[PDF] Comparing The Onset Of Cybersickness Using The Oculus Rift ...

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  • Corpus ID: 54877139
Comparing the onset of cybersickness using the Oculus Rift and two virtual roller coasters@inproceedings{Davis2015ComparingTO, title={Comparing the onset of cybersickness using the Oculus Rift and two virtual roller coasters}, author={Simon Davis and Keith V. Nesbitt and Eugene Nalivaiko}, year={2015}, url={https://api.semanticscholar.org/CorpusID:54877139} }
  • Simon DavisK. NesbittE. Nalivaiko
  • Published 2015
  • Computer Science, Business, Engineering
TLDRA preliminary study using the Oculus Rift and comparing two different virtual roller coasters finds that the more realistic roller coaster with higher levels of visual flow has a significantly greater chance of inducing cybersickness.Expandcrpit.comSave to LibrarySaveCreate AlertAlertCiteShare187 CitationsHighly Influential Citations18Background Citations95 Methods Citations21 Results Citations11View All

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Topics

AI-GeneratedCybersickness (opens in a new tab)Virtual Reality (opens in a new tab)Head-mounted Display (opens in a new tab)

187 Citations

Citation TypeHas PDFAuthorMore FiltersMore FiltersFiltersSort by RelevanceSort by Most Influenced PapersSort by Citation CountSort by Recency

A review of cybersickness in head-mounted displays: raising attention to individual susceptibility

    Nana TianPhil LopesR. BoulicComputer Science, PsychologyVirtual Reality
  • 2022
TLDRAn integrated survey connecting the findings from previous review papers and the state of the art involving empirical studies and participants is presented, focusing on the practical studies of different contributing factors, the pros and cons of measurements, profiles of cybersickness, and solutions to reduce this phenomenon.Expand
  • 121
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Don’t make me sick: investigating the incidence of cybersickness in commercial virtual reality headsets

    Caglar YildirimComputer Science, PsychologyVirtual Reality
  • 2019
TLDRIt was demonstrated that cybersickness was still a prevalent human factor issue in such modern VR headsets as Oculus Rift and HTC Vive, highlighting the importance of devising strategies to mitigate cybersickenness in VEs.Expand
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A Structural Equation Modeling Approach to Understand the Relationship between Control, Cybersickness and Presence in Virtual Reality

    Rohith VenkatakrishnanRoshan VenkatakrishnanReza Ghaiumy AnarakyMatias VolonteBart P. KnijnenburgSabarish V. BabuComputer Science, Psychology2020 IEEE Conference on Virtual Reality and 3D…
  • 2020
TLDRAn attempt to build a framework that explains the relationship between virtual motion control, workload, cybersickness, time spent in the simulation, perceived time and presence and helps explain why motion control could be an important factor to consider in addressing VR’s challenges and realizing its ultimate aim to simulate reality.Expand
  • 25
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Snapping to Reduce Cybersickness in Virtual Reality

    Yasin FarmaniRobert J. TeatherComputer Science
  • 2018
TLDRResults indicate that viewpoint snapping significantly reduced SSQ reported cybersickness levels by about 40% and resulted in a reduction in participant nausea levels, especially with longer VR exposure.Expand
  • Highly Influenced
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The Association between the Perceived Cybersickness and Amount of Visual Detail in Virtual Environments

    Tapio KursulaComputer Science, Engineering
  • 2019
TLDRThe perceived level of cybersickness was slightly lower in scenes with lower amount of visual detail when compared to the more realistic scene, and the realistic scene appeared to cause slightly more nausea than the simple scene.Expand
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Measuring and minimizing cybersickness in virtual reality

    Natalie McHughComputer Science, Psychology
  • 2019
TLDREvidence is found of the physical dial being an appropriate reporting and measuring tool for cybersickness during VR experiences, and a visual warning is reacted to more quickly than an auditory warning.Expand
  • 10
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Reduction of cybersickness in head mounted displays use: A systematic review and taxonomy of current strategies

    Samuel AngJ. QuarlesComputer Science, PsychologyFrontiers in Virtual Reality
  • 2023
TLDRA snapshot of the literature to date is created to provide a better picture of what cybersickness reduction techniques exist, the quantity of research demonstrating their effectiveness, and the virtual scenes testing has taken place in to help direct researches towards promising avenues, and illuminate gaps in the literature.Expand
  • 37
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Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments

