Reference Balls - Gurney Journey
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The Artist's Guide to Sketching
James Gurney
This weblog by Dinotopia creator James Gurney is for illustrators, plein-air painters, sketchers, comic artists, animators, art students, and writers. You'll find practical studio tips, insights into the making of the Dinotopia books, and first-hand reports from art schools and museums. Blog Index
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Tip Jar
Color and Light Book
Classic textbook on a universal topic Imaginative Realism
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You can write me at:James GurneyPO Box 693Rhinebeck, NY 12572or by email:gurneyjourney (at) gmail.comSorry, I can't give personal art advice or portfolio reviews. If you can, it's best to ask art questions in the blog comments.Permissions
All images and text are copyright 2020 James Gurney and/or their respective owners. Dinotopia is a registered trademark of James Gurney. For use of text or images in traditional print media or for any commercial licensing rights, please email me for permission.However, you can quote images or text without asking permission on your educational or non-commercial blog, website, or Facebook page as long as you give me credit and provide a link back. Students and teachers can also quote images or text for their non-commercial school activity. It's also OK to do an artistic copy of my paintings as a study exercise without asking permission.Wednesday, January 18, 2012
Reference Balls
Here’s visual effects wizard Wesley Sewell holding up two lighting reference balls during live action plate photography for the movie “Kingdom of Heaven.”
The purpose of those balls is to record the sources and distribution of lighting in the scene so that later on, the visual effects team can match the virtual lighting of the CGI elements that will be added to the shot. Why do they need those balls to know the lighting? Isn't it obvious by looking at the lighting on Sewell’s face? There’s a strong, warm, low light source from off to the left somewhere. But the mirror ball (also called a “light probe”) shows more. You can see that there are some thin high clouds near the sun diffusing the light just a bit, and the ground is a warm dirt color. Those factors change the effect of light appreciably.
This shot is from the special effects company WETA Workshops’s model and miniature department. It’s a still frame from a test video sequence of a matte gray ball being “flown” through a miniature set of the catacombs of Orthanc in Lord of the Rings. In the frame at left, the ball is lit by a blue light from above, and a weaker orange light from below. During the test video, the lighting changed throughout the course of the fly-through. If you wanted to animate a digital creature flying into those caverns, the forms of the creature would have to respond to the same lights that are lighting the gray ball. Digital lighters can unwrap the data from the gray ball or the mirror ball into a spherical environment map.
Although I don’t use digital tools in my work, I sometimes adopt this trick when I photograph maquettes, because it makes it easier for me to reconstruct the pattern of light later on when I’m compositing various elements in the studio. This silver ball (an upended Christmas tree ornament) sits on a piece of kneaded eraser. It shows the illuminated wall on the left, the skylights and fluorescent lights on the ceiling, the greenish window light, and the sharp low spotlight. All these lights affect the way the forms are lit.5 comments:
Tom Hart said...I love this post and look forward to re-reading it. This is an example of why I return to Gurney Journey several times a day: not only to learn more about what I'm interested in, but also to learn about things that I never realized I was interested in!Fasciniating...
How funny, I was just flipping through Imaginative Realism and I believe there is one of these located on the bottom on page 86.Pretty interesting stuff.
whoah, thanks for this extremely helpful post! I can only second Tom. I'm currently trying to teach myself without the help of art school and never had I imagined to search for reference ball...
jeffkunze said...Really great tip! Thanks for sharing!
Josef Sy said...Thanks for this great post, James. Great tip too. Having work in the VFX industry but in animation, I have always wondered about those spheres. I know our lighters use them and they can get the CG objects and creatures lit seamlessly into the film plates. :)
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