @ 1:28pm can anyone tell me why i can't find the map CatFish21sm [author] 21 Apr, 2018 @ 6:04am Sorry guys. For some reason there was an issue with the map. I've tried to rebuild the mod from scratch, the scenario might not work now but The map should be up and running. Please let me know if the issue isn't fixed! I tried another solution about a week ago but I don't think that worked. < > Close Share to your Steam activity feed Link: You need to sign in or create an account to do that. Sign In Create an Account Cancel Close

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