    Roshan VenkatakrishnanRohith Venkatakrishnan+7 authors Yun-Xuan LinComputer Science, Engineering2020 IEEE Conference on Virtual Reality and 3D…
  • 2020
TLDRFindings don’t conform to findings from previous research which suggests that having control over motion reduces cybersickness, but seem to point towards the importance of the fidelity of the control metaphor’s feedback response in alleviating cyber-sickness.Expand
  • 12
  • 1 Excerpt
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Viewpoint Snapping to Reduce Cybersickness in Virtual Reality

    Yasin FarmaniRobert J. TeatherComputer ScienceGraphics Interface
  • 2018
TLDRResults indicate that viewpoint snapping significantly reduced SSQ reported cybersickness levels by about 40% and resulted in a reduction in participant nausea levels, especially with longer VR exposure.Expand
  • 63
  • Highly Influenced
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  • 4 Excerpts
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Identifying Strategies to Mitigate Cybersickness in Virtual Reality Induced by Flying with an Interactive Travel Interface

    D. PageR. LindemanS. LukoschComputer Science, EngineeringMultimodal Technol. Interact.
  • 2023
TLDRThis research seeks to identify and understand new CS mitigation strategies that can contribute to developer guidelines, and found significant evidence was found that GV and FP made CS worse and evidence was also found that FV did not have an effect on CS.Expand
  • 10
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75 References

Citation TypeHas PDFAuthorMore FiltersMore FiltersFiltersSort by RelevanceSort by Most Influenced PapersSort by Citation CountSort by Recency

A Systematic Review of Cybersickness

    Simon DavisK. NesbittE. NalivaikoComputer Science, PsychologyIE
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TLDRIt is concluded that there remains a need to develop more cost-effective and objective physiological measures of both the impact of cybersickness and a person's susceptibility to the condition.Expand
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A discussion of cybersickness in virtual environments

    J. LaviolaComputer ScienceSGCH
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TLDRA number of the primary factors that contribute to the cause of cybersickness are discussed, three conflicting cybersickenness theories that have been postulated are described, and some possible methods for reducing cyberedickness in VEs are discussed.Expand
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A Metric to Quantify Virtual Scene Movement for the Study of Cybersickness: Definition, Implementation, and Verification

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TLDRA metric to quantify visual scene movement perceived inside a virtual environment (VE) is presented and how this method could be used in future studies to determine a cybersickness dose value is illustrated and a strong correlation between SV and the level of cybersICKness was found.Expand
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Cybersickness is Not Simulator Sickness

    K. StanneyR. KennedyJulie M. DrexlerPsychology
  • 1997
TLDRIt is found, after examination of eight experiments using different VE systems, that the profile of cybersickness is sufficiently different from simulator sickness — with Disorientation being the predominant symptom and Oculomotor the least.Expand
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Characteristic changes in the physiological components of cybersickness.

    Young Youn KimHyun Ju KimE. KimH. D. KoHyun Taek KimPsychology, Computer SciencePsychophysiology
  • 2005
TLDRThe results suggest that cybersickness accompanies the pattern changes in the activities of the central and the autonomic nervous systems.Expand
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Virtual Reality Technology

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TLDRThe authors have taken the material of the first book and updated much of it to reflect a decade of growth in the VR field, particularly in the chapter on computing architectures.Expand
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Cybersickness: Perception of Self-Motion in Virtual Environments

    M. McCauleyT. J. SharkeyComputer Science, EngineeringPresence: Teleoperators & Virtual Environments
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TLDRAlthough no single engineering solution is likely, the problem can be contained by a combination of engineering design, equipment calibration, and exposure management.Expand
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The frequency of occurrence and severity of side-effects of immersion virtual reality.

    E. C. ReganK. R. PriceMedicine, Computer ScienceAviation, space, and environmental medicine
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TLDRInvestigation of the frequency of occurrence and severity of side-effects of using an immersion VR system found symptoms of malaise ranged from symptoms such as dizziness, stomach awareness, headaches, eyestrain and lightheadedness to severe nausea.Expand
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The frequency of occurrence and severity of side-effects of immersion virtual reality.

    Regan EcPrice KrMedicine, Computer Science
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TLDRInvestigation of the frequency of occurrence and severity of side-effects of using an immersion VR system found symptoms of malaise ranged from symptoms such as dizziness, stomach awareness, headaches, eyestrain and lightheadedness to severe nausea.Expand
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Overview of Virtual Reality Technologies

    Yuri Antonio Gonçalves Vilas BoasComputer Science, Engineering
  • 2012
TLDRThe promise of being able to be inside another world might be resolved by Virtual Reality; be able to interact with knowledge and entertainment in a totally immersive state at some point in the future.Expand
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